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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE]Halo:Reach M45 Tactical Shotgun (Highpoly)

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Author Topic: [RELEASE]Halo:Reach M45 Tactical Shotgun (Highpoly) (58 messages, Page 1 of 2)
Moderators: Dennis

anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 16, 2010 10:51 AM    Msg. 1 of 58       

Halo:Reach M45 Tactical Shotgun | Highpoly - Martyn Lee Ball/Hunter





Download (Highpoly) >> http://www.mediafire.com/?hrsvw2p7jwsx79d

Lowpoly at a later date when I can be bothered to make it. Please give me credit for any use, its only fair.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 16, 2010 11:05 AM    Msg. 2 of 58       
No, its my name. Some guy made an account with my name because he was sad. End that discussion here, aint cluttering the thread.


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Sep 16, 2010 11:14 AM    Msg. 3 of 58       
dang you are a roadrunner i have never seen anyone release their weapons this fast


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 16, 2010 02:20 PM    Msg. 4 of 58       
I think I just jizzed my pants at how awesome this is.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 16, 2010 02:30 PM    Msg. 5 of 58       
That could be me just being crap at origins. :L


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 16, 2010 02:40 PM    Msg. 6 of 58       
Actually, its better from that origin, the shortness of the shotgun there makes it look more bulky, which is a good thing.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 16, 2010 02:45 PM    Msg. 7 of 58       
I tend to make my models look more bulky than what they actually are. Makes people more scared if you see it :P


Advancebo
Joined: Jan 14, 2008


Posted: Sep 16, 2010 02:49 PM    Msg. 8 of 58       
this deserves a badge of awesomeness.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 16, 2010 04:29 PM    Msg. 9 of 58       


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Sep 16, 2010 04:39 PM    Msg. 10 of 58       
Quote: --- Original message by: ASP_GRUNTS
Didn't you make the reach WIP thread so that you wouldn't have to make new threads for all your reach stuff? lol


Didn't you forget to appreciate people's releases, regardless of where they happen to post them?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Sep 16, 2010 05:01 PM    Msg. 11 of 58       
So how High polly is this? 3 million Tris? cause it would look nice in halo but halo couldnt handle it, or could she?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 16, 2010 05:19 PM    Msg. 12 of 58       
High polys are created for normals and ao's, and some other things. But normals and AO's are the major things there used for.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 16, 2010 05:26 PM    Msg. 13 of 58       
Great job dude.


Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Sep 16, 2010 06:04 PM    Msg. 14 of 58       
not to sound like a jerk but uhh why dont u post the tags instead?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Sep 16, 2010 06:24 PM    Msg. 15 of 58       
uh DUR its too high poly for halo. he doesnt have a tag, its a model. DUR.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 16, 2010 06:30 PM    Msg. 16 of 58       
That flashlight is bugging me to death, but the model is still damn good.

its like ocd


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 16, 2010 06:48 PM    Msg. 17 of 58       
Thanks guys.

And just so you know, this is a high poly model. Like stated above, its used to put details into the textures and normals maps so that they don't need to be hand painted.

I will make the lowpoly model that YOU can make tags with when I have time, but I start University monday, so I don't know when that will be.

Edit: And I made another thread for the release because I know people won't realize that its on the first post of that other thread. Ive put it on there as well though.
Edited by anonymous_2009 on Sep 16, 2010 at 06:49 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 16, 2010 07:35 PM    Msg. 18 of 58       
So... why don't you tell us how you make your models low poly (i understand the whole normal maps thing) if you're not too busy. I'm pretty curious myself.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 16, 2010 08:04 PM    Msg. 19 of 58       
remove un-needed details... simple.just delete triangles that are not needed...


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 16, 2010 08:24 PM    Msg. 20 of 58       
you sit there deleting 9 million triangles?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 16, 2010 09:53 PM    Msg. 21 of 58       
Quote: --- Original message by: AGLion
you sit there deleting 9 million triangles?


no, you sit there, select edge loops, and remove the edge loops.

l2 subd


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 16, 2010 09:57 PM    Msg. 22 of 58       
Wow dude, that's a very nice shotgun there, I need to change my underwear now. :D


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 16, 2010 10:01 PM    Msg. 23 of 58       
l2 not say l2 >.<

google would probably a better source than selecting edge loops which I have no idea what the HELL those are.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Sep 16, 2010 10:45 PM    Msg. 24 of 58       
Wait, so why doesn't he make the low-poly versions first? Isn't the High-poly version the more refined product of the low-poly version?
unless it's ripped?


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 16, 2010 10:57 PM    Msg. 25 of 58       
High poly lets you bake the details into a low-poly version of a gun without sacrificing poly count.

I'm fairly sure that sub-d models are easier to make than low-poly anyway. You don't need to spend too much time refining details into the weapon, because the MeshSmooth modifier can do that for you.

When you bake the details into a low-poly model, you're saving yourself tons of time without sacrificing poly-count or quality.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 17, 2010 05:20 AM    Msg. 26 of 58       
For making a low-poly version of a model like that, couldn't you just run the model through tool, then extract the low-res version of the model from it?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 17, 2010 06:16 AM    Msg. 27 of 58       
Quote: --- Original message by: IcePhoenix
Wait, so why doesn't he make the low-poly versions first? Isn't the High-poly version the more refined product of the low-poly version?
unless it's ripped?


why would bungie included the high poly models in the game, its a waste of disc space.

Quote: --- Original message by: MoooseGuy
For making a low-poly version of a model like that, couldn't you just run the model through tool, then extract the low-res version of the model from it?


i lold. lol no.

Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Advancebo
Quote: --- Original message by: AGLion
you sit there deleting 9 million triangles?


no, you sit there, select edge loops, and remove the edge loops.

l2 subd

Don't forget to remove the vertices aswell.


Ctrl+Remove

learn it.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 17, 2010 08:38 AM    Msg. 28 of 58       
Select edge loops then Ctrl + Backspace to remove edges AND verts at same time.

And you best not be accusing me off ripping boy :@

I will do when I have time because ost of you will probably mess it up :/


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 17, 2010 08:40 AM    Msg. 29 of 58       
Looks great as always, loving it.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Sep 17, 2010 11:59 AM    Msg. 30 of 58       
how come the pump's sliding range looks shorter from the right hand side than from the left?


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Sep 17, 2010 02:01 PM    Msg. 31 of 58       
i'm not being a jerk when i say this, but why would anyone need a high poly gun? i know nothing about weapon modeling so i'm just wondering why you would put all that work into the model when someone is just going to turn it into a low poly weapon, it seems a shame to me


Advancebo
Joined: Jan 14, 2008


Posted: Sep 17, 2010 02:36 PM    Msg. 32 of 58       
Quote: --- Original message by: anonymous_2009
Select edge loops then Ctrl + Backspace to remove edges AND verts at same time.

And you best not be accusing me off ripping boy :@

I will do when I have time because ost of you will probably mess it up :/


not me :3

Quote: --- Original message by: StatutoryTrOy
i'm not being a jerk when i say this, but why would anyone need a high poly gun? i know nothing about weapon modeling so i'm just wondering why you would put all that work into the model when someone is just going to turn it into a low poly weapon, it seems a shame to me


Do you not read? The high poly is used to bake detail into the low poly's unwrap, as a normal map and AO map.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 17, 2010 03:21 PM    Msg. 33 of 58       
Speaking of which, how does one go about "baking" a model into a lower-poly one's texture set?


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 17, 2010 03:54 PM    Msg. 34 of 58       
Quote: --- Original message by: StatutoryTrOy
i'm not being a jerk when i say this, but why would anyone need a high poly gun? i know nothing about weapon modeling so i'm just wondering why you would put all that work into the model when someone is just going to turn it into a low poly weapon, it seems a shame to me


Because that is the way game's are made now. Highpoly models are made to bake the details into textures (normal maps, diffuse, ect..).

ALL professional game designs do this..


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 17, 2010 04:04 PM    Msg. 35 of 58       
I have a slightly updated origin/render...but Max isn't cooperating:


Originally it kept taking like, an hour to render, then all of a sudden it rendered this one out in mere seconds, then it went back to an hour .___________.

 
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