
TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 29, 2011 10:40 AM
Msg. 1 of 15
OK I'm a bit of a novice at modding halo ce but I've had experience using hek and modding tags in the past. So recently I decided to reinstall halo ce and hek to give map making another shot however every time I try to use sapien it seems to crash giving me this error:
01.29.11 15:36:38 sapien pc 01.00.00.0609 ---------------------------------------------- 01.29.11 15:36:38 reference function: _write_to_error_file 01.29.11 15:36:38 reference address: 401b13 01.29.11 15:36:38 Couldn't read map file './sapienbeta.map' 01.29.11 15:36:38 CreateDevice succeeded with refresh rate = 0 01.29.11 15:36:39 Increasing sound decompression buffer size to 1048576 bytes 01.29.11 15:36:40 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Reached the end of the file. ' 01.29.11 15:36:40 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap' 01.29.11 15:36:40 couldn't read elements for bitmap block 01.29.11 15:36:40 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch' 01.29.11 15:36:40 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch' 01.29.11 15:36:40 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'
So I tried to re-compile the map in tool++ without editing it and I received this error:
01.29.11 15:21:00 tool pc 01.00.00.0609 ---------------------------------------------- 01.29.11 15:21:00 reference function: _write_to_error_file 01.29.11 15:21:00 reference address: 42ca20 01.29.11 15:21:00 Couldn't read map file './toolbeta.map' 01.29.11 15:21:35 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Reached the end of the file. ' 01.29.11 15:21:35 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap' 01.29.11 15:21:35 couldn't read elements for bitmap block 01.29.11 15:21:35 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch' 01.29.11 15:21:36 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch' 01.29.11 15:21:36 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'
Any information or help would be much appreciated.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 29, 2011 10:46 AM
Msg. 2 of 15
Either your bitmaps are corrupted or you don't have the proper permissions. Make sure that the files you need have all permissions, then if that doesn't work, disable UAC and make sure you are an administrator.
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TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 29, 2011 10:55 AM
Msg. 3 of 15
well it was the default bloodgulch so I'm assuming the bitmaps are corrupted. Ill try extracting them again. Cheers Edited by TheBusiness on Jan 29, 2011 at 10:56 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 11:05 AM
Msg. 4 of 15
Cheers. 
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TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 29, 2011 11:18 AM
Msg. 5 of 15
Well tool++ is working fine now but sapien is now giving this error:
01.29.11 16:15:46 sapien pc 01.00.00.0609 ---------------------------------------------- 01.29.11 16:15:46 reference function: _write_to_error_file 01.29.11 16:15:46 reference address: 401b13 01.29.11 16:15:46 Couldn't read map file './sapienbeta.map' 01.29.11 16:15:47 CreateDevice succeeded with refresh rate = 0 01.29.11 16:15:48 Increasing sound decompression buffer size to 1048576 bytes 01.29.11 16:15:49 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 01.29.11 16:15:49 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 01.29.11 16:15:49 EAX: 0xFFFFFFFE 01.29.11 16:15:49 EBX: 0x00000101 01.29.11 16:15:49 ECX: 0x0013E408 01.29.11 16:15:49 EDX: 0x000002CC 01.29.11 16:15:49 EDI: 0x0013E408 01.29.11 16:15:49 ESI: 0x00000000 01.29.11 16:15:49 EBP: 0x0013E2E0 01.29.11 16:15:49 ESP: 0x0013E2D0 01.29.11 16:15:49 EIP: 0x7C90E514, C3 8D A4 24 ????? 01.29.11 16:15:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 11:33 AM
Msg. 6 of 15
Ooh that's a tough one... Something to do with animations, maybe?
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TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 29, 2011 11:46 AM
Msg. 7 of 15
I can load tutorial in sapien but that's about it. An now if I try to extract tags from Halo editing kit + it crashes saying that the tags are being used by another process.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 29, 2011 11:55 AM
Msg. 8 of 15
replace your scorpion tags with the ones on the site.
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TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 30, 2011 07:39 AM
Msg. 9 of 15
hmm still having no luck. I've tried using tags from the site but it still crashes
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 30, 2011 07:45 AM
Msg. 10 of 15
Reinstall hek and it will work
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 30, 2011 07:59 AM
Msg. 11 of 15
Make sure your entire Halo CE folder has all permissions as a last resort.
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TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 30, 2011 08:07 AM
Msg. 12 of 15
Thanks. I can now load scenarios maps but If I try load any campaign scenarios it gives me this error: 01.30.11 13:05:18 sapien pc 01.00.00.0609 ---------------------------------------------- 01.30.11 13:05:18 reference function: _write_to_error_file 01.30.11 13:05:18 reference address: 401b13 01.30.11 13:05:18 Couldn't read map file './sapienbeta.map' 01.30.11 13:05:19 CreateDevice succeeded with refresh rate = 0 01.30.11 13:05:19 Increasing sound decompression buffer size to 1048576 bytes 01.30.11 13:05:20 EAX: 0xFFFFFFFE 01.30.11 13:05:20 EBX: 0x00000004 01.30.11 13:05:20 ECX: 0x00A4E300 01.30.11 13:05:20 EDX: 0x00000005 01.30.11 13:05:20 EDI: 0x0D05CFFC 01.30.11 13:05:20 ESI: 0x00000004 01.30.11 13:05:20 EBP: 0x00A4E30C 01.30.11 13:05:20 ESP: 0x0013F0E4 01.30.11 13:05:20 EIP: 0x005AB968, 66 8B 04 3E ????? 01.30.11 13:05:20 6F697461 ????? 01.30.11 13:05:20 00000008 ????? 01.30.11 13:05:20 EXCEPTION_ACCESS_VIOLATION
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 30, 2011 08:13 AM
Msg. 13 of 15
Download halo tag converter than load map like hek plus the go to scenario and recursively extract then go to all bsps and recursively extract.thats how I got my ones working Edited by Cheddars on Jan 30, 2011 at 08:18 AM
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TheBusiness
Joined: Jan 29, 2011
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Posted: Jan 30, 2011 03:07 PM
Msg. 14 of 15
It keeps giving me this error now:
01.30.11 20:05:05 sapien pc 01.00.00.0609 ---------------------------------------------- 01.30.11 20:05:05 reference function: _write_to_error_file 01.30.11 20:05:05 reference address: 401b13 01.30.11 20:05:05 Couldn't read map file './sapienbeta.map' 01.30.11 20:05:05 CreateDevice succeeded with refresh rate = 0 01.30.11 20:05:05 Increasing sound decompression buffer size to 1048576 bytes 01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. ' 01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap' 01.30.11 20:05:09 couldn't read elements for bitmap block 01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose' 01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands' 01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. ' 01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap' 01.30.11 20:05:09 couldn't read elements for bitmap block 01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose' 01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands' 01.30.11 20:05:09 failed to load gbxmodel tag 'characters\cyborg\fp\fp' 01.30.11 20:05:09 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 01.30.11 20:05:09 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 01.30.11 20:05:09 failed to load globals tag 'globals\globals' 01.30.11 20:05:09 couldn't load game globals (get new tags) 01.30.11 20:05:09 need to get the following tags: 01.30.11 20:05:09 .bitmap 01.30.11 20:05:09 .bitmap 01.30.11 20:05:09 01.30.11 20:05:09 game_load() failed.
:/
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 30, 2011 03:22 PM
Msg. 15 of 15
01.30.11 20:05:09 couldn't load game globals (get new tags) 01.30.11 20:05:09 need to get the following tags: 01.30.11 20:05:09 .bitmap 01.30.11 20:05:09 .bitmap
that's your problem ^ you need a new globals folder,and that .bitmap is missing. you can rip a new globals folder from a map,the .bitmap i have no idea what to tell you as i don't know which bitmap it's refering to.
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