
Ubergoober
Joined: Oct 11, 2010
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Posted: May 12, 2011 08:18 AM
Msg. 36 of 130
wow, looks great, wb opsy and thank you for sharing your creations with us :)
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 12, 2011 10:04 AM
Msg. 37 of 130
This is one of the few maps I've been looking forward to playing.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 12, 2011 11:03 AM
Msg. 38 of 130
Quote: --- Original message by: The Cereal Killer This is one of the few maps I've been looking forward to playing. Yeah, other than the Covert Ops campaign, this is probably the only campaign with an actual story. BTW, I have checked the ftp folders for the maps up for review and it looks like the RPSP campaign will consist of 3 maps. -Zekilk
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: May 12, 2011 02:35 PM
Msg. 39 of 130
Quote: --- Original message by: Daniel Please refrain from trying to go off-topic purposely with the intent to cause flamewars. This is good advice because this thread is close to being locked. Return to the subject of the thread: [SP] RPSP Arc1
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: May 12, 2011 08:27 PM
Msg. 40 of 130
This will be the most epic single player series yet. I just have to get this out: WOOOOOOOOOOOOOOOOOOOOT
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 12, 2011 10:19 PM
Msg. 41 of 130
Finally a good SP map! :D
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 12, 2011 10:28 PM
Msg. 42 of 130
Quote: --- Original message by: Slayer117 Finally a good SP map! :D Thanks Edited by MatthewDratt on May 12, 2011 at 10:28 PM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 12, 2011 10:44 PM
Msg. 43 of 130
Rad Skulz r betr LLOLLOLOLOOOLOLLOO But seriously, when are we going to get a download link up in here? 
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 12, 2011 11:14 PM
Msg. 44 of 130
Quote: --- Original message by: Slayer117 Finally a good SP map! :D You're forgetting the Covert Ops campaign. -Zekilk
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Nickster5000
Joined: Dec 11, 2010
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Posted: May 12, 2011 11:36 PM
Msg. 45 of 130
Quote: --- Original message by: AmazingcuziamQuote: Edited by ODST_Nick on May 10, 2011 at 08:40 PMEdited by ODST_Nick on May 10, 2011 at 08:42 PM lmao the first six of those are mine, and the monorail is just a troop hog with it speed modified... Nice try though, and don't you dare say "and what have you made" to me, because we both know the answer. Really, it was a nice attempt at taking credit for deleting marker, changing the texture to something worse and changing projectiles... Edited by Amazingcuziam on May 11, 2011 at 12:16 PM Sorry my boy, i was trying to make a point. And your SP looks amazing OpsY, looking foward 2 it Edited by ODST_Nick on May 12, 2011 at 11:37 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 13, 2011 04:51 PM
Msg. 46 of 130
and that kids is why u argue on xfire im, not the halomaps forum :p
this map looks pretty good from what I've seen, but the fact I haven't seen any of the actual combat in the map means I can't judge it yet.
so, are u using the vanilla (original) ai or have u edited the actors and/or AV to make them more bracing to fight than the original?
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: May 13, 2011 06:19 PM
Msg. 47 of 130
Quote: --- Original message by: croweSJ33 go away nick nobody likes u I like him...If you have nothing nice to say or nothing about the topic at hand then dont reply. On topic: When is this going to be on halomaps? Edited by tylerp14 on May 13, 2011 at 06:20 PM
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: May 13, 2011 09:45 PM
Msg. 48 of 130
-Higuy and team flails in rage-
Nice map by the way opsy, looking forward to playing it. About how long is the gameplay if i may ask? Short, long...
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 14, 2011 12:10 PM
Msg. 49 of 130
Well, yeah, it's kind of doubtful we'll have a campaign as polished as Lumoria. (Everything was impressively polished except for the cutscenes, and I do really mean impressively). However, we should net forget the Power of One. No individual will probably release something that blows this community away, but you never know it could happen.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 14, 2011 12:40 PM
Msg. 50 of 130
Quote: --- Original message by: ricola_reaper -Higuy and team flails in rage- 
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 14, 2011 01:00 PM
Msg. 51 of 130
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 14, 2011 03:46 PM
Msg. 52 of 130
So, (trying to put this tread back on rails) anything cool in this Level that no one in CE has done?
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 14, 2011 04:03 PM
Msg. 53 of 130
Quote: --- Original message by: TielQuote: --- Original message by: Slayer117 So, (trying to put this tread back on rails) anything cool in this Level that no one in CE has done? Well, it has beautifully designed custom BSPs You're very easy to impress.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 14, 2011 05:17 PM
Msg. 54 of 130
Quote: --- Original message by: TielQuote: --- Original message by: Slayer117 So, (trying to put this tread back on rails) anything cool in this Level that no one in CE has done? Well, it has beautifully designed custom BSPs, If this is beautiful im at a loss of words of how amazing Lumoria's are then.advanced AI encounters with a ton of foresight put into it, You can't really say anything like that unless you have played it and a deep storyline that none has accomplished before. You can't really say anything like that unless you have played it x2
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 14, 2011 05:28 PM
Msg. 55 of 130
Quote: --- Original message by: HiguyQuote: --- Original message by: TielQuote: --- Original message by: Slayer117 So, (trying to put this tread back on rails) anything cool in this Level that no one in CE has done? Well, it has beautifully designed custom BSPs, If this is beautiful im at a loss of words of how amazing Lumoria's are then.advanced AI encounters with a ton of foresight put into it, You can't really say anything like that unless you have played it and a deep storyline that none has accomplished before. You can't really say anything like that unless you have played it x2 I believe those may have been meant to be taken as sarcastic.... Edited by Echo77 on May 14, 2011 at 05:29 PM
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 14, 2011 05:45 PM
Msg. 56 of 130
idk tiel is dumb enough to be serious
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 14, 2011 06:28 PM
Msg. 57 of 130
Quote: --- Original message by: TielQuote: --- Original message by: SeL idk tiel is dumb enough to be serious You're one to talk ^^ Yes, it was sarcastic :/ Idk I thought you were serious sry
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 14, 2011 08:03 PM
Msg. 58 of 130
Back on topic. How far are you Opsy? You have a release date?
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 14, 2011 08:24 PM
Msg. 59 of 130
Well, the cutscenes look cool. It looks action-packed, but as for encounter design, mmmm, most people on CE don't make good ones. That would be :) if this one did though. I think this one is headed in the right direction though.
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: May 14, 2011 08:31 PM
Msg. 60 of 130
Quote: --- Original message by: DanielHello Halomaps user ricola reaper, Please refrain from not using your brain. Quote: --- Original message by: ricola_reaper -Higuy and team flails in rage- Quote: --- Original message by: OpsY Please note I am not competing against Lumoria and it's makers, I easily concede them the spot of best available SP at this time. That goes for all others who blindly state this map will "rock their casba" without having even played it. Not that I am not looking forward to this map myself, but I doubt one man can match the quality of our alltime favorite map: Lumoria. I'm just glad there'll be something else to play in SP that looks even remotely fun. That was actually in reply to Slayer117's post. I apologize if anyone got offended by it but it was just a little joke off his post. i accidentally hit reply, not quote. Although I would like to state that while lumoria was fun, i was not saying anything bad against it through that statement. Who knows, this sp may match Lumoria. There was some time put into it.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 14, 2011 08:52 PM
Msg. 61 of 130
Quote: Who knows, this sp may match Lumoria. There was some time put into it. Ah, good point, considering that 2 years was spent, I'm sure it is of very impressive quality. The cutscene looks more epic than the Lumoria one, but encounters, I dunno about that one. The environments are pretty good. Not as perfect looking as Lumoria, but we shall see in game, besides those are just pictures.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 14, 2011 10:48 PM
Msg. 62 of 130
yes
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 14, 2011 11:46 PM
Msg. 63 of 130
SeL's annoying because of his attitude towards everyone else, you're annoying because of your (sometimes) retarded responses - be it for regular topics or towards trolls. Now let's get back on topic people.
OpsY, are you going to keep this protected like you do to all of your maps, or are you going to finally release something that's not protected?
Speaking of which, I would like to see a fully-released RPG Beta 5 along with Sanctuary Final - and not the one you released that was devoid of anything, I mean released as-is. Some people would love to modify them - I was actually asked to mod Sanctuary, but it was protected - obviously (I have some very good ideas on how to mod that one, too).
If you don't want to release the maps as-is, that's fine by me - I still have my own projects to work on :p
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 15, 2011 11:17 AM
Msg. 64 of 130
its trollapaloosa in this thread :/
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Noobyourmom
Joined: Mar 23, 2010
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Posted: May 15, 2011 02:15 PM
Msg. 65 of 130
Can't wait to play this! As much as I appreciate the attention to Covert Ops, I expect this to totally smoke my campaign, since you know how to model epic maps. I hope you plan on releasing all six eventually.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 15, 2011 07:48 PM
Msg. 66 of 130
I actually enjoyed this, It was actually a fun Custom SP.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 15, 2011 08:30 PM
Msg. 67 of 130
I enjoy, Coldsnap maps and hugeass maps, So yes it was kind of nice to see one of my favorite types of maps turned into an epic SP.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 15, 2011 09:10 PM
Msg. 68 of 130
Just played of what I could before rage quiting out of misery.
Theres alot of wrong with this map that could be been great, but here it is:
The encounters here are dull and boring, and have been seen in almost any other CE SP map. Theres nothing that makes it unique or stand out.
Every single time I encountered an enemy, they were just standing there waiting. This one of the biggest flaws people make, it and holy crap it was extremely bad here. You need to make them do interesting things other then stand around and wait. Have them patrol, come down by drop ship, come be vehicle, whatever. Either way you need to rethink that.
The warthog tunnels encounters were real bad, as you could just drive straight through them. Nothing made these good or want to actually fight the enemies, as there was no real point.
Some of the cutscenes were neat (mostly ship ones), others were not... Some were pointless (like seeing POV from the ODST's)
A really annoying thing is that you also can't pick up certain weapons and also couldn't throw grenades correctly.
And the final thing that dosen't let me crit the rest of the map:
That battle were theres constantly guys coming at the base. It was unbelievably bad that actually just stopped playing there, and boring none the less. Spawning the same exact encounter 20 times in a row isn't really fun.
Overall, theres alot of things wrong that could have easily been fixed without much effort and time.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 16, 2011 12:50 AM
Msg. 69 of 130
Come on guys you have to think, This is Opsy at the max,
If you have played any of Opsy's maps you would realize this is extremly good for him.
Your comparing him to other stuff.
Compare it to his last maps.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 16, 2011 01:43 AM
Msg. 70 of 130
Quote: --- Original message by: Slayer117 Come on guys you have to think, This is Opsy at the max,
If you have played any of Opsy's maps you would realize this is extremly good for him.
Your comparing him to other stuff.
Yes how dare everyone hold him to a higher standard than what he's made because he's improved from what he made before? Seriously this post is terrible, just, stop.
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