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Author Topic: Halo 3 BSPs (51 messages, Page 1 of 2)
Moderators: Dennis

olly12345
Joined: Jul 30, 2008


Posted: Jan 2, 2012 01:35 AM    Msg. 1 of 51       
TL;DR?
Complaining about not having Halo 3 Rips.
Complaining about programmers.
Complaining about the lack of Halo 3 maps.
Complaining about not having an application to take assets owned by microsoft, which would be illegal.
Complaining about Zteam.
Complaining about CMT.

I don't think you realize how much effort went into those halo 2 conversions alone, each one would have been extracted with publicly available tools, then every error created during that process fixed, textures taken from Halo PC or Halo 2 using publicly available tools, then weapon and spawn layouts all created to keep it as close to the original as possible.

Completely ignoring the fact that people don't really want Halo 3 stuff anymore, and even Reach has fallen by the wayside.

the community would like a good halo 3 map port, but can't be stuffed putting in the enormous amount of effort it would take to do so. It's not just Extract, put in game and everyone loves you.


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 2, 2012 02:45 AM    Msg. 2 of 51       
"Boy am I mad. Why won't they give us rips?!"


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Jan 2, 2012 03:59 AM    Msg. 3 of 51       
Quote: --- Original message by: Lestat

Massive tl;dr

guiyz hay guyz im gonna go complain and ask 4 things i have no idea about lololol

No seriously, stop complaining.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 2, 2012 04:04 AM    Msg. 4 of 51       
Well many of us are really lazy so...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 2, 2012 04:46 AM    Msg. 5 of 51       
Quote: --- Original message by: Lestat

So Halo 3 has been out for what... FIVE years? Where are the Halo 3 ports? We've played the keep away games with numerous bitmap and model extractor applications of varying functionality (which is always inevitable when the community is full of ignorant kiddie scripters who couldn't share source code if their lives depended on it) and we still have no Halo 3 BSP extractor? Halo 2 has a horrible one, but at least there is one that can be worked with, with varying degrees of success (see links below). I've seen the pathetic H3 BSP recreation attempts and, believe me, remodeling an entire Halo 3 BSP manually is NOT an option. The only absolute fact that can be derived from this condition is that there will be no successful attempts at porting a Halo 3 map. (With any hope of accuracy.)

I've heard all the excuses that all the so-called "programmers" have made (I am, of-coarse, speaking almost directly to ZTeam). Ranging from somewhat reasonable- "It's illegal so we won't hand it out." (The preferred excuse of ZTeam.) to madness- "If we release this application, the internet will become flooded with crappy mods and my mother will probably have a heart attack from the noobishness being condoned at HaloMaps.org." (The preferred excuse of CMT.) These are mostly coming from people who hack the Halo executable so hard that it's barely even Bungie's anymore. What it seems to come down to is who gets the credit from the creations; the programmer or the "porter". If this is true, I think I'm going to kill myself immediately because humanity is headed toward a swift and merciless extinction with this kind of blind ignorance. With Open Sauce the programmers directly reap the unearned credit. With extraction programs, the person who painstakingly converts all the data over gets the credit. Halo 2 ports were slow to start because, true, most of the community wouldn't know what to do with these kinds of programs if the read me printed itself, grew legs, and walked right into each users' hands. What about the people who do know how to use these programs with proven success?

Like this accurate conversion [leaked mid-production by Higuy, however]:
http://hce.halomaps.org/index.cfm?fid=5204

Or this port, where the designer took the theme in a different direction, but the original theme can still be reimplemented easily:
http://hce.halomaps.org/index.cfm?fid=4918

A good port:
http://hce.halomaps.org/index.cfm?fid=4881

And another:
http://hce.halomaps.org/index.cfm?fid=5205

There are many notable attempts at maps like Headlong, Foundation, Lockout, and Zanzibar; however, they deviate too far from the original theme to be considered accurate and thus were purposely ignored. Turf and Ascension barely made the grade. I'd post pictures to accommodate the links, but I just made this account so I can't supply them at this time. Thanks for the lame anti-spam restrictions, Dennis. By lame, I mean they don't work, BTW.

These are just some of the more notable maps, but just imagine if the people who were responsible for maps like the ones above had access to the same kinds of tools for Halo 3/ODST? How about Reach? What's happening here is ridiculous. If the community really wants a good Halo 3 port (the hundreds of threads say: Yes.) then release a BSP extractor. If a BSP extractor isn't even possible (lies) then tell us so we can stop wasting our time getting the rest of Halo 3's assets ported over. I'm sure Jesse would appreciate knowing his tags aren't actually going to be used in a true Halo 3 map, but a bunch of cruddy revisions. I welcome any and all criticism toward this subject, not how I wrote this post. I already know you don't like me, save your breathe.

Yours Truly,
That one guy who said map protection was stupid... back in 2006. (Before it was cool to.)
Edited by Lestat on Jan 2, 2012 at 12:35 AM


I thought that CMT released all their content to the public once they were done using them? Or am I wrong?

H3 BSPs can't render in HCE without OS, the game can't render the sheer amount of polies. I've seen this first hand and I believe CV has posted pictures of this as well on the CMT forums.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 04:49 AM    Msg. 6 of 51       
So basically, you want people to go into Halo 3, extract maps, and put them into Halo CE? Totally for free? And illegally?

Why not just go and play Halo 3 itself?


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jan 2, 2012 05:03 AM    Msg. 7 of 51       
Quote: --- Original message by: Masters1337
I believe CV has posted pictures of this as well on the CMT forums.

Mind directing me to this post? Would be interested in seeing what this looks like.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jan 2, 2012 05:26 AM    Msg. 8 of 51       
A map with too many polies usually ends up not rendering its textures, and has rainbow lighting errors.... tons of them.

EDIT>
A laptop with llano (6520g pair)
A desktop with a 3870T
Edited by OrangeJuice on Jan 2, 2012 at 05:53 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 2, 2012 05:28 AM    Msg. 9 of 51       
Rainbow maps? You have my interest you do.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 05:33 AM    Msg. 10 of 51       
Quote: --- Original message by: OrangeJuice
A map with too many polies usually ends up not rendering its textures, and has rainbow lighting errors.... tons of them.


Specs?


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 2, 2012 05:38 AM    Msg. 11 of 51       
Quote: --- Original message by: Lestat

So Halo 3 has been out for what... FIVE years? Where are the Halo 3 ports? We've played the keep away games with numerous bitmap and model extractor applications of varying functionality (which is always inevitable when the community is full of ignorant kiddie scripters who couldn't share source code if their lives depended on it) and we still have no Halo 3 BSP extractor? Halo 2 has a horrible one, but at least there is one that can be worked with, with varying degrees of success (see links below). I've seen the pathetic H3 BSP recreation attempts and, believe me, remodeling an entire Halo 3 BSP manually is NOT an option. The only absolute fact that can be derived from this condition is that there will be no successful attempts at porting a Halo 3 map. (With any hope of accuracy.)

I've heard all the excuses that all the so-called "programmers" have made (I am, of-coarse, speaking almost directly to ZTeam). Ranging from somewhat reasonable- "It's illegal so we won't hand it out." (The preferred excuse of ZTeam.) to madness- "If we release this application, the internet will become flooded with crappy mods and my mother will probably have a heart attack from the noobishness being condoned at HaloMaps.org." (The preferred excuse of CMT.) These are mostly coming from people who hack the Halo executable so hard that it's barely even Bungie's anymore. What it seems to come down to is who gets the credit from the creations; the programmer or the "porter". If this is true, I think I'm going to kill myself immediately because humanity is headed toward a swift and merciless extinction with this kind of blind ignorance. With Open Sauce the programmers directly reap the unearned credit. With extraction programs, the person who painstakingly converts all the data over gets the credit. Halo 2 ports were slow to start because, true, most of the community wouldn't know what to do with these kinds of programs if the read me printed itself, grew legs, and walked right into each users' hands. What about the people who do know how to use these programs with proven success?

Like this accurate conversion [leaked mid-production by Higuy, however]:
http://hce.halomaps.org/index.cfm?fid=5204

Or this port, where the designer took the theme in a different direction, but the original theme can still be reimplemented easily:
http://hce.halomaps.org/index.cfm?fid=4918

A good port:
http://hce.halomaps.org/index.cfm?fid=4881

And another:
http://hce.halomaps.org/index.cfm?fid=5205

There are many notable attempts at maps like Headlong, Foundation, Lockout, and Zanzibar; however, they deviate too far from the original theme to be considered accurate and thus were purposely ignored. Turf and Ascension barely made the grade. I'd post pictures to accommodate the links, but I just made this account so I can't supply them at this time. Thanks for the lame anti-spam restrictions, Dennis. By lame, I mean they don't work, BTW.

These are just some of the more notable maps, but just imagine if the people who were responsible for maps like the ones above had access to the same kinds of tools for Halo 3/ODST? How about Reach? What's happening here is ridiculous. If the community really wants a good Halo 3 port (the hundreds of threads say: Yes.) then release a BSP extractor. If a BSP extractor isn't even possible (lies) then tell us so we can stop wasting our time getting the rest of Halo 3's assets ported over. I'm sure Jesse would appreciate knowing his tags aren't actually going to be used in a true Halo 3 map, but a bunch of cruddy revisions. I welcome any and all criticism toward this subject, not how I wrote this post. I already know you don't like me, save your breathe.

Yours Truly,
That one guy who said map protection was stupid... back in 2006. (Before it was cool to.)
Edited by Lestat on Jan 2, 2012 at 12:35 AM


Oh my god...

After reading this, I serously wanted to slap you across the fricking face that's how much this post pissed me off.

Get a dang life, and appreciate the CUSTOM and ORIGINAL content we all work hard on to give to people like you.

Edit: I know it's only day 2 of 2012, but I think this post deserves the "Fail of the YEAR" award. Would anyone agree? :o
Edited by ODST_Nick on Jan 2, 2012 at 05:41 AM
Edited by ODST_Nick on Jan 2, 2012 at 05:42 AM


Dr490nbr347h
Joined: May 28, 2011

Stealin yer Cookies.


Posted: Jan 2, 2012 05:51 AM    Msg. 12 of 51       
Quote: --- Original message by: ODST_Nick

Quote: --- Original message by: Lestat

So Halo 3 has been out for what... FIVE years? Where are the Halo 3 ports? We've played the keep away games with numerous bitmap and model extractor applications of varying functionality (which is always inevitable when the community is full of ignorant kiddie scripters who couldn't share source code if their lives depended on it) and we still have no Halo 3 BSP extractor? Halo 2 has a horrible one, but at least there is one that can be worked with, with varying degrees of success (see links below). I've seen the pathetic H3 BSP recreation attempts and, believe me, remodeling an entire Halo 3 BSP manually is NOT an option. The only absolute fact that can be derived from this condition is that there will be no successful attempts at porting a Halo 3 map. (With any hope of accuracy.)

I've heard all the excuses that all the so-called "programmers" have made (I am, of-coarse, speaking almost directly to ZTeam). Ranging from somewhat reasonable- "It's illegal so we won't hand it out." (The preferred excuse of ZTeam.) to madness- "If we release this application, the internet will become flooded with crappy mods and my mother will probably have a heart attack from the noobishness being condoned at HaloMaps.org." (The preferred excuse of CMT.) These are mostly coming from people who hack the Halo executable so hard that it's barely even Bungie's anymore. What it seems to come down to is who gets the credit from the creations; the programmer or the "porter". If this is true, I think I'm going to kill myself immediately because humanity is headed toward a swift and merciless extinction with this kind of blind ignorance. With Open Sauce the programmers directly reap the unearned credit. With extraction programs, the person who painstakingly converts all the data over gets the credit. Halo 2 ports were slow to start because, true, most of the community wouldn't know what to do with these kinds of programs if the read me printed itself, grew legs, and walked right into each users' hands. What about the people who do know how to use these programs with proven success?

Like this accurate conversion [leaked mid-production by Higuy, however]:
http://hce.halomaps.org/index.cfm?fid=5204

Or this port, where the designer took the theme in a different direction, but the original theme can still be reimplemented easily:
http://hce.halomaps.org/index.cfm?fid=4918

A good port:
http://hce.halomaps.org/index.cfm?fid=4881

And another:
http://hce.halomaps.org/index.cfm?fid=5205

There are many notable attempts at maps like Headlong, Foundation, Lockout, and Zanzibar; however, they deviate too far from the original theme to be considered accurate and thus were purposely ignored. Turf and Ascension barely made the grade. I'd post pictures to accommodate the links, but I just made this account so I can't supply them at this time. Thanks for the lame anti-spam restrictions, Dennis. By lame, I mean they don't work, BTW.

These are just some of the more notable maps, but just imagine if the people who were responsible for maps like the ones above had access to the same kinds of tools for Halo 3/ODST? How about Reach? What's happening here is ridiculous. If the community really wants a good Halo 3 port (the hundreds of threads say: Yes.) then release a BSP extractor. If a BSP extractor isn't even possible (lies) then tell us so we can stop wasting our time getting the rest of Halo 3's assets ported over. I'm sure Jesse would appreciate knowing his tags aren't actually going to be used in a true Halo 3 map, but a bunch of cruddy revisions. I welcome any and all criticism toward this subject, not how I wrote this post. I already know you don't like me, save your breathe.

Yours Truly,
That one guy who said map protection was stupid... back in 2006. (Before it was cool to.)
Edited by Lestat on Jan 2, 2012 at 12:35 AM


Oh my god...

After reading this, I serously wanted to slap you across the fricking face that's how much this post pissed me off.

Get a dang life, and appreciate the CUSTOM and ORIGINAL content we all work hard on to give to people like you.

Edit: I know it's only day 2 of 2012, but I think this post deserves the "Fail of the YEAR" award. Would anyone agree? :o
Edited by ODST_Nick on Jan 2, 2012 at 05:41 AM
Edited by ODST_Nick on Jan 2, 2012 at 05:42 AM


Yes.
Halo 3 Exist's for a reason.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 05:52 AM    Msg. 13 of 51       
Quote: --- Original message by: ODST_Nick

Quote: --- Original message by: Lestat

So Halo 3 has been out for what... FIVE years? Where are the Halo 3 ports? We've played the keep away games with numerous bitmap and model extractor applications of varying functionality (which is always inevitable when the community is full of ignorant kiddie scripters who couldn't share source code if their lives depended on it) and we still have no Halo 3 BSP extractor? Halo 2 has a horrible one, but at least there is one that can be worked with, with varying degrees of success (see links below). I've seen the pathetic H3 BSP recreation attempts and, believe me, remodeling an entire Halo 3 BSP manually is NOT an option. The only absolute fact that can be derived from this condition is that there will be no successful attempts at porting a Halo 3 map. (With any hope of accuracy.)

I've heard all the excuses that all the so-called "programmers" have made (I am, of-coarse, speaking almost directly to ZTeam). Ranging from somewhat reasonable- "It's illegal so we won't hand it out." (The preferred excuse of ZTeam.) to madness- "If we release this application, the internet will become flooded with crappy mods and my mother will probably have a heart attack from the noobishness being condoned at HaloMaps.org." (The preferred excuse of CMT.) These are mostly coming from people who hack the Halo executable so hard that it's barely even Bungie's anymore. What it seems to come down to is who gets the credit from the creations; the programmer or the "porter". If this is true, I think I'm going to kill myself immediately because humanity is headed toward a swift and merciless extinction with this kind of blind ignorance. With Open Sauce the programmers directly reap the unearned credit. With extraction programs, the person who painstakingly converts all the data over gets the credit. Halo 2 ports were slow to start because, true, most of the community wouldn't know what to do with these kinds of programs if the read me printed itself, grew legs, and walked right into each users' hands. What about the people who do know how to use these programs with proven success?

Like this accurate conversion [leaked mid-production by Higuy, however]:
http://hce.halomaps.org/index.cfm?fid=5204

Or this port, where the designer took the theme in a different direction, but the original theme can still be reimplemented easily:
http://hce.halomaps.org/index.cfm?fid=4918

A good port:
http://hce.halomaps.org/index.cfm?fid=4881

And another:
http://hce.halomaps.org/index.cfm?fid=5205

There are many notable attempts at maps like Headlong, Foundation, Lockout, and Zanzibar; however, they deviate too far from the original theme to be considered accurate and thus were purposely ignored. Turf and Ascension barely made the grade. I'd post pictures to accommodate the links, but I just made this account so I can't supply them at this time. Thanks for the lame anti-spam restrictions, Dennis. By lame, I mean they don't work, BTW.

These are just some of the more notable maps, but just imagine if the people who were responsible for maps like the ones above had access to the same kinds of tools for Halo 3/ODST? How about Reach? What's happening here is ridiculous. If the community really wants a good Halo 3 port (the hundreds of threads say: Yes.) then release a BSP extractor. If a BSP extractor isn't even possible (lies) then tell us so we can stop wasting our time getting the rest of Halo 3's assets ported over. I'm sure Jesse would appreciate knowing his tags aren't actually going to be used in a true Halo 3 map, but a bunch of cruddy revisions. I welcome any and all criticism toward this subject, not how I wrote this post. I already know you don't like me, save your breathe.

Yours Truly,
That one guy who said map protection was stupid... back in 2006. (Before it was cool to.)
Edited by Lestat on Jan 2, 2012 at 12:35 AM


Oh my god...

After reading this, I serously wanted to slap you across the fricking face that's how much this post pissed me off.

Get a dang life, and appreciate the CUSTOM and ORIGINAL content we all work hard on to give to people like you.

Edit: I know it's only day 2 of 2012, but I think this post deserves the "Fail of the YEAR" award. Would anyone agree? :o
Edited by ODST_Nick on Jan 2, 2012 at 05:41 AM
Edited by ODST_Nick on Jan 2, 2012 at 05:42 AM


I entirely agree that your post deserves the "Fail of the Year" award, Nick. You're trolling, and completely disregarding civil conduct.
Lestat has the right to make a point, and he is right when he says that some teams are rather protective about their work and like to brag a little too much about things they refuse to release.
However, he didn't put the point across very well and made some points which I would entirely disagree with. That in no way makes me want to slap him though.


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 2, 2012 05:59 AM    Msg. 14 of 51       
The "Fail of the year" (That was aimed at this kid's post) was a troll.

The first 2 lines were nothing but absolute dead serious. Every team has a right to protect their content, and personally I dont blaim them. But this guy here is acting like a 8 year old throwing a tantrum because no one wanted to rip halo 3 models. Especially when you've got those teams working hard on their projects for YOU. It really hurts when you work hard on something for so long and then someone is unnappreciative & calling teams names. That's where I am at with it.
Edited by ODST_Nick on Jan 2, 2012 at 06:03 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 06:11 AM    Msg. 15 of 51       
Quote: --- Original message by: ODST_Nick

The "Fail of the year" (That was aimed at this kid's post) was a troll.

The first 2 lines were nothing but absolute dead serious. Every team has a right to protect their content, and personally I dont blaim them. But this guy here is acting like a 8 year old throwing a tantrum because no one wanted to rip halo 3 models. Especially when you've got those teams working hard on their projects for YOU. It really hurts when you work hard on something for so long and then someone is unnappreciative & calling teams names. That's where I am at with it.
Edited by ODST_Nick on Jan 2, 2012 at 06:03 AM


He is acting like a civil person making a point and starting a dicussion.

You are acting like an 8 year old throwing a tantrum because he doesn't like arguments.

Teams may have a right to protect their content, but when they brag about it and act like *self-censored* about it, then I find that they deserve to have their content ripped.

So basically, if you're going to protect something, DON'T BRAG ABOUT IT.


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 2, 2012 06:18 AM    Msg. 16 of 51       
Quote: --- Original message by: Jaz
Quote: --- Original message by: ODST_Nick

The "Fail of the year" (That was aimed at this kid's post) was a troll.

The first 2 lines were nothing but absolute dead serious. Every team has a right to protect their content, and personally I dont blaim them. But this guy here is acting like a 8 year old throwing a tantrum because no one wanted to rip halo 3 models. Especially when you've got those teams working hard on their projects for YOU. It really hurts when you work hard on something for so long and then someone is unnappreciative & calling teams names. That's where I am at with it.
Edited by ODST_Nick on Jan 2, 2012 at 06:03 AM


He is acting like a civil person making a point and starting a dicussion.

You are acting like an 8 year old throwing a tantrum because he doesn't like arguments.

Teams may have a right to protect their content, but when they brag about it and act like *self-censored* about it, then I find that they deserve to have their content ripped.

So basically, if you're going to protect something, DON'T BRAG ABOUT IT.


Stop being an ignorant *** and actually see my point. I understand his point 100%, but how he stated his facts & how he presented everything made him sound like an 8 year old.

Edit:
Quote: --- Original message by: Jaz
So basically, you want people to go into Halo 3, extract maps, and put them into Halo CE? Totally for free? And illegally?

Why not just go and play Halo 3 itself?


Heh, you actually disagree with his statement, but when I disagree with his post in my unique way, you go all rage on me. Real funny Jaz.
Quote: --- Original message by: olly12345
TL;DR?
Complaining about not having Halo 3 Rips.
Complaining about programmers.
Complaining about the lack of Halo 3 maps.
Complaining about not having an application to take assets owned by microsoft, which would be illegal.
Complaining about Zteam.
Complaining about CMT.

I don't think you realize how much effort went into those halo 2 conversions alone, each one would have been extracted with publicly available tools, then every error created during that process fixed, textures taken from Halo PC or Halo 2 using publicly available tools, then weapon and spawn layouts all created to keep it as close to the original as possible.

Completely ignoring the fact that people don't really want Halo 3 stuff anymore, and even Reach has fallen by the wayside.

the community would like a good halo 3 map port, but can't be stuffed putting in the enormous amount of effort it would take to do so. It's not just Extract, put in game and everyone loves you.


MY POINT EXACTLY. Why not argue him, huh?


Edited by ODST_Nick on Jan 2, 2012 at 06:21 AM
Edited by ODST_Nick on Jan 2, 2012 at 06:24 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 06:22 AM    Msg. 17 of 51       
Quote: --- Original message by: ODST_Nick
Quote: --- Original message by: Jaz
Quote: --- Original message by: ODST_Nick

The "Fail of the year" (That was aimed at this kid's post) was a troll.

The first 2 lines were nothing but absolute dead serious. Every team has a right to protect their content, and personally I dont blaim them. But this guy here is acting like a 8 year old throwing a tantrum because no one wanted to rip halo 3 models. Especially when you've got those teams working hard on their projects for YOU. It really hurts when you work hard on something for so long and then someone is unnappreciative & calling teams names. That's where I am at with it.
Edited by ODST_Nick on Jan 2, 2012 at 06:03 AM


He is acting like a civil person making a point and starting a dicussion.

You are acting like an 8 year old throwing a tantrum because he doesn't like arguments.

Teams may have a right to protect their content, but when they brag about it and act like *self-censored* about it, then I find that they deserve to have their content ripped.

So basically, if you're going to protect something, DON'T BRAG ABOUT IT.


Stop being an ignorant *** and actually see my point. I understand his point 100%, but how he stated his facts & how he presented everything made him sound like an 8 year old.


How he stated his facts & how he presented everything made him sound like he was starting a discussion.
No 8 year old could write a post that well, unless of course we're dicussing cyborgs here...

He writes his posts much better than some people you and I know on Xfire and yet you're still friends with them. (Not gonna provide any names here because that would just be insulting to those who have bad grammar).

Quote:
Quote: --- Original message by: Jaz
So basically, you want people to go into Halo 3, extract maps, and put them into Halo CE? Totally for free? And illegally?

Why not just go and play Halo 3 itself?


Heh, you actually disagree with his statement, but when I disagree with his post in my unique way, you go all rage on me. Real funny Jaz.


I disagree with his statement without announcing I'm going to slap him. I didn't use violence, and I left room for discussion. You merely trolled him. There's a massive difference between me disagreeing with him and you disagreeing with him, Nick.
Edited by Jaz on Jan 2, 2012 at 06:24 AM
Edited by Jaz on Jan 2, 2012 at 06:25 AM


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 2, 2012 06:22 AM    Msg. 18 of 51       
I dont know who this guy is on xfire Jaz.

And since he's been holding this immature grudge since 2006, I am going to stop arguing & actually move on.

So go ahead and enjoy your so called "Discussion"
Edited by ODST_Nick on Jan 2, 2012 at 06:27 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 2, 2012 06:31 AM    Msg. 19 of 51       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Masters1337
I believe CV has posted pictures of this as well on the CMT forums.

Mind directing me to this post? Would be interested in seeing what this looks like.

Yes I do mind, but I'm a swell guy who went out of his way to find it anyway.

http://www.modacity.net/forums/showthread.php?23658-We-re-back!-CMT-Returns!&p=600791&viewfull=1#post600791


olly12345
Joined: Jul 30, 2008


Posted: Jan 2, 2012 06:32 AM    Msg. 20 of 51       
This isn't a discussion, it's an everyone agrees that this guy should stop complaining about not getting what he wants.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jan 2, 2012 06:32 AM    Msg. 21 of 51       
Edited mah old post with specs

EDIT> wines & spirits??!
Edited by OrangeJuice on Jan 2, 2012 at 06:33 AM

EDIT> awww.. end the arguement with icecream? How cuuuuuuuuuuuuuuuuuuuuuuuute!
Edited by OrangeJuice on Jan 2, 2012 at 06:38 AM


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 2, 2012 06:47 AM    Msg. 22 of 51       
Quote: --- Original message by: olly12345
This isn't a discussion, it's an everyone agrees that this guy should stop complaining about not getting what he wants.


Agreed from the start when I read this.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 06:49 AM    Msg. 23 of 51       
Quote: --- Original message by: olly12345
This isn't a discussion, it's an everyone agrees that this guy should stop complaining about not getting what he wants.


This is a discussion. I agree in part with what he says. Programmers should stop bragging about what they have. If they don't want to release, we don't wanna know about it. It's irritating to see people completely bragging about awesome things that they'll never even release. -.-


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 2, 2012 06:56 AM    Msg. 24 of 51       
Quote: --- Original message by: Jaz
Quote: --- Original message by: olly12345
This isn't a discussion, it's an everyone agrees that this guy should stop complaining about not getting what he wants.


This is a discussion. I agree in part with what he says. Programmers should stop bragging about what they have. If they don't want to release, we don't wanna know about it. It's irritating to see people completely bragging about awesome things that they'll never even release. -.-


But I never see the "bragging" in these forums (unless i'm blind). So why did this guy have to complain here?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 2, 2012 08:14 AM    Msg. 25 of 51       
You can stop complaining, Sali.

Oh and, you deserved to have that map leaked.

Quote: --- Original message by: Masters1337

H3 BSPs can't render in HCE without OS, the game can't render the sheer amount of polies. I've seen this first hand and I believe CV has posted pictures of this as well on the CMT forums.


Well, they can probably be portaled decently enough too. I've seen some pretty large maps in CE in terms of poly count.

Quote: --- Original message by: ODST_Nick
Quote: --- Original message by: Jaz
Quote: --- Original message by: olly12345
This isn't a discussion, it's an everyone agrees that this guy should stop complaining about not getting what he wants.


This is a discussion. I agree in part with what he says. Programmers should stop bragging about what they have. If they don't want to release, we don't wanna know about it. It's irritating to see people completely bragging about awesome things that they'll never even release. -.-


But I never see the "bragging" in these forums (unless i'm blind). So why did this guy have to complain here?


Because its Sali, and he likes drama. All he is trying to do is get attention, and stir up a useless debate that will go nowhere.
Edited by Higuy on Jan 2, 2012 at 08:19 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 09:03 AM    Msg. 26 of 51       
Quote: --- Original message by: Higuy

You can stop complaining, Sali.

Oh and, you deserved to have that map leaked.

Quote: --- Original message by: Masters1337

H3 BSPs can't render in HCE without OS, the game can't render the sheer amount of polies. I've seen this first hand and I believe CV has posted pictures of this as well on the CMT forums.


Well, they can probably be portaled decently enough too. I've seen some pretty large maps in CE in terms of poly count.

Quote: --- Original message by: ODST_Nick
Quote: --- Original message by: Jaz
Quote: --- Original message by: olly12345
This isn't a discussion, it's an everyone agrees that this guy should stop complaining about not getting what he wants.


This is a discussion. I agree in part with what he says. Programmers should stop bragging about what they have. If they don't want to release, we don't wanna know about it. It's irritating to see people completely bragging about awesome things that they'll never even release. -.-


But I never see the "bragging" in these forums (unless i'm blind). So why did this guy have to complain here?


Because its Sali, and he likes drama. All he is trying to do is get attention, and stir up a useless debate that will go nowhere.
Edited by Higuy on Jan 2, 2012 at 08:19 AM


Nobody cares about your personal argument with Sali. His argument makes sense and it isn't just begging for H3 maps, it's pointing out that developers have already made H3 extraction programs and their refusal to release them is stupid. They can't release them commercially because that would be illegal, so they may as well just release their apps for free.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 2, 2012 09:29 AM    Msg. 27 of 51       
The consensus of the forum is his argument sucks. And for the most part,his details are incorrect.
Edited by Masters1337 on Jan 2, 2012 at 09:29 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 09:44 AM    Msg. 28 of 51       
Quote: --- Original message by: Masters1337

The consensus of the forum is his argument sucks. And for the most part,his details are incorrect.
Edited by Masters1337 on Jan 2, 2012 at 09:29 AM


No, the consensus of most of the forum is his argument sucks. I think it's a good argument, it just has some incorrect details in there and the point wasn't put across brilliantly.

And don't just threaten to slap me, you know I'm allowed to agree with him, and I don't care if you think I'm wrong.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 2, 2012 09:44 AM    Msg. 29 of 51       
Yet I'm still right, this "argument" will go nowhere.

If your really so fed up about some developers not releasing there ripping tools, you should either go learn how to program and make your own, or *gasp* learn how to model and recreate your favorite maps. Or, you could just make your own maps that could indeed surpass Bungie's in terms of fun and gameplay, and who knows, it might even look neater.

Ripping isn't everything, and if there is some programmer out there who wont release their tools, so what? There's always going to be people like that in life, and your not always going to be able to do something about it.

And the programmers (ZTeam, CV) have a point - If you have to a pay the developers to play that game, why should they be releasing it so you can just play on something else for free? They make a fine argument.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 10:39 AM    Msg. 30 of 51       
Quote: --- Original message by: TM_updates

Quote: --- Original message by: qwertyuiop15
http://images.pictureshunt.com/pics/l/large_ice_cream_cone-2233.jpg
Hi i am qwerty lolololololol.


No chocolate flavor on it :(
Edited by TM_updates on Jan 2, 2012 at 10:36 AM


The cone looks chocolate flavoured to me.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jan 2, 2012 10:45 AM    Msg. 31 of 51       
Fair enough.
Not to mention there may be a chocolate flavored bit outside the picture frame
Edited by TM_updates on Jan 2, 2012 at 10:45 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 2, 2012 11:24 AM    Msg. 32 of 51       
That was all the most recent tags. And Arteen released most of the maps that had bps changes.

Also it was CADs wish to release all of Zteams work, I was suppose to talk it over with the rest of Zteam, but then when my W7 installation crashed I lost the map map pack. Team willing, he told me to release that as well.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jan 2, 2012 05:21 PM    Msg. 33 of 51       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Masters1337
I believe CV has posted pictures of this as well on the CMT forums.

Mind directing me to this post? Would be interested in seeing what this looks like.

Yes I do mind, but I'm a swell guy who went out of his way to find it anyway.

http://www.modacity.net/forums/showthread.php?23658-We-re-back!-CMT-Returns!&p=600791&viewfull=1#post600791


Thank you very much sir, have a wonderful day.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 2, 2012 05:33 PM    Msg. 34 of 51       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Masters1337
I believe CV has posted pictures of this as well on the CMT forums.

Mind directing me to this post? Would be interested in seeing what this looks like.

Yes I do mind, but I'm a swell guy who went out of his way to find it anyway.

http://www.modacity.net/forums/showthread.php?23658-We-re-back!-CMT-Returns!&p=600791&viewfull=1#post600791


Wow, that's insane. Originally, more than half of the scene isn't rendered at all. Then in the OpenSauce screen it's all rendered. I didn't realise there was such a massive difference. :D


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 2, 2012 07:05 PM    Msg. 35 of 51       
>trying to make a good impression on people who don't know you

Maybe if you weren't a regularly hated person of society, more people would be supporting you and your quest to deliver a Halo 3 map

While I agree that is indeed lame to not release tools that have been shown, you are not the person who created them, and then therefore your opinion towards their tools do not matter if they don't care about other peoples opinions.

And yeah, your ports are good, but Zteam's reason's stand, and what I said kinda says it for itself too. Like I said before, if your so fed up about not having tools to play with, make them yourself. I do not know programming or how difficult it is, but then again I don't care becuase hey - I have Halo 3 on Xbox and have played it plenty of times, and Id rather see something neat in cool; ORIGINAL in Halo CE.

 
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