
Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 21, 2013 08:25 AM
Msg. 631 of 667
Altheros is likely going to be beaten by whoever that is. Probably one of his friends at his primary school. Or young prison.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 21, 2013 08:30 AM
Msg. 632 of 667
Quote: --- Original message by: grey knight Such a lieing little kid, your parents don't like that :o if you can see in the third picture, you can see HaloMap's site, HEK Apps and etc.... and that horrible windows 2000 theme
Regardless, it's not me, and it's not my Facebook. If you wish to believe that it is, then feel free to revel in your little fantasies, but it isn't.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 21, 2013 08:47 AM
Msg. 633 of 667
I'm not even going to bother replying to that. You've failed and you know it, I'm not going to bother arguing.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 21, 2013 11:46 AM
Msg. 634 of 667
Os kills detail objects D: It's evil! 
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Jan 21, 2013 01:52 PM
Msg. 635 of 667
File a bug report.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 22, 2013 12:57 AM
Msg. 636 of 667
Seriously, your maps graphics are great without OS. I wouldn't bother dividing the userbase over it tbh. When I played along I wasn't even sure if I had OS enabled or not, bourrin's work really makes one wonder. Quote: --- Original message by: grey knightQuote: --- Original message by: HaloExtreme117 Oh, by the way, if anyone wants to see how Map Downloading works, delete icefields.map and join an Ice Fields server. It'll download from my server. Wow being a OS developer got in your head? And I second this. System already exists too, nothing revolutionary about it at all.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 22, 2013 01:37 AM
Msg. 637 of 667
Like it's been told to you multiple times, you don't need to divide your userbase by using OS graphics. If OS graphics are included in a map, and a non OS user downloads that map, they can still play it with a normal stock Halo.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 22, 2013 01:38 AM
Msg. 638 of 667
I use HAC and it seems to override OS's map downloading system anyway. Which is good because I much prefer the idea of the map downloading on a map loading screen rather than on some randomly put together new interface thingy.
I love having all of OS's other improvements back though. I was holding off installing it on this PC due to xfire support. The particle count increase looks brilliant. Edited by Jaz on Jan 22, 2013 at 01:39 AM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 22, 2013 11:25 AM
Msg. 639 of 667
Quote: --- Original message by: Masters1337 Like it's been told to you multiple times, you don't need to divide your userbase by using OS graphics. If OS graphics are included in a map, and a non OS user downloads that map, they can still play it with a normal stock Halo. I was referring to the most general case in which new features would be added to the map via OS for whatever reason. Like it's been told to you multiple time, don't post without thinking. Thanks!
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 22, 2013 01:01 PM
Msg. 640 of 667
Lodex, I think you're the one that needs to think this through.
Go to the quiet corner, grab some drinks, then come back when you've thought about what you're saying. ;)
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 22, 2013 01:05 PM
Msg. 641 of 667
I think Jaz needs to go to the logical thinking corner. Because 1+1 does not in fact, equal 3. Unless of course you would wish to redefine the age-old dogma.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 22, 2013 07:28 PM
Msg. 642 of 667
Bro... do you even think?
I'm actually quite saddened by your reaction, you seemed to be turning over a new leaf in your own OS thread.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 24, 2013 04:58 PM
Msg. 643 of 667
Restart computer? Registry cleaner? C-cleaner? Try doing anything. (Without destroying your computer of course)
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 24, 2013 05:49 PM
Msg. 644 of 667
Quote: --- Original message by: Masters1337 Bro... do you even think?
I'm actually quite saddened by your reaction, you seemed to be turning over a new leaf in your own OS thread. You should only be saddened by your own actions.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 24, 2013 07:19 PM
Msg. 645 of 667
Quote: --- Original message by: goldkilla88You have GOT to be kidding me. http://i.imgur.com/w2WSEn2.png Can I get some good luck with open sauce for once? Just once? Running Windows 7, ran as admin, no error was reported, it just stopped right as it started. http://code.google.com/p/open-sauce/issues/list
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 24, 2013 10:39 PM
Msg. 646 of 667
OS V3.1 isn't compatible with Sparkle's Recorded Animation Program....
Well that ruins single-player development for me on OS. Back to the old OS or non-OS Edited by MatthewDratt on Jan 25, 2013 at 02:46 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 25, 2013 03:18 AM
Msg. 647 of 667
You should be able to install the RA program after OS is installed with stock 1.09.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 25, 2013 03:29 AM
Msg. 648 of 667
Halo won't startup. It just tells me how my Halo.exe is corrupt (even though is worked before I installed RA) and how I should go get a life n stuff Edited by MatthewDratt on Jan 25, 2013 at 03:31 AM
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 10, 2013 07:21 AM
Msg. 649 of 667
Can you guys make animations sync to the framerate? And MSAA.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 10, 2013 09:32 PM
Msg. 650 of 667
Animations don't sync to the frame rate?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 10, 2013 10:07 PM
Msg. 651 of 667
Quote: --- Original message by: XlzQwerty1 Animations don't sync to the frame rate? I think he means even if your FPS is locked to 60, the animations will be in 30 FPS.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 10, 2013 10:41 PM
Msg. 652 of 667
Uhh... That's how all games go...
It's not like if your FPS is locked to 60 that the animations will slow down into half speed... That doesn't happen.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 10, 2013 10:44 PM
Msg. 653 of 667
Quote: --- Original message by: XlzQwerty1 Uhh... That's how all games go...
It's not like if your FPS is locked to 60 that the animations will slow down into half speed... That doesn't happen. This is what they mean: The animations play at 30 FPS The speed can not go any higher than that. It would be great if the animations can go as fast as FPS (60, for example)
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 10, 2013 10:49 PM
Msg. 654 of 667
Quote: --- Original message by: XlzQwerty1 Uhh... That's how all games go...
It's not like if your FPS is locked to 60 that the animations will slow down into half speed... That doesn't happen. That sucks... the animations look bad at 60.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 10, 2013 11:48 PM
Msg. 655 of 667
Quote: --- Original message by: Dumb AIQuote: --- Original message by: XlzQwerty1 Uhh... That's how all games go...
It's not like if your FPS is locked to 60 that the animations will slow down into half speed... That doesn't happen. This is what they mean: The animations play at 30 FPS The speed can not go any higher than that. It would be great if the animations can go as fast as FPS (60, for example) So you're suggesting that the game creates frames that don't exist? say I make an animation, It will be played at 30 fps, and put it ingame. It is one second long and has 30 frames. So if we try to play it at 60 fps it will have to create 30 new frames in order to play at that framerate. Explain?...
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 11, 2013 12:06 AM
Msg. 656 of 667
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Dumb AIQuote: --- Original message by: XlzQwerty1 Uhh... That's how all games go...
It's not like if your FPS is locked to 60 that the animations will slow down into half speed... That doesn't happen. This is what they mean: The animations play at 30 FPS The speed can not go any higher than that. It would be great if the animations can go as fast as FPS (60, for example) So you're suggesting that the game creates frames that don't exist? say I make an animation, It will be played at 30 fps, and put it ingame. It is one second long and has 30 frames. So if we try to play it at 60 fps it will have to create 30 new frames in order to play at that framerate. Explain?... It still plays at 30Fps. You're seeing the same frame for the gun twice. So yes, animations do play at 30FPS no matter what FPS you play at Gamma has told me he calls these 'ticks'. And that the game runs at 30 ticks per second. The gun runs 30 ticks per second no matter what the FPS is. Edited by MatthewDratt on Apr 11, 2013 at 12:07 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 11, 2013 09:13 AM
Msg. 657 of 667
I've heard them called ticks as well, But it seemed to me that they were suggestion making the animation play at a faster speed(animation frames as frames per second)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 11, 2013 03:47 PM
Msg. 658 of 667
That's what I thought too and it didn't make sense to think that way.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 11, 2013 06:21 PM
Msg. 659 of 667
Quote: --- Original message by: grunt_eater I've heard them called ticks as well, But it seemed to me that they were suggestion making the animation play at a faster speed(animation frames as frames per second) When tool compiles them ingame (or maybe even as a jm_) it's 30 ticks per sec. You cannot double the amount of ticks in a second. Just doesn't work like that since 30 ticks = 1 sec....
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 11, 2013 08:03 PM
Msg. 660 of 667
Houston... we have a problem. I am trying to uninstall because I need to reinstall but I keep getting this. Even others with OS do not have this file. Is there a way to uninstall without it? 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 11, 2013 08:32 PM
Msg. 661 of 667
Quote: --- Original message by: DSalimanderQuote: --- Original message by: MatthewDratt 30 ticks = 1 sec.... I thought it was 33. Nope. 30. I know this because I use vegas set at 30fps to time my cinematics correctly Edited by MatthewDratt on Apr 11, 2013 at 08:33 PM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 11, 2013 08:37 PM
Msg. 662 of 667
Must every drag out this stupid animation question to so many posts? There's much already in these posts as of now
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 13, 2013 04:46 PM
Msg. 663 of 667
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Dumb AIQuote: --- Original message by: XlzQwerty1 Uhh... That's how all games go...
It's not like if your FPS is locked to 60 that the animations will slow down into half speed... That doesn't happen. This is what they mean: The animations play at 30 FPS The speed can not go any higher than that. It would be great if the animations can go as fast as FPS (60, for example) So you're suggesting that the game creates frames that don't exist? say I make an animation, It will be played at 30 fps, and put it ingame. It is one second long and has 30 frames. So if we try to play it at 60 fps it will have to create 30 new frames in order to play at that framerate. Explain?... Modern games sync animations to the framerate, and I think that's how they look so smooth in slow motion.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 13, 2013 06:09 PM
Msg. 664 of 667
I can tell you that it's 100 ticks. Do you believe me?
Probably not.
Would it be possible to test it out just how long a second is in ticks? O_O
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 13, 2013 07:09 PM
Msg. 665 of 667
Quote: --- Original message by: Dumb AI I can tell you that it's 100 ticks. Do you believe me?
Probably not.
Would it be possible to test it out just how long a second is in ticks? O_O Yes. Use Sony Vegas to time it...and I do. 30 ticks = 1 second
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