
spartin115
Joined: Sep 26, 2009
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Posted: Dec 21, 2010 12:56 AM
Msg. 71 of 184
Quote: --- Original message by: IcePhoenix Yes, start bagging a map before you've even seen it on the basis that it's a FIREFIGHT WITH CHECKPOINTS! whoa! that must mean it will SUCK! B40 Firefight had checkpoints, and it didn't stop it being awesome. In fact, it made it better in my opinion. If you don't want checkpoints, go restart the level every time you die. I found B40 Firefight one of the most boring maps eva
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 21, 2010 02:53 AM
Msg. 72 of 184
Quote: --- Original message by: spartin115 I found B40 Firefight one of the most boring maps eva stfu cun7 no.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 21, 2010 02:56 AM
Msg. 73 of 184
Lol, i wouldn't call b40 firefight boring, just repetitive...and hecka fun!
ontopic: tensity firefight seems like a pretty good idea, from what i've seen tensity seems like a good map for a firefight.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 21, 2010 04:27 AM
Msg. 74 of 184
Quote: --- Original message by: TM_L0d3man try to avoid using a menu to "purchase" items. Nothing good can come from having to go out of actual gameplay to get a gameplay-altering item. I would have to disagree. Portent had a great store system that really made the map fun to use. The gameplay sucked hairy donkey balls, but the concept of purchasing items was very solid and fun. I see no reason not to have one. For example, I have such a system in my map, but I have taken out the ability to purchase actual weapons. I feel that this gives the player more focus on what weapons he spawns with or gets through ingame random weapon spawns. Then he can go in the menu and buy some equipment or support. This makes the level more replayable, because you can alter the experience, but this is, of course, kept in check by the points system.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Dec 21, 2010 05:18 AM
Msg. 75 of 184
Quote: --- Original message by: qwertyuiopQuote: --- Original message by: TM_L0d3manl28 aka Juan is just an insecure little boy who finds the only joy in his life through trolling on a forum  But how are you sure that it's him? Doesn't matter. What he says is truth.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 21, 2010 05:29 AM
Msg. 76 of 184
Quote: --- Original message by: qwertyuiopQuote: --- Original message by: Juan Dwood is always right. =( So it's true? that explains why you change your avatar & quote a lot. just like l28. lol :) Edited by qwertyuiop on Dec 21, 2010 at 05:23 AM Then I am l28
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PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
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Posted: Dec 21, 2010 05:53 AM
Msg. 77 of 184
Wow, I'm amazed that my humble idea got so far... :)
Good luck to those working on it.
How's the BSP, playable?
Also, which firefight system is it going to run on?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 21, 2010 12:48 PM
Msg. 78 of 184
It seems people are hating on my awesome firefight experience stew I have concocted at the moment. I don't know if you guys should ask me about the system itself, or people will baclash about how it isn't a "true" firefight. Haters.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 02:01 PM
Msg. 79 of 184
Quote: --- Original message by: MoooseGuyIt seems people are hating on my awesome firefight experience stew I have concocted at the moment. I don't know if you guys should ask me about the system itself, or people will baclash about how it isn't a "true" firefight. Haters. I personally care about the community anymore. This is for our own personal enjoyment. No one said they had to download this map in the first place, or for that matter even play halo in the first place. These people just devoted a few pages of ranting, no one ever gets any support in this community. Perhaps if they ask us nicely to change the name we might consider it. We will call this a firefight whether they like it or not. Deal with it.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 21, 2010 02:19 PM
Msg. 80 of 184
Me deal with it or them deal with it? 
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 02:23 PM
Msg. 81 of 184
Quote: --- Original message by: MoooseGuyMe deal with it or them deal with it?  Them, you seem to be supportive and act nice, unlike other people that debate over the "true" meaning of firefight or debate over the origins of Christmas.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 21, 2010 05:34 PM
Msg. 82 of 184
Shadowslayer's lives thing for Firefight solitude was pretty neat, but how it looked and kinda worked felt like it was still a concept. The lives idea was awesome though, its better than checkpoints to be honest, reason being is that, with checkpoints, people can play un-safe knowing that they will respawn back at a previous safe point. But with lives, you have to take precautions because if you die, you lose. If you want players to play the game like it is a firefight and follow Halo's features of firefight, I'd stick with lives.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 06:02 PM
Msg. 83 of 184
What I think would be best is a survival type map, like Call of Duty's Nazi Zombies, halo style. I, myself find it just to be more interesting. So what I think I would implement is that you could buy lives and checkpoints for an insane amount of points. You could also buy stuff blocking the way to other parts of the map for some points, and buy certain weapons for a certain amount of points.
The way I see it as is:
Halo: Firefight style
VS
Call of duty: Nazi Zombies style
It's all a matter of opinion. Edited by pepzee on Dec 21, 2010 at 06:03 PM
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 08:52 PM
Msg. 84 of 184
I prefer Call of Duty's "zombie" style personally. I think it gets more interesting as the waves get harder and harder. As the waves get harder you get more points to do things with. Perhaps one of these days we could combine halo and Cod styles and get the best. Edited by pepzee on Dec 21, 2010 at 08:54 PM
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PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
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Posted: Dec 21, 2010 08:56 PM
Msg. 85 of 184
Hey guys,
It's true. Ignore the haters. The map makers can call it whatever they want. It's up to the community if they want to play it or not...
Just a few more ideas for Tensity...
1) How bou't a secret weapon? 2) There should be several bonus waves, eg. Aerial Wave, or Camou Wave or whatever you want to call it... 3) Easter Eggs? 4) What if we use the Spike and Incendiary Grenades instead of the normal Fragmentation and Plasma? 5) (Small Request) Have some UNSC engaging Covenant in the nearby sky, like Delicon20's b30 mod
Thanks guys, and keep it up! You guys have been very nice, wishing you all the best! :D
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 09:04 PM
Msg. 86 of 184
Quote: --- Original message by: Sergeant Major I didn't like b40 firefight. Wasn't fun at all, might as well have been a BG mod in my opinion. If you don't think it's a firefight, and want no controversy, than don't call it that. No offense.
And by the way pepzee...if you've read every post by mooseguy... If you like the mod, then who cares about the name? Look at ASCM, you all seemed to like it, but I never heard any complaints on the name. No, I haven't read all of Mooseguys posts... Quote: --- Original message by: PoeticRulesAll Hey guys,
It's true. Ignore the haters. The map makers can call it whatever they want. It's up to the community if they want to play it or not...
Just a few more ideas for Tensity...
1) How bou't a secret weapon?-------Scarab gun 2) There should be several bonus waves, eg. Aerial Wave, or Camou Wave or whatever you want to call it...------------------------Good idea, like the bonus round in halos firefight. 3) Easter Eggs?------------------------I could think of something. 4) What if we use the Spike and Incendiary Grenades instead of the normal Fragmentation and Plasma?---------------------------Maybe, not sure on that one. 5) (Small Request) Have some UNSC engaging Covenant in the nearby sky, like Delicon20's b30 mod--------------------------------Okay, dunno how to do that yet.
Thanks guys, and keep it up! You guys have been very nice, wishing you all the best! :D Answers in red. Edited by pepzee on Dec 21, 2010 at 09:05 PM
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 09:14 PM
Msg. 87 of 184
Quote: --- Original message by: Sergeant Major I'm just saying it would be easier to just change the name than to start an argument... I see what your saying, but who said we had to respond to the criticizers? It takes two to argue. Besides, the community is lucky it's getting anything. We are doing this all for free! If the community just wants to complain about our name choice then, that's just sad. Now, if we were getting paid..... Edit: What about music? From Halo 1, Halo 2, Halo 3, ect? Edited by pepzee on Dec 21, 2010 at 09:42 PM
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PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
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Posted: Dec 21, 2010 11:08 PM
Msg. 88 of 184
I was thinking more of the Plasma Repeater or some Reach weapon for the secret weapon. Scarab Gun on Tensity would be total ownage, making it easy for many to advance to the next levels.
Soundtracks I have in mind: (If there are Sound Tags for them)
Never Surrender Blow Me Away Prepare To Drop The Menagerie Skyline Fortress Both Ways
How 'bout an opening cutscene for Firefight Tensity?
How about placing 2X CMT SPV2 Turrets defending the home area? When destroyed, they leave a chaingun that would really help. (If the CMT Tags are rippable)
As for the easter egg, I think a credits list below the map (as a scenery tag) would do fine. You guys are making the map, add more if you'd like :)
Boundary-wise, there shouldn't be a requirement for them as one step out of the map you make, you're in water.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 11:17 PM
Msg. 89 of 184
Quote: --- Original message by: PoeticRulesAll I was thinking more of the Plasma Repeater or some Reach weapon for the secret weapon. Scarab Gun on Tensity would be total ownage, making it easy for many to advance to the next levels Well, sadly there are no reach tags out there yet. What I would do is put the scarab gun in such a hard to find place, people would never find it. Quote: --- Original message by: PoeticRulesAll Soundtracks I have in mind: (If there are Sound Tags for them)
Never Surrender Blow Me Away Prepare To Drop The Menagerie Skyline Fortress Both Ways All good soundtracks. Quote: --- Original message by: PoeticRulesAll How 'bout an opening cutscene for Firefight Tensity? Sure, easy enough to do. Quote: --- Original message by: PoeticRulesAll How about placing 2X CMT SPV2 Turrets defending the home area? When destroyed, they leave a chaingun that would really help. (If the CMT Tags are rippable) Sure, I'm not sure if they are rippable though. Quote: --- Original message by: PoeticRulesAll As for the easter egg, I think a credits list below the map (as a scenery tag) would do fine. You guys are making the map, add more if you'd like :) I was thinking more of a hidden talking grunt somewhere. Like on the maw. Edited by pepzee on Dec 21, 2010 at 11:17 PM
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 21, 2010 11:38 PM
Msg. 90 of 184
Quote: --- Original message by: goldkilla88 Get rid of Never Surrender plz, the just an't good fighting music liek the Instrumental music. So what's the progress on this? Didn't you say you were going to remove some stuff? How's that coming?
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 22, 2010 12:40 AM
Msg. 91 of 184
Okay, I not sure how to work the tags extracted from the External Lighting program. They are all renamed differently like: E17CX9.
I'll fool around with this tomorrow. However if you know how to work the tags that would be of help.
It might just be easier to ask CMT for the BSP, if they still have it.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 01:04 AM
Msg. 92 of 184
After consideration and reading some of your posts, it seems I have a decision to make.
I think what I am going to do is make only one checkpoint save possible in my map, and making it semi-expensive. This makes it so that only one leave-and-come-back scenario is possible within the firefight, and gives the fair chance for a break, without repeated attempts or tries at fallbacks.
Also, I have already implemented a Nazi-Zombie-style system of increasing points. Every 5 waves (or every half round), your salary increases a little, but hits a cap at some point.
I may also decrease the amount of starting lives, if 9 seems too many.
Also, the loadouts system works like this: During play, you go into the menu and specify the loadout type you want (starting weapons and their corresponding grenade amounts), and then that choice remains effective every time you respawn, until you decide to change it again. This has been implemented already into the function of the map, the menus are not made for it yet. Edited by MoooseGuy on Dec 22, 2010 at 01:08 AM
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PoeticRulesAll
Joined: Dec 10, 2010
Elmo <3's 1120
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Posted: Dec 22, 2010 01:16 AM
Msg. 93 of 184
Hey guys,
I think the point system will work fine, as it did in Firefight-Portent. With it you can buy weapons, equipment, ammunition right? Mabye you can even buy lives, so 9 lives to start with might seem a bit too much. And then a cap on the salary also encourages people to buy stuff, good thinking!
As for the Easter Egg, I can (as my username says) do up a poem for Firefight Tensity. What do you guys think?
The progress is really fast! Wow, thanks guys! It's a pity though we sorta got threadjacked...
P.S MoooseGuy I'm really impressed! I like the idea of Loadouts! Are they going to be based on the ones in Reach? Edited by PoeticRulesAll on Dec 22, 2010 at 01:20 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 01:30 AM
Msg. 94 of 184
Threadjacks ftw.  But um, yeah. The loadouts won't include actual special abilities, because I think that goes a little too far due to the ability to buy things like ammo, grenades, powerups, etc. I have left out the ability to purchase weapons in my map, because they are supplied by respawns and by random weapon spawns after each wave. Ammo is purchasable in the store, and my store runs on the concept of instant gratification, rather than having to go get the purchased item. The cap is for salary, no points. You will still keep getting points, but the salary itself stops increasing when it reaches a point. I have yet to do the encounters, guys. What would YOU like to see?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 22, 2010 04:24 AM
Msg. 95 of 184
Quote: --- Original message by: Juan It's cause he doesn't know what he's talking about, so he has to resort to name calling. He accused me of being both l28 and Dwood, but he acts more like Dwood imo. Lol, lodex like dwood. lol
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 05:40 AM
Msg. 96 of 184
Quote: --- Original message by: MoooseGuy I have yet to do the encounters, guys. What would YOU like to see?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 05:47 AM
Msg. 97 of 184
Stop fighting homies. Quote: --- Original message by: MoooseGuy I have yet to do the encounters, guys. What would YOU like to see?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 06:10 AM
Msg. 98 of 184
I haven't played Reach, so idk.
I'm kinda going for some kind of mix using: Sentinels (minor and major) Elites (Various) Grunts (Various) ("Crazy with elites and your grunt variations", lol) Jackals Jackal snipers??? Drones Hunters
The question is, what would make these all work well, providing that I have 10 waves per round?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 07:33 AM
Msg. 99 of 184
It seems the two rivals have come to my aid, and suggested a panel-activated store system. I am now happy and stuff.  Thanks, guys! Edited by MoooseGuy on Dec 22, 2010 at 07:34 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Dec 22, 2010 07:44 AM
Msg. 100 of 184
Score attack doesn't have enough elites, this makes me not want to play it. Add brutes in some grunt squads and do the same with elites. That'd make it better. i'd also like to see some kind of elite kill team, like a few minors (plasma rifles, needlers), major Elites with bigger guns (fuel rod) and an Ultra (Plasma rifle/sword) being led by a Zealot (sword). Things that make sense, not a bunch of 5-6 Generals that should be commanding troops of their own.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 09:41 AM
Msg. 101 of 184
ok sounds good. Also, guys, Firefight-Descent is about to undergo huge changes. Say goodbye to the store and hello to a cooler system. 
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 22, 2010 11:41 AM
Msg. 102 of 184
Ack, I tried renaming those tags and my tags folder got corrupt. I'm re-installing Halo:CE and HEK now. I wonder if CMT still has the BSP? We should just ask for it.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 22, 2010 04:18 PM
Msg. 103 of 184
Lol, that CMT. Always messin with people's tagsets. Anyways guys, here is a video showing the basics of my new direction with the system in Firefight-Descent. Note that the little panel on the wall at the beginning is not supposed to be there at that time.... Woops. And I put on allegiance with covenant just for testing stuff in the video. http://www.xfire.com/video/3d6e70/Tell me what you think! 
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 22, 2010 04:40 PM
Msg. 104 of 184
Quote: --- Original message by: MoooseGuyLol, that CMT. Always messin with people's tagsets. Tell me what you think!  It was pretty good! Remember to do what you think is right though. If you like the points system more, go for it! Also when you picked up the sentinel beam it said you picked up a sniper. I found an unprotected version of tensity: http://hce.halomaps.org/index.cfm?fid=4716 We should use that one instead, so my tagset doesn't go "BOOM" again. we can easily import the CMT tags back into the map again so no worries there. I'm trying to figure out a good "Base/Starting Point" for you player in tensity. Any ideas?
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Dec 23, 2010 01:27 PM
Msg. 105 of 184
Quote: --- Original message by: goldkilla88Quote: --- Original message by: pepzee Ack, I tried renaming those tags and my tags folder got corrupt. I'm re-installing Halo:CE and HEK now. I wonder if CMT still has the BSP? We should just ask for it. don't rename them. -_-' and how the hell would your tags folder get corrupt just from renaming those? They work perfectly in my tagset :P Because when I renamed them they replaced my old tagset. Regardless, I'll just use the unprotected version for now. HEK is reinstalled now, so I really didn't lose too much anyway.
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