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Author Topic: For those who said this day would never come, what are they to say now (1359 messages, Page 8 of 39)
Moderators: Dennis

HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Nov 24, 2012 04:35 AM    Msg. 246 of 1359       
Quote: --- Original message by: TheHiralis
CoD campaign remake? :D

No.
Stahp.
Go home.
You're drunk.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 24, 2012 11:04 AM    Msg. 247 of 1359       
I never knew this would happen but I would just like to say...
Can I Haz Tagz


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Nov 24, 2012 09:27 PM    Msg. 248 of 1359       
sorry, but



Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 26, 2012 12:11 PM    Msg. 249 of 1359       
Yeah, that's probably just because they've made quite a lot of maps so Dennis grouped them. Doubt it's a symbol of respect or anything.

But still cool for Lumoria to have a big enough campaign for it to need it's own section.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 26, 2012 12:20 PM    Msg. 250 of 1359       
Quote: --- Original message by: Jaz
Doubt it's a symbol of respect or anything.


It wasn't strictly a necesity. Lumoria could have easily just been released as with Episode 1 as a bunch of map files.

The decision to have it's own section was both a suggestion from our side, and an agreement on his. The discussion on wether to include it or not turned out in favor of having it for a multitude of reasons, amongst one of them being that the project is a remarkable feet. I won't speak for big D of course, the decision was ultimately his for whichever reasons he believed in.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 26, 2012 12:33 PM    Msg. 251 of 1359       
Besides from having multiple files and its own section id like to point out over the past few days someone has been strongly rating the maps as a 1 it seems, as the ratings dropped from literally an 9.0 to a 8.6 or whatever its at now very quickly

Quote: --- Original message by: TheHiralis
:o TM is now on par with CMT


when we ever on par with them we were always above!
Edited by Higuy on Nov 26, 2012 at 12:35 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Nov 26, 2012 04:31 PM    Msg. 252 of 1359       
Quote: --- Original message by: waffles
lol wut? h3 assets plus odst bsp's= h2 remake?



Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 26, 2012 04:36 PM    Msg. 253 of 1359       
Really High Guy meme doesn't fit the situation.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Nov 26, 2012 04:38 PM    Msg. 254 of 1359       
Quote: --- Original message by: Sergeant 1337
Really High Guy meme doesn't fit the situation.

That's supposed to represent Masterz, it's the most accurate one to him on there.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 26, 2012 04:42 PM    Msg. 255 of 1359       
It does seem convincing if you see some of his encounters, I'll give you that.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 26, 2012 04:51 PM    Msg. 256 of 1359       
Quote: --- Original message by: haloextreme117
Quote: --- Original message by: Sergeant 1337
Really High Guy meme doesn't fit the situation.

That's supposed to represent Masterz, it's the most accurate one to him on there.


Not all people that are high do stupid things.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 26, 2012 11:09 PM    Msg. 257 of 1359       
DSalimander's high most of the time. Look what we've accomplished.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 27, 2012 12:59 AM    Msg. 258 of 1359       
Quote: --- Original message by: Jesse
DSalimander's high most of the time. Look what we've accomplished.


A bunch of rips and remakes.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 27, 2012 01:19 AM    Msg. 259 of 1359       
Quote: --- Original message by: master 34
http://guiltyspark.org/wp-content/uploads/2012/06/halo2anniversary.jpg
Halo 2 anniversery pc

pc lol that probably won't happen.

it should be rated at "rate pending" not "mature"
and that's a map from Halo 3: ODST in the background... i think.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 27, 2012 01:34 AM    Msg. 260 of 1359       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Jesse
DSalimander's high most of the time. Look what we've accomplished.


A bunch of rips and remakes.


:(


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 27, 2012 03:40 AM    Msg. 261 of 1359       
Quote: --- Original message by: mastur cheef

In which only a very few accomplished.
Edited by mastur cheef on Nov 27, 2012 at 02:15 AM


Come to think of it, who HAS released a good H3 map? My Sand-Piece-of-Crap doesn't count. Zteam is Zteam so they already have Halo 5 tags.

Mb Foundry can be the first! :D

Most people either use leaked tags from my ASP days, rips from leaks, or tags that were leaked then ripped from protected maps. AR? That was mostly 094 and ImBrokeRu. BR was ImBrokeRu and me. Sniper rifle is ImBrokeRu, shotgun is HDoan and my rig. My point is, most H3 weapons (the good ones) came from us people who worked together on them before the days of the retail extractor. Gamma, ImBrokeRu 094, Hayabusa and I essentially used ASP as a gateway to getting these done. Point is, these essentially came from my tagset (cause I refined the stuff). Once Foundry is released, all the tags will be properly released in a one-stop shop map for all your needs, which was CLS_Gwunty's dream and goal for Sandtrap. No more ripping tags that were badly ripped from a map that used leaked/incomplete tags.
Firefight Descent made good use of these and other (better) ones, but it wasn't a full-on H3 tagset.



The AR on this website is not from that author who uploaded it (srsly.)

Too bad The Pit never got finished, all because of a stupid untextured pelican but w/e.

Sandcrap was crap. It was released mid-way cause someone got a leak (my mistake, not anyone else's) and I had no choice but to release it as is before the BSP and tags got out (which is why the BR in circulation is crud.) I'd be willing to take up sandtrap up again if someone really experienced with BSP modeing is willing to help.

H3MT narrows may be coming, idk, I'm already working on Foundry.


Isolation was never finished by The Plague

Valhalla was an awesome BSP, Slappy just made a tiny mistake and used some of the outdated tags I mentioned (BR, magnum, ect) but at least the shotgun made it in...


Edited by Jesse on Nov 27, 2012 at 03:57 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Nov 27, 2012 05:44 AM    Msg. 262 of 1359       
Quote: --- Original message by: Jesse

Quote: --- Original message by: mastur cheef

In which only a very few accomplished.
Edited by mastur cheef on Nov 27, 2012 at 02:15 AM


Come to think of it, who HAS released a good H3 map? My Sand-Piece-of-Crap doesn't count. Zteam is Zteam so they already have Halo 5 tags.

Mb Foundry can be the first! :D

Most people either use leaked tags from my ASP days, rips from leaks, or tags that were leaked then ripped from protected maps. AR? That was mostly 094 and ImBrokeRu. BR was ImBrokeRu and me. Sniper rifle is ImBrokeRu, shotgun is HDoan and my rig. My point is, most H3 weapons (the good ones) came from us people who worked together on them before the days of the retail extractor. Gamma, ImBrokeRu 094, Hayabusa and I essentially used ASP as a gateway to getting these done. Point is, these essentially came from my tagset (cause I refined the stuff). Once Foundry is released, all the tags will be properly released in a one-stop shop map for all your needs, which was CLS_Gwunty's dream and goal for Sandtrap. No more ripping tags that were badly ripped from a map that used leaked/incomplete tags.
Firefight Descent made good use of these and other (better) ones, but it wasn't a full-on H3 tagset.



The AR on this website is not from that author who uploaded it (srsly.)

Too bad The Pit never got finished, all because of a stupid untextured pelican but w/e.

Sandcrap was crap. It was released mid-way cause someone got a leak (my mistake, not anyone else's) and I had no choice but to release it as is before the BSP and tags got out (which is why the BR in circulation is crud.) I'd be willing to take up sandtrap up again if someone really experienced with BSP modeing is willing to help.

H3MT narrows may be coming, idk, I'm already working on Foundry.


Isolation was never finished by The Plague

Valhalla was an awesome BSP, Slappy just made a tiny mistake and used some of the outdated tags I mentioned (BR, magnum, ect) but at least the shotgun made it in...


Edited by Jesse on Nov 27, 2012 at 03:57 AM


I remember you and Slappy working on the mancannons from Narrows 2 years ago (>'.')>


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 27, 2012 06:10 AM    Msg. 263 of 1359       
Rips are rips though, honestly doesn't matter where they came from because every single person can get their hands on them and generate the same thing. There's no creativity involved in porting rips, its a mindless effort, and you could be using your time to invent something new, creative, and fun.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 27, 2012 06:53 AM    Msg. 264 of 1359       
Quote: --- Original message by: Jesse
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Jesse
DSalimander's high most of the time. Look what we've accomplished.


A bunch of rips and remakes.


:(


Sorry man, making them look good is of course a skillset as well. You two did a good job in that department.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 27, 2012 07:04 AM    Msg. 265 of 1359       
Quote: --- Original message by: TheHiralis
Quote: --- Original message by: thekid999
this is very nice masters u are big dude but why there is dmr in hallo 2 there is only the batel rifle


They're trying to add variation and flavour into the remake. One thing they don't understand though, is they need to tailor the encounters to the new weapons. Something I think they may have overlooked when they decided to port the encounters.


They really should just stick to a strict H2 remake imo. That way they won't break the level.


Svanke Svans
Joined: Apr 3, 2012


Posted: Nov 27, 2012 07:11 AM    Msg. 266 of 1359       
Halo 2 already had boring gameplay so i don't really see much of a loss that CMT's doing their way


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 27, 2012 07:29 AM    Msg. 267 of 1359       
Quote: --- Original message by: Svanke Svans
Halo 2 already had boring gameplay so i don't really see much of a loss that CMT's doing their way


Your POST is boring :O


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 27, 2012 11:28 AM    Msg. 268 of 1359       
Higuy is right, rips are rips, but it's like I told Masterz yesterday, I'm actually learning a lot from them. Usually I hate the argument for releasing extractors and rips so people can 'learn from them' and think it is a BS argument, but I'd say that in my case it is true. I may not know how to model yet, but since I started working with Foundry I've learned how to create and fix collision models out of the originals, fix numerous errors such as open edges, smoothing groups, unwrap models, and countless other things (not to mention what I can do in Photoshop and with tags). Soon I'll be able to model my own crap based on what I learned while working with rips.

@Lodex
Yeah, I try to take a bit of pride in what I do and while what Higuy said is true that anyone can acquire the models and assets, hardly anyone has had the dedication to work on a full tagset that looks decent in CE (without OS.)

But let's not turn this into an argument of whether rips are kewl or not.
Edited by Jesse on Nov 27, 2012 at 07:44 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 27, 2012 06:25 PM    Msg. 269 of 1359       
Please tell OHunterO that.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 27, 2012 06:39 PM    Msg. 270 of 1359       
Quote: --- Original message by: The Lodeman
They really should just stick to a strict H2 remake imo. That way they won't break the level.


If you don't want the level "broken", then play Halo 2. Also, DSali and Jesse maybe using rips, but you gotta be creative to make them look good, and also the bsp isn't a rip, and you need to be creative and have talent to make one.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 28, 2012 01:26 AM    Msg. 271 of 1359       
Not all people have Halo 2, so that "logic" doesn't hold.
Also, I much rather play a familiar campaign level that has solid level design, rather than a sloppy attempt at redoing it. Of course I don't know what the custom plans are, if they will be using H2 as a basis and just adding on to it subtlely then that would be OK. A complete overhaul by Masterz however does not excite me though, and I'd rate it's chances of being well made rather low based on his previous encounter "design" work. Although if someone experienced was redoing it that would change my feelings towards a remake.

But if you rather play a sloppy re-designed level rather than a quality established one, then by all means have fun playing it, if that is really what MC Masterz is going to do. Cheers.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 28, 2012 01:32 AM    Msg. 272 of 1359       
Quote: --- Original message by: The Lodeman
Not all people have Halo 2, so that "logic" doesn't hold.
Also, I much rather play a familiar campaign level that has solid level design, rather than a sloppy attempt at redoing it. Of course I don't know what the custom plans are, if they will be using H2 as a basis and just adding on to it subtlely then that would be OK. A complete overhaul by Masterz however does not excite me though, and I'd rate it's chances of being well made rather low based on his previous encounter "design" work. Although if someone experienced was redoing it that would change my feelings towards a remake.

But if you rather play a sloppy re-designed level rather than a quality established one, then by all means have fun playing it, if that is really what MC Masterz is going to do. Cheers.


Anyone who wants to play Halo 2 could have bought it for about £4, which is probably $8 which is quite cheap. If you missed the Black Friday sale, just wait until the next one.

There's no point in my opinion in just recreating the campaign like it is. You should really just drop it.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 28, 2012 02:01 AM    Msg. 273 of 1359       
Quote: --- Original message by: The Lodeman
Not all people have Halo 2, so that "logic" doesn't hold.
Also, I much rather play a familiar campaign level that has solid level design, rather than a sloppy attempt at redoing it. Of course I don't know what the custom plans are, if they will be using H2 as a basis and just adding on to it subtlely then that would be OK. A complete overhaul by Masterz however does not excite me though, and I'd rate it's chances of being well made rather low based on his previous encounter "design" work. Although if someone experienced was redoing it that would change my feelings towards a remake.

But if you rather play a sloppy re-designed level rather than a quality established one, then by all means have fun playing it, if that is really what MC Masterz is going to do. Cheers.


You know, you spend a lot of time insulting what I do because of your personal reasons. Your accusations are based on work you last played over 3 years ago, none of which was finished, and was overwhelming for me as my first venture into custom encounters, for which I had to do for nearly 30 BSPs. Some things sucked, some didn't.

You then accuse me of not using H2 as a basis for the encounters, of which is not true, as stated in the OP. The encounters are very close to H2, with brutes added into some encounters where they make sense, and others which HAVE to be redone, such as the gondolas where H1's AI system will not work effectively for the task. You also have vehicle encounters, where they have to be designed for totally differently behaving vehicles.

We all get it, you don't like me and you think the project is going to suck. It's time to be constructive or it's time to shut up. I'd prefer you do the first, as when it comes to encounters, you can offer valuable input when you want to. If you're response to this is another trollfest or attempt to bait me into an endless argument, do not expect me to post back, and I'd advise anyone who feels compelled to respond do the same.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 28, 2012 02:04 AM    Msg. 274 of 1359       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: The Lodeman
Not all people have Halo 2, so that "logic" doesn't hold.
Also, I much rather play a familiar campaign level that has solid level design, rather than a sloppy attempt at redoing it. Of course I don't know what the custom plans are, if they will be using H2 as a basis and just adding on to it subtlely then that would be OK. A complete overhaul by Masterz however does not excite me though, and I'd rate it's chances of being well made rather low based on his previous encounter "design" work. Although if someone experienced was redoing it that would change my feelings towards a remake.

But if you rather play a sloppy re-designed level rather than a quality established one, then by all means have fun playing it, if that is really what MC Masterz is going to do. Cheers.


You know, you spend a lot of time insulting what I do because of your personal reasons. Your accusations are based on work you last played over 3 years ago, none of which was finished, and was overwhelming for me as my first venture into custom encounters, for which I had to do for nearly 30 BSPs. Some things sucked, some didn't.

You then accuse me of not using H2 as a basis for the encounters, of which is not true, as stated in the OP. The encounters are very close to H2, with brutes added into some encounters where they make sense, and others which HAVE to be redone, such as the gondolas where H1's AI system will not work effectively for the task. You also have vehicle encounters, where they have to be designed for totally differently behaving vehicles.

We all get it, you don't like me and you think the project is going to suck. It's time to be constructive or it's time to shut up. I'd prefer you do the first, as when it comes to encounters, you can offer valuable input when you want to. If you're response to this is another trollfest or attempt to bait me into an endless argument, do not expect me to post back, and I'd advise anyone who feels compelled to respond do the same.


Good show, chap.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 28, 2012 02:28 AM    Msg. 275 of 1359       
He was probably referring to Foundry.

cmt rips


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 28, 2012 11:38 AM    Msg. 276 of 1359       
Quote: --- Original message by: Masters1337

You know, you spend a lot of time insulting what I do because of your personal reasons. Your accusations are based on work you last played over 3 years ago, none of which was finished, and was overwhelming for me as my first venture into custom encounters, for which I had to do for nearly 30 BSPs. Some things sucked, some didn't.

You then accuse me of not using H2 as a basis for the encounters, of which is not true, as stated in the OP. The encounters are very close to H2, with brutes added into some encounters where they make sense, and others which HAVE to be redone, such as the gondolas where H1's AI system will not work effectively for the task. You also have vehicle encounters, where they have to be designed for totally differently behaving vehicles.

We all get it, you don't like me and you think the project is going to suck. It's time to be constructive or it's time to shut up. I'd prefer you do the first, as when it comes to encounters, you can offer valuable input when you want to. If you're response to this is another trollfest or attempt to bait me into an endless argument, do not expect me to post back, and I'd advise anyone who feels compelled to respond do the same.


You basically said Halo 2 was lacking in alot of regards, and that you could do better. You implied that you were going to redo alot of the encounters to better fit your fantastic philosophy of level design. Not in those words, but it came down to that.

The gondola's could be mimicked by spawning the AI once the gondola comes to a hold, and then using command lists to move the ai around them. The other ones just used drones, so that's an easy remake for the most part.

I don't see how your vehicles can behave radically different from the Halo 2 ones. A ghost is a ghost, a scorpion is a scorpion. Use H2 tags and logically these can be redone.

I don't necesarily think the project is going to suck. I think it needs someone else in charge of the major decisions and encounters. With this I am sure it could be a good project. If you would take the time to listen to the input of your own "team" members, you would know that at least some of them would rather just have an H2 remake...but just play along nicely because they're happy to be able to work in a team. People should be more assertive. You know who you are.

Contrary to what you believe I am not trolling, by suggesting the project use better people for the right tasks I am contributing in the hopes of this thing having a better outcome. It is true that I dislike you though, but that doesn't influence what I have to say about the project. If anyone else with the same "experience", "skills" and carelessness towards his own team members (eg. don't order them around, listen to their darn opinions, don't abuse their lack of assertiveness) were in charge, I'd give the same crit.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 28, 2012 12:40 PM    Msg. 277 of 1359       
If the team members didn't like Masterz and what he's doing for the project, they wouldn't form a team with him, Lodex. Your whole argument is frankly stupid.

I suggest you just end it. You may not be trying to troll, but that's what it comes across as, and it just makes you look like a dumb troll. I've considered calling you out for your 'idiocy' a few times. Please, for the sake of looking as intelligent as I know you really are, end this now.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 28, 2012 12:53 PM    Msg. 278 of 1359       
Quote: --- Original message by: Jaz
If the team members didn't like Masterz and what he's doing for the project, they wouldn't form a team with him, Lodex. Your whole argument is frankly stupid.


I had said absolutely NOTHING about what the other members think of Masterz as a person LOL.
I said some of them, and they know who they are, would have preferred to make a Halo 2 version. BUT that they are just glad to be able to work on something Halo 2 related.

You're the idiot here, you love putting words in people their typing fingers without having a FLYING clue what the hell you're talking about LMAO :L


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 28, 2012 12:58 PM    Msg. 279 of 1359       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Jaz
If the team members didn't like Masterz and what he's doing for the project, they wouldn't form a team with him, Lodex. Your whole argument is frankly stupid.


I had said absolutely NOTHING about what the other members think of Masterz as a person LOL.
I said some of them, and they know who they are, would have preferred to make a Halo 2 version. BUT that they are just glad to be able to work on something Halo 2 related.

You're the idiot here, you love putting words in people their typing fingers without having a FLYING clue what the hell you're talking about LMAO :L


I overestimated your intelligence.

Fine, keep being a dumb troll. I have no further reason to participate in this argument.

P.S. On the contrary to what you may believe, I have exceptional reading skills and I do not put words into people's mouths. I have merely made a conclusion of what you are obviously trying to say. You do not like Masterz and you don't believe CMT's team members actually like him either. I don't really care if I am incorrect in this, but I am rather sure of it.

Good day,
Jaz.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 28, 2012 01:21 PM    Msg. 280 of 1359       
Ah the "I don't care if I am incorrect" comeback.
I wish you a good day as well :-)

I'll say this though. It gets a tad annoying when the same individuals post nonsense about what I say, simply stating things that are completely incorrect. It's really not that hard to put A and B beside eachother, and see that A is different from B.
Edited by The Lodeman on Nov 28, 2012 at 01:25 PM

 
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