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Author Topic: tips for a city campaign map? (111 messages, Page 3 of 4)
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032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 16, 2010 11:19 AM    Msg. 71 of 111       
Quote: --- Original message by: Zira Vadum

Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: AGLion
I bet this thing has enough:

*pic of grunt*

OMG IT ARE TEH MUTHER OF ALL GRUNTS

also about grunts not being combat forms? check Halo Wars (and it IS canon but it makes no sense at ALL!).


Give that boy warthog physic so he can run over ppl. He will be m'boy than. My son.

Although it would be weird for an elite to sire a 9 foot tall grunt..
Edited by Zira Vadum on Aug 16, 2010 at 09:34 AM

tell that to Xytan 'Jar Wattinree,an 11'6" foot tall elite =V
Edited by 032 Mendicant Bias on Aug 16, 2010 at 11:20 AM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 16, 2010 04:48 PM    Msg. 72 of 111       
get back ontopic now


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 16, 2010 05:48 PM    Msg. 73 of 111       
the only person that will be modeling is me... and occasional help from slasher probably.
but i have to wait until i fix my pc.. because on this one 3ds max is broke :[ but ill be working on stuff slowly


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 17, 2010 03:22 AM    Msg. 74 of 111       
:P let me reword this i want concept art/ overview of how a layout is with encounters liek

red= brutes (put what weapon they use and what rank
blue= elites
orange=grunts

but tell me your key and what is bieng used in the scene


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Aug 17, 2010 05:52 AM    Msg. 75 of 111       
Let me try to inspire you:

A city map offers alot of interesting environments. Tight alley-ways, wide open streets with burnt out vehicles for cover and overall vehicle combat, rooftops for potential ambushes.

I think having an encounter in which you come out to a street, and see allied (scripted/command_listed) warthogs moving up along the streets + you having to move up beside them to cover them, would be an interesting basis for an encounter. Enemy resistance could consist of Ghosts coming from around certain corners, rooftop ambushes (with fuel rod grunts perhaps, if it turns out to not be too difficult), heck even a hunter blockade if you supply the player with a "power weapon" could be done.

Then there's drones, which can be used in alot of different ways. They could ambush you in a small alley, come in from the rooftop of a structure, or you could just add some in to the distance for that "epic lot's of stuff is going on in this city" feeling.

Oh and of course look at the levels bungie did in h2 in Mombasa.

Be creative, but logical.


yayaplols
Joined: Nov 29, 2009


Posted: Aug 17, 2010 01:03 PM    Msg. 76 of 111       
http://i974.photobucket.com/albums/ae225/yayaplols/citylayout.jpg

so basically you just drop down onto a area filled with covenant loyalist and separatist fighting against each other... once you fight through them, you'll enter a room with it's exit locked. Then you have to fight the covie up stairs opened the door by pressing the button. Go fight back down... meed some marines that locked them selves in the room, mount up on either a warthog or scorpion fight against the covie, wraiths, ghosts, and turrets. Go to several positions which you have to hold out and protect some civilians that was caught up in the firefight against the covie attackers (with wraiths or ghosts) until you reach the last building with civilians inside. In which you have to defend it, until the elevator comes down load up the civilans and marine defenders and reach the top. Once there you meet several covie being dropped off from a phantom/spirit. Once they're all killed, several pelican will come to pick you, the marines, and any surviving civilians away!

Kinda long... but yea :P

KEY:
red circle dot = loyalist squad
blue circle dot = separatist squad
green circle dot = marine

pink circle dot = covie turret
dark pink circle dot = marine turret
purple circle dot = ghost
dark purple circle dot = wraith
light purple circle dot = banshee
yellow circle dot = warthog
orange circle dot = scorpion

red square dot = mechanism to open door
green line= door to be open
blue circle = loyalist/separatist drop ship zone
purple circle = area to hold out until door/elevator open
orange circle = armory
brown lines = stairs/ramp
yellow circle = elevator

also seeing how most if not some of you hate brutes i added a little bit more elites... but it might be changed... depending on hydrogen... ah yes, you can add more things too it or change it...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 17, 2010 02:03 PM    Msg. 77 of 111       
Quote: --- Original message by: yayaplols
http://i974.photobucket.com/albums/ae225/yayaplols/citylayout.jpg

so basically you just drop down onto a area filled with covenant loyalist and separatist fighting against each other... once you fight through them, you'll enter a room with it's exit locked. Then you have to fight the covie up stairs opened the door by pressing the button. Go fight back down... meed some marines that locked them selves in the room, mount up on either a warthog or scorpion fight against the covie, wraiths, ghosts, and turrets. Go to several positions which you have to hold out and protect some civilians that was caught up in the firefight against the covie attackers (with wraiths or ghosts) until you reach the last building with civilians inside. In which you have to defend it, until the elevator comes down load up the civilans and marine defenders and reach the top. Once there you meet several covie being dropped off from a phantom/spirit. Once they're all killed, several pelican will come to pick you, the marines, and any surviving civilians away!

Kinda long... but yea :P

KEY:
red circle dot = loyalist squad
blue circle dot = separatist squad
green circle dot = marine

pink circle dot = covie turret
dark pink circle dot = marine turret
purple circle dot = ghost
dark purple circle dot = wraith
light purple circle dot = banshee
yellow circle dot = warthog
orange circle dot = scorpion

red square dot = mechanism to open door
green line= door to be open
blue circle = loyalist/separatist drop ship zone
purple circle = area to hold out until door/elevator open
orange circle = armory
brown lines = stairs/ramp
yellow circle = elevator

also seeing how most if not some of you hate brutes i added a little bit more elites... but it might be changed... depending on hydrogen... ah yes, you can add more things too it or change it...


Hmm would make an intersting map.


So if y'all hate brutes... why add Elites instead of removing Brutes? Wouldn't that work better?


-Skidrow


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 17, 2010 05:41 PM    Msg. 78 of 111       
it would be cool if i made a fight where you had to destroy a spirit (i dont have a blowupable h2 phantom :[)


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 05:27 AM    Msg. 79 of 111       
k everyone get back on topic now!


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 18, 2010 05:41 AM    Msg. 80 of 111       
hey Zira, STAY ON TOPIC.you say to ON topic yet you keep posting off topic. sigh... 2010 is such a fail year for hce.
Edited by antiblood on Aug 18, 2010 at 05:44 AM


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Aug 18, 2010 10:53 AM    Msg. 81 of 111       
Quote: --- Original message by: antiblood

sigh... 2010 is such a fail year for hce.
Edited by antiblood on Aug 18, 2010 at 05:44 AM


Dude, have you even seen Project Lumoria?
...

Thought so.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 18, 2010 11:15 AM    Msg. 82 of 111       
what of it? look at all the noobs, rips, over due projects and failed mapping teams.


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Aug 18, 2010 11:40 AM    Msg. 83 of 111       
Over due projects?
The only "over due" project would be CMT SPV2, since they had put estimated release dates on their projects several times. They didn't meat them, big deal. They aren't a company and owe nothing to anyone.

And as for "noobs and failed mapping teams", it's never been alot different here. Only difference is that now TM has appeared with what appears to be an awesome single player experience, which is actually designed in a logical smart way judging by Higuy's tutorials and posts.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 18, 2010 12:18 PM    Msg. 84 of 111       
The only thing impressive I've seen so far this year is Lumoria, and maybe Savior (MP map kind of based on Guardian).
I guess I can give a few "nice job" shout-outs to people like Elefant for his map pack WIP, and Newbkilla's Ambry, but nothing that's kind of pushing any boundaries anywhere.

That's what I want to see, but so far there hasn't really been anything this year.

Edit: I guess now-a-days multiplayer is just kind of dead on 1.09. Rarely do I find a game at random that I play in for a while. Sure, gamenights are fun but...those aren't every day or night like I'd wish them to perhaps be. These days all I kind of care about is single player, since in CE: SP>MP in terms of the actual content you can put in. It's just so much more unlimited than MP, where you have syncing issues and all other types of crap (LEAD, ANYONE?!).
Edited by ODX on Aug 18, 2010 at 12:20 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 18, 2010 01:18 PM    Msg. 85 of 111       
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: Skidrow925

Hmm would make an intersting map.


So if y'all hate brutes... why add Elites instead of removing Brutes? Wouldn't that work better?


-Skidrow

Silly Texan. Elites are for Cretes.

...Why does that sound so familiar....


What can I say? I spent a week in NM. Guess I sorta oicked up on the language.


-Shutguns


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 01:40 PM    Msg. 86 of 111       
welll i got 3ds max working again so expect the first bsp to be ingame soon


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 01:45 PM    Msg. 87 of 111       
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: Hydrogen
welll i got 3ds max working again so expect the first bsp to be ingame soon


So what was wrong with it? And that's good news..


:P it failed at the end of the setup :[


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 01:47 PM    Msg. 88 of 111       
i like 8 because halo likes it :P i didnt really like 2010


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 02:18 PM    Msg. 89 of 111       
woot its up and running now i installed a quick patch from microsoft
Edited by Hydrogen on Aug 18, 2010 at 02:19 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 18, 2010 02:48 PM    Msg. 90 of 111       
Quote: --- Original message by: Hydrogen
i like 8 because halo likes it :P i didnt really like 2010
Give this guy a medal! Many medals! He is credit to team! [/heavy]

Seriously, Max 8 is the supreme version for Halo. Going anything higher and you're just being stupid, because most scripts/programs/etc, work the best with Max 8. And honestly, you're in an amateur gaming community, you don't need the same tools that professionals are using on games 10 years in the future from where we are.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 18, 2010 02:53 PM    Msg. 91 of 111       
dude i forgot all about that fail spv2 stuff. i was talking about yoyov2 mainly. which was a dissapointment to me.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 18, 2010 02:54 PM    Msg. 92 of 111       
I use 9 for animating because I can't figure out the curve editor in 8 lol
oh well, exporting animations from 9 works perfectly, but for models, I only use 8, unless they're rigged, then I'll use 9 because it's easier to export rigged models with Bluestreak.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Aug 18, 2010 02:55 PM    Msg. 93 of 111       
You have to make that fine divide. Like one second you have an elite 15 inches away from you and then have a jackal on top of a garbage truck a good 10 meters away. It has to seam from one to another.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 03:41 PM    Msg. 94 of 111       
Quote: --- Original message by: ODX
Quote: --- Original message by: Hydrogen
i like 8 because halo likes it :P i didnt really like 2010
Give this guy a medal! Many medals! He is credit to team! [/heavy]

Seriously, Max 8 is the supreme version for Halo. Going anything higher and you're just being stupid, because most scripts/programs/etc, work the best with Max 8. And honestly, you're in an amateur gaming community, you don't need the same tools that professionals are using on games 10 years in the future from where we are.


:D also max 8 is better for halo because if i compile a bsp with 2010 it gives me errors if i compile the exact same bsp with 8 it doesnt


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 18, 2010 03:55 PM    Msg. 95 of 111       
Quote: --- Original message by: Hydrogen
i like 8 because halo likes it :P i didnt really like 2010


What is wrong with 2010? I like it better.


-Skidrow


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 18, 2010 04:03 PM    Msg. 96 of 111       
It's terrible for exporting to halo. The scripts you use to export models make up errors out of thin air. I exported a cube once just to test it, and it gave me 12 open edges (cubes have 12 edges, none of them were open ._.) Also they randomly flip faces on your model so you have ugly gaps all over. It once exported my entire level inside out ._.


crimsonshadow117
Joined: Sep 15, 2009

Xfire: crimsonshadow117


Posted: Aug 18, 2010 04:29 PM    Msg. 97 of 111       
I use 3DS Max 2010 and it works fine :)


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 18, 2010 04:48 PM    Msg. 98 of 111       
k well ima get to work on it soon :D


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 18, 2010 05:25 PM    Msg. 99 of 111       
Quote: --- Original message by: Zira Vadum
Wait, if 2010 sucks so hard than do I have to dig another $500 out for 8? :'(

I DONT WANT TO SPEND MORE MONEY T-T


Don't bother. 2010 works fine.


-Shotguns


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 18, 2010 05:48 PM    Msg. 100 of 111       
Or you could just get 8 because it's basically the same thing. 80% of the things included in max 8 most people will never use, about 95% of the things in max 2010 people will never use. In my experience, newer versions of max have been absolutely terrible for halo. Blitzkrieg has always been 10x faster and more efficient than Bluestreak.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Aug 18, 2010 06:03 PM    Msg. 101 of 111       
I already got 2010, and I am too lazy to "get" 2008 due to my ridiculously slow internet.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 18, 2010 07:29 PM    Msg. 102 of 111       
Quote: --- Original message by: ThetianSoldier
I already got 2010, and I am too lazy to "get" 2008 due to my ridiculously slow internet.


Same here.


crimsonshadow117
Joined: Sep 15, 2009

Xfire: crimsonshadow117


Posted: Aug 18, 2010 07:47 PM    Msg. 103 of 111       
Since I mostly work with bsp's I use chimp which exports fast without any problems.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 18, 2010 09:34 PM    Msg. 104 of 111       
If your doing stuff for halo, just get max 8.

Its the best one for the engine, not sure how much everyone has to stress this either. Blitzkrieg dominates in exporting since it was MADE for Halo, and like Elefant said, if your going to just be messing with Halo CE, your not going to be using like half of the modifiers in the program. You also have CAD's animation exporter which works with 8 as well, so theres nothing missing. If you like to wait 2 minutes or to export your map in max 9 and up (and just to find out it has errors ~), your missing out on something better.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 18, 2010 09:41 PM    Msg. 105 of 111       
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: Higuy
If your doing stuff for halo, just get max 8.

Its the best one for the engine, not sure how much everyone has to stress this either. Blitzkrieg dominates in exporting since it was MADE for Halo, and like Elefant said, if your going to just be messing with Halo CE, your not going to be using like half of the modifiers in the program. You also have CAD's animation exporter which works with 8 as well, so theres nothing missing. If you like to wait 2 minutes or to export your map in max 9 and up (and just to find out it has errors ~), your missing out on something better.

Where do I get Max 8?


You can download a trial version here.

http://files.modacity.net/software/3dsmax/

There are also plenty of ways to upgrade it from a trial to full.

 
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