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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Tool Won't Compile my Models!!!!!

Author Topic: Tool Won't Compile my Models!!!!! (18 messages, Page 1 of 1)
Moderators: Dennis

Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 04:26 PM    Msg. 1 of 18       
Ya im new...
I was there, making mah F-15 Eagle Jet for Halo Ce...Exported with Bluestreak(Jms Exporter)...but when i tried to compile it into a model...NOTHING!!!!
here is the command:
tool model vehicles\F-15_Eagle\models 
Couldn't read map file './toolbeta.map'

thats it!!
i check in my tags folder...its not there....I check in my data vehicles folder... its not there..no sign of the ".model" file for halo
I figured i must have entered it wrong so i went into Tool++ and tried it but its the same
Couldn't read map file './toolbeta.map'
Any help would be much appreciated
[btw]
I'm using gmax...if that helps :\


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 04:57 PM    Msg. 2 of 18       
Thanks :D
but now i have another problem
im not sure if i like this msg:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\F-15_Ea
gle\
Couldn't read map file './toolbeta.map'
### F-15E.jms
EAX: 0xFFFFFFFE
EBX: 0x0020D501
ECX: 0x0012F160
EDX: 0x00000000
EDI: 0x0012F160
ESI: 0x00000000
EBP: 0x0012F43C
ESP: 0x0012F02C
EIP: 0x7FFE0304, C3 9C 81 0C ?????
3C2D2D2D ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 05:39 PM    Msg. 3 of 18       
uhh more info plz
Also how do i fix it...????


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 06:01 PM    Msg. 4 of 18       
what???
Well I saw the error and went back to my model..
I selected all the faces and set the material id to (1)[only have 1 texture]
the texture is the multi/erm....thingy type....
all the nodes and markers has no textures(narturally becuz they were taken from a banshee)
and lastly the frame, which is a sphere also has no texture...im not sure if it has to do with the nodes/ markers or the frames but i hope this is enuff information becuz i didn't fully understand what u said just now


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 19, 2011 06:10 PM    Msg. 5 of 18       
Even if theres only 1 texture, you must use a multi-sub object.


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 06:13 PM    Msg. 6 of 18       
The MULTI/SUB!!! THATS WHAT ITS CALLED!!!!
ya i used it....i forgot what its was called but ya thats what i used.....its still giving me a prob tho :\


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 06:23 PM    Msg. 7 of 18       
Yes I did convert it to an editable mesh...it has a UV map modifier I forgot to mention..


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Apr 19, 2011 07:08 PM    Msg. 8 of 18       
post the jms of the model you're trying to compile.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 19, 2011 07:28 PM    Msg. 9 of 18       
There is something that has no texture applied to it.
Select all ids, then hide them, apply a texture to what is left.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 19, 2011 08:38 PM    Msg. 10 of 18       
Quote: --- Original message by: Maniac1000
There is something that has no texture applied to it.
Select all ids, then hide them, apply a texture to what is left.



^He's right,there may be a face still using the standard material not the multi\sub material.

Double check because if you say you setup the multi\sub material than thats the only other thing that would give the above error.


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 09:21 PM    Msg. 11 of 18       
Yay i fixed it....It was taking long for this forum to reply so i decided to redo the model, retexture and rerig it and it compiles :D!!!
but now when i try to make the collision with the model I get:
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool collision-geometry veh
icles\F-15_Eagle
Couldn't read map file './toolbeta.map'
### F-15E.jms
### ERROR edge #64 is open (red).
### ERROR edge #86 is open (red).
### ERROR edge #111 is open (red).
### ERROR edge #127 is open (red).
### ERROR edge #128 is open (red).
### ERROR edge #130 is open (red).
### ERROR edge #131 is open (red).
### ERROR edge #132 is open (red).
### ERROR edge #133 is open (red).
### ERROR edge #136 is open (red).
### ERROR edge #140 is open (red).
### ERROR edge #209 is open (red).
### ERROR edge #210 is open (red).
### ERROR edge #211 is open (red).
### ERROR edge #224 is open (red).
### ERROR edge #269 is open (red).
### ERROR edge #270 is open (red).
### ERROR edge #272 is open (red).
### ERROR edge #613 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation 'f-15e' of node 'frame hull'.
### ERROR failed to import collision model 'vehicles\f-15_eagle\f-15_eagle'.

C:\Program Files\Microsoft Games\Halo Custom Edition>


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 19, 2011 09:37 PM    Msg. 12 of 18       
That means your geometry has open errors,not to be confused with can't update edge.

This mean literaly there are open holes in your geometry,seal them.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Apr 19, 2011 09:43 PM    Msg. 13 of 18       
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: Bing
The MULTI/SUB!!! THATS WHAT ITS CALLED!!!!
ya i used it....i forgot what its was called but ya thats what i used.....its still giving me a prob tho :\


Did you convert it to editable mesh? also don't convert the frames and makers to editable mesh.


Jfyi this shouldn't cause any issues afaik
Edited by SeL on Apr 19, 2011 at 09:43 PM


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 09:46 PM    Msg. 14 of 18       
ok i sealed them but now i gots this
Couldn't read map file './toolbeta.map'
### F-15E.jms
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
### created collision model 'vehicles\f-15_eagle\f-15_eagle'.


I don't think that is good...any suggestoins


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Apr 19, 2011 09:48 PM    Msg. 15 of 18       
Actually, if you don't know I suggest you make a very rough shape of your model for collisions else it gets very buggy.. if it's a F-15 jet then I'm sure with 80 polies you can have good collisions for the engine Even if the your model may be 4000 polies.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 19, 2011 09:49 PM    Msg. 16 of 18       
It's ok. Red and green 'errors' are fine. You could import the debug.wrl and try to find the z buffer (I think that's when mesh pokes through another), but even if you don'y you've got a collision tag. So it's good.


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 09:51 PM    Msg. 17 of 18       
ok..thx for your help guys :)
i mean seriously u guys helped meh alot....
so thanks


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Apr 20, 2011 07:30 AM    Msg. 18 of 18       
But just please post in the tech support next time :)

 

 
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