
R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 4, 2013 10:47 AM
Msg. 211 of 558
Its a private map I'm working on. Nobody gets it except my testers (who I hand pick myself)
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connorlawd
Joined: May 3, 2013
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Posted: May 4, 2013 11:29 AM
Msg. 212 of 558
Quote: --- Original message by: R93_Sniper Its a private map I'm working on. Nobody gets it except my testers (who I hand pick myself) This makes me sad :'(
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edasert
Joined: May 1, 2013
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Posted: May 7, 2013 06:28 AM
Msg. 213 of 558
Is it gonna be open sauce? And also you should do an animation for when the first person camera moves also the weapon moves
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 7, 2013 09:51 AM
Msg. 214 of 558
Quote: --- Original message by: edasert Is it gonna be open sauce? And also you should do an animation for when the first person camera moves also the weapon moves The camera doesn't really move unless you get hit by an explosion.
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edasert
Joined: May 1, 2013
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Posted: May 7, 2013 04:52 PM
Msg. 215 of 558
I didn't mean that. I meant that the weapon swings when you rotate the camera. But anyway thanks for your reply 
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: May 7, 2013 05:49 PM
Msg. 216 of 558
Quote: --- Original message by: edasertI didn't mean that. I meant that the weapon swings when you rotate the camera. But anyway thanks for your reply  I think he is referring to when you walk left or right, your character tilts the gun in the same direction
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 7, 2013 06:41 PM
Msg. 217 of 558
Quote: --- Original message by: SilentJacketQuote: --- Original message by: edasertI didn't mean that. I meant that the weapon swings when you rotate the camera. But anyway thanks for your reply  I think he is referring to when you walk left or right, your character tilts the gun in the same direction Which doesn't move the camera at all, unless you're turning or strafing.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 7, 2013 07:58 PM
Msg. 218 of 558
Quote: --- Original message by: Killer5000 what did i miss i think i died You missed another thread war and some other stuff.
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 7, 2013 08:13 PM
Msg. 219 of 558
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Killer5000 what did i miss i think i died You missed another thread war and some other stuff. that seems to happen often from what I have seen
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klasher1000
Joined: Nov 1, 2012
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Posted: May 20, 2013 09:30 PM
Msg. 220 of 558
*bump* Any updates Sniper?
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: May 21, 2013 09:08 AM
Msg. 221 of 558
Quote: --- Original message by: R93_Sniper So, i've got several things up for you guys, and i'll just be lame and tell you what i have planned on releasing
- Rigged Halo: Reach Captain Keyes Model - Rigged Halo 4 MasterCheif Model - Halo 4 Broadsword Tags - Halo 4 SAW Tags - Rigged Halo 4 Hunter Model (I might make it as a tag) - Halo: Reach Mass Driver Cannon Model - Halo: Reach Full Rigged Spartan Model - Rigged Halo: Reach Marine Model - Halo: Reach Weapons - Rigged Halo: Reach Civilians - Halo: Reach Stalwart-Class Frigate Scenery Tags
I have a LOT on my plate atm | Do you think you will release any of these because all of these sound like the sort of tags that i would love to use with all due credit going to you and what not.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 21, 2013 09:53 AM
Msg. 222 of 558
Read the first line, im releasing all of those
Side note, i'll be releasing something later today, so be prepared for that
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jabberwockxeno
Joined: Jan 16, 2013
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Posted: May 21, 2013 09:55 AM
Msg. 223 of 558
Quote: --- Original message by: R93_SniperOut of sheer boredom, i decided to try to put this thing ingame http://i42.tinypic.com/2lmki9s.jpg Only issue? I can't find a reference, so i cant make origins that look accurate/nice. Can somebody give me an ingame screeny please? (idle only, don't give me a firing image. Also, full screen image, not a zoomed in picture) *Edit* boredom made me make these origins as a base for the real ones http://i43.tinypic.com/25i17cg.jpg Don't hate me because they suckEdited by R93_Sniper on Apr 30, 2013 at 01:30 AM Is that the default maps for the thing, or is there custom shaders and mats at play in these shots?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 21, 2013 10:15 AM
Msg. 224 of 558
Quote: --- Original message by: R93_Sniper - Rigged Halo: Reach Civilians If you find the time, could you also release rigged Halo 3 factory workers?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 21, 2013 03:25 PM
Msg. 225 of 558
Quote: --- Original message by: jabberwockxenoQuote: --- Original message by: R93_SniperOut of sheer boredom, i decided to try to put this thing ingame http://i42.tinypic.com/2lmki9s.jpg Only issue? I can't find a reference, so i cant make origins that look accurate/nice. Can somebody give me an ingame screeny please? (idle only, don't give me a firing image. Also, full screen image, not a zoomed in picture) *Edit* boredom made me make these origins as a base for the real ones http://i43.tinypic.com/25i17cg.jpg Don't hate me because they suckEdited by R93_Sniper on Apr 30, 2013 at 01:30 AM Is that the default maps for the thing, or is there custom shaders and mats at play in these shots? Those are real textures and i set up shaders based on how the model's material IDs were already seperated. With that out of the way, Here's something as i promised******RELEASE******Halo 4 UNSC Barrier Tags Includes - Model - Textures - Scenery Tag - Shaders - 3DS Max 2010 .max file Download Link: http://www.mediafire.com/?k05b9chh42gm6oo Edited by R93_Sniper on May 21, 2013 at 03:33 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 21, 2013 03:38 PM
Msg. 226 of 558
damn those look nice. though i might recompile as 32 bit color to get those pesky off colored pixels to go away...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 21, 2013 03:58 PM
Msg. 227 of 558
Quote: --- Original message by: killzone64 damn those look nice. though i might recompile as 32 bit color to get those pesky off colored pixels to go away... Unless you're planning on having the textures be 128 x 128, 32 bit color is a very bad idea.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 21, 2013 04:09 PM
Msg. 228 of 558
The bitmaps are 256x256 if im not mistaken. Also, those off colored pixels are due to bad smoothing groups, i fixed those before release
As another thing, there's 2 because the left one is actually an OS variant, but the difference is so negligable that i decided to scrap the OS version. I kept the normal map in there though, incase anybody wants to mess with it
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 21, 2013 04:16 PM
Msg. 229 of 558
Those 2 triangles are so obvious...
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 21, 2013 04:20 PM
Msg. 230 of 558
seperating the alpha layer from the image and/or compiling the bitmaps as explicit alpha will fix this: 
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P3
Joined: Dec 2, 2011
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Posted: May 21, 2013 04:48 PM
Msg. 231 of 558
Quote: --- Original message by: altis94 Those 2 triangles are so obvious... Well i guess the 3rd triangle isn't. XD
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 21, 2013 05:21 PM
Msg. 232 of 558
That's not what he was even talking about...
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 21, 2013 05:27 PM
Msg. 233 of 558
I would show what i mean but my touchpad doesnt like any paint tools >.>
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 21, 2013 05:40 PM
Msg. 234 of 558
i should clarify i was directing that to r93 sniper and not to altis,
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 21, 2013 05:51 PM
Msg. 235 of 558
I swear that sniper was talking about this: 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 21, 2013 05:59 PM
Msg. 236 of 558
he was, i was pointing out what i was trying to bring to his attention
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edasert
Joined: May 1, 2013
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Posted: May 26, 2013 05:03 PM
Msg. 237 of 558
Updates?
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MeowStock
Joined: May 28, 2013
:3
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Posted: May 28, 2013 05:45 AM
Msg. 238 of 558
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: May 28, 2013 03:00 PM
Msg. 239 of 558
well... i believe he was going to release a large collection of tags including the reach marines and civvies, but i don't have the slightest idea what happened. perhaps the marines u want are in his tagset.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 28, 2013 05:54 PM
Msg. 240 of 558
I have the reach marines (male and female) extracted, and for the most part, ready to go. I just have to finish seperating the materials and putting all the mesh peices onto a single boneset before i release that (that's a LOT of work mind you, it may take a while). As i may or may not have stated before, my schedule has changed so pumping out releases is going to take much longer than it previously did, however, i can still answer your questions if you have any for me
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MeowStock
Joined: May 28, 2013
:3
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Posted: May 28, 2013 06:36 PM
Msg. 241 of 558
Thanks for letting me know. Don't worry, nobody's rushing you. (:
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 28, 2013 06:36 PM
Msg. 242 of 558
Quote: --- Original message by: R93_Sniper I have the reach marines (male and female) extracted, and for the most part, ready to go. I just have to finish seperating the materials and putting all the mesh peices onto a single boneset before i release that (that's a LOT of work mind you, it may take a while). As i may or may not have stated before, my schedule has changed so pumping out releases is going to take much longer than it previously did, however, i can still answer your questions if you have any for me I have a question that you can answer. Will you answer it?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 28, 2013 07:43 PM
Msg. 243 of 558
Sure thing. Just ask and i shall answer to the best of my ability
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: May 28, 2013 09:02 PM
Msg. 244 of 558
Quote: --- Original message by: MeowStock Thanks for letting me know. Don't worry, nobody's rushing you. (: same here man, i hope u didn't misinterpret what i was trying to say. i'm really not trying to pressure anybody, but i do appreciate quality releases, we all do.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 28, 2013 09:45 PM
Msg. 245 of 558
Quote: --- Original message by: R93_Sniper Sure thing. Just ask and i shall answer to the best of my ability Alrighty, I guess I shall ask. I am having trouble with the fingers on a biped. I want them to be like this, but without the finger bones. This is the biped I am working with. Edited by Dumb AI on May 28, 2013 at 09:46 PMCan you try to help me? Please? :'( Edited by Dumb AI on May 28, 2013 at 09:48 PM
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