
Georgespartan01
Joined: Nov 1, 2010
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Posted: Jul 28, 2013 10:57 PM
Msg. 1 of 1
Im making a machinima in Halo 3 using 3D model and animations, and well I started my animation with some monster and spartans, the monsters look great but the spartan has a weak graphical look it doesnt looks like an H3 spartan, I got the diffuse and bump map, the visor needs more graphic work but I have other materials like...
Material_A Material_B Material_R CC-Total-Edited CC-Primary CC-Secondary
Those look like specular maps, but I tried adding the bitmaps in the specular, refraction, reflection and the looking is not getting better, where should I add these bitmaps? Or what should I do to make the spartan look like is in game? The scene alredy has camera tracking, lights, etc... I only need to improve the spartan
Thanks
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