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Author Topic: R93 Sniper's thread of random stuff (WIPs/Releases) (558 messages, Page 7 of 16)
Moderators: Dennis

R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 4, 2013 10:47 AM    Msg. 211 of 558       
Its a private map I'm working on. Nobody gets it except my testers (who I hand pick myself)


connorlawd
Joined: May 3, 2013


Posted: May 4, 2013 11:29 AM    Msg. 212 of 558       
Quote: --- Original message by: R93_Sniper
Its a private map I'm working on. Nobody gets it except my testers (who I hand pick myself)


This makes me sad :'(


edasert
Joined: May 1, 2013


Posted: May 7, 2013 06:28 AM    Msg. 213 of 558       
Is it gonna be open sauce?
And also you should do an animation for when the first person camera moves also the weapon moves


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 7, 2013 09:51 AM    Msg. 214 of 558       
Quote: --- Original message by: edasert
Is it gonna be open sauce?
And also you should do an animation for when the first person camera moves also the weapon moves

The camera doesn't really move unless you get hit by an explosion.


edasert
Joined: May 1, 2013


Posted: May 7, 2013 04:52 PM    Msg. 215 of 558       
I didn't mean that.
I meant that the weapon swings when you rotate the camera.
But anyway thanks for your reply


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: May 7, 2013 05:49 PM    Msg. 216 of 558       
Quote: --- Original message by: edasert
I didn't mean that.
I meant that the weapon swings when you rotate the camera.
But anyway thanks for your reply


I think he is referring to when you walk left or right, your character tilts the gun in the same direction


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 7, 2013 06:41 PM    Msg. 217 of 558       
Quote: --- Original message by: SilentJacket
Quote: --- Original message by: edasert
I didn't mean that.
I meant that the weapon swings when you rotate the camera.
But anyway thanks for your reply


I think he is referring to when you walk left or right, your character tilts the gun in the same direction

Which doesn't move the camera at all, unless you're turning or strafing.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 7, 2013 07:58 PM    Msg. 218 of 558       
Quote: --- Original message by: Killer5000
what did i miss i think i died

You missed another thread war and some other stuff.


Ranger Silver 6
Joined: May 6, 2013

are you sure you're serious?


Posted: May 7, 2013 08:13 PM    Msg. 219 of 558       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Killer5000
what did i miss i think i died

You missed another thread war and some other stuff.

that seems to happen often from what I have seen


klasher1000
Joined: Nov 1, 2012


Posted: May 20, 2013 09:30 PM    Msg. 220 of 558       
*bump* Any updates Sniper?


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 21, 2013 09:08 AM    Msg. 221 of 558       
Quote: --- Original message by: R93_Sniper
So, i've got several things up for you guys, and i'll just be lame and tell you what i have planned on releasing

- Rigged Halo: Reach Captain Keyes Model
- Rigged Halo 4 MasterCheif Model
- Halo 4 Broadsword Tags
- Halo 4 SAW Tags
- Rigged Halo 4 Hunter Model (I might make it as a tag)
- Halo: Reach Mass Driver Cannon Model
- Halo: Reach Full Rigged Spartan Model
- Rigged Halo: Reach Marine Model
- Halo: Reach Weapons
- Rigged Halo: Reach Civilians
- Halo: Reach Stalwart-Class Frigate Scenery Tags

I have a LOT on my plate atm
|

Do you think you will release any of these because all of these sound like the sort of tags that i would love to use with all due credit going to you and what not.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 21, 2013 09:53 AM    Msg. 222 of 558       
Read the first line, im releasing all of those

Side note, i'll be releasing something later today, so be prepared for that


jabberwockxeno
Joined: Jan 16, 2013


Posted: May 21, 2013 09:55 AM    Msg. 223 of 558       
Quote: --- Original message by: R93_Sniper

Out of sheer boredom, i decided to try to put this thing ingame
http://i42.tinypic.com/2lmki9s.jpg
Only issue? I can't find a reference, so i cant make origins that look accurate/nice. Can somebody give me an ingame screeny please? (idle only, don't give me a firing image. Also, full screen image, not a zoomed in picture)

*Edit*
boredom made me make these origins as a base for the real ones
http://i43.tinypic.com/25i17cg.jpg

Don't hate me because they suck
Edited by R93_Sniper on Apr 30, 2013 at 01:30 AM


Is that the default maps for the thing, or is there custom shaders and mats at play in these shots?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 21, 2013 10:15 AM    Msg. 224 of 558       
Quote: --- Original message by: R93_Sniper
- Rigged Halo: Reach Civilians

If you find the time, could you also release rigged Halo 3 factory workers?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 21, 2013 03:25 PM    Msg. 225 of 558       
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: R93_Sniper

Out of sheer boredom, i decided to try to put this thing ingame
http://i42.tinypic.com/2lmki9s.jpg
Only issue? I can't find a reference, so i cant make origins that look accurate/nice. Can somebody give me an ingame screeny please? (idle only, don't give me a firing image. Also, full screen image, not a zoomed in picture)

*Edit*
boredom made me make these origins as a base for the real ones
http://i43.tinypic.com/25i17cg.jpg

Don't hate me because they suck
Edited by R93_Sniper on Apr 30, 2013 at 01:30 AM


Is that the default maps for the thing, or is there custom shaders and mats at play in these shots?


Those are real textures and i set up shaders based on how the model's material IDs were already seperated.



With that out of the way, Here's something as i promised

******RELEASE******


Halo 4 UNSC Barrier Tags


Includes
- Model
- Textures
- Scenery Tag
- Shaders
- 3DS Max 2010 .max file

Download Link: http://www.mediafire.com/?k05b9chh42gm6oo
Edited by R93_Sniper on May 21, 2013 at 03:33 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 21, 2013 03:38 PM    Msg. 226 of 558       
damn those look nice. though i might recompile as 32 bit color to get those pesky off colored pixels to go away...


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 21, 2013 03:58 PM    Msg. 227 of 558       
Quote: --- Original message by: killzone64
damn those look nice. though i might recompile as 32 bit color to get those pesky off colored pixels to go away...


Unless you're planning on having the textures be 128 x 128, 32 bit color is a very bad idea.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 21, 2013 04:09 PM    Msg. 228 of 558       
The bitmaps are 256x256 if im not mistaken.
Also, those off colored pixels are due to bad smoothing groups, i fixed those before release

As another thing, there's 2 because the left one is actually an OS variant, but the difference is so negligable that i decided to scrap the OS version. I kept the normal map in there though, incase anybody wants to mess with it


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 21, 2013 04:16 PM    Msg. 229 of 558       
Those 2 triangles are so obvious...


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 21, 2013 04:20 PM    Msg. 230 of 558       
seperating the alpha layer from the image and/or compiling the bitmaps as explicit alpha will fix this:


P3
Joined: Dec 2, 2011


Posted: May 21, 2013 04:48 PM    Msg. 231 of 558       
Quote: --- Original message by: altis94
Those 2 triangles are so obvious...


Well i guess the 3rd triangle isn't. XD


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 21, 2013 05:21 PM    Msg. 232 of 558       
Quote: --- Original message by: killzone64
seperating the alpha layer from the image and/or compiling the bitmaps as explicit alpha will fix this:
http://i1226.photobucket.com/albums/ee401/gokarter64/cb7a3a8a-f48f-4383-b907-9f165a38c541.jpg


That's not what he was even talking about...


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 21, 2013 05:27 PM    Msg. 233 of 558       
I would show what i mean but my touchpad doesnt like any paint tools >.>


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 21, 2013 05:40 PM    Msg. 234 of 558       
i should clarify i was directing that to r93 sniper and not to altis,


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 21, 2013 05:51 PM    Msg. 235 of 558       
I swear that sniper was talking about this:



killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 21, 2013 05:59 PM    Msg. 236 of 558       
he was, i was pointing out what i was trying to bring to his attention


edasert
Joined: May 1, 2013


Posted: May 26, 2013 05:03 PM    Msg. 237 of 558       
Updates?


MeowStock
Joined: May 28, 2013

:3


Posted: May 28, 2013 05:45 AM    Msg. 238 of 558       
Hey, I don't know if this is too much to ask, but somebody should extract the Female Trooper models from Halo Reach (Specifically the one pictured below). That'd be awesome!
http://www.majhost.com/gallery/lambdaVI/HaloMachinima/troopuhrchan.png


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: May 28, 2013 03:00 PM    Msg. 239 of 558       
Quote: --- Original message by: MeowStock
Hey, I don't know if this is too much to ask, but somebody should extract the Female Trooper models from Halo Reach (Specifically the one pictured below). That'd be awesome!
http://www.majhost.com/gallery/lambdaVI/HaloMachinima/troopuhrchan.png

well... i believe he was going to release a large collection of tags including the reach marines and civvies, but i don't have the slightest idea what happened. perhaps the marines u want are in his tagset.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 28, 2013 05:54 PM    Msg. 240 of 558       
I have the reach marines (male and female) extracted, and for the most part, ready to go. I just have to finish seperating the materials and putting all the mesh peices onto a single boneset before i release that (that's a LOT of work mind you, it may take a while). As i may or may not have stated before, my schedule has changed so pumping out releases is going to take much longer than it previously did, however, i can still answer your questions if you have any for me


MeowStock
Joined: May 28, 2013

:3


Posted: May 28, 2013 06:36 PM    Msg. 241 of 558       
Thanks for letting me know. Don't worry, nobody's rushing you. (:


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 28, 2013 06:36 PM    Msg. 242 of 558       
Quote: --- Original message by: R93_Sniper
I have the reach marines (male and female) extracted, and for the most part, ready to go. I just have to finish seperating the materials and putting all the mesh peices onto a single boneset before i release that (that's a LOT of work mind you, it may take a while). As i may or may not have stated before, my schedule has changed so pumping out releases is going to take much longer than it previously did, however, i can still answer your questions if you have any for me

I have a question that you can answer.

Will you answer it?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 28, 2013 07:43 PM    Msg. 243 of 558       
Sure thing. Just ask and i shall answer to the best of my ability


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: May 28, 2013 09:02 PM    Msg. 244 of 558       
Quote: --- Original message by: MeowStock
Thanks for letting me know. Don't worry, nobody's rushing you. (:

same here man, i hope u didn't misinterpret what i was trying to say. i'm really not trying to pressure anybody, but i do appreciate quality releases, we all do.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 28, 2013 09:45 PM    Msg. 245 of 558       
Quote: --- Original message by: R93_Sniper
Sure thing. Just ask and i shall answer to the best of my ability

Alrighty, I guess I shall ask.

I am having trouble with the fingers on a biped. I want them to be like this, but without the finger bones.

This is the biped I am working with.

Edited by Dumb AI on May 28, 2013 at 09:46 PM

Can you try to help me? Please? :'(
Edited by Dumb AI on May 28, 2013 at 09:48 PM

 
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