A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Problem's with tool build-cache-file...

Author Topic: Problem's with tool build-cache-file... (13 messages, Page 1 of 1)
Moderators: Dennis

Prologue
Joined: Jul 20, 2011


Posted: Jul 20, 2011 07:18 PM    Msg. 1 of 13       
Everytime I try to compile any maps, I'm always getting errors such as this:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file
levels\test\tutorialai\tutorialai
Couldn't read map file './toolbeta.map'
file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap')
error 0x00000026 'Reached the end of the file. '
couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp
\bitmaps\cyborg hands multipurpose.bitmap'
couldn't read elements for bitmap block
failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpos
e'
failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap')
error 0x00000026 'Reached the end of the file. '
couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp
\bitmaps\cyborg hands multipurpose.bitmap'
couldn't read elements for bitmap block
failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpos
e'
failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
failed to load gbxmodel tag 'characters\cyborg\fp\fp'
WARNING: encounter encounter_block_0 could be ambiguously attached to BSPs #0 an
d #1
WARNING: 27 clusters in structure_bsp levels\test\tutorialai\tutorialai have no
background sound or sound environment.
### FAILED TO LOAD SCENARIO.

Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
Cache pack file sounds hits: 0 for 0.00M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>


It usually happens everytime no matter what map it is. I run HEK+ as Admin, and I also run Sapien as Admin.
All I'm trying to do is test if I can put weapons on a HaloCE Map but I always get errors.
Edited by Prologue on Jul 20, 2011 at 07:22 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 20, 2011 07:30 PM    Msg. 2 of 13       
Reinstall HEK, you used the overwrite option in HEK+ which messed up the bitmaps for the fp arms.

file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap')
error 0x00000026 'Reached the end of the file. '

file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap')
error 0x00000026 'Reached the end of the file. '
### FAILED TO LOAD SCENARIO.


Prologue
Joined: Jul 20, 2011


Posted: Jul 20, 2011 07:35 PM    Msg. 3 of 13       
Okay, but before I re-install, are these settings what messed it up on HEK+:

http://gyazo.com/879ab52e2981feedc56cd80c7d189de8.png

P.S: and do I delete the tags Folder?
Edited by Prologue on Jul 20, 2011 at 07:35 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 20, 2011 07:53 PM    Msg. 4 of 13       
hmm thats weird, it seems like something else corrupted your bitmaps, seeing as you have Okay settings. Just reinstall, probably a bad HEK install, and ONLY delete your tags folder if you dont have anything important in it. If nothing important, then just leave the tag folder there and reinstall.


Prologue
Joined: Jul 20, 2011


Posted: Jul 20, 2011 08:01 PM    Msg. 5 of 13       
Do you think you can help me via Teamviewer?
So you can do everything and pin-point the errors.
I usually look around places to see other people's problems so I can fix mine but since I can't find my problem I decided to post on here as a Last Resort.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 20, 2011 09:39 PM    Msg. 6 of 13       
Try open your scenario in sapien again, if it crashes (which it should) paste the debug here.


Prologue
Joined: Jul 20, 2011


Posted: Jul 20, 2011 10:27 PM    Msg. 7 of 13       
It doesn't crash, do you think you can help me on Teamviewer or AMMYY?
I been looking everywhere to find out why it's only cyborg that fails.
Edited by Prologue on Jul 20, 2011 at 10:27 PM


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Jul 20, 2011 11:24 PM    Msg. 8 of 13       
This seems to be a case of a rip gone wrong. As it appears to be the standard cyborg.biped, I highly suggest you do the following:

1) Uninstall HEK, completely. This means no tags folder, no data folder, nothing. Backup anything important in your data folder, if necessary.

2) Reinstall HEK

3) Using HEK+, rip ALL of Halo PC's campaign maps and AT LEAST one multiplayer map.

4) You can now begin to rip custom maps.

If you've followed these instructions TO THE LETTER, then you will be able to build maps again. It's usually because nobody actually rips from PC first before CE that they get tag errors.


Prologue
Joined: Jul 20, 2011


Posted: Jul 20, 2011 11:54 PM    Msg. 9 of 13       
Okay but here's another reason why I think cyborg can't be read UBE Chief:

When I loaded a certain map on HEK+ and tryed to extract it Recursively (checkmarked) this popped up.

--Exception log--

Date: 7/20/2011
Assembly Name: mscorlib
Product Version: 1.0.2.0
Exception: The process cannot access the file 'C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap' because it is being used by another process.


--Stack Trace--

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at


P.S: Where can I get the Halo PC Campaign maps and does CMT Campaign Maps work?

Edited by Prologue on Jul 20, 2011 at 11:58 PM


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Jul 21, 2011 02:33 AM    Msg. 10 of 13       
oh god

close sapien,guerilla,halo everthing process what are using the map


Prologue
Joined: Jul 20, 2011


Posted: Jul 21, 2011 02:56 AM    Msg. 11 of 13       
I already checked that, nothing related to Halo was running. ._.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Jul 21, 2011 07:06 AM    Msg. 12 of 13       
Didn't you install Halo PC before you installed CE? *coughpiratealertcough* :x

As for the other issue, have you tried to just delete the cyborg folder from your characters folder then re-rip the tags?


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Jul 21, 2011 12:48 PM    Msg. 13 of 13       
Try ripping the cyborg .biped again and the fp folder in it

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:20 AM 297 ms.
A Halo Maps Website