
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jun 8, 2011 11:58 AM
Msg. 1 of 6
okay so i made a model and it exported fine and the bitmaps exported fine but when i go compile the model in tool i get a message that says C:\Users\gokarter64\Documents\My Games\games\Halo Custom Edition>tool model kzcm \scenery\albatross Couldn't read map file './toolbeta.map' ### albatross_h2.jms EAX: 0x03FB3820 EBX: 0x003ECF01 ECX: 0x03FBFA14 EDX: 0x03FBFA30 EDI: 0x0012F128 ESI: 0x00000000 EBP: 0x0012F000 ESP: 0x0012EFF0 EIP: 0x77916344, C3 8D A4 24 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
what do i do to fix this.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Jun 8, 2011 02:32 PM
Msg. 2 of 6
materials error Quote: --- Original message by: bobbysoon for each mesh in your scene, 1. select it 2. Under the Selection rollout, select Face mode, the red triangle between Edge and Polygon 3. click Unhide All in the same rollout 4. de-select Faces mode 5. press m. In the materials browser dialog that pops up, click Pick 6. pick the mesh you're working on
7. for each Sub Material listed in the Multi/Sub-Object 7.1 click the Select By ID button in the Surface Properties rollout 7.2 enter the ID and click OK 7.3 click Hide
when you've hidden all faces with IDs listed in your multi/sub, select all (edit menu). If you've selected anything, those faces need new sub materials in the multi/sub, or their IDs need to be changed to one(s) that are in the multi/sub If no faces were selected, move on to the next object, from line one, above
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jun 8, 2011 07:20 PM
Msg. 3 of 6
thanks that worked. but a soon as i made the collision geometry i got another error
Couldn't read map file './toolbeta.map' ### ERROR failed to create intermediate model 'kzcm\scenery\albatross\albatross'
it might have something to do with the model having the ramps linked wrong ill go ckeck it.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 8, 2011 07:25 PM
Msg. 4 of 6
do the model command again then import the nameofobject.wrl and look to see where the problems are.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jun 8, 2011 08:04 PM
Msg. 5 of 6
there is no file called albatross.wrl in my halo directory
now what do i do Edited by killzone64 on Jun 8, 2011 at 08:08 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 8, 2011 10:12 PM
Msg. 6 of 6
Sounds like your running an OS with UAC (vista/7) there should be some form of capatibility view button so you can see files that UAC is messing with (idk what exactly the button says since I never use UAC, but it should be top right area in windows explorer when your in your HCE folder)
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