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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »UVW Unwrap

Author Topic: UVW Unwrap (4 messages, Page 1 of 1)
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Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Jan 30, 2011 12:35 PM    Msg. 1 of 4       
So I'm making a hallway, and I'm going to the model several places in my map, but I don't want to texture every single one of them. I tried to unwrap a part of it, but how do I copy that unwrap and use it again?


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jan 30, 2011 03:24 PM    Msg. 2 of 4       
You're going to tile the hallway geometry (that's what I got from that)?
I'm sure there's a way, but it'd be so much easier if you just textured/mapped it before tiling it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 30, 2011 08:23 PM    Msg. 3 of 4       
when you have the geometry unwrapped how you like.
in the unwrap "edit" window, go to the top tabs, usually , file,view, blah.
i think its in the 1st or 2nd one.
copy
then select the other geometry (providing it is an exact copy)
paste (from the same tab, in "edit" unwrap window)
or unwrap one piece, then clone and move it.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 1, 2011 01:23 AM    Msg. 4 of 4       
Not sure how much you have done in this program, but also, when unwrapping a model, it is good to collapse the UVW map to the editable mesh/poly when you are done.
This will make it so that your UVs are locked in and don't reset if you decide you need to edit 1 small piece in the mesh later on.

to collapse, right click where it says UVW unwrap, and you will see the menu button for "collapse to" the UVW map tab will go away, but you can always open it again if you need to re-unwrap the edited area.

 

 
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