
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 9, 2011 12:58 PM
Msg. 1 of 7
Can you get a screenshot? I don't remember black triangles off the top of my head other than a-backface cull is not on or b-smoothing error It's probably something else.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 9, 2011 01:01 PM
Msg. 2 of 7
The reverse sides of shapes are black in max 2011 unless you right-click, object properties, check backface cull.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 9, 2011 05:46 PM
Msg. 3 of 7
A screenshot would be really cool then. It would help a lot if we got to see what this triangle looks like...
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 9, 2011 06:19 PM
Msg. 4 of 7
Quote: --- Original message by: Tiel I'd still like to know how to create vertices correctly, or an alternative to boolean. Go to 20:40 and see how to snap to verts while using cut. http://www.vimeo.com/10941211
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 9, 2011 06:21 PM
Msg. 5 of 7
Boolean is pretty good. If you can target weld, you can definitely use boolean to model things. As for creating verts, try turning on snap. Right-clicking the magnet with the ^3 button lets you edit your snap settings. You should be able to create verts on edges.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 9, 2011 06:31 PM
Msg. 6 of 7
Er, don't tubrosmooth? Whatever you are smoothing probably doesn't need turbosmooth. Actually, you can set the meshsmooth iterations lower or something.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jun 9, 2011 07:40 PM
Msg. 7 of 7
Quote: --- Original message by: L0d3x Or just don't use boolean, it's a fairly messy method most of the time anyways. Yup, when I tried using boolean, it made tons of random edges everywhere which I had to delete invidually, and I had a messy model.
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