
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 4, 2013 09:37 PM
Msg. 456 of 1359
Can you import AI tags from H2? (actor,actor_variant,etc)
I don't think it's possible.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 4, 2013 09:41 PM
Msg. 457 of 1359
Halo 2 uses a whole different tag system for AI.
The CMT version uses the CMT tagset, the classic version will have encounters designed around H1's tagset. Sniper jackals will be likely replaced by a ranged grunt or elite, depending on the situation.
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Corvette19
Joined: Feb 27, 2007
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Posted: Feb 4, 2013 09:44 PM
Msg. 458 of 1359
Quote: --- Original message by: Lestat A Halo 2 port without Halo 2 tags? Wouldn't this conflict with the AI? Like the many many sniper Jackals with chuck norris like aiming and reflexes?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 4, 2013 10:29 PM
Msg. 459 of 1359
Quote: --- Original message by: Masters1337 Sniper jackals will be likely replaced by a ranged grunt or elite, depending on the situation. get out. but seriously, what about the covenant civil war when the sniper jackals fire at the elites? what then? stick to the sniper jackels, then everyone will be happy. Edited by master noob on Feb 4, 2013 at 10:29 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 4, 2013 10:32 PM
Msg. 460 of 1359
Well for the classic version, I want it to resemble H1 in gameplay as closely as possible, the only H2 content that will be in there will be most likely the Phantom if we cant get the spirits to operate well in the H2 environments.Oh well and the Prophet of course.
I don't think shielded jackals that are hard to hit at long range would be very fun, and H1 already used ranged elites in A10 and I think in A50.
I just don't see the point of making a H2 version when almost anyone can get their hands on H2 these days. However, the maps and scripts are going to be completely open sourced, so anyone who wants to do a H2 version or change things to more closely resemble H2 will be able to the day we release.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Feb 5, 2013 12:34 AM
Msg. 461 of 1359
Quote: --- Original message by: Masters1337 One level at a time.
No H2 Tags. As I work on irrelevant H2 assets for other levels lol. Anyways, I'll probably convert quite a few H2 tags to HCE, just for those people who are interested when all this gets released. Quote: --- Original message by: Masters1337 Up to waffles for BSP 00. I was dropped from BSP00 stuff? I'll actually be working on 00 for at least 3 hours tomorrow morning.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 5, 2013 01:09 AM
Msg. 462 of 1359
Quote: --- Original message by: Masters1337
I just don't see the point of making a H2 version when almost anyone can get their hands on H2 these days. But you do see the point in making a sloppy port of the H2 version using tags that weren't designed to be used in the actual level? Cheers and beers man, another great decision!
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olly12345
Joined: Jul 30, 2008
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Posted: Feb 5, 2013 02:55 AM
Msg. 463 of 1359
Quote: --- Original message by: The LodemanQuote: --- Original message by: Masters1337
I just don't see the point of making a H2 version when almost anyone can get their hands on H2 these days. But you do see the point in making a sloppy port of the H2 version using tags that weren't designed to be used in the actual level? Cheers and beers man, another great decision! Trying something different with a level isn't a bad thing, his reasoning for not using H2 tags has been stated, and it's a logical reason. But i guess i'll just get another "nice bro" or somewhat response, since nothing gets through your stubborn, pig-headed skull.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 5, 2013 07:21 AM
Msg. 464 of 1359
On the CMT thread, people say that it's not original enough. On this thread, people are displeased that it's not a straight copy.
Heh.
I'm looking forward to seeing how the changes affect the traditional notions of Halo 2, but I'm not sure about sniper Grunts.
They're poorly trained, jumpy. Methane tanks would protrude from cover when prone, the smell of methane would give away their position. They'd make terrible marksmen.
A sniper Elite would work, perhaps lacking energy shields, although I don't quite understand why an unshielded Jackal isn't being used in the Classic version. Edited by Echo77 on Feb 5, 2013 at 07:25 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 5, 2013 07:56 AM
Msg. 465 of 1359
Quote: --- Original message by: kirby_422Quote: --- Original message by: Masters1337 One level at a time.
No H2 Tags. As I work on irrelevant H2 assets for other levels lol. Anyways, I'll probably convert quite a few H2 tags to HCE, just for those people who are interested when all this gets released. Quote: --- Original message by: Masters1337 Up to waffles for BSP 00. I was dropped from BSP00 stuff? I'll actually be working on 00 for at least 3 hours tomorrow morning. Well we have areas we can show.. They just have terrible shaders lol. Quote: --- Original message by: TheHiralis If you're going to change the sniper Jackals, you'll have to completely redesign the encounter. And with the weapons, you'll have to redesign every encounter for the different weapons. In all honesty, it's a smart thing just to try and have a pure H2 version, and get someone from the community to do the encounters. Well yeah, classic version will have encounters tweaked to suit the H1 tagset. If someone feels there should be a H2 version, we are giving them a fully scripted level with all the H2 specific level content. I don't like H2's weapons, not am I interested in trying to remake H2 on CE. If someone is, there will be nothing stopping them from doing so when we release this. Quote: --- Original message by: Echo77
On the CMT thread, people say that it's not original enough. On this thread, people are displeased that it's not a straight copy.
Heh.
I'm looking forward to seeing how the changes affect the traditional notions of Halo 2, but I'm not sure about sniper Grunts.
They're poorly trained, jumpy. Methane tanks would protrude from cover when prone, the smell of methane would give away their position. They'd make terrible marksmen.
A sniper Elite would work, perhaps lacking energy shields, although I don't quite understand why an unshielded Jackal isn't being used in the Classic version.
Honestly, I won't know how good it works until I try it. But the main point is there will be some sort of modified H1 AI with a H1 weapon who will target the player at range for the classic version. Edited by Masters1337 on Feb 5, 2013 at 08:02 AM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 5, 2013 11:56 AM
Msg. 466 of 1359
Quote: --- Original message by: Masters1337
Honestly, I won't know how good it works until I try it. But the main point is there will be some sort of modified H1 AI with a H1 weapon who will target the player at range for the classic version. Edited by Masters1337 on Feb 5, 2013 at 08:02 AM The problem here is that you really don't have any clue what you are doing, as illustrated by this post. Randomly trying some stuff in the idle hope that it will work out is a terrible way of organising and designing a project, if you can call it design at all. But I'm sure I'll just get some angry comment from olly for stating this.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 5, 2013 02:07 PM
Msg. 467 of 1359
Why are you guys acting like this? Masterz can do what he wants with his mod, if any of you have prior expectations of what you want his mod to look like then you should make it yourself. You expect something because of who he is? that is your misjudgement.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 5, 2013 02:27 PM
Msg. 468 of 1359
Quote: --- Original message by: The LodemanQuote: --- Original message by: Masters1337
Honestly, I won't know how good it works until I try it. But the main point is there will be some sort of modified H1 AI with a H1 weapon who will target the player at range for the classic version. Edited by Masters1337 on Feb 5, 2013 at 08:02 AM The problem here is that you really don't have any clue what you are doing, as illustrated by this post. Randomly trying some stuff in the idle hope that it will work out is a terrible way of organising and designing a project, if you can call it design at all. But I'm sure I'll just get some angry comment from olly for stating this. So in your infinite wisdom, how would you do the jackal sniper sections for the classic version?
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 5, 2013 02:47 PM
Msg. 469 of 1359
I would use...jackal snipers. #gasp #OMG #LodemanSmart #CheersNBeers
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 5, 2013 04:05 PM
Msg. 470 of 1359
Then it wouldn't be classic Halo, which is the point of the classic version.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 5, 2013 04:08 PM
Msg. 471 of 1359
The classic version is just a bad idea. Which is what I've pointed out several times now. Cheers and beers.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 5, 2013 08:06 PM
Msg. 472 of 1359
I do not think you guys are grasping the "classic halo" idea very well. Whats not to understand? Edited by Maniac1000 on Feb 5, 2013 at 08:15 PM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Feb 5, 2013 10:13 PM
Msg. 473 of 1359
Quote: --- Original message by: Masters1337Quote: --- Original message by: The LodemanQuote: --- Original message by: Masters1337
Honestly, I won't know how good it works until I try it. But the main point is there will be some sort of modified H1 AI with a H1 weapon who will target the player at range for the classic version. Edited by Masters1337 on Feb 5, 2013 at 08:02 AM The problem here is that you really don't have any clue what you are doing, as illustrated by this post. Randomly trying some stuff in the idle hope that it will work out is a terrible way of organising and designing a project, if you can call it design at all. But I'm sure I'll just get some angry comment from olly for stating this. So in your infinite wisdom, how would you do the jackal sniper sections for the classic version? Just give them the cut gravity rifle(which was supposed to be a covenant sniper anyway) and don't let the player be able to pick it up.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 6, 2013 02:12 PM
Msg. 474 of 1359
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 6, 2013 04:37 PM
Msg. 475 of 1359
We won't know if this classic version will be a hit or miss before it's done, so why bother protesting (or giving advice and or suggestions using text that implies a tone of voice slightly more imposing and aggravated than the usual demeanor) masterz every move? It's not like you won't be able to mod the levels once they're released anyway, so I wouldn't treat his efforts too critically. I mean even if he jacks the whole thing up to high hell, who gives a rat's petunias? We can always fix the level ourselves.
If nothing else the actual halo 2 game is a rootin tootin good time to play. Edited by Delicon20 on Feb 6, 2013 at 05:22 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 6, 2013 09:29 PM
Msg. 476 of 1359
If you feel the need to persuade anyone to do something that you want, then that is your problem. Maybe you would be better off just making it how you want it?
Also, when you continually ask the same question without changing the input and expect different answers, that is the definition of madness.
Edited by Maniac1000 on Feb 6, 2013 at 10:32 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 6, 2013 10:04 PM
Msg. 477 of 1359
No, I get what WIP means. But there is no point showing pictures of areas which haven't had any actual visible work done (its all been error fixing in the geometry) and there is no point showing something we know people are going to complain about.
And no, WIP threads are for us to show you what we're doing. Your ability input and opinions on our work are not your duty nor the purpose of this thread, and I certainly hold no obligation to execute your thoughts, idea or opinions. The people working on this project's only duty is to do what they feel is right for the project. If you make a point they agree with, then they certainly can chose to listen to it, but the idea that it's our duty to listen to you (who are you again?) is downright laughable.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 6, 2013 10:38 PM
Msg. 478 of 1359
Quote: --- Original message by: A04420and it's their duty to use our opinions/ideas to their project. Very wrong. Quote: --- Original message by: Maniac1000
Also, when you continually ask the same question without changing the input and expect different answers, that is the definition of madness.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 7, 2013 01:10 AM
Msg. 479 of 1359
Quote: --- Original message by: Masters1337 No, I get what WIP means. But there is no point showing pictures of areas which haven't had any actual visible work done (its all been error fixing in the geometry) and there is no point showing something we know people are going to complain about.
And no, WIP threads are for us to show you what we're doing. Your ability input and opinions on our work are not your duty nor the purpose of this thread, and I certainly hold no obligation to execute your thoughts, idea or opinions. The people working on this project's only duty is to do what they feel is right for the project. If you make a point they agree with, then they certainly can chose to listen to it, but the idea that it's our duty to listen to you (who are you again?) is downright laughable. So why post this thread now? There is absolutely nothing of value shown so far.I find it alot more laughable that people actually choose to listen to you, someone who gets others to do his work for him without being able to get any quality input into things himself. A good leader leads by example, you just...let others do everything for you and somehow get most of the credit for all "your" projects. Probably because you make the threads and overhype things constantly. I think 75% of people even think you made Open Sauce!
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 7, 2013 01:24 AM
Msg. 480 of 1359
I agree entirely with the others here. This is a WIP thread, perhaps post some WIP pictures. All I've seen of any real relevance or which shows any progress in this thread is communication between team members.... which should not be happening on a forum thread. You should be communicating on xfire or Teamspeak or some other client. So I second Lodex's question. Quote: --- Original message by: The Lodeman So why post this thread now? There is absolutely nothing of value shown so far.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 7, 2013 08:24 AM
Msg. 481 of 1359
There were quite a few screenshots on the day of the threads posting, which was awhile back.
So to answer your question, why post the thread now? They didn't post it NOW, they posted it months ago, when they something of value to show.
Now they're just doing what cmt does and working in the shadows with nothing of significance to show as of late, whereas you guys are the ones bumping the thread, asking why they haven't shown any updates, so if you want the thread to die due to insignificance, wouldn't it be logical to just stop posting in it? I mean right now yall be beatin a dead horse, or something to that effect.
Just Sayin'
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 7, 2013 11:17 AM
Msg. 482 of 1359
Quote: --- Original message by: Delicon20 There were quite a few screenshots on the day of the threads posting, which was awhile back.
So to answer your question, why post the thread now? They didn't post it NOW, they posted it months ago, when they something of value to show.
Now they're just doing what cmt does and working in the shadows with nothing of significance to show as of late, whereas you guys are the ones bumping the thread, asking why they haven't shown any updates, so if you want the thread to die due to insignificance, wouldn't it be logical to just stop posting in it? I mean right now yall be beatin a dead horse, or something to that effect.
Just Sayin' Those first screenshots could have been from an Altheros project, eg. not of value.
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xXR0B0STEELXx
Joined: Dec 27, 2012
↑ If only this avatar weren't upside down.
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Posted: Feb 7, 2013 01:25 PM
Msg. 483 of 1359
You guys aren't really being very supportive.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 7, 2013 03:14 PM
Msg. 484 of 1359
Seems incredibly juvenile to me.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 7, 2013 03:22 PM
Msg. 485 of 1359
If you guys don't like the project, then don't post on the thread.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 7, 2013 03:46 PM
Msg. 486 of 1359
I am not moderating anything and until Dennis says i am a bad poster, my habits will not change. You have taken this past the point of either showing interest/helping/whatever and are now just badgering masterz. It is just rude and uncalled for.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 7, 2013 03:56 PM
Msg. 487 of 1359
I am not asking for anyone not to post, i am asking for a level of decorum to be shown. You seriously think all you are doing is asking for pics? you might want to scan the last few pages again.
I think i will end my part in this debate here. Edited by Maniac1000 on Feb 7, 2013 at 03:58 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 7, 2013 04:08 PM
Msg. 488 of 1359
Quote: --- Original message by: LestatQuote: --- Original message by: Maniac1000 I am not moderating anything and until Dennis says i am a bad poster, my habits will not change.
You have taken this past the point of either showing interest/helping/whatever and are now just badgering masterz. It is just rude and uncalled for. You are telling people weather or not they should post in a thread. Seems to me like moderating. We are requesting pictures of the project, how is this not showing interest? Re-read the page. As far as I can see he hasn't asked people to not post and he hasn't tried to moderate, only inject some civility and perspective into what is becoming something childish that needs to be moderated. Everyone get back on the subject and please be civil.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 7, 2013 05:38 PM
Msg. 489 of 1359
halo 1 tags sounds great to me, carry on lads. looking forward to it.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Feb 7, 2013 06:18 PM
Msg. 490 of 1359
Quote: --- Original message by: ally halo 1 tags sounds great to me, carry on lads. looking forward to it. Hear.Hear. Edited by Caboose 14 on Feb 7, 2013 at 06:25 PM
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