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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 16, 2011 03:46 AM
Msg. 71 of 130
Its helpful criticism to say that he has done much better than he has in the past.
Maybe your non-helpful off topic posts should, just, stop.
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: May 16, 2011 03:50 AM
Msg. 72 of 130
I played through Lumoria before I decided to play RPSP. Got 30 minutes in realized that all of it was really easy that got killed by a sword elite inside a warthog. It was the only thing that impressed me throughout that 30 minutes of game play.
My expectations were high so I ripped it what I feel was a new one through 30 minutes of me blowing off steam through dev mode in videos that I am uploading to xfire right now... That's right I said 30 minutes, quite unnecessary I must say but I had to stop playing the single player because I had spent so much time BSing in that same defend the base while the same wave comes at you with a 500 round sniper... I was bored. I will bring up the link if people want to flip through it. It is in three parts just for the sake of not having to sit there for 30 minutes.
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Ubergoober
Joined: Oct 11, 2010
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Posted: May 16, 2011 04:49 AM
Msg. 73 of 130
whatever,
thanks for the upload opsy, i will enjoy playing ur creation, thank you for sharing
Edited by Ubergoober on May 16, 2011 at 05:13 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 16, 2011 06:03 AM
Msg. 74 of 130
Quote: --- Original message by: Slayer117 Its helpful criticism to say that he has done much better than he has in the past.
Maybe your non-helpful off topic posts should, just, stop. Telling someone they've done a super fantastic and amazing job when they really haven't isn't a good way to give criticism.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: May 16, 2011 12:32 PM
Msg. 75 of 130
Quote: --- Original message by: Daniel
I'm playing some defend-the-base part with a sniper with 500 bullets, the same enemy squad keeps respawning and charing at the base. It is not exciting, nor challenging, nor epic.
Did you read the cutscene title right before this? It said: Defend the base
There was also a hog-jump in the middle of some bridge, every time I landed the hog would flip over, when flipped over again it'd slide off the bridge...this happened six times at least.
This happened because your supposed to go over it full speed.
Every encounter while in the hog was easily skipable and clearly spawned just in front of you. No thought was put into pacing either, enemies are just "there", and they dont' care if you're there or not. They'll only respond once you attack.
This didn't happen to me, they still attack me.
Gameplay gets a score of 1/10 in my book.
The atmosphere was pretty nice though, especially at the start with the banshees flying over. Gameplay gets a score of 10/10 in my book.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 12:58 PM
Msg. 76 of 130
Quote: --- Original message by: tylerp14 Gameplay gets a score of 10/10 in my book. hahaha The levels look awful, every area looks identical, and almost the entire thing is walking in a straight line for 10 minutes with boring encounters. This isn't good at all, sorry. Also when you drop you're facing the entirely wrong direction, but you can still go forward anyway, why would you do this, I walked down there for like 5 minutes before realizing I was going the wrong way. I stopped about 10 minutes in, around the point I saw a 500 meter straight line and then in the distance another 500 meter straight line that we had to walk through.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: May 16, 2011 04:37 PM
Msg. 77 of 130
Quote: --- Original message by: Daniel 1. I know I was supposed to defend the base, doesn't justify fighting off the same boring wave of enemies 10 times in a row. 2. I drove full speed, time after time after time. It was poorly designed, simple as that.
And your book is easily impressed if you honestly think this map's gameplay deserves a 10/10. People like you end up marrying fat chicks with crooked teeth. RPSP Took OpsY a Long time to make, and I think RPSP Is a 10/10 so far, well, maybe like a 7/10 but yeah. And for your Information I'm already married.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 16, 2011 05:24 PM
Msg. 78 of 130
from what I'm reading it sounds like you're not very good with ai encounters, but level design was pretty good, wish I could play it, gonna try to get my pc repaired again so I can try this out
also, sounds like you used an odst biped that has marine animations, that turns the best of maps into horrid nightmares.
I'd like to see a vid of this map, cause im curious about it, and also does anybody know if it's protected? cause if my computer gets fixed I'd love to see what I could do with those encounters, cause ai are my strong spot in modding if I do say so myself.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: May 16, 2011 05:24 PM
Msg. 79 of 130
.................wow......................... 
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 05:38 PM
Msg. 80 of 130
Quote: --- Original message by: Delicon20 from what I'm reading it sounds like you're not very good with ai encounters, but level design was pretty good, wish I could play it, gonna try to get my pc repaired again so I can try this out
also, sounds like you used an odst biped that has marine animations, that turns the best of maps into horrid nightmares.
I'd like to see a vid of this map, cause im curious about it, and also does anybody know if it's protected? cause if my computer gets fixed I'd love to see what I could do with those encounters, cause ai are my strong spot in modding if I do say so myself. What level design, the entire first map was totally unintuitive, and everything else was a 500 meter straight line.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 16, 2011 05:47 PM
Msg. 81 of 130
Quote: --- Original message by: SeLQuote: --- Original message by: Delicon20 from what I'm reading it sounds like you're not very good with ai encounters, but level design was pretty good, wish I could play it, gonna try to get my pc repaired again so I can try this out
also, sounds like you used an odst biped that has marine animations, that turns the best of maps into horrid nightmares.
I'd like to see a vid of this map, cause im curious about it, and also does anybody know if it's protected? cause if my computer gets fixed I'd love to see what I could do with those encounters, cause ai are my strong spot in modding if I do say so myself. What level design, the entire first map was totally unintuitive, and everything else was a 500 meter straight line. I'm just basing this on what I've read and the fact most levels out there used modified versions of sp maps, so it's kinda hard to critique a custom sp map's bsps when there are so few examples of others out there, plus, knowing opsy's rpg map designs, I would guess it's pretty good.
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Aesthetics
Joined: May 3, 2011
A generally negative synonym for jötunn
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Posted: May 16, 2011 06:23 PM
Msg. 82 of 130
Hello dn djaani,
I didn't like it at all. Boring sums it up in a nutshell.
Comparing this to Lumoria is just stupid. Lumoria always will be the best SP map.
Epic regards
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 16, 2011 07:07 PM
Msg. 83 of 130
I played it... Some small problems I noticed: 1. the drop pods are drivable vehicles 2. the cutscenes trigger at odd places 3. every time you get shot, you can't attack for a few seconds due to the stun time 4. grenade throwing Some larger problems I noticed: 1. BSP issues (explained below) a. rendering problems, it disappeared when you looked at certain angles b. it was monotonous c. it looked the same, visually d. areas were hard to see in due to identical bitmaps stretched over faces, such as the tunnels in the base 2. the timing of everything is off, things didn't trigger like they should have 3. you can't tell what you're supposed to do most of the time, more nav points are needed 4. as has been said, the ai need to be better planned, both friendly and enemy. Example:  Yeah... 'nuff said... 5. aside from the number of ai and their behavior, they're too far apart
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 17, 2011 02:31 AM
Msg. 84 of 130
Found the time to play it today, and there were heaps of problems. Stun, and grenade throwing are really, really, really annoying. The reason I'm posting this now, and not later, is because after the cutscene where there is the transport warthog, and there is like 4 marines in the back, it froze. I don't know what happened, but after like 5 minutes I gave up and Ctrl Alt Delete - Task Manager to shut down Halo. And also, the waves of defending the base! Good god I was so bored. So you know what?  I shot the marine driving the pelican and stole it! Then I flew back to get the warthog, got the warthog, drove back, and that kinda helped to spice it up. Weapons. I felt like a 5 year old being teased with a huge lollipop I couldn't have. There was a rocket launcher that would've come in handy, but of course, you couldn't pick it up.  I think you're a good BSP modeler Opsy, but I think you should get more experience in texturing and AI placement. Or let someone else handle the stuff. Oh yeah, found this: http://screenshot.xfire.com/s/114075311-3.jpg
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 17, 2011 07:15 AM
Msg. 85 of 130
Quote: --- Original message by: idltp am i the only one with this problem? i load the map (map_name rpsp_s10) and it plays the first cutscene. then when the cutscene's finished, it just loads up a10. (and yes, i have all 3 maps in my maps folder) The answer is simple: Halo didn't load the maps properly Halo will load the closest SP map when (map_name) is used and is referring to a non-existent map. Check your maps folder again. Also, this SP was horrible. It wasn't epic or hard, just repetitive...Extremely Repetitive. The same squad respawns over and over and over again, all of the AIs act the same - they just stand there until you shoot at them and even the landscape repeats itself. Like I said, it ain't hard even on legendary. The only reason why I had such a hard time with that one grunt is because ALL plasma based weapons will stun you for 7 seconds. A plasma rifle's bolt and a charged bolt should be the only projectile that have stun in the SP and even then, the stun is not supposed to be that noticeable even on a marine. Also, the pistol is already overpowered so letting it cause more damage and giving it more ammo is insane. The map is full of bugs. You can't pickup most of the weapons, Some parts of the map disappears at an angle and the elephant is buggy as it does "weird things" to the ODSTs. Speaking of which, I find it annoying that the Elephant will eject you when you pass by a certain encounter and prevents you from reentering it again. I do not want to kill these guys, I just want to finish this map so that I can ramble on how horrible it is in this threaaaad!I have still play Extinction because the fact that you have to cross a plane with your team, trying to avoid warthogs, jets, a stolen scarab's beam and noobs flying around bombarding the entire map while doing a little Role Playing with total strangers gives you an epic experience(but it is annoying when you have to cross the plane on foot and there is a lack of team balance.) This is nothing like the big multiplayer maps. The background music, cutscenes and the banshees may have made it a little epic but the other factors have ruined that epicness. The music isn't even well planned. For example, at the last stand at the start of RPSP_S50, lively music is played even though you know that all of your marines will be killed at the assault. There are some memorable moments in the map like when a sniper bullet reflects on a jackal shield onto an elite and when another jackal was charging a bolt when he died and it actually homes onto another elite(man, jackals are real accidental team-killers when it come to elites). Nonetheless, that moment was created on the players behalf(not to mention the hundreds of AIs heading towards the map) so that doesn't count. I really have high hopes for this map and it can be really fun if it is well polished. I hope someone will make a better version of this SP because the RPSP_S50 map gave me and exception before I can complete it. For now I'll give it 5.6 Covert Ops Stars. -Zekilk Edited by cyboryxmen on May 17, 2011 at 07:51 AM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 17, 2011 09:27 AM
Msg. 86 of 130
Quote: --- Original message by: cyboryxmenQuote: --- Original message by: idltp am i the only one with this problem? i load the map (map_name rpsp_s10) and it plays the first cutscene. then when the cutscene's finished, it just loads up a10. (and yes, i have all 3 maps in my maps folder) The answer is simple: Halo didn't load the maps properly Halo will load the closest SP map when (map_name) is used and is referring to a non-existent map. Check your maps folder again. No, it's (game_won), it's supposed to load the next solo map in line but that obviously fails because there is no telling how many solo maps people have. If (map_name [map name]) refers to a nonexistent map, nothing will happen.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: May 17, 2011 02:07 PM
Msg. 87 of 130
Wow guys show some respect, this is the best SP out there that actually has a story line, and plus it took OpsY over 2 years. Im sure Arc2 will be better, in your guys view anyway.
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Noobyourmom
Joined: Mar 23, 2010
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Posted: May 17, 2011 04:08 PM
Msg. 88 of 130
Personally, I liked the BSPs. Obviously the texturing could use some work, but that's a minor issue. The ai doesn't bug me. It would be impossible to make 100 ai battles with very smart ai. I think the battles are fun, although they could be shorter. The only real problems I had were with the stunning, grenade throws, and I had several exception errors. I don't know what caused the exceptions, but if you could fix those or give better checkpoints so the player doesn't have to replay 10 minutes after an exception, that would be good. Overall I enjoyed it. The warthog drop pod made me lol.
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: May 17, 2011 04:16 PM
Msg. 89 of 130
So I got through everything and I would give this a 5/10
Its... okay. Its kinda fun when I am not getting stunned by fire and I am not able to shoot. As well there are so many Beautification things that need to be done to it. The map is huge, but one texture for the entire map is stupid. I'm lazy is not an excuse to release a map that looks bad. It doesn't take that long to texture something. Seriously I would dedicate as much time into making sure things look nice.
Also I was getting sick and tired of constantly being ejected from a vehicle. Don't do that unless the path ahead can only be traversed on foot as in a vehicle cannot pass through it. Getting ejected by the game for no reason is dumb.
Finally stop using the warthogs with the treads. They look terrible and they have terrible collision models. I cannot stand looking at those things let along driving them
Lumoria was a good single player. Granted for some military formalities that I noticed that drove me nuts. But there is no contest, Lumoria beat this SP by a long shot in my books.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 17, 2011 05:35 PM
Msg. 90 of 130
Quote: --- Original message by: Noobyourmom The warthog drop pod made me lol. lol I thought it was a bomb at first XD
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Noobyourmom
Joined: Mar 23, 2010
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Posted: May 18, 2011 11:00 AM
Msg. 91 of 130
-post removed- Edited by Noobyourmom on May 18, 2011 at 10:34 PM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 18, 2011 11:46 AM
Msg. 92 of 130
If you guys don't like it, then maybe you should give us something better than Lumoria to compare SP maps to.
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Noobyourmom
Joined: Mar 23, 2010
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Posted: May 18, 2011 11:54 AM
Msg. 93 of 130
My map e60 was rated higher than Lumoria, until it mysteriously took an extreme drop in the ratings...
Anyway, if you ask politely, Opsy might make you a tutorial on how to make cutscenes. :P
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 18, 2011 12:27 PM
Msg. 94 of 130
Downloading; we shall see. Quote: Anyway, if you ask politely, Opsy might make you a tutorial on how to make cutscenes. :P Wut. Was that directed at someone else whose post I missed? Edited by The Cereal Killer on May 18, 2011 at 12:28 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 18, 2011 02:57 PM
Msg. 95 of 130
Quote: --- Original message by: The Cereal Killer If you guys don't like it, then maybe you should give us something better than Lumoria to compare SP maps to. ^^ As long as you have a basic understanding of mapping, basic modeling, and thing called time, it really isn't that difficult to make something decent.
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Noobyourmom
Joined: Mar 23, 2010
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Posted: May 18, 2011 05:01 PM
Msg. 96 of 130
Quote: --- Original message by: The Cereal Killer If you guys don't like it, then maybe you should give us something better than Lumoria to compare SP maps to. Glad to help, Cereal. Here's a link to the first map I ever attempted: http://hce.halomaps.org/index.cfm?fid=5201 Obviously it has some novice flaws, but there's something to learn here. Note how the cutscene characters don't fade in and out like a Reach hologram. They are a persistant and integrated part of the game world. Opsy's characters don't fade in and out either. If you want help, I'd be happy to tell you how to do this for Lumoria part 2! :) While my friend and I certainly don't have AAA quality voice acting, we mostly avoid flat affect, a common novice snare. Also, note the presence of a storyline. It's not the most engaging, but if I were simply to say: "Rescue the scientist," that would be an objective, not a storyline, so I put some care into that category. Good luck with part 2! I hope the cutscenes are even more epic and stable than Opsy's! Edited by Noobyourmom on May 18, 2011 at 05:02 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 18, 2011 05:12 PM
Msg. 97 of 130
check halomaps sunday
i uploaded tmc_a_fixed 2 days ago, which does in fact include updated cutscenes, music, and other things
covert ops was good, but the gameplay was lacking and the story was also a bit odd. it was new, yes, but like i said you should of worked more on gameplay and the storyline
also take note you also reused plenty of bsps not suited at all for SP missions...
all missions are not perfect, or amazingly high quality. each are superior in what the creators took the most care and time into.
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Noobyourmom
Joined: Mar 23, 2010
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Posted: May 18, 2011 05:49 PM
Msg. 98 of 130
Quote: --- Original message by: Higuy check halomaps sunday
i uploaded tmc_a_fixed 2 days ago, which does in fact include updated cutscenes, music, and other things
covert ops was good, but the gameplay was lacking and the story was also a bit odd. it was new, yes, but like i said you should of worked more on gameplay and the storyline
also take note you also reused plenty of bsps not suited at all for SP missions...
all missions are not perfect, or amazingly high quality. each are superior in what the creators took the most care and time into. Yeah, you're right. I apologize. I shouldn't insult a whole mapping team because of one member, and you guys did a good job with Lumoria. On topic: It does baffle me why Opsy's map is rated so low. I thought it was at least an 8.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: May 18, 2011 06:06 PM
Msg. 99 of 130
I'm glad I had access to a computer to feel all this Halomaps love I'm so accustomed now.
As I said in earlier posts, I had to leave, no more internet and I don't know for how long. Could be for 2 weeks could be for 4 months.
So here's the deal for RPSP:
-As I stated before, I knew the maps didn't look ''good'' and wasn't perfect -Also, as some others pointed, I was alone working on this and while it did take 2 years, only 2 months were actually fully devoted (given the fact I have a job) to this, while I was again without internet connection -I too hate this ODST crapping out, I didn't know how to fix and didn't have access to anything to ask -For the base defense you feel is too long... if you play on legendary it's faster. It's triggered by the Marines count. The fewer they are, the more diverse the enemy.
For the ones that didn't like it, I'm sorry. My philosophy on this however is simple: I have been holding to these 3 maps for 6 months now. I had the choice to keep holding on or release. I decided to be kind enough to release, so a few people that could enjoy it would.
I'm working on Arc2, which consists of the following 3 RPSP levels. One major difference is that the BSPs are built with the Campaign in mind so they're closer to a RPG_Beta map like 6.2 in term of architecture. I now know more about the engine and the scripting aswell so I can refine this aspect by a bunch.
As I said tho, I'm again working on this alone, without internet in my spare time (which is pretty rare).
I'm also glad I didn't do anything to raise people's expectation. If you read my post again, the only positive I said was Epic and Scale. Scale is definately there, if you play through the campaign as intended then I expect Epic to be there too.
If you want to do better, go ahead
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 18, 2011 07:21 PM
Msg. 100 of 130
@Noobyourmom: You speak to me as if I am a part of TM.
@Opsy (mostly your final statement): We are (or at least I am) not criticizing just to call it bad, just because we want to outshine you, or something else similar. We're just observing and commenting on what we saw. I'm making Red Skulls - do I expect it to be better than this? Probably. Is that the reason I want to make Red Skulls, just to one-up other people's maps? No, I am making it because my first maps had most of the same problems that RPSP does, and I want to accomplish something that nears perfection (in my personal opinion). So do the same; you said yourself you've learned since then. Edited by The Cereal Killer on May 18, 2011 at 07:22 PM
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lemarr
Joined: May 6, 2011
Surprisingly, I don't take archery
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Posted: May 18, 2011 07:55 PM
Msg. 101 of 130
Three words: stun...stings...remove Additional word: plz -Archer1 Edit: Quote: --- Original message by: OpsY -For the base defense you feel is too long... if you play on legendary it's faster. It's triggered by the Marines count. The fewer they are, the more diverse the enemy.
Hah, I told you archersbro that team killing is good for something! -Archer1 Edited by lemarr on May 18, 2011 at 08:01 PM
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 18, 2011 08:03 PM
Msg. 102 of 130
Well, mine stopped on the first cutscene. n the part where the drop pods fall and there are the covenant crusers. It just stopped. Do I need to have all 3 of the maps in my maps folder in order to play? I only had the first one in.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 19, 2011 12:42 AM
Msg. 103 of 130
Quote: --- Original message by: Daniel Before talking trash about other members come down with actual evidence instead of a random guy's word.
Kind polite greetings,
Your friend Daniel lol informality with a formal ending.
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ahmedhalo
Joined: May 17, 2011
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Posted: May 19, 2011 06:46 AM
Msg. 104 of 130
whats the best map for opsy ?
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Karima Narstrom
Joined: Nov 12, 2010
Galloping along the hilltop rode the Narstrom....
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Posted: May 19, 2011 12:12 PM
Msg. 105 of 130
Quote: --- Original message by: DanielQuote: --- Original message by: Noobyourmom My map e60 was rated higher than Lumoria, until it mysteriously took an extreme drop in the ratings...
Anyway, if you ask politely, Opsy might make you a tutorial on how to make cutscenes. :P e60 as in the map with 2 encounters? Yeah that was superior to Lumoria in like all ways. Such thought put into the ai which were all put to "alert", distributed on the most obvious places. Great dynamics as well. And then there was the church, featuring infantry running into the church benches the entire time. Oh and don't forget the err uh, oh no wait that was it. Did you also consider the possibility that your map had only received a few ratings and guys like Lodex and Gnade just rated it recently? Before talking trash about other members come down with actual evidence instead of a random guy's word. Kind polite greetings, Your friend Daniel I find this whole debate silly, We can never hope to expect a retail game quality SP- but more to the point at least people are trying. We need to stop comparing SP's to SP's, like "How much better lumoria was" Lumora was good but it had it's flaws. RPSP is a new concept that I imagine opsy created based on the success of his RP maps, which were made with the same amount of quality this SP was.
I enjoyed RCSP because it's something new- I felt like I was playing an RPG instead of a shooter in some respects. If we can please get back on topic; then that would be wonderful as we could stop these silly arguments.
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