
Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 7, 2013 06:11 PM
Msg. 1 of 23
Is there a way to modify the flash light duration on the player, because im doing something like a Armour ability and I want it to last 10 seconds, not 50 or 60 seconds. Thanks
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 7, 2013 07:25 PM
Msg. 2 of 23
I'm not sure but try the globals file?
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 7, 2013 07:41 PM
Msg. 3 of 23
The globals doesnt have anything related to the flashlight
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 7, 2013 07:46 PM
Msg. 4 of 23
I have yet to find anything on this as well. I'm sure someone with enough willpower could find the values and add something in OS to edit it.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 7, 2013 07:48 PM
Msg. 5 of 23
From what I have found, you can only make it last the default amount of time (60 seconds?) or forever,
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 7, 2013 07:49 PM
Msg. 6 of 23
There, currently, is absolutely no way to modify the flashlight time. You can edit the color and brightness of the light, but not the time. That's why people who create "Active Camouflage" armor abilities are lame, because they just replace the light effect with the camo one, meaning the person with the camo can disappear for like 3 minutes, and have it recharge in 30 seconds.
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 7, 2013 07:51 PM
Msg. 7 of 23
If someone could add a flash ligh time option in a next version of OS, that would be great. Is there a way to activate a camo, with other buttons like crouch, or jump Edited by Georgespartan01 on Apr 7, 2013 at 07:52 PM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 7, 2013 07:52 PM
Msg. 8 of 23
I'm just waiting for boardable bipeds so that I can do assassinations! but the guys at CMT <cough cough masterz> already have that version and won't share 
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 7, 2013 07:55 PM
Msg. 9 of 23
Well is there another way to activate the light with another button? I dont know like crouch, or jump because I really need the lantern on my maps.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 7, 2013 07:58 PM
Msg. 10 of 23
I dunno any other way other than changing your profile's control scheme 
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 7, 2013 07:59 PM
Msg. 11 of 23
I know, but I need to activate the flash light, and do my armor hability
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 7, 2013 07:59 PM
Msg. 12 of 23
Quote: --- Original message by: Georgespartan01
If someone could add a flash ligh time option in a next version of OS, that would be great. Is there a way to activate a camo, with other buttons like crouch, or jump Edited by Georgespartan01 on Apr 7, 2013 at 07:52 PM Just manually control the battery levels with the script. (unit_data_set_real (unit (list_get (players) 0)) integrated_light_toggle_power ##) replace ## with a decimal number of your choice. 1 is full, 0 is empty. Jump: (player_action_test_jump) Crouch: (script startup setup (objects_attach (unit (list_get (players) 0)) "body" detect "") ) (script continuous blah (if (< (objects_distance_to_object (player0) detect) 0.4) (sv_say "crouching")) )
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 7, 2013 09:17 PM
Msg. 13 of 23
kirbs is the superman of this forum... if you need help, he'll save you.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 7, 2013 10:36 PM
Msg. 14 of 23
Quote: --- Original message by: clonecam117I'm just waiting for boardable bipeds so that I can do assassinations! but the guys at CMT <cough cough masterz> already have that version and won't share  I am the only one with it, everyone else on CMT is using the public release. Even so, the version I have would not let you do ai boarding, there needs to be a tag based solution to that. Also my Zones support is disabled since FS is making changes to it. If you want to do assassinations, you can always test it via script.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 7, 2013 11:11 PM
Msg. 15 of 23
Lol JK man.
And I know you're the only one, that's why I said your name :P
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 9, 2013 03:47 AM
Msg. 16 of 23
Quote: --- Original message by: kirby_422Quote: --- Original message by: Georgespartan01
If someone could add a flash ligh time option in a next version of OS, that would be great. Is there a way to activate a camo, with other buttons like crouch, or jump Edited by Georgespartan01 on Apr 7, 2013 at 07:52 PM Just manually control the battery levels with the script. (unit_data_set_real (unit (list_get (players) 0)) integrated_light_toggle_power ##) replace ## with a decimal number of your choice. 1 is full, 0 is empty. Jump: (player_action_test_jump) Crouch: (script startup setup (objects_attach (unit (list_get (players) 0)) "body" detect "") ) (script continuous blah (if (< (objects_distance_to_object (player0) detect) 0.4) (sv_say "crouching")) ) That's not using OS ?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Apr 9, 2013 10:07 AM
Msg. 17 of 23
Isn't there a command that binds keys to commands called "bind"? Why are people not using that instead? -Zekilk
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 9, 2013 12:22 PM
Msg. 18 of 23
Quote: --- Original message by: bourrin33Quote: --- Original message by: kirby_422 Just manually control the battery levels with the script. (unit_data_set_real (unit (list_get (players) 0)) integrated_light_toggle_power ##) replace ## with a decimal number of your choice. 1 is full, 0 is empty.
Jump: (player_action_test_jump) Crouch: (script startup setup (objects_attach (unit (list_get (players) 0)) "body" detect "") ) (script continuous blah (if (< (objects_distance_to_object (player0) detect) 0.4) (sv_say "crouching")) ) That's not using OS ? Jump is default, the other two use OS commands. He was asking when OS would have such features added, but its already possible to use it for those such things. EDIT: might as well explain the bind key too Quote: --- Original message by: cyboryxmen Isn't there a command that binds keys to commands called "bind"? Why are people not using that instead? -Zekilk So, why would you want to forcibly re-write a players control set on them?.. Thats all it does. bind <devices> <key> <action> So, bind keyboard a jump You can only print out what their previous key combos where, not collect them in script usable form to fix what you've done. Edited by kirby_422 on Apr 9, 2013 at 12:26 PM
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 11, 2013 08:55 PM
Msg. 19 of 23
[script line 2] this is not a valid function or script name.: unit_data_set_real (unit (list_get (players) 0)) integrated_light_toggle_power 0.08) ### FAILED TO COMPILE SCRIPTS FOR SCENARIO.
Cant compile :/
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 11, 2013 10:45 PM
Msg. 20 of 23
Make sure you have the newest copy of OpenSauce installed.
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 13, 2013 01:27 PM
Msg. 21 of 23
Yes, I have the OS 3.1 Installed
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 13, 2013 03:57 PM
Msg. 22 of 23
And your using OS_Sapien.exe located in your Halo Custom Edition folder?
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Apr 15, 2013 04:45 PM
Msg. 23 of 23
Yes sir... OS Sapien
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