A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Prologue
About Contact
Joined: Jul 20, 2011 07:13 PM
Last Post: Jul 21, 2011 02:56 AM
Last Visit: Jul 22, 2011 06:16 PM
Location:
Occupation:
Interests:
Your Age:
What Games do you play:


Send Private Message
Post Statistics
Prologue has contributed to 7 posts out of 465278 total posts (0.00%) in 4,203 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Problem's with tool build-cache-file... Jul 21, 2011 02:56 AM (Total replies: 12)

I already checked that, nothing related to Halo was running. ._.

Halo CE Technical / Map Design » Problem's with tool build-cache-file... Jul 20, 2011 11:54 PM (Total replies: 12)

Okay but here's another reason why I think cyborg can't be read UBE Chief:

When I loaded a certain map on HEK+ and tryed to extract it Recursively (checkmarked) this popped up.

--Exception log--

Date: 7/20/2011
Assembly Name: mscorlib
Product Version: 1.0.2.0
Exception: The process cannot access the file 'C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap' because it is being used by another process.


--Stack Trace--

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at


P.S: Where can I get the Halo PC Campaign maps and does CMT Campaign Maps work?

Edited by Prologue on Jul 20, 2011 at 11:58 PM

Halo CE Technical / Map Design » Problem's with tool build-cache-file... Jul 20, 2011 10:27 PM (Total replies: 12)

It doesn't crash, do you think you can help me on Teamviewer or AMMYY?
I been looking everywhere to find out why it's only cyborg that fails.
Edited by Prologue on Jul 20, 2011 at 10:27 PM

Halo CE Technical / Map Design » what wrong with hugeass map ? Jul 20, 2011 08:15 PM (Total replies: 2)

are you using anything related to -devmode?

Halo CE Technical / Map Design » Problem's with tool build-cache-file... Jul 20, 2011 08:01 PM (Total replies: 12)

Do you think you can help me via Teamviewer?
So you can do everything and pin-point the errors.
I usually look around places to see other people's problems so I can fix mine but since I can't find my problem I decided to post on here as a Last Resort.

Halo CE Technical / Map Design » Problem's with tool build-cache-file... Jul 20, 2011 07:35 PM (Total replies: 12)

Okay, but before I re-install, are these settings what messed it up on HEK+:

http://gyazo.com/879ab52e2981feedc56cd80c7d189de8.png

P.S: and do I delete the tags Folder?
Edited by Prologue on Jul 20, 2011 at 07:35 PM

Halo CE Technical / Map Design » Problem's with tool build-cache-file... Jul 20, 2011 07:18 PM (Total replies: 12)

Everytime I try to compile any maps, I'm always getting errors such as this:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file
levels\test\tutorialai\tutorialai
Couldn't read map file './toolbeta.map'
file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap')
error 0x00000026 'Reached the end of the file. '
couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp
\bitmaps\cyborg hands multipurpose.bitmap'
couldn't read elements for bitmap block
failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpos
e'
failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap')
error 0x00000026 'Reached the end of the file. '
couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp
\bitmaps\cyborg hands multipurpose.bitmap'
couldn't read elements for bitmap block
failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpos
e'
failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
failed to load gbxmodel tag 'characters\cyborg\fp\fp'
WARNING: encounter encounter_block_0 could be ambiguously attached to BSPs #0 an
d #1
WARNING: 27 clusters in structure_bsp levels\test\tutorialai\tutorialai have no
background sound or sound environment.
### FAILED TO LOAD SCENARIO.

Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
Cache pack file sounds hits: 0 for 0.00M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>


It usually happens everytime no matter what map it is. I run HEK+ as Admin, and I also run Sapien as Admin.
All I'm trying to do is test if I can put weapons on a HaloCE Map but I always get errors.
Edited by Prologue on Jul 20, 2011 at 07:22 PM


Time: Fri January 20, 2023 3:01 AM 141 ms.
A Halo Maps Website