
Banshee64
Joined: Dec 4, 2012
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Posted: Dec 8, 2012 01:02 AM
Msg. 1 of 4
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-f ile-ex "" 0 0 1 levels\ui\ui game globals didn't specify multiplayer information game globals didn't specify falling damage the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
WARNING: 1 clusters in structure_bsp levels\ui\ui have no background sound or so und environment. ### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M I don't see any errors that would keep it from compiling in there? Edited by Banshee64 on Dec 8, 2012 at 01:03 AM
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afD2345
Joined: Apr 2, 2011
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Posted: Dec 8, 2012 01:07 PM
Msg. 2 of 4
Quote: --- Original message by: Banshee64C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-f ile-ex "" 0 0 1 levels\ui\ui game globals didn't specify multiplayer information game globals didn't specify falling damage the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
WARNING: 1 clusters in structure_bsp levels\ui\ui have no background sound or so und environment. ### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M I don't see any errors that would keep it from compiling in there? Edited by Banshee64 on Dec 8, 2012 at 01:03 AM your globals.globals doesn't specify falling damage or multiplayer information; get new globals.globlas or fix your current tag. also, have you set your ui.scenario's type to main menu? and you can't have any spawn points on your ui(.scenario) Edit 0: HEK+ some times messes up and may corrupt tags, (it is not the case now) do NOT overwrite your tags. Edited by afD2345 on Dec 8, 2012 at 02:22 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 8, 2012 01:30 PM
Msg. 3 of 4
I got my ui scenario from here and I ripped the globals tag from the default ui, so there wouldn't be any problems with me using the globals from bloodgulch?
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Dec 12, 2012 07:32 AM
Msg. 4 of 4
Quote: --- Original message by: Banshee64I got my ui scenario from here and I ripped the globals tag from the default ui, so there wouldn't be any problems with me using the globals from bloodgulch? I get problems when I try to use the default UI's globals as well when compiling UI maps. Bloodgulch's globals would work but you need to reference all the vehicles, weapons and powerups to blank .vehicle, .weapon and .equipment tags so that it doesn't eat up so much space since UI max file size limit is like 12 MB
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