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Author Topic: [Request] CMT-Tensity Firefight (184 messages, Page 5 of 6)
Moderators: Dennis

PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Jan 8, 2011 10:36 PM    Msg. 141 of 184       
@goldkilla88,

Those Sapien pictures look awesome! The setting and fog look just nice, along with the massive frigate holding position over Tensity. Wow!

Sure, add any weapon that would enhance the gameplay, like the Silenced SMG, which is what any ODST would be equipped with.

@Pepzee,

How are the spirit animations going? Will the hunters still be workable?

Also, I remember that in the thread of Solitude Firefight, Shadowslayer used a code to make the enemy seek out the player automatically. Should we do that here?


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jan 8, 2011 10:43 PM    Msg. 142 of 184       
Quote: --- Original message by: PoeticRulesAll
@Pepzee,

How are the spirit animations going? Will the hunters still be workable?

Also, I remember that in the thread of Solitude Firefight, Shadowslayer used a code to make the enemy seek out the player automatically. Should we do that here?

The hunters *Laughs* they were my biggest failure yet. Just imagine half of the hunter sticking out of the drop ship.

I'm not good at animating at all. I have tried, and basically failed. I'm willing to keep trying though. But I still think it would be good to find a better animator. I'm not sure who. Maybe Mooseguy or shadowslayer would be willing to help.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Jan 9, 2011 05:48 AM    Msg. 143 of 184       
Good luck! I just saw MoooseGuy's Xfire video of the loadout system he put together for Descent, should we integrate them into Tensity?

http://www.xfire.com/video/3dbd53/


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 9, 2011 07:34 AM    Msg. 144 of 184       
No... that's my thing. I want something to make my map special.

Anyawys, I can still script for you guys, but that's all I can really do at this point.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 9, 2011 10:02 AM    Msg. 145 of 184       
Sciophobiaranger is correct. One of the FEW (and I mean few) things that really urks me is when I work on something cool that hasn't been done in such a way or style before, and then people go an say, OOH HEY LETS DO THIS after looking at updates (which are there to keep people UPDATED), and afterwards, my work is pretty much wasted...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 9, 2011 11:06 AM    Msg. 146 of 184       
Quote: --- Original message by: MoooseGuy
Sciophobiaranger is correct. One of the FEW (and I mean few) things that really urks me is when I work on something cool that hasn't been done in such a way or style before, and then people go an say, OOH HEY LETS DO THIS after looking at updates (which are there to keep people UPDATED), and afterwards, my work is pretty much wasted...


Why would it urk you? Your inspiring them becuase they think its really cool and want to try to make it aswell. You know that you started it if its original, and thats what counts.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 9, 2011 11:08 AM    Msg. 147 of 184       
I guess you have a point there, but still, I just don't want something like that to come out before I even finish it...


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Jan 10, 2011 07:41 AM    Msg. 148 of 184       
Sorry about that.

Don't think we should use loadouts, we have tons of weapons on the map anyway.

Regards.

@Goldkilla: Those bipeds sound awesome! Especially the flood, will they be part of the bonus wave?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 08:29 AM    Msg. 149 of 184       
Lol, he was making a joke about your preference of viking metal.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 09:00 AM    Msg. 150 of 184       
Ah, I see my good chap.
Must we dabble in such pestilent affairs?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 09:16 AM    Msg. 151 of 184       
As stated before in other threads, my computer is toast. I'm stuck using school and library computers to get my homework done and communicate on the forums.

Once my iPod Touch gets sent back to me (from repairs), I can install Xfire on that and get back on, hopefully.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 09:20 AM    Msg. 152 of 184       
Lol, that wasn't in a negative tone...
Damn the interwebs


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 09:33 AM    Msg. 153 of 184       


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jan 10, 2011 09:44 AM    Msg. 154 of 184       
Quote: --- Original message by: Juan
Perhaps you could use some viking metal in your map.


I vote for this one:

http://www.youtube.com/watch?v=P-rrwS9D6Tw


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jan 11, 2011 12:18 AM    Msg. 155 of 184       
So, erm... Any updates on this?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 11, 2011 03:00 AM    Msg. 156 of 184       
What pepzee said.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Jan 20, 2011 05:22 AM    Msg. 157 of 184       
Hi guys,
I apologize for bumping this thread though it's 9 days past...
I also apologize for being out of these forums for such a long time, it's been a hectic first 2 weeks of school in my new year and I've got projects, assignments... all the stuff I hate.

To stay on topic, are there any updates on Tensity-Firefight?

What type of cutscenes does the community think should be in the level? The only one I've thought off is where your evacuation pelican gets shot down and flood comes running out... ...

Good work so far, it's really starting to come into shape! Good luck! (But don't neglect your personal life either , or you will die like me now trying to finish all my stuff on time...)

I do hope none of you are mad at me for being away for so long

Thanks.

Warmest Regards,
PoeticRulesAll


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 22, 2011 02:20 AM    Msg. 158 of 184       
Mooseguy: "Sciophobiaranger is correct. One of the FEW (and I mean few) things that really urks me is when I work on something cool that hasn't been done in such a way or style before, and then people go an say, OOH HEY LETS DO THIS after looking at updates (which are there to keep people UPDATED), and afterwards, my work is pretty much wasted..."

I must say, I honestly agree with that, even for little things like oh, a brute biped has a different color than the ones from other maps already up on the site, I don't like the idea of releasing a really cool map only to find that people have already used that same tag. It makes you're hard-work seem less special, so nobody will be like "dude, this guy made a special map, nobody has a map like that yet." but believe me though, i like tag sharing...oh yeah, mmm, it's awesome when you find the tag you've been looking for.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 23, 2011 03:15 PM    Msg. 159 of 184       
Quote: --- Original message by: Xoronatus
Mooseguy: "Sciophobiaranger is correct. One of the FEW (and I mean few) things that really urks me is when I work on something cool that hasn't been done in such a way or style before, and then people go an say, OOH HEY LETS DO THIS after looking at updates (which are there to keep people UPDATED), and afterwards, my work is pretty much wasted..."
The reason this happens is because you want the acknowledgement BEFORE you actually finish or do the thing. My dad use to tell me "Show them what you've done, don't tell them what you are going to do"


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 25, 2011 01:50 AM    Msg. 160 of 184       
Yeah, when you're excited about a map that you have all these cool ideas for, you want to let people know because it's so exiting, but then you're map feels less special if people have already used the ideas you gave out before you ever finished your map. But idea sharing is good for the community of course.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 29, 2011 06:01 PM    Msg. 161 of 184       
Leave it to L0d3man for the proverbs


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 06:08 PM    Msg. 162 of 184       
Indeed... >>


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 29, 2011 06:27 PM    Msg. 163 of 184       
Quote: --- Original message by: TM_L0d3man
As the gamma ray brightens the day, the flock of poultry asserts the situation.
As the randomly generated pseudo proverbs pile up the espouser comes closer to banishment.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Jan 30, 2011 01:41 AM    Msg. 164 of 184       
To be challenging a moderator is really ... ...

@Goldkilla: MP Map - Multiplayer?

How's the Firefight coming along?


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 30, 2011 04:20 AM    Msg. 165 of 184       
Quote: --- Original message by: Carter 151
Dude careful, Dennis is wielding the ban hammer. Don't make him smite you into the darkness of solitude!

Meh this is his third account already.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jan 30, 2011 10:58 PM    Msg. 166 of 184       
Quote: --- Original message by: goldkilla88
I give up on you guys. And peeze still has not really said anything about the MP Map build I sent him. :D

Turn that frown upside down! I have done what I can on that build you sent me. I have added in the weapon placements, scenery, ect. What we need is an animator to animate the phantoms coming in and dropping off the covenant. After we get that done we can continue.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Feb 10, 2011 09:21 AM    Msg. 167 of 184       
Hi guys, it's been too long!

I am done with my course's Research Paper, and I will try to login to comment and communicate with you guys more often whenever I'm free.

Firstly, I'm sorry for bumping this thread, it's like 10 days dead... Sorry to all who hate old threads resurfacing.

I know that some advancements have been made to this project while I was gone. Will try to communicate here on a daily basis from now on.

@Pepzee: Saw your thread, and read about your sudden interest in Firefight maps. Scripting might be a bit hard to do for a points system, the one I suggested might be impossible to do up. Either way, I hope you enjoy your scripting! If you are thinking of making this a sustainable Mapping Team, you might want to recruit people... (Is it just me, or are you guys recruiting an animator for the Phantom? Nope, I'm just browsing through the threads, and chanced upon it.)

And if you want to make a Mapping Team, I learnt from MoooseGuy, it's sometimes special to make new BSP's for Firefights, you might want to consider hiring a BSP maker. I'm a terrible noob at 3DS Max, I can only draw shapes...

@The Rest: If you guys like this, why not put it into CE3? It's in July, and I think it's possible that you all can gain popularity for this project there.

Lastly, I played no part at all in this map-making. I'm a newbie here, anyway. So I think the real credit goes to the team who has been working hard to bring the community and us all enjoyment. Cheers to them!

Regards,
Poetic


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 10, 2011 10:39 AM    Msg. 168 of 184       
Also, I know you guys can get the systems you want working in your maps, because I myself have done many of them when I was working on my firefight map. In it, I combined many systems and events into one fluid and intricate experience. Therefore, doing what you need to do is indeed possible.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Feb 12, 2011 11:03 PM    Msg. 169 of 184       
Quote: --- Original message by: PoeticRulesAll
Actually, for Firefight Tensity, I'm voting for:
1. Weapons spawn every five rounds or so. But there is little ammunition that comes with them (apart from starter weapons) so you need to buy them with points.
2. You have seven lives.
3. Checkpoints can be purchased for a certain amount of points.
4. Points -- You can buy weapons, barricades, even a LAAG turret with it. Checkpoints as well. But no lives.


Hmm, let me look through this system...

First I thought after some time that there is a flaw in the quoted one above. If you have lives, and die, what's the point of checkpoints?

Thus I want to know your opinions...

a) - No checkpoints.
b) - Checkpoints restart you to the beginning of the current wave.
c) - Checkpoints respawn you with the weapons you had when you died, and at the beginning of the current wave. (Because you bought the weapons.)
d) - Checkpoints respawn you with the weapons you had when you died, and you continue from where you left off.

As for the suggested system, I think it can be done in this way, but the checkpoint thingy has really got me thinking hard.

The weapons can be placed on the map at first. Ammunition as well. A decent amount, which will require topping-up as the game progresses.

The lives thing can be done, just like on Ascension Firefight and Solitude Firefight.

Points-- Can be awarded after a wave is exterminated.

With the points, you can buy weapons, barricades, and the Machine Gun Turret. I think it's ( object_create_anew ) being used by the system, right?

I'm not sure about the checkpoints though. Gamma927 did it in Firefight Portent, but that's for saving the game, not after you die.

May I have your criticism?


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 12, 2011 11:58 PM    Msg. 170 of 184       
Yep, I would like a points system but that tread just failed. I think there should be a points system in this too, however learning how to script all of that is beyond my knowledge at the moment.

I think checkpoints should be available. I vote for a modified D version. It should respawn you where you left off, but with just a pistol.

We could get this in CE3 in some time. I have the weapon placements and scenery in along with about one wave of grunts, but I do not know how to make infinite rounds or have another round come in or anything.

I cannot animate at all, right now the covenant just fall from the sky...

Any help with anything would be good at the moment, I think I'm the only one working on this at the moment. I'm not sure what happened to goldkilla88 though.

At the rate I'm going this map will be released late 2012, if I or the project doesn't die by then.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2011 12:38 AM    Msg. 171 of 184       
Quote: --- Original message by: PoeticRulesAll
I'm not sure about the checkpoints though. Gamma927 did it in Firefight Portent, but that's for saving the game, not after you die.

When you die, the game automatically restarts you at the last checkpoint. In order to set you at the point where you were when you died, you'd have to save right before you die. Since it is nigh impossible to anticipate one's death correctly without saving every time one's health dropped below a certain threshold, the buy checkpoint system is the best that you have.

B and C are easily executable. D is shifty.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Feb 13, 2011 12:41 AM    Msg. 172 of 184       
Dropping from the sky.

I lol'ed.

And if you're wondering, I've got nothing to do (no scripting, animating etc.) , so I'll most probably keep bumping this to keep it alive.

I see CE3 as a great platform to publicize this. However, as I looked through the CE3 2010 videos, I realised that the only trailer with many views was TM's Lumoria Episode One. The rules are a bit changed this year...

@Goldkilla: What mapping team? And what's this ODSTMT appearing over the forums? You guys really suprise me...


TehArtyom
Joined: Jan 8, 2011

:)


Posted: Feb 13, 2011 12:48 PM    Msg. 173 of 184       
Quote: --- Original message by: qwertyuiop
ODSTMT is the crappiest team name to ever exist EVER in the WHOLE universe... EVER!!!!!!!

ODSTeam, however, is a cool team that makes ODST stuff for Halo CE.

odsteam fails odstmt is better


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 13, 2011 02:57 PM    Msg. 174 of 184       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: qwertyuiop
ODSTMT is the crappiest team name to ever exist EVER in the WHOLE universe... EVER!!!!!!!

ODSTeam, however, is a cool team that makes ODST stuff for Halo CE.

And I still don't know where to take off right now on FF-Tensity, lol.

What do you mean? I think we're stuck in place until we can script and get an animator.


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Feb 17, 2011 02:30 AM    Msg. 175 of 184       
Quote: The New AI List
CMT Elite
H3 Grunt
H3 Drones
H3 Jackals
My special modified H3 Floodelite (Once its done)
(If I get it to work) H3 Floodhuman
H3 Infection/Carrier
H2 Hunters
Brutes


What do you think?


Nice variety. The floods come in where...?
Of which variant are the brutes? The CMT SPV2 ones could barrel roll quite well. Might make 'em drop over the edge.

I wish you guys good luck in finding an animator. All the best!

And just saying, (in my personal opinion) ODSTMT sounds quite okay. No offense... And don't spam please...
 
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