
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 30, 2011 02:39 AM
Msg. 1 of 3
.bitmap is a tool compiled format. What you need to do is compile it in tool using...
tool bitmap file_location
For example...
tool bitmaps levels\b30\bitmaps
...would compile the bitmaps in that folder
to compile 1 bitmap at a time for example (in this case being cliffs.tif)...
tool bitmap levels\b30\bitmaps\cliffs
With this I hope you are able to figure this all out.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 30, 2011 02:57 AM
Msg. 2 of 3
Setting your bitmap to explicit alpha is not going to help it because the error is appearing because its dimensions are not a power of 2. Powers of 2: 2 4 8 16 32 64 128 256 512 1024 2048 4096 etc...
your bitmap must be something like: 512 x 512 in order for tool to compile it.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 30, 2011 03:03 AM
Msg. 3 of 3
power of two basically means bitmaps with the dimensions of two... well... to the power of some number. anyway... examples of possible sides are as follows
2 = 2 2 x 2 = 4 2 x 2 x 2 = 8 2 x 2 x 2 x 2 = 16 and so on and so forth.
2 4 8 16 32 64 128 256 512 1024 2048 ( which is the highest that halo supports I think )
EDIT:
does halo support 4096? Edited by eliteslasher on Jan 30, 2011 at 03:07 AM
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