
MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 16, 2010 05:36 PM
Msg. 36 of 184
One song for every wave (10 waves + 1 bonus wave = 1 round), as well as a song for the ending.
|
|
|

PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
|
Posted: Dec 18, 2010 04:20 AM
Msg. 37 of 184
Quote: --- Original message by: MoooseGuy One song for every wave (10 waves + 1 bonus wave = 1 round), as well as a song for the ending. Hey MoooseGuy, I'd like to ask a few things: How long will each wave take to fight? I mean roughly. If there's rapid switching between tracks then the OST has no purpose, in my view. Are there gonna be opening and closing cutscenes?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 04:31 AM
Msg. 38 of 184
My firefight will be different in that the individual waves take a little longer to complete. This makes completing a number of rounds an accomplishment, and I have a ranking system based on those completed rounds (completing 5 rounds takes a long time, and gets you the highest rank). Because these waves are longer, I like to distinguish the wave number with its corresponding song. The sequence of songs starts from the first song again on the next round start. And yes, I have already made opening and closing cutscenes for the map, I only need to make the extraction cutscene after I get some animations. Anyways.... wasn't this thread about Tensity? 
|
|
|

IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
|
Posted: Dec 18, 2010 04:51 AM
Msg. 39 of 184
Yes, start bagging a map before you've even seen it on the basis that it's a FIREFIGHT WITH CHECKPOINTS! whoa! that must mean it will SUCK! B40 Firefight had checkpoints, and it didn't stop it being awesome. In fact, it made it better in my opinion. If you don't want checkpoints, go restart the level every time you die.
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 05:09 AM
Msg. 40 of 184
Wow, thanks for calling my map a fail based on one aspect you don't like...
|
|
|

PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
|
Posted: Dec 18, 2010 05:45 AM
Msg. 41 of 184
Let me look at a classic firefight: Solitude Firefight by ShadowSlayer
They give you a fixed amount of lives. If while fighting the "x"th wave you die, you simply get one life less and your progress continues until you run out of lives.
Solves the checkpoint problem, eh?
But I'm not sure about having this system in Tensity, because enemies would be (almost ready to start) spawn-killing you unless it's a real good secluded spot.
For Descent mabye this is workable?
|
|
|

IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
|
Posted: Dec 18, 2010 05:52 AM
Msg. 42 of 184
Quote: --- Original message by: Juan
I don't like the idea of purchasing items either. Perhaps if it was a survival map, then that would be okay, but it isn't. This isn't testing a player's skills.
Edited by Juan on Dec 18, 2009 at 05:26 AM Firefight IS survival. Hold off as long as you can. What would you call survival then? Oh, you get hungry too, and have to scavenge for mushrooms? Does it need to be testing a player's skills? No. It's meant to be fun.
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 05:52 AM
Msg. 43 of 184
Quote: --- Original message by: PoeticRulesAll For Descent mabye this is workable? Already implemented. In fact it was the first thing I implemented. What Poetic is saying is exactly spot-on. A lives system basically makes checkpoints only be purposed to save and come back later. The lives system is what ensures your eventual loss. Edited by MoooseGuy on Dec 18, 2010 at 05:55 AM
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 06:12 AM
Msg. 44 of 184
ehh... You do know that B40-Firefight did the same thing basically. Long waves and checkpoints (except mine has lives and clearly-defined wave changes) Edited by MoooseGuy on Dec 18, 2010 at 06:12 AM
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 06:18 AM
Msg. 45 of 184
Lol, so picky. There's nothing wrong with changing the experience imo, that's what makes it different/fun/standout. Where's the fun in playing the same thing, just on a different bsp?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 06:29 AM
Msg. 46 of 184
It won't be easier on the player if the enemies are good and in good supply... Plus it doesn't save after each wave. If needed, I'll implement a delay system or make you pay for saves. Edited by MoooseGuy on Dec 18, 2010 at 06:30 AM
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 06:54 AM
Msg. 47 of 184
Quote: --- Original message by: TM_L0d3man Thus firefights are just a way to enjoy yourself, in my view. Not a hardcore survival highscore game. This. I don't really see what's the big deal about it having to follow strict boundaries to be called a firefight. I think I am doing something a little different, and that will make it fun and enjoyable. Isn't that what games are for?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 07:26 AM
Msg. 48 of 184
So I can't call Beach Assault a multiplayer map just because there are ai on it?
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Dec 18, 2010 01:53 PM
Msg. 49 of 184
Look, firefight portent had a save purchase. It was fun to play and hard to survive in. Having checkpoints does not make a firefight a cakewalk. Do checkpoints, on purchase.
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 02:44 PM
Msg. 50 of 184
I see an even division of opinion, half are saying use the system I am currently using, and half are saying to use no checkpoints... If I were to use checkpoints I would set the price moderate so that they are not rapidly used. (Because in Portent they were too cheap imo)
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Dec 18, 2010 02:46 PM
Msg. 51 of 184
Quote: --- Original message by: MoooseGuy I see an even division of opinion, half are saying use the system I am currently using, and half are saying to use no checkpoints... If I were to use checkpoints I would set the price moderate so that they are not rapidly used. (Because in Portent they were too cheap imo) Make them be 1000 points, or more! That would be good.
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 02:48 PM
Msg. 52 of 184
I s that a good compromise, guys? High-priced checkpoint saving?  Askin' yall ofc for your opinion.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Dec 18, 2010 03:29 PM
Msg. 53 of 184
Yes, charge them more than portent. Whatever you see fit. Can I get a Slappy discount?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 18, 2010 03:33 PM
Msg. 54 of 184
Can't stop Slapping. Sure, I'll get you a personal copy if you want. PM me if you want any features.  (Same goes for any person who has helped me in making this map) EDIT: Man, I totally threadjacked. I'm sorry. Edited by MoooseGuy on Dec 18, 2010 at 03:33 PM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Dec 18, 2010 05:13 PM
Msg. 55 of 184
Firefight(s)
Problem solved, get over it.
|
|
|

IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
|
Posted: Dec 18, 2010 06:11 PM
Msg. 56 of 184
inb4 Stay on Topic/Lock
There's nothing wrong with adding checkpoints. If some people insist that firefight test skill because they take a 9-year old so seriously, they can just restart the level when they die.
I'd like a personal copy in which every weapon gets a slight accuracy buff and perhaps a tiny damage nerf to conpensate, and an AR that actually works (I don't want an SMG that does the job twice as fast and twice as long). Also, maybe give it slower tha of rate and higher damage and accuracy.
Of course, that's if you want to give me a personal copy, also I don't have Xfire or even CE anymore so...
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Dec 18, 2010 06:19 PM
Msg. 57 of 184
Portent had checkpoints because it wasn't a firefight. As I initially stated, it was intended to play more like Nazi Zombies, rather than a Halo Firefight. I merely named it a firefight because I had no idea what to call it.
Keeping this in mind, my "firefight" cannot be considered a Halo firefight. As such, I'd have to agree with Juan / L28 that a firefight shouldn't have checkpoints. However, from what I can see, Descent itself also isn't a true Halo firefight. From its definite beginning and end with purchasable weapons, it's meant to be more of a wave defense than a Firefight. The contrast between "firefights" with purchasable items and l0d3x's b40 firefight / other true firefights is substantial, and as such, should not be compared. They're two distinct genres, and should remain as such.
|
|
|

goldensnake22
Joined: Oct 10, 2010
sexy singers and serial daters eat popcorn
|
Posted: Dec 18, 2010 07:47 PM
Msg. 58 of 184
juan needs to stop trolling. it's his map he can do whatever he wants my god it dosen't matter if it has checkpoints or not it's his map! b40 had long waves and it's the 2nd best firefight map there is (in my opinion).
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Dec 18, 2010 09:26 PM
Msg. 59 of 184
how about making it there is only a certain number of checkpoints to be purchased??? 3 perhaps??
|
|
|

PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
|
Posted: Dec 18, 2010 09:30 PM
Msg. 60 of 184
So which system do you guys think is best for Tensity?
a) - Checkpoints at end of each wave b) - No checkpoints, one life only c) - No checkpoints, limited number of lives d) - No checkpoints, plus point system like Nazi Zombies
Man, I'll go with anything.
Oh, and please stop the argument before my thread is locked! Edited by PoeticRulesAll on Dec 18, 2010 at 09:31 PM
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Dec 18, 2010 09:40 PM
Msg. 61 of 184
I like D, I just like survival type maps! Maybe instead of calling it Tensity Firefight we could call it: Survival of Tensity!
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Dec 18, 2010 09:49 PM
Msg. 62 of 184
c is how a firefight should be
|
|
|

PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
|
Posted: Dec 18, 2010 10:17 PM
Msg. 63 of 184
Actually, in the ODST campaign, many levels have "mini-firefights" in them?
Example: At the end of NMPD HQ, you get a Firefight with some aerial enemies and Banshees and Phantoms. It lasts around 3-4 minutes, actually letting the player know his own limit in enduring endless waves.
At the end of Coastal Highway, you are trapped in a small facility and Phantoms come at you with enemies. It was pretty much a firefight lasting quite some time before evac comes.
So I don't really care.
Technically in my view, a Firefight should be one at which endless waves of enemies come at you, until you die. It also comes in many variants. It may also be part of a campaign.
It's all how you look at it.
|
|
|

PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
|
Posted: Dec 19, 2010 07:56 AM
Msg. 64 of 184
... and it's all up to the makers to decide whether they want to call it a "Firefight" right?
|
|
|

PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
|
Posted: Dec 19, 2010 08:20 AM
Msg. 65 of 184
Stay on topic: CMT-Tensity Firefight
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 19, 2010 09:36 AM
Msg. 66 of 184
There seems to be a huge argument over a simple following of a nonexistent definition of a firefight. My map neither falls under true firefight or under campaign, and fits pieces of each. The reason I will elect to name it a firefight is because the style of gameplay and most of the features of the map are of a firefight. The point is, why is this a big deal? The whole reason I am making this map is to have a fun and enjoyable, and NEW (that's a biggie) mix in the pot of awesomeness. The recipe is getting there. I hope the meal is prepared for you guys soon!  (Now talk about Tensity dagnabbit  )
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Dec 20, 2010 09:54 PM
Msg. 67 of 184
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Dec 20, 2010 10:27 PM
Msg. 68 of 184
I script.
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Dec 20, 2010 11:35 PM
Msg. 69 of 184
Quote: --- Original message by: goldkilla88Quote: --- Original message by: MoooseGuy I script. k, Im putting together a .rar of the files, just place it in your tags, nowhere else. Its uploading now. Edited by goldkilla88 on Dec 20, 2010 at 10:38 PM I'd be willing to help with this in some way. I could do weapon placement or something.
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Dec 21, 2010 12:34 AM
Msg. 70 of 184
okay, I will go around collecting the tags. Here is the list of all of the tags requested:
Assault Rifle------------------------------(Which one?) Battle Rifle--------------------------------(Which one?) Pistol--------------------------------------(Which one?) MA5K Carbine--------------------(Got it, good to go) Sniper Rifle--------------------------------(Which one?) Shotgun----------------------------------(Which one?) Sub Machine Gun--------------------------(Which one?) Flamethrower------------------------------(Which one?) Spartan Laser------------------------------(Which one?)
Enemies would be equipped with (CMT Weapons): Plasma Rifle------------------------------(Which one?) Plasma Pistol------------------------------(Which one?) Needler------------------------------------(Got it,good to go) Fuel Rod Cannon--------------------------(Got it good to go) Energy Sword-----------------(unusable)
There are multiple versions of CMT's tagset. Do you want the ones In CMT G3? Or SPV2 or SPV1 or snowgrove?
Also, as those thread jackers where talking about, what kind of firefight? Points system, multiple lives, checkpoints ect. Edited by pepzee on Dec 21, 2010 at 12:35 AM
|
|
|