
LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 7, 2012 08:50 PM
Msg. 1 of 6
D:\Archivos de programa\Microsoft Games\Halo Custom Edition2>tool lightmaps lm2\ test\lol web 0 0.99 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for web of lm2\test\lol, and i'll stop when red+blue+green = 0.990000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp lm2\test\web have no background sound or so und environment. start lm2\test\web radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in err or geometry) failed lm2\test\web done
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 7, 2012 08:56 PM
Msg. 2 of 6
import debug.wrl
fix the uvw's on the blue marked parts.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jan 7, 2012 08:57 PM
Msg. 3 of 6
import D:\Archivos de programa\Microsoft Games\Halo Custom Edition2\debug.wrl
De check all check boxes. press "ok". Fix what is highlighted. Delete what the "debug.wrl" added to your scene. :)
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 7, 2012 09:00 PM
Msg. 4 of 6
damn my friend aint here so could someone give me an idea of how to fix the highlighted please im not near good in 3dsmax
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 8, 2012 01:37 PM
Msg. 5 of 6
Read the thread that you made instead of jacking some other one. The answer is right there.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 8, 2012 04:49 PM
Msg. 6 of 6
i did that because i made another lightmap error mistake as i made an indor map an none reply aswell that i gave the mistaken error in the other one lol im going to try to make other one right know
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