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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »"Is that possible?" Offical Thread

Author Topic: "Is that possible?" Offical Thread (11 messages, Page 1 of 1)
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Nickster5000
Joined: Dec 11, 2010


Posted: Apr 17, 2011 12:25 PM    Msg. 1 of 11       
Now, are you people curious to know if some things are possible in CE? I know i am, So post it here!

My question: Is it possible to put passenger seating nodes on a device machiene? Any help will be taken, thanks!


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 17, 2011 12:56 PM    Msg. 2 of 11       
You'll easily be able to add passenger seat nodes, but the only way you'll get people on them is to attach them manually; that is, they will not be able to be entered as a seat.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 17, 2011 02:05 PM    Msg. 3 of 11       
Yeah, just check if the victim can see the assassin, and use unit_set_seat to run animations that you've set up in the animation graphs.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Apr 17, 2011 02:12 PM    Msg. 4 of 11       
Is it possible to add a filter? Like having it in black and white for half of the game? Just wondering.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 17, 2011 03:08 PM    Msg. 5 of 11       
Quote: --- Original message by: goldkilla88

Because of all the crap i'm getting about how people can/are make/ing assassinations...

Is it possible to make players go into an assassination animation when hit in the back in MP/SP?
Edited by goldkilla88 on Apr 17, 2011 at 02:02 PM


You'd add a node which is just a bit behind the biped, then attach one of Gamma's signature potrtable trig volumes to it, then wait until the conditions - 1. both ai can see you and 2. you are meleeing - are true. Then have both the enemy biped in question as well as the player engage in premade animations, and perform the (camera_set_dead ) command to get a 3rd person view on it. Of course this is all only possible in solo levels.
Edited by The Cereal Killer on Apr 17, 2011 at 03:08 PM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 17, 2011 04:46 PM    Msg. 6 of 11       
Quote: --- Original message by: The Cereal Killer

Quote: --- Original message by: goldkilla88

Because of all the crap i'm getting about how people can/are make/ing assassinations...

Is it possible to make players go into an assassination animation when hit in the back in MP/SP?
Edited by goldkilla88 on Apr 17, 2011 at 02:02 PM


You'd add a node which is just a bit behind the biped, then attach one of Gamma's signature potrtable trig volumes to it, then wait until the conditions - 1. both ai can see you and 2. you are meleeing - are true. Then have both the enemy biped in question as well as the player engage in premade animations, and perform the (camera_set_dead ) command to get a 3rd person view on it. Of course this is all only possible in solo levels.
Edited by The Cereal Killer on Apr 17, 2011 at 03:08 PM




I'm pretty sure they were Kirby_422's portable trig volumes first ,then taken by everyone else.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 17, 2011 04:57 PM    Msg. 7 of 11       
Mm, apologies. I know nothing about this community other than what I've been told by Sceny over Xfire, before coming here.


Bing
Joined: Apr 16, 2011

ohh look at me ima ODST, i pwn all SPAARTAN models


Posted: Apr 19, 2011 09:32 PM    Msg. 8 of 11       
I gots one...
Is it possible to increase the amount of vehicles from 6 to say...9?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 19, 2011 10:49 PM    Msg. 9 of 11       
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: Bing
I gots one...
Is it possible to increase the amount of vehicles from 6 to say...9?

Not without scripting.


But yes, possible alright, been there, done that.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Apr 20, 2011 10:31 AM    Msg. 10 of 11       
Quote: --- Original message by: pepzee
Is it possible to add a filter? Like having it in black and white for half of the game? Just wondering.


It is possible to turn the game black and white yes, using either a filter or retexturing. You can texture a map to be black and white originally, or you can use a filter such as the OpenSauce Post Processing filter(Which is quite complicated). I don't know of any other methods.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 20, 2011 02:56 PM    Msg. 11 of 11       
lol, turn the colour down on your monitor.

 

 
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