
Cransalad
Joined: Aug 7, 2010
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Posted: Aug 8, 2010 10:40 AM
Msg. 36 of 111
@dd a version of the reach HUD i think i have link to it (u will have to rip)
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Aug 8, 2010 12:12 PM
Msg. 37 of 111
Whats with those grunts shaders?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 8, 2010 12:15 PM
Msg. 38 of 111
They're supposed to like charred and burned I suppose.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Aug 8, 2010 01:26 PM
Msg. 39 of 111
Quote: --- Original message by: ODX They're supposed to like charred and burned I suppose. Really? I though it was just dirty. About that paint thingy, there's gonna be alot to choose from depending on how people see the map their way lol. Why dont you like try getting an overview of H3 ODST New Mombasa city and try building your ideas from there?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 8, 2010 06:02 PM
Msg. 40 of 111
http://img819.imageshack.us/i/pavilionmgambush.jpg/elites attack the brutes once they hear you fire the turret, so you'll have to take out the elites and grunts as they enter from the side, once the fights over you knock on the door and convince the marines it's clear and get access to the armory and gain a few marine allies who follow you around until they are killed by the enemy. whatcha think? Edited by Delicon20 on Aug 8, 2010 at 06:03 PM
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Aug 9, 2010 02:29 AM
Msg. 41 of 111
I'll give you my Ma5k (the stealth one) If I can find someone who can be bothered to animate it.
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spartin115
Joined: Sep 26, 2009
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Posted: Aug 9, 2010 03:22 AM
Msg. 42 of 111
Quote: --- Original message by: Hydrogen :P i have sniper jackals ontop..
i want it so its like odst :P
and can you link me to that tut anti?
also how would i go about this
say if you have squads patrolling the city but they go where there positions are but how will they get to say run away or cover postions since its not a space that is meant for certain ai to go to certain places. I am doing this to. I'm using marens recording for the VISR
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 9, 2010 12:53 PM
Msg. 43 of 111
Quote: --- Original message by: Zira VadumQuote: --- Original message by: Delicon20http://img819.imageshack.us/i/pavilionmgambush.jpg/elites attack the brutes once they hear you fire the turret, so you'll have to take out the elites and grunts as they enter from the side, once the fights over you knock on the door and convince the marines it's clear and get access to the armory and gain a few marine allies who follow you around until they are killed by the enemy. whatcha think? Edited by Delicon20 on Aug 8, 2010 at 06:03 PM lmao so detailed XD. But seriously, I could sketch better. Perhaps Delicon and myself can help you Hydrogen, hmm? I agree and if you noticed I put loyalist instead of seperatist cuz it was shorter, owait wtf didn't I just abbreviate it I'm so embarassed :o
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yayaplols
Joined: Nov 29, 2009
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Posted: Aug 9, 2010 02:40 PM
Msg. 44 of 111
ima make a layout :D but do you want it to be long, short, or medium? mine is going to end at a building where you get picked up :D Edited by yayaplols on Aug 9, 2010 at 03:27 PMand here... you can change the encounters, add more things, and etc to it... http://i974.photobucket.com/albums/ae225/yayaplols/citylayout.jpgso basically you just drop down onto a area filled with covenant loyalist and separatist fighting against each other... once you fight through them, you'll enter a room with it's exit locked. Then you have to fight the covie up stairs opened the door by pressing the button. Go fight back down... meed some marines that locked them selves in the room, mount up on either a warthog or scorpion fight against the covie, wraiths, ghosts, and turrets. Go to several positions which you have to hold out and protect some civilians that was caught up in the firefight against the covie attackers (with wraiths or ghosts) until you reach the last building with civilians inside. In which you have to defend it, until the elevator comes down load up the civilans and marine defenders and reach the top. Once there you meet several covie being dropped off from a phantom/spirit. Once they're all killed, several pelican will come to pick you, the marines, and any surviving civilians away! Kinda long... but yea :P KEY: red circle dot = loyalist squad blue circle dot = separatist squad green circle dot = marine pink circle dot = covie turret dark pink circle dot = marine turret purple circle dot = ghost dark purple circle dot = wraith light purple circle dot = banshee yellow circle dot = warthog orange circle dot = scorpion red square dot = mechanism to open door green line= door to be open blue circle = loyalist/separatist drop ship zone purple circle = area to hold out until door/elevator open orange circle = armory brown lines = stairs/ramp yellow circle = elevator also seeing how most if not some of you hate brutes i added a little bit more elites... but it might be changed... depending on hydrogen. Edited by yayaplols on Aug 9, 2010 at 10:49 PMEdited by yayaplols on Aug 9, 2010 at 10:50 PMEdited by yayaplols on Aug 9, 2010 at 10:51 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 12, 2010 02:48 PM
Msg. 45 of 111
Hey Hydrogen! You want to help me with my project? It is actually somewhat like this. Only bigger. Interested? PM me.
-Skidrow
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cytronix
Joined: Jul 29, 2010
http://www.youtube.com/watch?v=vjt1iuwPCBg&NR=1
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Posted: Aug 12, 2010 05:03 PM
Msg. 46 of 111
skidrow,whats your project?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 12, 2010 05:28 PM
Msg. 47 of 111
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 12, 2010 08:29 PM
Msg. 48 of 111
I got a new mic if you need a teenage guy's voice :p
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Aug 12, 2010 10:27 PM
Msg. 49 of 111
Quote: --- Original message by: Delicon20http://img819.imageshack.us/i/pavilionmgambush.jpg/elites attack the brutes once they hear you fire the turret, so you'll have to take out the elites and grunts as they enter from the side, once the fights over you knock on the door and convince the marines it's clear and get access to the armory and gain a few marine allies who follow you around until they are killed by the enemy. whatcha think? Edited by Delicon20 on Aug 8, 2010 at 06:03 PM Isnt that a map from H3 ODST Firefight? If not then it looks awefully similar
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 12, 2010 10:32 PM
Msg. 50 of 111
Quote: --- Original message by: Skyancez3o4Quote: --- Original message by: Delicon20http://img819.imageshack.us/i/pavilionmgambush.jpg/elites attack the brutes once they hear you fire the turret, so you'll have to take out the elites and grunts as they enter from the side, once the fights over you knock on the door and convince the marines it's clear and get access to the armory and gain a few marine allies who follow you around until they are killed by the enemy. whatcha think? Edited by Delicon20 on Aug 8, 2010 at 06:03 PM Isnt that a map from H3 ODST Firefight? If not then it looks awefully similar no....but it does sorta look like crater, doesn't it?
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yayaplols
Joined: Nov 29, 2009
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Posted: Aug 13, 2010 12:25 AM
Msg. 51 of 111
Quote: --- Original message by: Delicon20Quote: --- Original message by: Skyancez3o4Quote: --- Original message by: Delicon20http://img819.imageshack.us/i/pavilionmgambush.jpg/elites attack the brutes once they hear you fire the turret, so you'll have to take out the elites and grunts as they enter from the side, once the fights over you knock on the door and convince the marines it's clear and get access to the armory and gain a few marine allies who follow you around until they are killed by the enemy. whatcha think? Edited by Delicon20 on Aug 8, 2010 at 06:03 PM Isnt that a map from H3 ODST Firefight? If not then it looks awefully similar no....but it does sorta look like crater, doesn't it? it kinda looks like it... but seems to be almost different... that has 4 buildings with no stairs(i think)... while crater has stairs and walls... but the bird view type of look like that....
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 13, 2010 07:02 PM
Msg. 52 of 111
no skid imma not help you sorry.
i like all the ideas :D but i think im going to make a bridge battle to get to the peli at the end it will have AA wraiths and wraiths while the marines are locked behind a door by the drop zone.
hmm.. i will test some of these encounters to see if i like um but i still need the halo odst styled modeling tut.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 13, 2010 07:11 PM
Msg. 53 of 111
DAERP like i said, English posted a tut for this on modacity. its text but still great with tons of information. browse around there and dig it up.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 13, 2010 07:12 PM
Msg. 54 of 111
Quote: --- Original message by: Hydrogen no skid imma not help you sorry.
i like all the ideas :D but i think im going to make a bridge battle to get to the peli at the end it will have AA wraiths and wraiths while the marines are locked behind a door by the drop zone.
hmm.. i will test some of these encounters to see if i like um but i still need the halo odst styled modeling tut. Well that is okay. I would have liked your help but oh well. That would be interesting. Sounds fun. Definitely gonna add it to my collection of maps. (got over 10 gig of maps last I checked about a month ago.) -Skidrow
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 14, 2010 03:49 AM
Msg. 55 of 111
lol last I checked my tag folders is 5 gigs xD
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 14, 2010 03:59 AM
Msg. 56 of 111
Quote: --- Original message by: Zira VadumQuote: --- Original message by: Hydrogen if anyone got some overview designs they made for a encounter in paint or something post um here if I like them and they are good ill use it and credit you
also label like pink= turret purple=wraith red= brutes blue= elites
and then say minor, or whatever and what weapon preferably O.O You mean, someone could draw the map itself? And when I meant the food nipple armada grunts, I meant one of these: IMAGES I nicknamed them the FNA because I think EDSPMT were looking to put them as the only enemies. Of course, you already have the grunts and you're not changing them, I'm just verifying what I meant by the Food nipple Armada. Edited by Zira Vadum on Aug 8, 2010 at 12:03 PM those shaders are outdated, thats why they look like the stuff that comes out of a locust's but Edited by Shade117 pro on Aug 14, 2010 at 03:59 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 14, 2010 07:46 PM
Msg. 57 of 111
Quote: --- Original message by: antiblood DAERP like i said, English posted a tut for this on modacity. its text but still great with tons of information. browse around there and dig it up. link me i looked and cant find it
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Aug 14, 2010 07:54 PM
Msg. 58 of 111
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 14, 2010 08:06 PM
Msg. 59 of 111
:D thank you
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 14, 2010 08:19 PM
Msg. 60 of 111
Make sure you have effective, non-spammable monster closets and make sure you use dropships. Also, don't be afraid to have areas up-top where you can put enemy and ally AI.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 14, 2010 08:21 PM
Msg. 61 of 111
the city is infested with covis already but they get dropped off..
anyone got a recoreded animation tutorial for dropships?
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Aug 15, 2010 07:24 AM
Msg. 62 of 111
I'll try to make a level design for New Mombasa. Idk if you'll like it though.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 15, 2010 10:00 AM
Msg. 63 of 111
Quote: --- Original message by: Zira Vadum
Better yet, use Jackals and play as a grunt from that mapping team for the Food nipple Armada, I mean EDSPMT.. Edited by Zira Vadum on Aug 7, 2010 at 09:24 PM sorry but I destroyed that grunt superscarab AND the grunt army.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 15, 2010 11:54 AM
Msg. 64 of 111
there was no red button,the wormhole lead to the flood home planet,so they all got infected and died.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 15, 2010 01:13 PM
Msg. 65 of 111
Quote: --- Original message by: 032 Mendicant Bias there was no red button,the wormhole lead to the flood home planet,so they all got infected and died. flood grunt ARMY!!!!!!!!!!!!!
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 15, 2010 03:34 PM
Msg. 66 of 111
Quote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias there was no red button,the wormhole lead to the flood home planet,so they all got infected and died. flood grunt ARMY!!!!!!!!!!!!! my army is an army of forerunners,flood,and elites =V
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 15, 2010 03:37 PM
Msg. 67 of 111
Quote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias there was no red button,the wormhole lead to the flood home planet,so they all got infected and died. flood grunt ARMY!!!!!!!!!!!!! One problem with a "flood grunt army" is that grunts can't become combat forms. They do not have enough bio-mass to be infected. They are just food for flood. -SKidrow
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Aug 15, 2010 03:42 PM
Msg. 68 of 111
I bet this thing has enough: 
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 15, 2010 03:48 PM
Msg. 69 of 111
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias there was no red button,the wormhole lead to the flood home planet,so they all got infected and died. flood grunt ARMY!!!!!!!!!!!!! One problem with a "flood grunt army" is that grunts can't become combat forms. They do not have enough bio-mass to be infected. They are just food for flood. -SKidrow Wrong,they can become combat forms,its just that the flood had thought of them as being "weaker" so they become part of a flood carrier form later on,or they become building blocks for the gravemind later on.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 15, 2010 04:04 PM
Msg. 70 of 111
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Skidrow925Quote: --- Original message by: Delicon20Quote: --- Original message by: 032 Mendicant Bias there was no red button,the wormhole lead to the flood home planet,so they all got infected and died. flood grunt ARMY!!!!!!!!!!!!! One problem with a "flood grunt army" is that grunts can't become combat forms. They do not have enough bio-mass to be infected. They are just food for flood. -SKidrow Wrong,they can become combat forms,its just that the flood had thought of them as being "weaker" so they become part of a flood carrier form later on,or they become building blocks for the gravemind later on. You of all would know... Traitor...
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