
Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
|
Posted: Apr 23, 2011 07:24 PM
Msg. 1 of 33
I know no one likes it but.. how do you protect your maps
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 23, 2011 07:55 PM
Msg. 2 of 33
you dont cause its just as easy to rip as it is to protect
|
|
|

milkkookie
Joined: Aug 10, 2010
:)
|
Posted: Apr 23, 2011 07:57 PM
Msg. 3 of 33
why protect
|
|
|

Nickster5000
Joined: Dec 11, 2010
|
Posted: Apr 23, 2011 09:05 PM
Msg. 4 of 33
Quote: --- Original message by: spiral I know no one likes it but.. how do you protect your maps You open HEK + and then click tools, map protector. Browse to your map and click protect. Check your private messages, i just sent you my xfire so we can talk it over more Edited by ODST_Nick on Apr 23, 2011 at 09:11 PM
|
|
|

Lethal Threat
Joined: Feb 11, 2011
THRT 4 PRESIDENT
|
Posted: Apr 23, 2011 09:49 PM
Msg. 5 of 33
The one thing you have to think about when protecting is if people will use something like Eternal Lightning to unprotect the map.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Apr 23, 2011 09:51 PM
Msg. 6 of 33
But then there's people like me who don't even know how to use eternal lightning.
|
|
|

Lethal Threat
Joined: Feb 11, 2011
THRT 4 PRESIDENT
|
Posted: Apr 23, 2011 10:55 PM
Msg. 7 of 33
Quote: --- Original message by: spartan314 But then there's people like me who don't even know how to use eternal lightning. Yeah, I don't know how to use it either. I just know that some people do know.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 23, 2011 11:02 PM
Msg. 8 of 33
Quote: --- Original message by: spartan314 But then there's people like me who don't even know how to use eternal lightning. Ill make a video tutorial then
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Apr 24, 2011 12:19 AM
Msg. 9 of 33
Quote: --- Original message by: spartan314 But then there's alot people like me who don't even know how to use eternal lightning.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Apr 24, 2011 12:53 AM
Msg. 10 of 33
nevermind, i figger out how to work it. But, it's kinda pointless since you can't tell which tag is which...
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Apr 24, 2011 10:48 AM
Msg. 11 of 33
Quote: --- Original message by: spiral I know no one likes it but.. how do you protect your maps Never give it to anyone.
|
|
|

Nickster5000
Joined: Dec 11, 2010
|
Posted: Apr 24, 2011 11:18 AM
Msg. 12 of 33
Quote: --- Original message by: DennisQuote: --- Original message by: spiral I know no one likes it but.. how do you protect your maps Never give it to anyone. That's also the best method besides the HEK+
|
|
|

Corvette19
Joined: Feb 27, 2007
|
Posted: Apr 24, 2011 11:26 AM
Msg. 13 of 33
You might as well not protect it dude, if you have ANYTHING that someone wants they WILL get it. You're wasting your time bro.
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Apr 24, 2011 11:44 AM
Msg. 14 of 33
it's a community,were ment to share and do things to help others. if someone wants something from your map,take it as a compliment that they like what you made. take a look at some of the content that has been made unprotected simply to share.
edit typo :) Edited by ally on Apr 24, 2011 at 11:45 AM
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Apr 24, 2011 11:51 AM
Msg. 15 of 33
Quote: --- Original message by: ally
it's a community,were ment to share and do things to help others. if someone wants something from your map,take it as a compliment that they like what you made. take a look at some of the content that has been made unprotected simply to share. Edited by ally on Apr 24, 2011 at 11:45 AM Couldn't have said it better myself. 
|
|
|

Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
|
Posted: Apr 24, 2011 12:50 PM
Msg. 16 of 33
... good point
|
|
|

milkkookie
Joined: Aug 10, 2010
:)
|
Posted: Apr 24, 2011 03:01 PM
Msg. 17 of 33
Quote: --- Original message by: DennisQuote: --- Original message by: spiral I know no one likes it but.. how do you protect your maps Never give it to anyone. i lol'd
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 24, 2011 03:34 PM
Msg. 18 of 33
He asked how to protect maps, not whether it should be done or not. Maybe he is trying to protect a beta so that people can't steal the tags if it gets leaked.
|
|
|

Xoronatus
Joined: Dec 6, 2010
Taking a break
|
Posted: Apr 24, 2011 04:19 PM
Msg. 19 of 33
Well, maybe if you don't want people to see how you expertly craft your maps by dissecting your .scenario. Edited by Xoronatus on Apr 24, 2011 at 04:19 PM
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 24, 2011 04:20 PM
Msg. 20 of 33
If you want to protect a map protect the contents within and the map file.
I've done it for H2SPT,if you import bipeds you get the my bit array error,and if you rip my bsp's all the errors that plague a H2 bsp are brought back in 3ds max or gmax.
You should go for my method if you truly want to protect your map.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 24, 2011 04:22 PM
Msg. 21 of 33
Quote: --- Original message by: DarkLord0912 If you want to protect a map protect the contents within and the map file.
I've done it for H2SPT,if you import bipeds you get the my bit array error,and if you rip my bsp's all the errors that plague a H2 bsp are brought back in 3ds max or gmax.
You should go for my method if you truly want to protect your map. Does that apply only to bipeds and BSPs?
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 24, 2011 05:12 PM
Msg. 22 of 33
*Gets External Lightning ready*
You protect maps through HEK+, there is an option in there somewhere.
That won't stop anyone here though.
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 24, 2011 07:04 PM
Msg. 23 of 33
Quote: --- Original message by: jesseQuote: --- Original message by: DarkLord0912 If you want to protect a map protect the contents within and the map file.
I've done it for H2SPT,if you import bipeds you get the my bit array error,and if you rip my bsp's all the errors that plague a H2 bsp are brought back in 3ds max or gmax.
You should go for my method if you truly want to protect your map. Does that apply only to bipeds and BSPs? It applies to anything that can be imported through a max script in 3ds and gmax,models,and animations,and I have a method that makes compiled bipeds work fine once compiled but node info get's messed up once imported from it's orginal compiled form. Edited by DarkLord0912 on Apr 24, 2011 at 07:04 PM
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 24, 2011 07:51 PM
Msg. 24 of 33
Ahhh but I would know the tags are mine as they can't be modified without alot of work which would be pointless as you want the tags to avoid work.
|
|
|

IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
|
Posted: Apr 24, 2011 11:42 PM
Msg. 25 of 33
I need to play Russian Roulette some time... Edited by IcePhoenix on Apr 24, 2011 at 11:45 PM
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Apr 24, 2011 11:52 PM
Msg. 26 of 33
Lol you could protect the map by compiling the map with halo open Wich corrupts the cache file so when you open in hek+ nothing happens and you map is fine when you play it.than protect the same map with halo map protector and you can only open the map with you able to see the protected tags in some programs on this site I will not mention
but seriously.why protect a map unless it's a beta,only has tags you made or just has you want to change something for a final version without pleople getting your tags.and also there's no point if your map is just heaps of rips,downloaded tags and leaks forced into a bsp you didn't make :I. Edited by Cheddars on Apr 24, 2011 at 11:53 PM
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 25, 2011 11:07 PM
Msg. 27 of 33
Quote: --- Original message by: ASP GRUNTS What would be pointless is you trying to convince the entire community and everyone who plays the bloodgulch mod that you made the tags. Just because you identify them doesn't mean everyone else will, or that they will believe you. Your type of protection does you no good. You left out one fact,some of my tags like the maps have never never been converted by any user ever I would be the first,i've done the research,so yes I would know there mine.
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 26, 2011 07:52 PM
Msg. 28 of 33
I don't care though,just want to be the first to get my project done.Then I can move on,what becomes of it,becomes of it.
I can just hope for the best
|
|
|

Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
|
Posted: Apr 30, 2011 10:39 AM
Msg. 29 of 33
.... so how do you use Eternal Lightning then?
|
|
|

Corvette19
Joined: Feb 27, 2007
|
Posted: Apr 30, 2011 10:52 AM
Msg. 30 of 33
Quote: --- Original message by: UnevenElefant5 He asked how to protect maps, not whether it should be done or not. Maybe he is trying to protect a beta so that people can't steal the tags if it gets leaked. Protection is useless nowadays.
|
|
|

kornman00
Joined: Jul 15, 2010
|
Posted: Apr 30, 2011 11:43 AM
Msg. 31 of 33
switch_bsp broke my condom :(
|
|
|

Corvette19
Joined: Feb 27, 2007
|
Posted: Apr 30, 2011 12:37 PM
Msg. 32 of 33
The two above statements are extremely clever.
|
|
|

abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
|
Posted: Apr 30, 2011 03:15 PM
Msg. 33 of 33
why protect it? protect maps=destroying community. Beneficial? no. Selfish? yes. Delicious? definitely.
|
|
|