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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Irritating HEK crashing

Author Topic: Irritating HEK crashing (15 messages, Page 1 of 1)
Moderators: Dennis

TheBusiness
Joined: Jan 29, 2011


Posted: Jan 29, 2011 10:40 AM    Msg. 1 of 15       
OK I'm a bit of a novice at modding halo ce but I've had experience using hek and modding tags in the past. So recently I decided to reinstall halo ce and hek to give map making another shot however every time I try to use sapien it seems to crash giving me this error:

01.29.11 15:36:38 sapien pc 01.00.00.0609 ----------------------------------------------
01.29.11 15:36:38 reference function: _write_to_error_file
01.29.11 15:36:38 reference address: 401b13
01.29.11 15:36:38 Couldn't read map file './sapienbeta.map'
01.29.11 15:36:38 CreateDevice succeeded with refresh rate = 0
01.29.11 15:36:39 Increasing sound decompression buffer size to 1048576 bytes
01.29.11 15:36:40 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Reached the end of the file. '
01.29.11 15:36:40 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap'
01.29.11 15:36:40 couldn't read elements for bitmap block
01.29.11 15:36:40 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch'
01.29.11 15:36:40 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch'
01.29.11 15:36:40 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'

So I tried to re-compile the map in tool++ without editing it and I received this error:

01.29.11 15:21:00 tool pc 01.00.00.0609 ----------------------------------------------
01.29.11 15:21:00 reference function: _write_to_error_file
01.29.11 15:21:00 reference address: 42ca20
01.29.11 15:21:00 Couldn't read map file './toolbeta.map'
01.29.11 15:21:35 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Reached the end of the file. '
01.29.11 15:21:35 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap'
01.29.11 15:21:35 couldn't read elements for bitmap block
01.29.11 15:21:35 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch'
01.29.11 15:21:36 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch'
01.29.11 15:21:36 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'

Any information or help would be much appreciated.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 10:46 AM    Msg. 2 of 15       
Either your bitmaps are corrupted or you don't have the proper permissions. Make sure that the files you need have all permissions, then if that doesn't work, disable UAC and make sure you are an administrator.


TheBusiness
Joined: Jan 29, 2011


Posted: Jan 29, 2011 10:55 AM    Msg. 3 of 15       
well it was the default bloodgulch so I'm assuming the bitmaps are corrupted. Ill try extracting them again. Cheers
Edited by TheBusiness on Jan 29, 2011 at 10:56 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 11:05 AM    Msg. 4 of 15       
Cheers.


TheBusiness
Joined: Jan 29, 2011


Posted: Jan 29, 2011 11:18 AM    Msg. 5 of 15       
Well tool++ is working fine now but sapien is now giving this error:

01.29.11 16:15:46 sapien pc 01.00.00.0609 ----------------------------------------------
01.29.11 16:15:46 reference function: _write_to_error_file
01.29.11 16:15:46 reference address: 401b13
01.29.11 16:15:46 Couldn't read map file './sapienbeta.map'
01.29.11 16:15:47 CreateDevice succeeded with refresh rate = 0
01.29.11 16:15:48 Increasing sound decompression buffer size to 1048576 bytes
01.29.11 16:15:49 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
01.29.11 16:15:49 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
01.29.11 16:15:49 EAX: 0xFFFFFFFE
01.29.11 16:15:49 EBX: 0x00000101
01.29.11 16:15:49 ECX: 0x0013E408
01.29.11 16:15:49 EDX: 0x000002CC
01.29.11 16:15:49 EDI: 0x0013E408
01.29.11 16:15:49 ESI: 0x00000000
01.29.11 16:15:49 EBP: 0x0013E2E0
01.29.11 16:15:49 ESP: 0x0013E2D0
01.29.11 16:15:49 EIP: 0x7C90E514, C3 8D A4 24 ?????
01.29.11 16:15:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 11:33 AM    Msg. 6 of 15       
Ooh that's a tough one...
Something to do with animations, maybe?


TheBusiness
Joined: Jan 29, 2011


Posted: Jan 29, 2011 11:46 AM    Msg. 7 of 15       
I can load tutorial in sapien but that's about it. An now if I try to extract tags from Halo editing kit + it crashes saying that the tags are being used by another process.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 29, 2011 11:55 AM    Msg. 8 of 15       
replace your scorpion tags with the ones on the site.


TheBusiness
Joined: Jan 29, 2011


Posted: Jan 30, 2011 07:39 AM    Msg. 9 of 15       
hmm still having no luck. I've tried using tags from the site but it still crashes


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 30, 2011 07:45 AM    Msg. 10 of 15       
Reinstall hek and it will work


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 30, 2011 07:59 AM    Msg. 11 of 15       
Make sure your entire Halo CE folder has all permissions as a last resort.


TheBusiness
Joined: Jan 29, 2011


Posted: Jan 30, 2011 08:07 AM    Msg. 12 of 15       
Thanks. I can now load scenarios maps but If I try load any campaign scenarios it gives me this error:
01.30.11 13:05:18 sapien pc 01.00.00.0609 ----------------------------------------------
01.30.11 13:05:18 reference function: _write_to_error_file
01.30.11 13:05:18 reference address: 401b13
01.30.11 13:05:18 Couldn't read map file './sapienbeta.map'
01.30.11 13:05:19 CreateDevice succeeded with refresh rate = 0
01.30.11 13:05:19 Increasing sound decompression buffer size to 1048576 bytes
01.30.11 13:05:20 EAX: 0xFFFFFFFE
01.30.11 13:05:20 EBX: 0x00000004
01.30.11 13:05:20 ECX: 0x00A4E300
01.30.11 13:05:20 EDX: 0x00000005
01.30.11 13:05:20 EDI: 0x0D05CFFC
01.30.11 13:05:20 ESI: 0x00000004
01.30.11 13:05:20 EBP: 0x00A4E30C
01.30.11 13:05:20 ESP: 0x0013F0E4
01.30.11 13:05:20 EIP: 0x005AB968, 66 8B 04 3E ?????
01.30.11 13:05:20 6F697461 ?????
01.30.11 13:05:20 00000008 ?????
01.30.11 13:05:20 EXCEPTION_ACCESS_VIOLATION


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 30, 2011 08:13 AM    Msg. 13 of 15       
Download halo tag converter than load map like hek plus the go to scenario and recursively extract then go to all bsps and recursively extract.thats how I got my ones working
Edited by Cheddars on Jan 30, 2011 at 08:18 AM


TheBusiness
Joined: Jan 29, 2011


Posted: Jan 30, 2011 03:07 PM    Msg. 14 of 15       
It keeps giving me this error now:

01.30.11 20:05:05 sapien pc 01.00.00.0609 ----------------------------------------------
01.30.11 20:05:05 reference function: _write_to_error_file
01.30.11 20:05:05 reference address: 401b13
01.30.11 20:05:05 Couldn't read map file './sapienbeta.map'
01.30.11 20:05:05 CreateDevice succeeded with refresh rate = 0
01.30.11 20:05:05 Increasing sound decompression buffer size to 1048576 bytes
01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
01.30.11 20:05:09 couldn't read elements for bitmap block
01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
01.30.11 20:05:09 couldn't read elements for bitmap block
01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
01.30.11 20:05:09 failed to load gbxmodel tag 'characters\cyborg\fp\fp'
01.30.11 20:05:09 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
01.30.11 20:05:09 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
01.30.11 20:05:09 failed to load globals tag 'globals\globals'
01.30.11 20:05:09 couldn't load game globals (get new tags)
01.30.11 20:05:09 need to get the following tags:
01.30.11 20:05:09 .bitmap
01.30.11 20:05:09 .bitmap
01.30.11 20:05:09
01.30.11 20:05:09 game_load() failed.

:/


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 30, 2011 03:22 PM    Msg. 15 of 15       
01.30.11 20:05:09 couldn't load game globals (get new tags)
01.30.11 20:05:09 need to get the following tags:
01.30.11 20:05:09 .bitmap
01.30.11 20:05:09 .bitmap

that's your problem ^
you need a new globals folder,and that .bitmap is missing.
you can rip a new globals folder from a map,the .bitmap i have no idea what to tell you
as i don't know which bitmap it's refering to.

 

 
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