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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 2, 2012 11:35 PM
Msg. 36 of 51
Quote: --- Original message by: Masters1337 H3 BSPs can't render in HCE without OS. Then why not make somebody just simply make the map, export is using OS OR just lower the polycount to the point where it works. I'd do it myself but i havent really figured out how to work with the OS tools just yet. Otherwise i would have gotten these out there already myself Edit: That reminds me, For those of you complaining about no h3 ripper programs being released, E3p0 released the program along with ALL the maps from H2-h3ODST Edited by R93_Sniper on Jan 2, 2012 at 11:36 PM
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Jan 4, 2012 10:29 PM
Msg. 37 of 51
Quote: --- Original message by: LestatI will retort for the one and only time, I welcome any and all criticism toward this subject, not how I wrote this post. I already know you don't like me, save your breath. You honestly think I'm just here to stir up my haters? I'd go to Madacity if that were my sole intention. Is it a coincidence that all the people I have had previous encounters with are all shouting rude comments? Please, I have an agenda and haters are not worth being a part of it. Do your own thing in your own little cramp corner if you can't help the community. What seems to be happening here is misfocus. Let me shine the light back on the subject of this thread. »Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »Halo 3 BSPsThe whole point is, if we can just have access to Halo 3 BSP extraction tools, ports of Halo 3 maps will actually be possible. We should all know the results of "mock up" Halo 3 maps that were attempted, like Gaurdian, Foundary, Narrows (lmao), and Valhalla. They all failed because of their faulty BSPs. This plea may be perhaps pointless for most of the users who can't practice patience, but again, what about those one or two people who do have the patience? I guess we'll just ignore them? Just dismiss the possibility of actually having a good port of a Halo 3 level in Halo CE? Ignore the hundreds of requests? What harm could it pose to release a program that may end up being used by only a limited few who can understand the capability it represents? I suppose some heads may start to shrink back to normal. I know exactly what's possible to port and Halo 3 CAN be ported, if you (whoever you may be) would just release some freaking BSP extraction tools. I've seen renders of raw H3 BSP data before, so you can't deny it's been done. If somehow you do find that task impossible, due to not knowing how, shame on ZTeam for advertising their abilities to rip but not share. I think enough people have already said what I just stated, so shame on them anyway. What good is it to show the community all the little tricks you know if they have no meaningful master plan? Simple personal gain unfortunately takes the cake here. ZTeam's YouTube channel is an unwelcome tease to all the people who just want to play some decent ports. I am DSalimander, AKA Sali. I made the ports of Ivory Tower, Beaver Creek, and almost Midship, if I had more support behind me. I represent myself and work with a select few who can appreciate things for what they are, not who/what made them where/how. You CANNOT say I don't posses the skills and means neccessary to port a Halo 3 map. And for the curious: the first map I plan to port is High Ground- a perfectly reasonable place to start. It would be a temple on which I can see the full possibility at hand if these tools were made available. I highly doubt High Ground surpasses the poly limit in Halo CE and the geometry can't be too horribly riddled with errors that it couldn't be fixed. The poly count is nowhere near the issue at hand and never has been. I have no intentions on porting an H3 SP map and I laugh at whoever does- it would be tedious. If you cannot appreciate having access to a quality map then leave Halo CE, as you don't belong here. Creditentials, check em: http://www.xfire.com/profile/dsalimander/http://www.bannedinhollywood.com/wp-content/uploads/2010/10/Haters-Gonna-Hate-Banned-In-Hollywood-17.jpgEdited by Lestat on Jan 2, 2012 at 06:50 PM +Rep Also you forgot about Sandtrap. Someone was working Isolation(still have the files stored somewhere). I would love to see the tools released but sadly I doubt it'll happen anytime soon if not at all T.T
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 4, 2012 11:49 PM
Msg. 38 of 51
Quote: --- Original message by: goldkilla88 I see, it sounded like they would be released in the "packs" like the one you released it in. Anyway, Now that I hear why ZTeam has not let out one tag since the break up, i'm not AS pissed at them. !R3ach! m0dellz 4 us than?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 5, 2012 01:48 PM
Msg. 39 of 51
i have a good lockout one if anyone wants it.
edit: it's ingame, could do with some decent texturing, that i never got around too. Edited by ally on Jan 5, 2012 at 01:49 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 5, 2012 01:59 PM
Msg. 40 of 51
if i remember correct it was ported into gmod, fixed up by a guy called trance, the texture files i didn't keep, all i did for ce was weld all verts, ran tool commands got it ingame and then never done anything else with it, you mention you have shaders etc all sorted out, that's more than i have.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 7, 2012 04:35 AM
Msg. 41 of 51
Whatever sali says, the decision for Zteam to keep their ports is perfectly fine. You may not know this, but they created it. Its perfectly fine for them to keep it private, seeing as it is their property. Now, if they stole it from somebody else who created it, said it3 was their own, and refused to release it, well then there would be a problem with it.
Seeing as you obviously are a talented modder who can do what he/she wants, I say go ahead. Release the Halo 3 BSPs. Make us love you.
Plus, you know what I say about you? I know who you are! Click the link to find out.
http://www.youtube.com/watch?v=EIyixC9NsLI&feature=related Edited by LegionofShadows on Jan 7, 2012 at 05:06 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 7, 2012 04:52 AM
Msg. 42 of 51
Quote: --- Original message by: LegionofShadows Whatever sali says, the decision for Zteam to keep their tags is perfectly fine. You may not know this, but they created it. Its perfectly fine for them to keep it private, seeing as it is their property. Now, if they stole it from somebody else who created it, said it3 was their own, and refused to release it, well then there would be a problem with it.
Seeing as you obviously are a talented modder who can do what he/she wants, I say go ahead. Release the Halo 3 BSPs. Make us love you.
Plus, you know what I say about you? I know who you are! Click the link to find out.
http://www.youtube.com/watch?v=EIyixC9NsLI&feature=related Uh, technically it's all Bungie's.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 7, 2012 05:06 AM
Msg. 43 of 51
No no no, I mean, the PORTS. The port is private property, they can lock it behind the armored security of map protection or release it. Its their choice, really. Edit: Made a mistake, put tags instead of ports. Fixed. Edited by LegionofShadows on Jan 7, 2012 at 05:07 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 7, 2012 05:52 AM
Msg. 44 of 51
Eeh, it's still going into CE so it's still Bungie's.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 7, 2012 06:54 AM
Msg. 45 of 51
So if your porting rips from bungie it's not stealing but simply moving?
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 7, 2012 07:36 AM
Msg. 46 of 51
No, I meant the ports. I don't understand this business much, but if Zteam makes the asset necessary to port things from Halo 3 to CE, then the asset is still theirs, since it is their creation. So its perfectly alright to withhold it, because they made it.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 7, 2012 07:39 AM
Msg. 47 of 51
Quote: --- Original message by: LegionofShadows No, I meant the ports. I don't understand this business much, but if Zteam makes the asset necessary to port things from Halo 3 to CE, then the asset is still theirs, since it is their creation. So its perfectly alright to withhold it, because they made it. The Program they made is rightfully theirs but the content they ripped which was originally made by bungie is not. Is that what you mean?
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 7, 2012 07:52 AM
Msg. 48 of 51
No, I'm meaning that it is perfectly alright for them to withhold the program that they made. I don't think it is for them to withhold the halo 3 tags, but I wasn't saying that.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 7, 2012 12:11 PM
Msg. 49 of 51
It is not bungie's it belongs to msoft, but if zteam has it in their possession, and they do not want to give it to anyone else, then that is their choice and there is nothing that can be done about it. All you people talking about lawsuits and the legality of having ripped/ported models from msoft, you do realize that msoft really does not care, when was the last time anyone working on anything to do with haloce was given a c+d?
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 7, 2012 10:51 PM
Msg. 50 of 51
Goldkilla, I'm meaning the software necessary to port it. That software was created by Zteam, therefore it is theirs, even if it is used to procure Bungie's tags.
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Co1t3r
Joined: Dec 13, 2008
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Posted: Jan 8, 2012 02:17 PM
Msg. 51 of 51
If anything's going to get Zteam to release anything, I doubt whining that we have the right to stuff they made is going to be it. Sure, I think flaunting it and then keeping it all to themselves is a bit annoying, but it doesn't mean we deserve to have any of it.
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