
XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 28, 2013 09:50 PM
Msg. 246 of 558
Make a copy of the hands mesh. Rotate and move the finger bones to the position you want, then collapse the skin modifier on the modified "copy" mesh. Now you want to skin the entire modified "copy" mesh to the wriste bone or whatever it was called (one bone, 1.0 abs effect for all finger vertices)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 28, 2013 09:58 PM
Msg. 247 of 558
Quote: --- Original message by: XlzQwerty1 Make a copy of the hands mesh. Rotate and move the finger bones to the position you want, then collapse the skin modifier on the modified "copy" mesh. Now you want to skin the entire modified "copy" mesh to the wriste bone or whatever it was called (one bone, 1.0 abs effect for all finger vertices) How would you make a copy or skin the mesh to the bone? Sorry but I don't know how do a lot of things in Max. Edited by Dumb AI on May 28, 2013 at 10:15 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 28, 2013 11:35 PM
Msg. 248 of 558
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 29, 2013 01:03 AM
Msg. 249 of 558
(figured it out) Edited by Dumb AI on May 29, 2013 at 01:14 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 29, 2013 01:25 AM
Msg. 250 of 558
..Did what i post help at all or what?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 29, 2013 01:27 AM
Msg. 251 of 558
Welp...that sucks ._. At least i helped anybody who wanted to know how to do that
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 29, 2013 01:54 AM
Msg. 252 of 558
Quote: --- Original message by: R93_Sniper Welp...that sucks ._. At least i helped anybody who wanted to know how to do that Y'hello. Your helpful photos didn't go to waste. 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 29, 2013 09:59 AM
Msg. 253 of 558
Quote: --- Original message by: Killer5000 lol sniper i think it didnt lol Don't make assumptions like that. What made you think that it didn't help? I was going to ask for help with the rerigging on the second to last pic but I figured it out so I edited my previous post. Edited by Dumb AI on May 29, 2013 at 10:07 AM
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AzelfandQuilava
Joined: Jul 15, 2011
"Would you like a second opinion? You are Ugly!"
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Posted: May 31, 2013 03:48 PM
Msg. 254 of 558
I hope this isn't a bump :P
Anywho, are you releasing anything soon?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 2, 2013 10:07 AM
Msg. 255 of 558
There must be a tool somewhere to use the palette from DXT1 and fix that or make it less visible. didnt find it yet
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NeX
Joined: Apr 11, 2013
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Posted: Jun 3, 2013 05:56 PM
Msg. 256 of 558
I hate to be a bother, but that reach scorpion is frankly amazing Is there anyone who has completed into a working tag yet? I'd do it myself, but I'm not that great with animations, and still just a noob at 3DS
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 11, 2013 06:48 PM
Msg. 257 of 558
Haha! Good News guys. My Schedule changed (Again), but this time for the better! I now have more access to my computer with all my work, so i'll be able to throw out releases a lot more often.
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AzelfandQuilava
Joined: Jul 15, 2011
"Would you like a second opinion? You are Ugly!"
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Posted: Jun 14, 2013 02:37 AM
Msg. 258 of 558
Yay.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Jun 14, 2013 03:03 AM
Msg. 259 of 558
is there any chance you could rip the anniversary chief model?
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klasher1000
Joined: Nov 1, 2012
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Posted: Jun 14, 2013 08:59 AM
Msg. 260 of 558
Quote: --- Original message by: roviet1337 is there any chance you could rip the anniversary chief model? Not possibe unless he has sources I don't. It's not possible to rip from HCEA yet.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Jun 14, 2013 02:27 PM
Msg. 261 of 558
Damn, that would have been a nice get.. Especially since the tagging would be laughably easy..
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NeX
Joined: Apr 11, 2013
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Posted: Jun 18, 2013 10:33 AM
Msg. 262 of 558
Only the HCEA multiplayer maps are currently rippable. I have the pack, it includes new Beavercreek, Timberland, Prisoner (ice theme), damnation, and others I can't remember off the top of my head. But the multiplayer is reach-style gameplay, so the only models it contains are preexisting reach models. It was rather depressing to look through, although there are some SP elite, jackal, and grunt models in the _ff map that contains the meat and gravy of the CEA pack
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klasher1000
Joined: Nov 1, 2012
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Posted: Jun 18, 2013 11:48 AM
Msg. 263 of 558
All the CEA multiplayer maps are reach only content btw which is why they are rip able Edited by klasher1000 on Jun 18, 2013 at 11:49 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 14, 2013 03:22 AM
Msg. 264 of 558
So, it's been a while, I think I should say a word or two
Firstly, concerning why I haven't done anything: CE3 took up a lot of my time, and if any of you saw Project contingency, im working on that too, so I had to do some work for them as well. However, I should be able to get more stuff done soon.
Secondly, if any of you checked some of the mediafire links, you'll notice that they're down. Mediafire apparently says that the content is breaking copyrights and stuff, so now I guess I might as well just upload all my stuff to Halomaps directly
Along with this, I've been doing some experimenting and I found a way to effortlessly convert Normal Mapping into Detail mapping, so now I can make Non-OS variants of stuff that don't look like utter trash. (Go me!). I also figured a way to make my shaders look a trillion times better with better multipurpose maps and stuff.
I'm also working with Stevedoggen on that firefight bsp he released a while ago, but now we've expanded it big time. Expect to see a new firefight map soon :D
I'll also release my H4 MC soon, and then onto other stuff
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NeX
Joined: Apr 11, 2013
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Posted: Jul 16, 2013 03:56 AM
Msg. 265 of 558
Quote: Firstly, concerning why I haven't done anything: CE3 took up a lot of my time, and if any of you saw Project contingency, im working on that too, so I had to do some work for them as well. However, I should be able to get more stuff done soon. Holy crap man, hopefully I can learn a lot from you. I just got word from the admin there that they accepted my application based on the C++/LUA experience I have. It'll be an honor for sure, I'm a big fan of your work, and I just got even more excited knowing they have someone like you on the team *wipes drool off chin
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jul 16, 2013 04:57 AM
Msg. 266 of 558
@R93_Sniper Almost done, finishing touches atm. Yours by the end of the week, easily. =) Might wanna work out the smoothing groups on the map though, I still only vaguely understand how to make them work right.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 23, 2013 01:09 PM
Msg. 267 of 558
Updates? Anything new?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 23, 2013 03:58 PM
Msg. 268 of 558
Eh, let's drop everything I have in here. - First off, as I mentioned before, Steve and I are working on a firefight map. We'll put down a thread for that once Hr3shy (or you guys might know him as antiblood here) retopologizes a portion of it for me. At that point I [Should] be set to make that thread, and then keep you all updated on that. But past that, my lips are sealed :x - Secondly, im not sure if any of you remember the map "Vertigo City" at all, but for a friend of mine, i'm redoing a portion of it and fixing the portaling issues. Here's a quick look at it right now. As you can see, I've redone the grassy areas, fixed the edges on the outer sector of the map, and I've also fixed the portaling issues. So now its up to re-populating the map in sapien, maybe also adding in some extra bsp fixes if I really feel like it - Thirdly, I'm releasing my Halo 4 Rigged Mastercheif. What's so different about my variant? The fact that it's not rigged to halo bones, and made more for cinematic purposes. If you want to use it to help you rig it to halo bones, have at it, that's your own prerogative. Either way, here it is ******RELEASE******Halo 4 Master Chief Cinematic Model Included in the Pack - Rigged Cinematic Model - IK Variant of the Rigged Cinematic Model - Any bitmaps you need Also do note that i'm no bourrin, but the rig should be good enough for you to use without any highly noticeable discrepancies. And going on with that, I'm keeping a dropbox link up until Dennis uploads the pack to Halomaps (As i'll be uploading this, along with a bunch of other things to Halomaps) Download Link: https://dl.dropboxusercontent.com/u/87360816/Halo%204%20MasterCheif.rar
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Windam X
Joined: Jul 25, 2013
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Posted: Jul 25, 2013 03:12 PM
Msg. 269 of 558
Created an account just to ask a question,
I'm an amateur video editor and graphic designer, and recently I've had a friend ask me if I could create and Animate him a Pelican and a Phantom for a Halo Machinima he's trying to make.
So I see these models are downloadable, so I want to know if these models only useable within the Game, or Would it be possible for me to download and further animate them in a program like Source Film Maker, Blender, or Cinema 4D?
I ask because these are very well done, and it looks like, if i read correctly these models were made in 3ds Max.
Sorry if this is a dumb or inappropriate question for this forum topic. Thanks!
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 25, 2013 05:25 PM
Msg. 270 of 558
The models are ripped from their respective games, and I take no credit for them. You implied otherwise, so let me get that out of the way first. Now, to answer your question: the models are uploaded in max 2010 format, so you'll need to use max to use the actual models.
However
Since you asked so nicely (and with decent grammar no less), I'm willing to pm you a version of the models that can be used in those programs, should you take me up on that offer. Just let me know what format you want it in
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Aug 7, 2013 05:52 PM
Msg. 271 of 558
Killer banned for conduct, Can I get a finally on that one? Anyways, I actually do have a few updates. Firstly, I finished rigging one of these sooooo ******RELEASE******Halo 4 Cinematic Promethean Knight Included in the Pack - Rigged Cinematic Model - Any bitmaps you need Unlike the H4 MC, this biped has a TON of bones, and a lot that I feel were actually really useless. Rigging the torso was really annoying and due to that, the rig isn't /as/ great as it could be. However, the rig should still be good enough to suit most of your needs. (Torso might act a bit wonky, but that would probably be the worst of it). I'm also going to see if I can make an ingame version of this as well. On that note, I also didn't include an IK Variant of the model because the bone setup would make it way too weird. Also Likewise to the H4 MC, the dropbox link will only be up until the file is uploaded to HMaps Download Link: https://dl.dropboxusercontent.com/u/87360816/Promethean%20Knight.rarPast that, I've been working with the reach models again, and Dumb AI requested a quick port tutorial, so i'll be giving that soon Edited by R93_Sniper on Aug 7, 2013 at 05:53 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 9, 2013 11:42 AM
Msg. 272 of 558
Quote: --- Original message by: R93_SniperKiller banned for conduct, Can I get a finally on that one? Anyways, I actually do have a few updates. Firstly, I finished rigging one of these sooooo ******RELEASE******Halo 4 Cinematic Promethean Knight http://i39.tinypic.com/29m8y2r.jpg Included in the Pack - Rigged Cinematic Model - Any bitmaps you need Unlike the H4 MC, this biped has a TON of bones, and a lot that I feel were actually really useless. Rigging the torso was really annoying and due to that, the rig isn't /as/ great as it could be. However, the rig should still be good enough to suit most of your needs. (Torso might act a bit wonky, but that would probably be the worst of it). I'm also going to see if I can make an ingame version of this as well. On that note, I also didn't include an IK Variant of the model because the bone setup would make it way too weird. Also Likewise to the H4 MC, the dropbox link will only be up until the file is uploaded to HMaps Download Link: https://dl.dropboxusercontent.com/u/87360816/Promethean%20Knight.rarPast that, I've been working with the reach models again, and Dumb AI requested a quick port tutorial, so i'll be giving that soon Edited by R93_Sniper on Aug 7, 2013 at 05:53 PM Hooray for the H4 content lovers.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Aug 9, 2013 01:59 PM
Msg. 273 of 558
Quote: --- Original message by: Dumb AI Hooray for the H4 content lovers. I'm assuming you have something against H4 Content? Also, i'll get to your tutorial soon Quote: --- Original message by: Joker Bad-ass, what about the Didact? I'd do the didact, but i'd be lacking a head. I'd rather do it when I have /all/ of Didact (But that doesn't mean I wont make an attempt). That being said, I still have a lot of other stuff to do, so it might be a while anyways Edited by R93_Sniper on Aug 9, 2013 at 02:00 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 9, 2013 08:19 PM
Msg. 274 of 558
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Dumb AI Hooray for the H4 content lovers. I'm assuming you have something against H4 Content? Also, i'll get to your tutorial soon Quote: --- Original message by: Joker Bad-ass, what about the Didact? I'd do the didact, but i'd be lacking a head. I'd rather do it when I have /all/ of Didact (But that doesn't mean I wont make an attempt). That being said, I still have a lot of other stuff to do, so it might be a while anyways Edited by R93_Sniper on Aug 9, 2013 at 02:00 PM Don't really care for 343's character designs. You could do the Didact with just his helmet and no face/head (unless that is what you're missing...)?
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OtisSpunks
Joined: Aug 4, 2013
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Posted: Aug 9, 2013 08:42 PM
Msg. 275 of 558
I hate to ask but any chance at getting Female Spartan from reach and the Reach Pelican and Scorpion? I personally don't need textures or rigging as I only wish to use them as reference material so I can make High Poly remakes.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Aug 9, 2013 09:21 PM
Msg. 276 of 558
Quote: --- Original message by: waffles Keep playing halo 4 and let the glorious art style take over your conceptions of lore/practicality/design/quality!
Seriously though, I was on the "its not halo anymore" , or "its too different" bandwagon before I actually opened up to it. And I seriously love the new art direction now. You don't have to like the art to admire the legitimate quality of the assets. Have you taken a look at the geometry, or the textures lately? I'm also quite giddy over the animations, give or take the laziness in some of the full body mo-cap stuff. I actually took a look at the biped animator's reel (Which you can find here), And I found out that most of the animations were actually done by keyframe animation, meaning done entirely by hand. The exception to this is cinematics, as they used a hybrid for those. Textures for H4 stuff is weird, I like the way they use the stuff, but everything looks just so downright odd. Also Dumb AI, I agree, I wasn't much a fan of the H4 Assets either, but once I started prying into some of the models, I could see what kind of work (and what kind of tricks) 343 had to put into the game. I will, admittedly, respect that kind of work Quote: --- Original message by: OtisSpunks I hate to ask but any chance at getting Female Spartan from reach and the Reach Pelican and Scorpion? I personally don't need textures or rigging as I only wish to use them as reference material so I can make High Poly remakes. I already ripped the female Spartan, and I have it fully rigged. Reach Scorpion likewise. I haven't gotten to the pelican but I do have the H3 Variant of the pelican if you want to take a look at that. The Scorpion I have to re-release onto halomaps first. The Female Spartan i'll release with the rest of the Reach Spartans, as i'll be releasing all permutations (rigged, ofc) at once. Edited by R93_Sniper on Aug 9, 2013 at 09:23 PM
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OtisSpunks
Joined: Aug 4, 2013
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Posted: Aug 10, 2013 02:23 AM
Msg. 277 of 558
Thats awesome to hear. I recently got the Halo 3 Pelican so I no longer need the reach one, but as for the rest I will await their releases. Thanks.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 10, 2013 03:37 AM
Msg. 278 of 558
Quote: --- Original message by: waffles Keep playing halo 4 and let the glorious art style take over your conceptions of lore/practicality/design/quality!
Seriously though, I was on the "its not halo anymore" , or "its too different" bandwagon before I actually opened up to it. And I seriously love the new art direction now. You don't have to like the art to admire the legitimate quality of the assets. Have you taken a look at the geometry, or the textures lately? I'm also quite giddy over the animations, give or take the laziness in some of the full body mo-cap stuff. It wasnt the art style that made me rage quit. It was that most people I met would use a sprint, jetpack, nade and ar combo. Honestly It just felt like COD to me. //Cheddars runs away to bf4.
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Aug 10, 2013 05:32 AM
Msg. 279 of 558
Quote: --- Original message by: Cheddars It wasnt the art style that made me rage quit. It was that most people I met would use a sprint, jetpack, nade and ar combo. Honestly It just felt like COD to me. //Cheddars runs away to bf4. It sounds like you're playing regular slayer, try big team if you're looking for the pre-h4 feeling of gameplay. I've seen close to nill people using that combo in big team and it's easy to counter regardless.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 10, 2013 11:58 AM
Msg. 280 of 558
Quote: --- Original message by: waffles Keep playing halo 4 and let the glorious art style take over your conceptions of lore/practicality/design/quality!
Seriously though, I was on the "its not halo anymore" , or "its too different" bandwagon before I actually opened up to it. And I seriously love the new art direction now. You don't have to like the art to admire the legitimate quality of the assets. Have you taken a look at the geometry, or the textures lately? I'm also quite giddy over the animations, give or take the laziness in some of the full body mo-cap stuff. If it makes any difference to you, I actually like the environments they made.
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