Quote: --- Original message by: Dancing MadQuote: --- Original message by: Bing
Oh god the misspellings and grammar.
uhh sure...whatever floats your boat i guess :D
Yes I did convert it to an editable mesh...it has a UV map modifier I forgot to mention..
The MULTI/SUB!!! THATS WHAT ITS CALLED!!!!ya i used it....i forgot what its was called but ya thats what i used.....its still giving me a prob tho :\
Well....
The battle rifle....I didn't really use it that much...its IMO better that the assault rifle in terms that it has a scope for sniping although the bullets don't travel striaght..it shoots like an assault rifle somewhat....except that it's semi automatic instead of automatic(i think)
The pistol...hmmm...the pistol..I had some good times w/ the pistol...
like the time i killed a banshee with just a pistol(the dude was trying to run over meh)
and when I almost died becuz i ran outta ammo but luckily my trusty pistol saves meh
teh conclusion is that i would choose the pistol better...mainly becuz im more used to it :D
what???
Well I saw the error and went back to my model..
I selected all the faces and set the material id to (1)[only have 1 texture]
the texture is the multi/erm....thingy type....
all the nodes and markers has no textures(narturally becuz they were taken from a banshee)
and lastly the frame, which is a sphere also has no texture...im not sure if it has to do with the nodes/ markers or the frames but i hope this is enuff information becuz i didn't fully understand what u said just now
uhh more info plz
Also how do i fix it...????
Thanks :D
but now i have another problem
im not sure if i like this msg:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\F-15_Ea
gle\
Couldn't read map file './toolbeta.map'
### F-15E.jms
EAX: 0xFFFFFFFE
EBX: 0x0020D501
ECX: 0x0012F160
EDX: 0x00000000
EDI: 0x0012F160
ESI: 0x00000000
EBP: 0x0012F43C
ESP: 0x0012F02C
EIP: 0x7FFE0304, C3 9C 81 0C ?????
3C2D2D2D ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count
Ya im new...
I was there, making mah F-15 Eagle Jet for Halo Ce...Exported with Bluestreak(Jms Exporter)...but when i tried to compile it into a model...NOTHING!!!!
here is the command:
tool model vehicles\F-15_Eagle\models
Couldn't read map file './toolbeta.map'
thats it!!
i check in my tags folder...its not there....I check in my data vehicles folder... its not there..no sign of the ".model" file for halo
I figured i must have entered it wrong so i went into Tool++ and tried it but its the same
Couldn't read map file './toolbeta.map'
Any help would be much appreciated
[btw]
I'm using gmax...if that helps :\
Wow thx...Really clears thing up
Ok yeah im new to making halo maps so be expecting these types of questions.
Back to the point,
When exporting a model using chimp it says it requires a frame
I made one but the question is what do i attach it to, my lvl has lots of platforms that are not attached to anything, is it ok to attach to the skybox or do i haffu attach everything to the frame.
~thx in advance