
The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 8, 2011 06:43 AM
Msg. 1 of 42
I would like help making it. i think would be so cool for single player missions 
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 8, 2011 11:06 AM
Msg. 2 of 42
Yes and no it could just fire assault rifle bullets and brute shot rockets but the difficult part would be a script for flying
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Sep 8, 2011 02:06 PM
Msg. 3 of 42
Jetpack script ftw 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 8, 2011 09:28 PM
Msg. 4 of 42
Overpowered players make uninteresting campaign levels, as far as I have experienced.
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 9, 2011 12:51 AM
Msg. 5 of 42
Master Chief was super powerful, but he was swamped by flood at times, so doing it like that could work.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Sep 9, 2011 01:39 AM
Msg. 6 of 42
Quote: --- Original message by: olly12345 Master Chief was super powerful, but he was swamped by flood at times, so doing it like that could work. Except that the prototype armour has built-in rocket systems, auto targeters, chain guns and a jet pack all in one in addition to heavy armour and better shields. It'll take a hell lot of flood to take down that monster.. just saying
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 9, 2011 04:59 AM
Msg. 7 of 42
Quote: --- Original message by: Skyancez3o4Quote: --- Original message by: olly12345 Master Chief was super powerful, but he was swamped by flood at times, so doing it like that could work. Except that the prototype armour has built-in rocket systems, auto targeters, chain guns and a jet pack all in one in addition to heavy armour and better shields. It'll take a hell lot of flood to take down that monster.. just saying Then get a hell of a lot of flood! Or weaken it a bit!
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 9, 2011 08:47 AM
Msg. 8 of 42
no just keep the same stats as the normal player well i am going to start building it tomorrow stay tuned for updates
oh if any one would like to help please do Edited by The_Arbiter on Sep 9, 2011 at 08:51 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 9, 2011 05:03 PM
Msg. 9 of 42
Quote: --- Original message by: SlappyThePirate Overpowered players make uninteresting campaign levels, as far as I have experienced. Maybe the weapons are "locked" until you pick them up. They're visible on your model, but you can't actually use them until you find it somewhere in the level, and even then, you can only have two "unlocked" weapons active at any given time.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 9, 2011 06:19 PM
Msg. 10 of 42
Come on, you just need a stronger enemy. http://www.youtube.com/watch?v=pWhrqwWjx7II believe she has more explosives than that spartan (Well, I'd be quite amazed if that spartan could carry more explosive than the like 30 rocket launchers, thosand or so C4, what ever those cannon trucks were, and the oil truck) P.S. she doesn't win that fight even with all that firepower. She even can stop time and that does nothing for her against that. You don't have to weaken the spartan, you just need to have him face better enemies.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 9, 2011 06:42 PM
Msg. 11 of 42
like what
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Sep 9, 2011 07:33 PM
Msg. 12 of 42
it'd be a case of more health but slower speed. it could be balanced. think of all those games that use different classes.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 9, 2011 07:35 PM
Msg. 13 of 42
Quote: --- Original message by: The_Arbiter like what Hunters and vehicles instead of grunts. Basically what makes it challenging. If it feels like a slaughterhouse and you don't lose once, it's too easy.
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Sep 10, 2011 10:58 AM
Msg. 14 of 42
Idk maybe if you had alot of enemies and you would need heavies like hunters, vehicles, fuel rod grunts etc. Also I would probably say some snipers as well. I do agree with some other people said about the fact that yes you are a tank but you would be slow so if you threw in plenty of cover then the enemies might have a chance.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 10, 2011 12:33 PM
Msg. 15 of 42
my video was a perfect example of what they should face... you'd need like a thousand of those spartan to take that thing out lol. Think bigger; a covenant fleetship, etc. Giant things that a few hundred rockets shouldn't be able to kill, that you need to get up to the nuke level.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 10, 2011 09:44 PM
Msg. 16 of 42
i think some h3 hunters could take it down oh and here is an update on the the model for everyone Edited by The_Arbiter on Sep 10, 2011 at 09:46 PM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 10, 2011 10:18 PM
Msg. 17 of 42
Very nice start, can't wait to see the rest!
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 10, 2011 10:31 PM
Msg. 18 of 42
Your using WAY to many sides on the cylinders... and I see a lot of errors on the main cylinder. Tbqh, all I can see are cylinders atm..
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 10, 2011 10:34 PM
Msg. 19 of 42
thanks and just saying the prowler you made is awsome. tomorrow i will post a pic of the arm
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 13, 2011 04:51 PM
Msg. 20 of 42
Maybe air to air fighting covenant armored vehicles Omega Boost GameplayMacross GameplayBut make the enemy AT LEAST have shields comparable to their novel/book couterparts. Or make it a boss to fight against? Edited by OrangeJuice on Sep 13, 2011 at 04:58 PM
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Sep 15, 2011 01:38 AM
Msg. 21 of 42
i think something like that would be kinda cool in a single player mission if it acts like a warthog and goes into third person, have that portion of the mission be to only use that and then force you out at a checkpoint. too keep it the whole way through would be overpowered as cheef said first. Edited by ricola_reaper on Sep 15, 2011 at 01:38 AM
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DarkSpyda04
Joined: Sep 15, 2011
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Posted: Sep 16, 2011 12:24 AM
Msg. 22 of 42
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DarkSpyda04
Joined: Sep 15, 2011
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Posted: Sep 16, 2011 04:19 PM
Msg. 23 of 42
Quote: --- Original message by: mastur cheef Those worm thingys can become ANYTHING. Yup, just like tubifex. You can freeze them and use them as bait or just burn the mass on fire for the hell of it. Lekgolo can certainly pour out some interesting concepts, though.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 16, 2011 08:06 PM
Msg. 24 of 42
Still waiting on updates ^_o
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 16, 2011 09:18 PM
Msg. 25 of 42
ok today i have had school so its difficult to do anything with a bossy miget teacher updates yay! and heres one with a spartan i forgot to enlarge the armor the spartan out grew it Edited by The_Arbiter on Sep 17, 2011 at 08:13 AM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 17, 2011 06:02 PM
Msg. 26 of 42
Nice this is starting to take shape
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 17, 2011 06:45 PM
Msg. 27 of 42
Quote: --- Original message by: The_Arbiter i forgot to enlarge the armor the spartan out grew it You could make two versions. One with the standard scale, and one on scale similar to that of The Prototype. I found a good reference picture, if you need it: http://www.halopedian.com/images/8/87/HRUNTING_YGGDRASIL.png----- As for the weapons, I scraped together what information I could find: T261 "Lucifer" Arm-Mounted Gatling Gun: Right arm. 850-round, six-barreled 20mm Gatling Gun with a large-barreled grenade launcher mounted on top. LAU-1810/SGM-151: Right shoulder. Triple-barreled guided armor-piercing missile launcher. Two additional missile tubes are attached to the left forearm. M149 Recoilless Rifle: Left shoulder. 50-round 105mm cannon. 105mm high explosive rounds with a five-meter blast radius. Type 18 Magnetic/Bayonet-style Claymore Three per thigh. I think the Lucifer should be the primary weapon, with its grenade launcher taking the place of the secondary fire ability. The LAU and the M149 could be combined into a single weapon, with the primary fire being occupied by homing missiles, and charged shots firing the cannon. Type 18 Claymores could be thrown with the grenade button while using this weapon. Edited by Echo77 on Sep 17, 2011 at 07:14 PM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Sep 19, 2011 08:09 AM
Msg. 28 of 42
Quote: --- Original message by: OrangeJuiceMaybe air to air fighting covenant armored vehicles Omega Boost GameplayMacross GameplayBut make the enemy AT LEAST have shields comparable to their novel/book couterparts. Or make it a boss to fight against? Edited by OrangeJuice on Sep 13, 2011 at 04:58 PM What, no Armoured Core? <put link to awesome vid demonstrating the awesomeness of armoured core(that was taken down due to copyright stuff)> -Zekilk Edited by cyboryxmen on Sep 19, 2011 at 08:54 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 28, 2011 03:25 AM
Msg. 29 of 42
to hard to make but that game is cool
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 28, 2011 07:13 AM
Msg. 30 of 42
Make a space where the shoulder goes on the the shoulder pad and btw it looks good
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 28, 2011 07:25 AM
Msg. 31 of 42
what do you mean
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Sep 28, 2011 05:54 PM
Msg. 32 of 42
Seeing as it WOULD be overpowered, I advise the following scenario:
5 pairs of wraiths 15 banshees 4 phantoms (with backup troops of your choice) 8 Hunters 10 elites with fuel rod cannons 5 plasma rifle elites 5 energy sword elites 10 suicide grunts 10 cannon fodder grunts (needlers?) 5 sniper jackals 5 carbine jackals Minefield
Use limited ammo, with no pickups (squandering = you're screwed) Make the shields disabled while you fly Make limited (maybe 5?) bubble shield uses
Or something like that. I doubt even an overpowered suit could survive unscathed.
Make lock-on projectiles EXTREMELY limited (max 10) Edited by Petera275 on Sep 28, 2011 at 05:55 PM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 29, 2011 03:11 AM
Msg. 33 of 42
thans for the help do you anyone who would be able to help me with the shields
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Sep 29, 2011 11:39 AM
Msg. 34 of 42
The shields in terms of disabling them while activating the flashlight jetpack script or activation of a portable bubble shield?
P.S. No problem, happy to help ^^ If you need anything, just say. You know what the prototype armour reminds me of? MechAssault.
Edited by Petera275 on Sep 29, 2011 at 11:54 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 29, 2011 11:56 AM
Msg. 35 of 42
thanks for offering to help me and what do you want to help with the things need help with is the sheild and the jetpack for the jetpack i was thinking have a script that when you press flashlight it changes you to another character but one with flying set
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