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Georgespartan01 has contributed to 434 posts out of 465278 total posts
(.09%) in 4,462 days (.10 posts per day).
20 Most recent posts:
Im making a machinima in Halo 3 using 3D model and animations, and well I started my animation with some monster and spartans, the monsters look great but the spartan has a weak graphical look it doesnt looks like an H3 spartan, I got the diffuse and bump map, the visor needs more graphic work but I have other materials like...
Material_A Material_B Material_R CC-Total-Edited CC-Primary CC-Secondary
Those look like specular maps, but I tried adding the bitmaps in the specular, refraction, reflection and the looking is not getting better, where should I add these bitmaps? Or what should I do to make the spartan look like is in game? The scene alredy has camera tracking, lights, etc... I only need to improve the spartan
Thanks
Yes sir... OS Sapien
Yes, I have the OS 3.1 Installed
It wasnt the strings, I fixed it by deleting the names of the sceneries.
[script line 2] this is not a valid function or script name.: unit_data_set_real (unit (list_get (players) 0)) integrated_light_toggle_power 0.08) ### FAILED TO COMPILE SCRIPTS FOR SCENARIO.
Cant compile :/
Wow first think about your pathetic answer... Want to remind you not everybody speaks english very well because is not our mother tongue. So I donīt understand what does that exception means
Emmm... no
I dont know how, and why and when this problem started up but is quite annoying and I cant figure out what is the problem? I can open my scenario file in guerilla normaly (Im in OS) So first I expected it was something about the script file, so I deleted the script File and tried to compile the script but Sapien still crahsing while compiling the scripts. I deleted all the scripts and reference options in the scenario file on guerilla to see if that can fix the problem, the suspicious thing is this two labels:
scipt syntax data: 570076 bytes script string data: 1635 bytes.
I canīt modify them.
P.S. This issue is happening only in this scenario and here is the exception
04.11.13 18:52:34 sapien pc 01.00.09.0620 ---------------------------------------------- 04.11.13 18:52:34 reference function: _write_to_error_file 04.11.13 18:52:34 reference address: 401b13 04.11.13 18:52:34 CreateDevice succeeded with refresh rate = 0 04.11.13 18:52:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.11.13 18:52:35 Increasing sound decompression buffer size to 1048576 bytes 04.11.13 18:52:39 local player 0, weapon (0x0), deleted unexpectedly 04.11.13 18:52:46 EAX: 0x00000000 04.11.13 18:52:46 EBX: 0x00000000 04.11.13 18:52:46 ECX: 0x00000000 04.11.13 18:52:46 EDX: 0x00000000 04.11.13 18:52:46 EDI: 0x0018EA10 04.11.13 18:52:46 ESI: 0x00000000 04.11.13 18:52:46 EBP: 0x0018E8E8 04.11.13 18:52:46 ESP: 0x0018E8D8 04.11.13 18:52:46 EIP: 0x77A70C22, 83 C4 04 C2 ????? 04.11.13 18:52:46 EXCEPTION halt in \halopc\haloce\source\cseries\cseries.c,#368: size>=0 && size<MAXIMUM_STRING_SIZE
I know, but I need to activate the flash light, and do my armor hability
Well is there another way to activate the light with another button? I dont know like crouch, or jump because I really need the lantern on my maps.
If someone could add a flash ligh time option in a next version of OS, that would be great. Is there a way to activate a camo, with other buttons like crouch, or jump Edited by Georgespartan01 on Apr 7, 2013 at 07:52 PM
The globals doesnt have anything related to the flashlight
Is there a way to modify the flash light duration on the player, because im doing something like a Armour ability and I want it to last 10 seconds, not 50 or 60 seconds. Thanks
My bsps are not overlaping, and well its gonna be hard to find thos sharing sceneries... thanks anyway
What?! Please read the firs post. I cant name all the scenery, because sapien dont let me do it. I can only name 500 sceneries apporx and I have 1000 scenery objects in my scenario
Is sapien. And yeah "in-game" seems to work way better than sapien. And I switch BSP, and then add scenery to the new BSP but you the game renders the scenery from the previouses bsps
I did that, why did you think I named the sceneries? But I canīt name all the sceneries, just 500 approx. Even if I script it, the game still rendering the sceneries outside the map
Well Im making a new and full mod of Halo CE, and in my sceneario I have 4 bsps and 1000 scenery objects. The problem is when some bsps render sceneries from other bsps. And I want to know, how can I attach a scenery object to a specific bsp. Because I tried naming the objects, but it seems I have a limit, because I canīt name all the objects. Thanks for your help
If you are using 3ds max, look in the 3ds max directory and look in the backup folder, may be 3ds max made a backup before the crash. If you are using windows 7 right click on your max file, and go to properties and then "latest versions" (I have my PC on spanish so it says "versiones anteriores") And check if there is a backup file... Edited by Georgespartan01 on Mar 29, 2013 at 02:27 PM
I havent tried them on the normal sapien. The sound is a little track about 15 seconds, is not music after all is just a simple sound.
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