TheBusiness has contributed to 25 posts out of 465278 total posts
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20 Most recent posts:
Is it possible to convert a .sound tag into a .wav file?
release please ?
lol Looks like the chief is giving spark the middle finger. This is an occasional problem for me. One or two times in the past, I have compiled the map and the sparks have been fine, but this mostly occurs. Strangely I always have this issue with d40 though.
Quote: --- Original message by: game user10 Why not just make your needler blast two needles per shot?
Too much hard work.
Quote: --- Original message by: licon4812 ok well let me know if you put that awsom idea i told you about in the map
Please stop.
Quote: --- Original message by: licon4812
add this to your map http://ihalo.org/3ds/POA-3ds.jpg and if theres not enoghe room then put it in the air so then you can fly to it in a vehicle then put vehicles,life pods,wepons etc in there and maby make a play able to fly the POA and bomb the enemy and drop vehicles to your team Edited by licon4812 on Dec 11, 2012 at 01:17 AM Edited by licon4812 on Dec 11, 2012 at 03:56 AM
Hate. You. So. Much.
Is the latest version from 12/22/06 because that's the one I'm using.
yeah I know, the model animation tag corrupts every time I extract it
04.28.11 15:59:27 a hobo pc 01.01.00.0609 ---------------------------------------------- 04.28.11 15:59:27 reference function: _write_to_error_file 04.28.11 15:59:27 reference address: 401b13 04.28.11 15:59:27 Couldn't read map file './a_hobobeta.map' 04.28.11 15:59:27 CreateDevice succeeded with refresh rate = 0 04.28.11 15:59:27 Increasing sound decompression buffer size to 1048576 bytes 04.28.11 15:59:29 local player 0, weapon (0x0), deleted unexpectedly 04.28.11 16:00:32 EAX: 0x00000001 04.28.11 16:00:32 EBX: 0x00000000 04.28.11 16:00:32 ECX: 0x77C40E66 04.28.11 16:00:32 EDX: 0x000379E8 04.28.11 16:00:32 EDI: 0x77C5FCE0 04.28.11 16:00:32 ESI: 0x77C40E13 04.28.11 16:00:32 EBP: 0x0013EB48 04.28.11 16:00:32 ESP: 0x0013EAD8 04.28.11 16:00:32 EIP: 0x010A11DB, D9 00 83 EC ????? 04.28.11 16:00:32 00641F64 ????? 04.28.11 16:00:32 10003B21 ????? 04.28.11 16:00:32 EXCEPTION_ACCESS_VIOLATION
Sorry no luck. Went into guerrilla and checked all the tags relating to the drone and they were fine and the tags are still giving me trouble.
I tried it. It seems every time I extract them they become corrupted.
Nope. The description said that the tags use the animations from lumoria.
I am trying to add the halo 3 drone tags by Shadowslayer into a map however sapien crashes after about 30 seconds of me placing a drone biped in the map. I'm guessing the model animations from the lumoria map become corrupt every time I extract them. Is there any way I can fix this?
So I've looked around for a tutorial on adding Bungi's pre-existing drop ship animations and I cant seem to find one. Could someone please tell me how to add the recorded animations into sapien and use them effectively.
every time I try to use the player_add_equipment on the biped with the ai attached nothing happens
Well it sounds awful complicated and I aint to good at scripting but I'll give it a try. Thanks
I was wondering if it would be possible to script elite ai to switch weapons to an energy sword when they berserk. Like the elites do in halo 2.
It keeps giving me this error now:
01.30.11 20:05:05 sapien pc 01.00.00.0609 ---------------------------------------------- 01.30.11 20:05:05 reference function: _write_to_error_file 01.30.11 20:05:05 reference address: 401b13 01.30.11 20:05:05 Couldn't read map file './sapienbeta.map' 01.30.11 20:05:05 CreateDevice succeeded with refresh rate = 0 01.30.11 20:05:05 Increasing sound decompression buffer size to 1048576 bytes 01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. ' 01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap' 01.30.11 20:05:09 couldn't read elements for bitmap block 01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose' 01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands' 01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. ' 01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap' 01.30.11 20:05:09 couldn't read elements for bitmap block 01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose' 01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands' 01.30.11 20:05:09 failed to load gbxmodel tag 'characters\cyborg\fp\fp' 01.30.11 20:05:09 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 01.30.11 20:05:09 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 01.30.11 20:05:09 failed to load globals tag 'globals\globals' 01.30.11 20:05:09 couldn't load game globals (get new tags) 01.30.11 20:05:09 need to get the following tags: 01.30.11 20:05:09 .bitmap 01.30.11 20:05:09 .bitmap 01.30.11 20:05:09 01.30.11 20:05:09 game_load() failed.
:/
Thanks. I can now load scenarios maps but If I try load any campaign scenarios it gives me this error: 01.30.11 13:05:18 sapien pc 01.00.00.0609 ---------------------------------------------- 01.30.11 13:05:18 reference function: _write_to_error_file 01.30.11 13:05:18 reference address: 401b13 01.30.11 13:05:18 Couldn't read map file './sapienbeta.map' 01.30.11 13:05:19 CreateDevice succeeded with refresh rate = 0 01.30.11 13:05:19 Increasing sound decompression buffer size to 1048576 bytes 01.30.11 13:05:20 EAX: 0xFFFFFFFE 01.30.11 13:05:20 EBX: 0x00000004 01.30.11 13:05:20 ECX: 0x00A4E300 01.30.11 13:05:20 EDX: 0x00000005 01.30.11 13:05:20 EDI: 0x0D05CFFC 01.30.11 13:05:20 ESI: 0x00000004 01.30.11 13:05:20 EBP: 0x00A4E30C 01.30.11 13:05:20 ESP: 0x0013F0E4 01.30.11 13:05:20 EIP: 0x005AB968, 66 8B 04 3E ????? 01.30.11 13:05:20 6F697461 ????? 01.30.11 13:05:20 00000008 ????? 01.30.11 13:05:20 EXCEPTION_ACCESS_VIOLATION
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