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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sketchup models to 3ds max models

Author Topic: sketchup models to 3ds max models (14 messages, Page 1 of 1)
Moderators: Dennis

jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 24, 2011 03:58 AM    Msg. 1 of 14       
i think its possible, can anybody tell me how to get from .skp to .3ds max anything.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Feb 24, 2011 07:53 AM    Msg. 2 of 14       
You need Sketchup Pro, then you can export to more conventional file types like .obj or .3ds. There may be other ways but I don't know them, I'm afraid.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 26, 2011 10:42 PM    Msg. 3 of 14       
save it as a .dae. then get .fbx converter from autodesk. convert that .dae file to an .fbx. then convert that fbx. to a .3ds. open 3dsmax. import .3ds file. :D


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 26, 2011 11:11 PM    Msg. 4 of 14       
i tried that but i couldn't get the FBX converter to work.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 27, 2011 12:31 PM    Msg. 5 of 14       
ooor... you could ask me for some help in 3ds and fore go sketchup altogether.


Georgespartan01
Joined: Nov 1, 2010


Posted: Feb 27, 2011 03:05 PM    Msg. 6 of 14       
mastur cheef is right!! Long time I thinked that sketchup would be excelent for Halo, but no! It sucks, if you model in sketchup and then export to 3dsmax you will get a lot of open edges, USE 3Ds Max or blender.

Sorry


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 2, 2011 12:20 AM    Msg. 7 of 14       
i do have 3ds max but i got a model off a friend and i wanted to convert it.


stunts513
Joined: Jul 6, 2008

xfire: stunts513


Posted: Mar 4, 2011 09:27 PM    Msg. 8 of 14       
il give a suggestion, use the plugin that autodeskt didn't make, here s a link

http://update.multiverse.net/wiki/index.php/Installing_the_3ds_Max_COLLADA_Plugin

i actually like this format better than 3ds because i believe it retains more data without doing things like renaming your textures and such
Edited by stunts513 on Mar 5, 2011 at 12:28 PM


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Mar 5, 2011 07:14 AM    Msg. 9 of 14       
Sketchup Pro allows you to export to the 3ds format.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 5, 2011 06:23 PM    Msg. 10 of 14       
you may not have understood my question i want to get from sketchup to 3ds not the other way around.


stunts513
Joined: Jul 6, 2008

xfire: stunts513


Posted: Mar 5, 2011 08:24 PM    Msg. 11 of 14       
there's a way to get sketchup files exported to a format that isn't called collada if i remember right, but its actually just a zip file with a different extension, and in that zip file there's a collada file. If you extract the contents you can open it with the collada plugin. I used to do this to try to port models to ce i got from google's model library online. You could try doing this, it usually is pretty simple...


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 7, 2011 12:39 AM    Msg. 12 of 14       
can u please give me a link to blender, thanks.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 7, 2011 10:36 PM    Msg. 13 of 14       
i don't think anyone made a completely "no error" transfer from sketchup... just use 3ds max. In the first place


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: Mar 9, 2011 11:59 PM    Msg. 14 of 14       
Whoever told you that Sketchup fails at making Halo maps needs to get their facts correct.

I made these 2 maps using Sketchup mainly for the modelling, everything else in 3DS.

BC_Raceway_Final_MP - http://hce.halomaps.org/index.cfm?fid=4665
BC_Carousel_MP - http://hce.halomaps.org/index.cfm?fid=5215

You don't need to convert .skp to .3ds. Sketchup Pro has .3DS export! Like Sceny already said.

If you're getting lots of errors, you need to adjust the export options.

 

 
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