
game user10
Joined: Dec 9, 2011
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Posted: Dec 3, 2012 03:51 AM
Msg. 1 of 14
Another exception thread. A map that I mod works completely fine on my version of Halo. When somebody else grabs said mod and plays it, it exceptions. It also exceptions on a portable version of Halo that I downloaded. Any idea what causes this? I have downloaded the ff for my version of Halo: Skys the Limit - STL.dll in directory Animation recorder - Strings.dll in directory (but named stringsnew so it doesn't affect it) Halo ui plus Open Sauce - d3d9.dll not in directory, so that can't be it Updated oggvorbis encoder Halo sound converter
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 4, 2012 02:09 AM
Msg. 2 of 14
If it's doing it ingame, it could be the graphics card. I'm pretty sure it dumps information on the exception somewhere.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Dec 4, 2012 03:02 AM
Msg. 3 of 14
Event viewer?
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game user10
Joined: Dec 9, 2011
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Posted: Dec 4, 2012 09:02 AM
Msg. 4 of 14
How can it be the graphics card when it crashed the portable version on the same computer?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 4, 2012 05:33 PM
Msg. 5 of 14
Quote: --- Original message by: game user10 How can it be the graphics card when it crashed the portable version on the same computer? Your sentence contradicts itself - you used both versions on the same computer, and they both crashed? It could very well be the graphics card.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 4, 2012 07:20 PM
Msg. 6 of 14
did you compile it as a .yelo? and if you did did you do it properly.
the command should be
os_tool.exe build-cache-file-ex "" 0 0 1 "directory"
and the person you are sending it to must also have opensauce installed or else the map will not work.
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game user10
Joined: Dec 9, 2011
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Posted: Dec 4, 2012 09:16 PM
Msg. 7 of 14
I have OS installed but that map does not use OS. The maps work on my Halo, but exception on the portable version, and when other people use it. You can check out the map here
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 8, 2012 02:42 AM
Msg. 8 of 14
What is the exception offset when it crashes?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 9, 2012 05:18 PM
Msg. 9 of 14
Quote: --- Original message by: mastur cheef Debug only gives HEK errors, not CE errors. If you get the exception offset from CE's error report, that can be used to determine the cause of the exception.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 9, 2012 05:21 PM
Msg. 10 of 14
Quote: --- Original message by: mastur cheef But it doesn't get dumped in debug.txt Of course not. As I said, it is in the error report.
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game user10
Joined: Dec 9, 2011
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Posted: Dec 10, 2012 09:40 AM
Msg. 11 of 14
How exactly do I find the exception offset?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 10, 2012 10:37 AM
Msg. 12 of 14
It is in the error report. You know when CE says "Gathering exception data....."? That's when it's saving the error report.
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game user10
Joined: Dec 9, 2011
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Posted: Dec 11, 2012 09:06 PM
Msg. 13 of 14
The Gathering Exception Data window simply disappears after Halo crashes...
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game user10
Joined: Dec 9, 2011
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Posted: Dec 12, 2012 05:06 AM
Msg. 14 of 14
Then how do I fix this?
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