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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »bitmap problem

Author Topic: bitmap problem (3 messages, Page 1 of 1)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 30, 2011 02:39 AM    Msg. 1 of 3       
.bitmap is a tool compiled format. What you need to do is compile it in tool using...

tool bitmap file_location


For example...

tool bitmaps levels\b30\bitmaps

...would compile the bitmaps in that folder


to compile 1 bitmap at a time for example (in this case being cliffs.tif)...

tool bitmap levels\b30\bitmaps\cliffs


With this I hope you are able to figure this all out.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 30, 2011 02:57 AM    Msg. 2 of 3       
Setting your bitmap to explicit alpha is not going to help it because the error is appearing because its dimensions are not a power of 2.
Powers of 2:
2
4
8
16
32
64
128
256
512
1024
2048
4096
etc...

your bitmap must be something like: 512 x 512 in order for tool to compile it.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 30, 2011 03:03 AM    Msg. 3 of 3       
power of two basically means bitmaps with the dimensions of two... well... to the power of some number.
anyway...
examples of possible sides are as follows

2 = 2
2 x 2 = 4
2 x 2 x 2 = 8
2 x 2 x 2 x 2 = 16
and so on and so forth.

2
4
8
16
32
64
128
256
512
1024
2048 ( which is the highest that halo supports I think )


EDIT:

does halo support 4096?
Edited by eliteslasher on Jan 30, 2011 at 03:07 AM

 

 
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