
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 7, 2013 06:06 PM
Msg. 316 of 558
Quote: --- Original message by: R93_Sniper I would appreciate you guys limiting the amount of stupid you're putting on my thead.
Destroyer/Killer/Whateveryouwanttocallyourselfnow, Go away. You're still a nuisance and refuse to change, so i refuse to have your stupidity here.
Johnlex, wrong thread. Fix those diffuse maps, because your textures are messed up.
Bottletopman, that your tone is oozing with either sarcasm or blunt force trauma. If the prior, then stahp, if the latter, my condolences.
Also Dumb AI, The whole thing about porting content was just very basic stuff to get you started on being able to do ports. It was namely going to be vehicles because vehicle animations are 900x easier than any other type of animation. The Normal -> Detail map conversion was a big thing i wanted to show you guys because that helps to get normal mapping into a usable state for vanilla modders. The rest is really just scaling and repositioning.
Xiao, You said something about my fakebumping not working, where's that fix of which you speak D: What about efficient rigging methods?
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Oct 7, 2013 08:11 PM
Msg. 317 of 558
For fakebumping, or as I woud like to call failbumping, you need to invert the Green Channel of all the normal maps you use. Create two copies of the normal map, with both of the copies having the green channel inverted. Then, use one of the copy and invert it's Red channel, so you have two copies: 1 copy with red and green inverted, the other with only green inverted. This is the original one: These are the two with inverted green channels, and one of them has inverted red. You want to use both normal maps for your fake bumping. In photoshop, Alt+Ctrl+Shift+B or Image->Adjustments->Black & White. Basically for both normal maps, make them black and white, applying the same settings that you use on each. Start your Photoshop canvas with the diffuse bitmap. Then place one of the two normal maps on top of the layer, set the normal map's layer settings to Overlay, and then use "Black & White" to preview results. It should make the diffuse look fakebumped. Play around with the settings, but keep the Blue slider at 0 and mainly manipulate the Cyan and Magenta sliders (the sliders above and below Blue). The rest of the sliders at the top you can leave at default values or just change them to 50. After you made the setting that you wanted, apply it to the first normal map, and use the exact same settings on the second normal map. Make sure both normal maps are in the photoshop window, layered on top of the diffuse and are set to Overlay. Then set the Fill of each normal map to 50%, so you are basically combining the two results into one (half of the results of one, half of the other). Now copy the blue channel from any of the two normal maps and paste it onto the diffuse. Set this layer to Multiply and it should make some of the brighter edges on the diffuse look darker. Blue Channel: You can now either just collapse the layers and use the fakebumped diffuse so that you can actually use legit Detail Maps from the halo games (preferred), or you can use the method that you used and save the fakebump as a detail map (not preferred). In the end the diffuse should look something like this: Compare the one above to the original you posted: The diffuse should not look overdone, so you need to play around with the black and white settings as I said to achieve the most perfect result you want. With this fakebumped diffuse, you can now apply the detail scratches that halo reach actually uses instead of using the fakebump itself as a detail map. Edited by Xiao on Oct 7, 2013 at 08:12 PMEdited by Xiao on Oct 7, 2013 at 08:16 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Oct 8, 2013 12:52 AM
Msg. 318 of 558
Quote: --- Original message by: hobbet360You need to use the direct link to make the image show up. http://img10.imageshack.us/img10/4482/92a1.jpgOr just "Right Click" on the image and select "copy image URL". Edited by hobbet360 on Oct 5, 2013 at 09:53 PM Holy crap, having to walk 308,013 Kilometers just to get to the flag... my feet would be hurting after that!
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 8, 2013 12:56 AM
Msg. 319 of 558
Quote: --- Original message by: Nickster5000Quote: --- Original message by: hobbet360You need to use the direct link to make the image show up. http://img10.imageshack.us/img10/4482/92a1.jpgOr just "Right Click" on the image and select "copy image URL". Edited by hobbet360 on Oct 5, 2013 at 09:53 PM Holy crap, having to walk 308,013 Kilometers just to get to the flag... my feet would be hurting after that! im pretty sure ill have to change my controls after a cap, poor W....
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 8, 2013 10:29 AM
Msg. 320 of 558
Quote: --- Original message by: Nickster5000Quote: --- Original message by: hobbet360You need to use the direct link to make the image show up. http://img10.imageshack.us/img10/4482/92a1.jpgOr just "Right Click" on the image and select "copy image URL". Edited by hobbet360 on Oct 5, 2013 at 09:53 PM Holy crap, having to walk 308,013 Kilometers just to get to the flag... my feet would be hurting after that! Not sure if you would still have feet by the time you get there.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 11, 2013 10:54 AM
Msg. 321 of 558
Quote: --- Original message by: Destroyer50 kill dumb ai for me cuase dumb ai is dumb if not dumb then hidden smart Says the guy who can't spell "because" the right way...even with access to Google's search engine. Edited by Dumb AI on Oct 11, 2013 at 10:55 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Oct 11, 2013 02:41 PM
Msg. 322 of 558
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Destroyer50 kill dumb ai for me cuase dumb ai is dumb if not dumb then hidden smart Says the guy who can't spell "because" the right way...even with access to Google's search engine. Edited by Dumb AI on Oct 11, 2013 at 10:55 AM ^this... this is why i can't take him seriously [proceeds to die of laughter]
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 11, 2013 07:13 PM
Msg. 323 of 558
Quote: --- Original message by: Xiao -snip-
I see what you mean. I tried overlaying the detail map that i made already onto the diffuse and everything was indeed backwards. However, my question is, how do you invert the channels? I was messing around with the photoshop functions but i couldnt seem to get it to work at all
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Oct 11, 2013 07:39 PM
Msg. 324 of 558
Well in photoshop, go to the channels section, click on one of the 3 channels you want to invert, and just press Ctrl+I, it's that easy.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Oct 19, 2013 06:38 PM
Msg. 325 of 558
Wait what? Damn I wish I saw this like a month ago lmao when I catch you online pass me the model for the shield 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 21, 2013 02:43 PM
Msg. 326 of 558
this is a well known fact. Late to the party are we? Also, you spelled "Kirby" wrong in your signature, might wanna fix that Edit: @Xiao: I found out that if you invert the green channel of the Normal, pull it out, and overlay it onto the diffuse at 50%, you achieve results almost exactly the same as the longer process you stated above. Proof: Your Process (Done by me) Green Channel only Edited by R93_Sniper on Oct 21, 2013 at 04:10 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 21, 2013 06:09 PM
Msg. 327 of 558
No major differences...
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 21, 2013 06:12 PM
Msg. 328 of 558
did i just stumble across something amazing?
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Oct 21, 2013 06:54 PM
Msg. 329 of 558
Quote: --- Original message by: R93_Sniperthis is a well known fact. Late to the party are we? Also, you spelled "Kirby" wrong in your signature, might wanna fix that Edit: @Xiao: I found out that if you invert the green channel of the Normal, pull it out, and overlay it onto the diffuse at 50%, you achieve results almost exactly the same as the longer process you stated above. Proof: Your Process (Done by me) http://i44.tinypic.com/2mn5i14.jpg Green Channel only http://i41.tinypic.com/315h46c.jpg Edited by R93_Sniper on Oct 21, 2013 at 04:10 PM You can also take the red channel twice (one inverted, one not) and set it at a low transparency rate for overlaying as well (with the inclusion of the green channel already). Also remember to try to include the blue channel as multiply for darker edges, otherwise it looks way too white and bright. Yeah, I've noticed this before, but I didn't really try to use this method as I was used to the way I have done it before (which is the method I showed), so it doesn't really matter that much to me. Whichever one you like better. Edited by Xiao on Oct 21, 2013 at 06:55 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 21, 2013 07:39 PM
Msg. 330 of 558
Quote: --- Original message by: R93_Sniper did i just stumble across something amazing? Too busy, didn't read. LOL
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 11, 2014 04:48 PM
Msg. 331 of 558
I swear to god I need to update this a bit more often. Hi guys! So, I haven't done much anything personal work related because I've been busy with college, Project: Contingency, and a some personal issues that have arisen for the duration of the time that I've only made side comments. That being said, prepare for a long post. Part 1: Happy Birthday....question markSo, after doing an extensive amount of work to get one very specific map done for my friend's birthday (and giving it to said friend late), I gained bit more insight as to how to do some really simple things with scripting. Kirby was helping me for a while with a lot of the scripting, so he'll be able to tell you just how much of a pain in the butt I was trying to get everything to work properly. That being said, I went back and looked at the scripting that he (and dratt) helped me out with, and thought I'd put some tutorials of how to do some halo related things. I also thought I'd release some pieces of the scripts that Kirby built for me, seeing as his hard work (lots of math) shouldn't go to waste. Part 2: Halo 4 Master Race! Or was that Master Chief....To clarify, I don't like halo 4 very much, but there were some things that stuck out to me in particular throughout the game. Namely, some characters and some guns. I figured out how to do some silly stuff with the extraction methods and now present you with true magic, right here. See this ugly, disgusting, foul creature? Yeah, I got it rigged...:D...(imsorrydontkillme). I've got all the permutations rigged up too, but I think I should have added some more space for the jaws to be moved. Oh well. Sidenoting that, I'll be inverting the alphas for the control bitmaps to test out some color change tomfoolery. The color change mapping in halo 4 bitmaps is really weird and confusing and I don't want to deal with it. So I'm going to edit it like a loser. Part 3: Pot3ncyThis actually refers to a member here in the forum: P3. He asked me personally to get him a bunch of stuff (see picture below) from various halo games. I don't have everything he asked for yet, but by extracting these things and playing around some, I got the general idea of how to do better max shaders. Lots of experimentation had to be done. I'll take some of the stuff he asked me for and release it (Considering it was on my to-do list anyways, just further down it) (yes that's a frigate in the back, deal with it) Part 4: The ACTUAL To-Do listI think you guys might remember from a while back, I posted a To-Do List. Here's what it was, Quote: --- Original message by: R93_Sniper - Rigged Halo: Reach Captain Keyes Model - Rigged Halo 4 MasterCheif Model - Halo 4 Broadsword Tags - Halo 4 SAW Tags - Rigged Halo 4 Hunter Model (I might make it as a tag) - Halo: Reach Mass Driver Cannon Model - Halo: Reach Full Rigged Spartan Model - Rigged Halo: Reach Marine Model - Halo: Reach Weapons - Rigged Halo: Reach Civilians - Halo: Reach Stalwart-Class Frigate Scenery Tags
So, out of all that, I released the H4 Mastercheif Model (rigged up n junk), I don't think I released the halo Reach weapons but I DO have them ready to be released, so i'll give you guys those soon. The Spartan I'm going to have to take a little while to sit down and just burn through that. The Frigate I cant make as a tag because of stupid collision issues, so i'll just release the model. The Other stuff I still have to work on, so it'll be done in due time. I'll put a newer To-Do list in here when I finally split up what I actually want to do Part 5: The end!No seriously, that's the end of this post, kthnxbai
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 11, 2014 07:37 PM
Msg. 332 of 558
Are you gonna release the elite as one of those cinematic models or are you gonna ingame it? (Cinematic model plz so i can leak h5 again)
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 11, 2014 08:03 PM
Msg. 333 of 558
I think it'd be cool to see that halo 4 elite with halo reach armor swapped onto the model. I'm probably the only though.
Or at least some damn arm guards!
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Feb 11, 2014 08:12 PM
Msg. 334 of 558
I agree with Delicon. It would be cool. It's good to see that the community isn't dead, I haven't been on here in a while. We should really get a lot more people into HCE. Seriously.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 12, 2014 01:41 AM
Msg. 335 of 558
Reach armor would just look wierd to me on 4 elites. Edited by MEGASEAN2812 on Feb 12, 2014 at 01:41 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 12, 2014 02:22 AM
Msg. 336 of 558
Before I leave you this fine evening (well actually its super early morning), I'm going to drop you a little something I did in about 20-30 minutes 
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 12, 2014 04:56 PM
Msg. 337 of 558
Hey look, it's the most disappointing alien design to ever crawl forth from the bowels of 343 industries.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 12, 2014 05:30 PM
Msg. 338 of 558
I actually really liked the Didact's design...
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 12, 2014 05:32 PM
Msg. 339 of 558
Quote: --- Original message by: R93_Sniper I actually really liked the Didact's design... WHY???
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 12, 2014 06:09 PM
Msg. 340 of 558
Because I do? The design of his actual body is pretty plausible, and then his armor is even more cool looking. With perhaps the exception of (some parts of) his head, the design is really cool in my eyes. Probably the best out of all of Halo 4 with maybe the exception of the hunters
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 12, 2014 06:20 PM
Msg. 341 of 558
Quote: --- Original message by: R93_Sniper Because I do? The design of his actual body is pretty plausible, and then his armor is even more cool looking. With perhaps the exception of (some parts of) his head, the design is really cool in my eyes. Probably the best out of all of Halo 4 with maybe the exception of the hunters While I like the armor design, I cannot stand the actual design of 343's forerunners themselves. Of all the mental pictures I had of the forerunners, none of them amounted to 343's design. Seeing as the forerunners are this mysterious group of beings from a time long past, and are supposedly very similar to humans, I would've rather seen the design go more in the direction of something very similar to that of a human being, but more arcane (Yeah I know that's a vague description). 343's design looks more like something from Star Trek than Halo, and I find it to be atrocious.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 12, 2014 07:05 PM
Msg. 342 of 558
Personally the Didact's head does feel very halo. Though its not exactly how I imagined the forerunners, it does feel like it belongs in the Halo Universe. The Rest of the body however is pretty close to regular human anatomy (save for the fact that the rig has 179 bones and its hell to try to work with all those moving parts).
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 12, 2014 08:07 PM
Msg. 343 of 558
Quote: --- Original message by: R93_Sniper Personally the Didact's head does feel very halo. Though its not exactly how I imagined the forerunners, it does feel like it belongs in the Halo Universe. The Rest of the body however is pretty close to regular human anatomy (save for the fact that the rig has 179 bones and its hell to try to work with all those moving parts). I'm guessing it's because of 343's sudden liking for self-assembling tech.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 28, 2014 11:45 PM
Msg. 344 of 558
I got a bit bored and copied a guy's work Here's the guy's custom stuff Note that there's a theres a bunch of missing pieces and the textures seem really weird Here's what I showed him to exemplify what I meant about missing armor and junk Also, you can find the guy's facebook here, because sourcing. any thoughts?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 1, 2014 02:06 AM
Msg. 345 of 558
I think his version of the Mark V looks pretty well done.
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Mar 1, 2014 08:10 AM
Msg. 346 of 558
Yes, I like how he did some models.
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Mar 1, 2014 08:56 AM
Msg. 347 of 558
Quote: --- Original message by: Delicon20Quote: --- Original message by: R93_Sniper Because I do? The design of his actual body is pretty plausible, and then his armor is even more cool looking. With perhaps the exception of (some parts of) his head, the design is really cool in my eyes. Probably the best out of all of Halo 4 with maybe the exception of the hunters While I like the armor design, I cannot stand the actual design of 343's forerunners themselves. Of all the mental pictures I had of the forerunners, none of them amounted to 343's design. Seeing as the forerunners are this mysterious group of beings from a time long past, and are supposedly very similar to humans, I would've rather seen the design go more in the direction of something very similar to that of a human being, but more arcane (Yeah I know that's a vague description). 343's design looks more like something from Star Trek than Halo, and I find it to be atrocious. The reason he looks like a space voldermort is the fact that he did those experiments which really messed him up. Him (before the alterations) and the Librarian both looked quite humanoid.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 1, 2014 10:54 AM
Msg. 348 of 558
Ew that lime color.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 1, 2014 05:40 PM
Msg. 349 of 558
The shaders doesn't look very good tbh...
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P3
Joined: Dec 2, 2011
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Posted: Mar 1, 2014 07:47 PM
Msg. 350 of 558
I summon my multi-colored super soldiers. 
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