
milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jun 8, 2011 10:34 PM
Msg. 1 of 6
 (quote post for bigger image)
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 8, 2011 11:33 PM
Msg. 2 of 6
is the smoothing group the same there? is there a unconnected vertice? is it unwrapped differently there? does your cubemap have a random triangle in it? etc (basically, check this things)
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jun 8, 2011 11:38 PM
Msg. 3 of 6
ill check the first 2 tomorrow.. it cant be the otha 2  ZZZZzzz zzzEdited by milkkookie on Jun 8, 2011 at 11:47 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 9, 2011 10:08 PM
Msg. 4 of 6
Looks like a model problem, I doubt it's the cubemap or the unwrap.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 9, 2011 10:32 PM
Msg. 5 of 6
What exactly is the problem here? All I see is a terribly smoothed assault rifle with half of its shaders missing.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jun 9, 2011 11:40 PM
Msg. 6 of 6
Quote: --- Original message by: XlzQwerty1 What exactly is the problem here? All I see is a terribly smoothed assault rifle with half of its shaders missing. are you blind? also i only see it when i look at it from this angle. Edited by milkkookie on Jun 9, 2011 at 11:45 PM
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