
Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 04:26 PM
Msg. 1 of 18
Ya im new... I was there, making mah F-15 Eagle Jet for Halo Ce...Exported with Bluestreak(Jms Exporter)...but when i tried to compile it into a model...NOTHING!!!! here is the command: tool model vehicles\F-15_Eagle\models Couldn't read map file './toolbeta.map' thats it!! i check in my tags folder...its not there....I check in my data vehicles folder... its not there..no sign of the ".model" file for halo I figured i must have entered it wrong so i went into Tool++ and tried it but its the same Couldn't read map file './toolbeta.map' Any help would be much appreciated [btw] I'm using gmax...if that helps :\
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 04:57 PM
Msg. 2 of 18
Thanks :D but now i have another problem im not sure if i like this msg: C:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\F-15_Ea gle\ Couldn't read map file './toolbeta.map' ### F-15E.jms EAX: 0xFFFFFFFE EBX: 0x0020D501 ECX: 0x0012F160 EDX: 0x00000000 EDI: 0x0012F160 ESI: 0x00000000 EBP: 0x0012F43C ESP: 0x0012F02C EIP: 0x7FFE0304, C3 9C 81 0C ????? 3C2D2D2D ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 05:39 PM
Msg. 3 of 18
uhh more info plz Also how do i fix it...????
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 06:01 PM
Msg. 4 of 18
what??? Well I saw the error and went back to my model.. I selected all the faces and set the material id to (1)[only have 1 texture] the texture is the multi/erm....thingy type.... all the nodes and markers has no textures(narturally becuz they were taken from a banshee) and lastly the frame, which is a sphere also has no texture...im not sure if it has to do with the nodes/ markers or the frames but i hope this is enuff information becuz i didn't fully understand what u said just now
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Apr 19, 2011 06:10 PM
Msg. 5 of 18
Even if theres only 1 texture, you must use a multi-sub object.
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 06:13 PM
Msg. 6 of 18
The MULTI/SUB!!! THATS WHAT ITS CALLED!!!! ya i used it....i forgot what its was called but ya thats what i used.....its still giving me a prob tho :\
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 06:23 PM
Msg. 7 of 18
Yes I did convert it to an editable mesh...it has a UV map modifier I forgot to mention..
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Apr 19, 2011 07:08 PM
Msg. 8 of 18
post the jms of the model you're trying to compile.
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Apr 19, 2011 07:28 PM
Msg. 9 of 18
There is something that has no texture applied to it. Select all ids, then hide them, apply a texture to what is left.
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 19, 2011 08:38 PM
Msg. 10 of 18
Quote: --- Original message by: Maniac1000 There is something that has no texture applied to it. Select all ids, then hide them, apply a texture to what is left. ^He's right,there may be a face still using the standard material not the multi\sub material. Double check because if you say you setup the multi\sub material than thats the only other thing that would give the above error.
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 09:21 PM
Msg. 11 of 18
Yay i fixed it....It was taking long for this forum to reply so i decided to redo the model, retexture and rerig it and it compiles :D!!! but now when i try to make the collision with the model I get: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool collision-geometry veh icles\F-15_Eagle Couldn't read map file './toolbeta.map' ### F-15E.jms ### ERROR edge #64 is open (red). ### ERROR edge #86 is open (red). ### ERROR edge #111 is open (red). ### ERROR edge #127 is open (red). ### ERROR edge #128 is open (red). ### ERROR edge #130 is open (red). ### ERROR edge #131 is open (red). ### ERROR edge #132 is open (red). ### ERROR edge #133 is open (red). ### ERROR edge #136 is open (red). ### ERROR edge #140 is open (red). ### ERROR edge #209 is open (red). ### ERROR edge #210 is open (red). ### ERROR edge #211 is open (red). ### ERROR edge #224 is open (red). ### ERROR edge #269 is open (red). ### ERROR edge #270 is open (red). ### ERROR edge #272 is open (red). ### ERROR edge #613 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp. ### ERROR couldn't import permutation 'f-15e' of node 'frame hull'. ### ERROR failed to import collision model 'vehicles\f-15_eagle\f-15_eagle'.
C:\Program Files\Microsoft Games\Halo Custom Edition>
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Apr 19, 2011 09:37 PM
Msg. 12 of 18
That means your geometry has open errors,not to be confused with can't update edge.
This mean literaly there are open holes in your geometry,seal them.
|
|
|

SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
|
Posted: Apr 19, 2011 09:43 PM
Msg. 13 of 18
Quote: --- Original message by: Dancing MadQuote: --- Original message by: Bing The MULTI/SUB!!! THATS WHAT ITS CALLED!!!! ya i used it....i forgot what its was called but ya thats what i used.....its still giving me a prob tho :\ Did you convert it to editable mesh? also don't convert the frames and makers to editable mesh. Jfyi this shouldn't cause any issues afaik Edited by SeL on Apr 19, 2011 at 09:43 PM
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 09:46 PM
Msg. 14 of 18
ok i sealed them but now i gots this Couldn't read map file './toolbeta.map' ### F-15E.jms ### ERROR found z buffered triangles (red). ### WARNING found nearly coplanar surfaces (red and green). ### created collision model 'vehicles\f-15_eagle\f-15_eagle'. I don't think that is good...any suggestoins
|
|
|

OpsY
Joined: Feb 19, 2007
Frobisher Bay
|
Posted: Apr 19, 2011 09:48 PM
Msg. 15 of 18
Actually, if you don't know I suggest you make a very rough shape of your model for collisions else it gets very buggy.. if it's a F-15 jet then I'm sure with 80 polies you can have good collisions for the engine Even if the your model may be 4000 polies.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Apr 19, 2011 09:49 PM
Msg. 16 of 18
It's ok. Red and green 'errors' are fine. You could import the debug.wrl and try to find the z buffer (I think that's when mesh pokes through another), but even if you don'y you've got a collision tag. So it's good.
|
|
|

Bing
Joined: Apr 16, 2011
ohh look at me ima ODST, i pwn all SPAARTAN models
|
Posted: Apr 19, 2011 09:51 PM
Msg. 17 of 18
ok..thx for your help guys :) i mean seriously u guys helped meh alot.... so thanks
|
|
|

OpsY
Joined: Feb 19, 2007
Frobisher Bay
|
Posted: Apr 20, 2011 07:30 AM
Msg. 18 of 18
But just please post in the tech support next time :)
|
|
|