Hey guys! No I haven't died, I haven't been able to get on the page due to University, and family problems :/
Bad news: my Halo CE is screwed, well my whole windows partition is screwed but mostly Halo CE, probably I will uninstall it but to play will use both 1.09 and 1.00 portable ver. I rather like to be on 1.00 since my server gets full, but for some reason u guys like 1.09 :/
Well lets cut to what's important I found a tutorial or better said a good way to how to Convert Sketchup Models to 3DS and I decide to share it here :)
Tutorial:The first important piece of informationyou guys have to know, is that KMZ file format is actually just a ZIP file. If you export your sketchup model to "Google Earth 4 (*.kmz)", you can change the name of your file from filename.kmz to filename.zip and look inside. You will find a model file in there, of the Collada "Digital Asset Exchange" format. It has the extension ".dae".
Once you have your .dae file, you will, of course need a converter to change it to a .3ds file. The best one is called the FBX converter tool, on the autodesk website.
You can download the windows version of the FBX converter from:
http://images.autodesk.com/adsk/fil...nverter_win.exeThe program will install to the following location (unless you specify otherwise):
Program Files\Autodesk\FBX\FBXConverter\2006.11.2\FbxConverterUI.exe
Now the FBX converter will convert your .dae file into a .fbx file. From there, the FBX converter will let you convert the .fbx file into a .3ds file.
This converter also supports a few other formats, so it could be pretty handy to have around.
Here is the process for converting from .skp to .3ds:
1) Download or create a .skp model in Sketchup
2) In Sketchup, export your model to "Google Earth 4 (*.kmz)
(note: be sure to choose version 4, because the other one is different)
3) Change the extention of the kmz file to .zip
4) Pull out the .dae file
5) In FBX Converter, convert the .dae file to .fbx
6) In FBX Converter, convert the .fbx file to .3ds
Possible issues you may find:
1-Some of the materials ware not compatible with jPCT (transparency issue)
How to solve it?
....with a program called: Lithunwrap to edit the materials in the .3ds Model.
a point to take in consideration: it does have a maximum number or polys it will load, some programs may do a better work but I don't know of any.
If you guys want to try it out here are a few sketch models you can try it, they are from halo,:
http://www.mediafire.com/?27w97do9mcys6guan Image from one of the models:
