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Author Topic: For those who said this day would never come, what are they to say now (1359 messages, Page 27 of 39)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 24, 2014 05:25 PM    Msg. 911 of 1359       
Rip [TMM]hr_h2_delta_h4 never gonna come :(

So wait thats it its ovah now? ;(
Edited by MEGASEAN2812 on Mar 24, 2014 at 05:28 PM


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Mar 26, 2014 03:43 PM    Msg. 912 of 1359       
Yeah, it is. This is what happens with a lot of custom content projects though, in just about every fandom. And sadly, Halo is victim to that as well.

But we shouldn't criticize the team who was going to make this. Most of them have a lot of irl stuff occupying their time, especially in this day and age. Therefore, they don't have time to complete it. So basically, as I said, this project is completely dead. It is indeed a shame, but hey, it could be worse. After all, we still got other things to look forward to.

Edited by Megatron on Mar 26, 2014 at 03:44 PM


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Mar 26, 2014 03:46 PM    Msg. 913 of 1359       
most dramatic and amazingly unexpected ending ever 10/10

rip


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 26, 2014 04:38 PM    Msg. 914 of 1359       
Quote: --- Original message by: vampire_girl
It's so dead, that I just got a BSP ingame.


That's how all dead projects begin


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Mar 26, 2014 04:38 PM    Msg. 915 of 1359       
Quote: --- Original message by: vampire_girl
It's so dead, that I just got a BSP ingame.


omg just when you thought it was dead enough

it got even deader(totally a word)


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 26, 2014 04:53 PM    Msg. 916 of 1359       
Quote: --- Original message by: kirby_422
Quote: --- Original message by: Mootjuh
We didnt really plan any floodlevels anyway.

You mean, we have no communication related to this project, so nobody knows what anyone else's plans really where from the start lol. But, no flood levels? The bipeds related to those levels where the ones I was doing first... (juggy, floodlet, carrier, combats, sentinels)

Have two or so weeks left at college this year (and then two finals a week later, 16th and 17th), then should be able to make moar of my own progress..

*shrug*




Anyways, I guess im the only one left lol, and everyone knows what kirbys work habits are like. (I really want to get some progress on mah old AICTF sometime soon... one of these days... lol) (oh, and those are all png, aren't they?.. lol, someones gonna rage at me)

Also, I know the sentinels are too shiny.. I like shiny things (Plus, I dont really care how they look lol, was more worried about getting all the animations and LoDs over. Haven't done the destroyed permutations for enforcer yet)


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Mar 26, 2014 04:58 PM    Msg. 917 of 1359       
I love shiny


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 26, 2014 05:00 PM    Msg. 918 of 1359       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: kirby_422
Anyways, I guess im the only one left lol

wut

I actually started writing mah post like 20 minutes ago, before I adjusted the LODs and took pictures (I really should stop doing that; I always have the new post screen open for long periods of time before actually posting). Didnt even realize you started posting about BSPs, but since the general consensus was that this was dead, that basically left me lol.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 26, 2014 06:26 PM    Msg. 919 of 1359       
Cool. Also what happened with that e3 demo bsp?

srs go cancel anything but that
Edited by MEGASEAN2812 on Mar 26, 2014 at 06:27 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 26, 2014 06:33 PM    Msg. 920 of 1359       
I had about half the H2E3 level is setup as well as one of the extended mode objectives added (You can choose classic, or extended. In extended, you manually go take out the turret rather than the airstrike, etc), then got busy with college (Classic plays up until the brutes (although only the gauss hog is setup so far; chain hog just stays by the first shadow; gonna setup the coop scripts before doing anything with it, just so a P2 can gun it)), although some of the earlier parts need work still). Shaders on most things suck; gonna redo the shaders when I get back to working on it.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 26, 2014 06:41 PM    Msg. 921 of 1359       
Alright do you think we can expect anymore gameplay demos as ce3?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 26, 2014 06:53 PM    Msg. 922 of 1359       
Hopefully it will be in a visually pleasing place by then.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 26, 2014 07:26 PM    Msg. 923 of 1359       
You guys cant rip the halo 2 dialouge?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 26, 2014 07:30 PM    Msg. 924 of 1359       
H2 mombasa has like 3/4ths the needed dialogue, but not all of it. So, we can either try ripping out the voices from the old video, or have people re-do the voices for any of the characters that we need moar lines (As well as all the voices for the extended missions)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 26, 2014 10:08 PM    Msg. 925 of 1359       
They still are. Something happened or something.
Also they are trying to get the e3 dialouge. Which they will have to probably rip from the video and remove the backround noise. For stuff like the end they could just sync the videos audio with the music with the cutscene ingame. Also, do any of halo 2s bsps overlap?
Edited by MEGASEAN2812 on Mar 26, 2014 at 10:16 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Mar 27, 2014 02:42 AM    Msg. 926 of 1359       
y not use halo 2 vista to get the sounds


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 27, 2014 05:32 PM    Msg. 927 of 1359       
But anyways im wondering if any of the bsps overlap. And are the tools you are using designed for halo 2 on xbox or halo 2 vista?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 28, 2014 09:35 AM    Msg. 928 of 1359       
In some ways OS shaders are more advanced than H2's, also CE can run at higher resolution than H2 Xbox and have the advantage of using H2V's higher res textures compared to xbox as well, so its not really a surprise how things can look in CE. If only we had better texture filtering...


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Mar 28, 2014 11:23 AM    Msg. 929 of 1359       
Quote: --- Original message by: Masters1337
In some ways OS shaders are more advanced than H2's, also CE can run at higher resolution than H2 Xbox and have the advantage of using H2V's higher res textures compared to xbox as well, so its not really a surprise how things can look in CE. If only we had better texture filtering...

just force AA and anisotropic through your graphics card, or does OS disable that?


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Mar 28, 2014 12:47 PM    Msg. 930 of 1359       
for those of you who said this day would never come, it might

eventually


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 28, 2014 12:51 PM    Msg. 931 of 1359       
Maybe il help you guys out after I restore my PC and install 3ds max 2015,softimage 2015 and Maya LT 2015.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 28, 2014 02:00 PM    Msg. 932 of 1359       
Quote: --- Original message by: Mootjuh
Dont even bother with max 2015.


Why not?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 28, 2014 02:04 PM    Msg. 933 of 1359       
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Mootjuh
Dont even bother with max 2015.


Why not?

2008 is where it's at


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 28, 2014 02:05 PM    Msg. 934 of 1359       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Mootjuh
Dont even bother with max 2015.


Why not?

2008 is where it's at


No way bro, I used that in 2007.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 28, 2014 05:37 PM    Msg. 935 of 1359       
Max 2010 and still going strong. I tried 2013 but stuck with 2010.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 29, 2014 03:47 PM    Msg. 936 of 1359       
.. I don't think human combat forms are meant to look like this... oh well, close enough (completely disregarding the broken knee in the ~damaged permutation)




altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 29, 2014 03:51 PM    Msg. 937 of 1359       
Dat mlx tho.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 29, 2014 04:11 PM    Msg. 938 of 1359       
Quote: --- Original message by: altis94
Dat mlx tho.

... So, im assuming I never showed pictures of those off before?



Something seems to of happened to the open animation for the red car.. doors didnt move when I hopped out just now *shrug*


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 29, 2014 05:26 PM    Msg. 939 of 1359       
Nvm im retarded
Edited by MEGASEAN2812 on Mar 29, 2014 at 05:27 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Mar 29, 2014 05:59 PM    Msg. 940 of 1359       
Uh oh


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 29, 2014 06:49 PM    Msg. 941 of 1359       
Quote: --- Original message by:
yes you are


@

что вы пытаетесь достичь?
Edited by MEGASEAN2812 on Mar 29, 2014 at 06:50 PM


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Mar 29, 2014 06:53 PM    Msg. 942 of 1359       
Quote: --- Original message by:
yes you are


wut


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 29, 2014 07:00 PM    Msg. 943 of 1359       
я уже знаю свой ​​dsali.

пожалуйста перестать быть отсталых
Edited by MEGASEAN2812 on Mar 29, 2014 at 07:02 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 29, 2014 07:07 PM    Msg. 944 of 1359       


lolman. выйти dsali я знаю, что это вы.
Edited by MEGASEAN2812 on Mar 29, 2014 at 07:08 PM


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Mar 29, 2014 07:12 PM    Msg. 945 of 1359       
Я также хотел бы использовать Google Translate

 
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