
Svanke Svans
Joined: Apr 3, 2012
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Posted: Nov 15, 2012 11:40 AM
Msg. 141 of 1359
i was disapointed that in the arbiter missions you didn't get to kill any humans
and no the sacred icon level doesn't count, as they get killed off the moment you see them.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 15, 2012 07:23 PM
Msg. 142 of 1359
Quote: --- Original message by: Svanke Svans i was disapointed that in the arbiter missions you didn't get to kill any humans
and no the sacred icon level doesn't count, as they get killed off the moment you see them. why would you want to?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 15, 2012 08:01 PM
Msg. 143 of 1359
Quote: --- Original message by: Delicon20Quote: --- Original message by: Svanke Svans i was disapointed that in the arbiter missions you didn't get to kill any humans
and no the sacred icon level doesn't count, as they get killed off the moment you see them. why would you want to? Just a different perspective.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 15, 2012 08:30 PM
Msg. 144 of 1359
You are the freakin' Arbiter. A Covenant Elite.Your job is basically "kill all humans,unless ordered not to"
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 15, 2012 08:45 PM
Msg. 145 of 1359
Quote: --- Original message by: Dumb AI You are the freakin' Arbiter. A Covenant Elite.Your job is basically "kill all humans,unless ordered not to" not really; you are the arbiter, designed to take on the most important and suicidal missions required to forward the great journey; stomping through a couple bases/outposts smashing faces in isn't really a top priority.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 16, 2012 10:37 AM
Msg. 146 of 1359
Haven't bothered to read the thread, but is this a salvage of CtrlAltDestroy's Delta Halo?
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 16, 2012 11:28 AM
Msg. 147 of 1359
Quote: --- Original message by: mastur cheef Well, the encounters are custom, so it is possible to add humans as the enemy for some encounters. Speaking of which, who's responsible for the task of surpassing the "lacking" H2 encounters in this new team?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 16, 2012 03:05 PM
Msg. 148 of 1359
Thanks to crimson, the start of the first high charity BSP is in game. When Kirby opened it in max, we noticed something interesting....  What you see there in the BSP used for the Gravemind's lair, is the entrance to the area which would have been used in the cut mission "forerunner tank."
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 16, 2012 03:12 PM
Msg. 149 of 1359
Quote: --- Original message by: The Lodeman Speaking of which, who's responsible for the task of surpassing the "lacking" H2 encounters in this new team?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 16, 2012 03:45 PM
Msg. 150 of 1359
Quote: --- Original message by: mastur cheef Would be cool if we did something with that. Forerunner Tank level, gogogo?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 16, 2012 03:55 PM
Msg. 151 of 1359
I'd like to do those once we have at least the Chief missions done, that won't be for quite a while though.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 16, 2012 05:43 PM
Msg. 152 of 1359
Quote: --- Original message by: mastur cheef I believe Masters is doing them For the quality of the mod, I'd recommend finding someone more experienced to do these.
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Nov 16, 2012 05:48 PM
Msg. 153 of 1359
Quote: --- Original message by: The LodemanQuote: --- Original message by: mastur cheef I believe Masters is doing them For the quality of the mod, I'd recommend finding someone more experienced to do these. Somehow, I agree.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 16, 2012 07:55 PM
Msg. 154 of 1359
Quote: --- Original message by: Tiel If you try to make the cut levels, they're only going to come out crap as you have no dialogue for them, creating a great disparity in quality.
Perhaps work on making a complete Halo 2 campaign with all the missions intact instead? unless some of the files were left in the game, happens sometimes, like the engineer in ce, for example
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 16, 2012 08:07 PM
Msg. 155 of 1359
Well, Fallout New Vegas did that, and mods added the cut content in flawlessly, game designers sometimes leave the building blocks there, even if they didn't have time to put together the castle
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Nov 16, 2012 08:27 PM
Msg. 156 of 1359
I'd be willing to help with encounters for this, just send me a PM if you want me.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 16, 2012 08:48 PM
Msg. 157 of 1359
Quote: --- Original message by: Tiel Well, you see, that's a vastly different scenario. Bethesda encourages mods and even develops extensive toolkits for each title because they know it lengthens the lifetime of the game.
Microsoft, on the other hand...
Well, look at Halo 2's official "modding tools" and you'll see what I mean. yeah but the content was cut due to time constraints, and it was never expected for modders to add that content back into the game different scenario, I will agree, but similar situations point is, I'd be willing to bet money that if some bsp files were left in the game, some other files were to actually I'm pretty certain there are because come to think of, an entire ai enemy was left in the game (flood juggernaut), albeit without death animations which btw, it'd be cool to have those on the high charity levels Edited by Delicon20 on Nov 16, 2012 at 08:49 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 17, 2012 12:27 AM
Msg. 158 of 1359
I'd nominate Gamma, but he's not around too often these days. Lodex could be a good candidate, but I think there's some kind of beef between him and Masterz. (chicken would be better than beef.)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 17, 2012 12:55 AM
Msg. 159 of 1359
This would've been a good time for Gamma to use his actors and actor_varients...
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 17, 2012 12:59 AM
Msg. 160 of 1359
If given the chance, i believe Lodex could do a very good job of this, you guys should chat somewhere outside of a public forum and find something that you have in common.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 17, 2012 01:51 AM
Msg. 161 of 1359
I'm sure he could, but I know some team members won't want to work with him, although I agree he could do a good job. No one of my work has been played since the SPV2 Public beta (I didn't work on A50) though, the current builds are pretty fun though according the the few people who have had a chance to play them.
Anyway, the whole discussion may not matter soon, it looks like we may have found a way to get the encounters from H2 ported over into H1, but they will still require some hand work as well. Edited by Masters1337 on Nov 17, 2012 at 03:07 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 17, 2012 02:42 AM
Msg. 162 of 1359
I wouldnt know, i have never played any sp maps, other than about ten minutes of the stock campaign. I guess i just dont find them fun, so i really dont have an opinion on what would be good or not. Edited by Maniac1000 on Nov 17, 2012 at 02:43 AM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 17, 2012 04:52 AM
Msg. 163 of 1359
Quote: --- Original message by: Masters1337
I'm sure he could, but I know some team members won't want to work with him. Edited by Masters1337 on Nov 17, 2012 at 03:07 AM Your current team thus far consists of you, gil the dutchman, kirby, waffles...who else? Aside from you, I'd recon I get along decently well with dutchy, I have my share of odd but cool chats with kirbs, and waffles is just a very likeable dude who gets along with everyone. So I'm very curious to see who supposedly wouldn't want to work with me. Although my assumptions go out to a certain closed minded person who is hostile to almost everyone here, the main ripping tool provider guy. That said I'm no candidate for this as I've said my goodbyes to working on HEK. From the list of people on the previous page, I'd choose Sinow or Pepzee. But Masterz, I wouldn't recommend you do anything other than very basic placements. Your encounters have always lacked a certain inspiration and nuance. You're just not very good at it, you need to...master more than just ai_place and copy pasting existing scripts. Of course if the encounters will be able to simply be ported that'd be all nice and dandy. Although it takes away most of the challenge of any form of level design left.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 17, 2012 05:06 AM
Msg. 164 of 1359
Quote: --- Original message by: TielQuote: --- Original message by: Delicon20Quote: --- Original message by: Tiel If you try to make the cut levels, they're only going to come out crap as you have no dialogue for them, creating a great disparity in quality.
Perhaps work on making a complete Halo 2 campaign with all the missions intact instead? unless some of the files were left in the game, happens sometimes, like the engineer in ce, for example I really doubt they'd pay their actors and their designers and their screenwriters to make a few levels, then just cut them out at the last minute but leave them on disc. I believe the exclusion of the levels in question was a conscious decision fairly early on in the development of the game. Except that it's quite a common thing to do. They can't really know how well the levels will play until they're complete. So they usually finish them, at least to an extent, before deciding to cut them. If they've started work on them, then it's usually a good idea to finish in order to at least trial the levels to see whether they could work well or not. You should note that it's a quite evidently common occurence in movies for scenes to be played out entirely before being cut. Take Lord of the Rings for example. There's over at least 4 hours of film that's been cut that was entirely filmed. Scenes were only cut either because it was doubted that consumers would understand them or because they made the film too long. I mean... would it really be a good idea to just throw away a chunk of development without making sure there's no possibility of it being good?
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 17, 2012 05:47 AM
Msg. 165 of 1359
Quote: --- Original message by: The Lodeman
Of course if the encounters will be able to simply be ported that'd be all nice and dandy. Although it takes away most of the challenge of any form of level design left.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 17, 2012 06:34 AM
Msg. 166 of 1359
No worries, I'll drink Heineken to that :o
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Nov 17, 2012 07:25 AM
Msg. 167 of 1359
any teasers guys? hungry for releases  also, will you guys use a custom Arbiter model?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 17, 2012 09:57 AM
Msg. 168 of 1359
I don't see any reason to use a custom Arbiter model.
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Gamer_Kid
Joined: Jun 29, 2011
Cool Tags only
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Posted: Nov 19, 2012 09:58 AM
Msg. 169 of 1359
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 19, 2012 11:25 AM
Msg. 170 of 1359
No offense, but you guys should stop showing "half-assed" pictures that basically show nothing. Should've waited for more polish to be done, now it's just coming across as amateuristic and poorly organised.
I consider this legit feedback, not trying to start an argument, for the record.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Nov 19, 2012 11:58 AM
Msg. 171 of 1359
I am sorry buts thats not great, only H3 and Reach content can be considered good. H2 tags and models are outdated and just plain ugly while H3 and Reach are beautiful, nice to see, and comfortable for playing. Halo 4 FTW best HUD in game 
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Nov 19, 2012 01:15 PM
Msg. 172 of 1359
Nothing just pointing out how beautiful it is compared to the old Halo 1 and Halo 2 HUDs, old hud is nasty nasty ewww gross, new HUDs like the one in H4 and Reach are just beautiful and gorgeous to watch. Any gamer will share my emotions.
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Nov 19, 2012 02:58 PM
Msg. 173 of 1359
H2 hud is good. H1 was bad, mainly because sometimes I had trouble seeing my health/shield bar and radar at the same time due to them being on opposite corners of the screen. I like Halo 2's HUD best because the shield and health bar is right on top of the radar.
btw I wonder where CMT is going to hide the keyesmen this time :o Edited by nihao123456ftw on Nov 19, 2012 at 03:02 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 19, 2012 04:55 PM
Msg. 174 of 1359
yeah that's darklord, AKA the guy that never releases (or I guess i should say releaseD) anything. He had the same ambitions and goals as the project, but never carried it out in full and finished the project. He was really cocky and arrogant, and I believe just got overwhelmed or bored with the project. We didn't get along too well ahh the nostalgia, remembering the members who got on my nerves more than anyone on the forums. Takes me back next you guys'll have me reminiscing about xel or that brief youtube comment argument between myself and ODXEdited by Delicon20 on Nov 19, 2012 at 04:57 PM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 19, 2012 04:56 PM
Msg. 175 of 1359
DarkLord's a cool guy once you get to know him. A cool and capable guy.
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