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Author Topic: UMP - Uneven Map Pack [Take 2] (118 messages, Page 1 of 4)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 19, 2010 02:36 AM    Msg. 1 of 118       
Sup guys, here we go again. If you remember this project from last summer, you'll know that it's basically a bunch of maps that I made and threw together because I thought they would be fun to play on. I've tried to design the maps so that they have a lot of variety. I've got a wide selection of maps in a variety of settings that work well in a number of different gametypes. From a UNSC waste treatment plant to a zero gravity Forerunner power chamber :0

Gonna run down all the content now:

Maps:
UMP-Sewage - Earth waste processing facility. Complete with canal full of excrements. Lots of different levels and the height variation creates some interesting FFA matches.
UMP-Assault - Large, vaguely U shaped canyon with narrow landbridges connecting bases, works well on CTF and other team-based gametypes.


UMP-Purity - Covenant space station. It's 4 way symmetrical and the gameplay has a bit of an "arena" feel to it. Also the weapon set is entirely Covenant, so that makes for some interesting gameplay.



UMP-Advantage - Abandoned UNSC base in a misty canyon. This map is designed for 1 Flag CTF or other gametypes where one team has an advantage.



UMP-Sanctity - Giant Forerunner bridge spanning across a lake. It's inspired by Narrows from Halo 3, but I've put my own touches in there as well. Also it features working man-cannons :0



UMP-Magma - This map takes place actually inside an active volcano. The concept I have drawn up of this map really only looks like it will work in KOTH or Oddball and maybe FFA Slayer. I'll be working on redesigning it to better support other gametypes.
UMP-Seasick - The layout of this map is pretty vague at this point, but the basic idea is to have 2 UNSC cruisers docked at opposite sides of a small island. The docks will provide the main battle area, while the cruisers are the bases. Hopefully I can get a nice looking boat vehicle as well.
UMP-Ghetto - This map is pretty iffy right now. The general idea is to have a map based on an Earth slum divided in the center by a 4 way intersection with a huge pile-up in the center.
UMP-Boneyard - This map I think has real potential to be fun. The setting is a damaged UNSC ship that's drifting through space. There will be zero gravity (it's possible, I've tested it). I need to draw up an actual level plan for this one though, the partial model I have going is pretty bad in layout terms.
UMP-Monument - This one is based around a gigantic statue of Spartan 117. It's basically a giant war memorial, with a cemetary and a mini-museum with real weapons and equipment used in the war.
UMP-Legend - This one is almost a cut and paste of Construct from Halo 3. As usual I've added my own touches too it, and I'm trying to make the atmosphere different so it's not a carbon copy, but yeah, right now it's basically a remake.
UMP-Chamber - This one is an experiment of mine, it's a giant sphere, with a bunch of launcher tubes with grav lifts at the end, when you spawn you'll immediately be shot out of one of the grav lifts. There is no gravity in the sphere, and everyone is equipped with instagib rifles (1sk) because normal weapons are a pain to kill with, they take forever and it's no fun.
http://www.xfire.com/video/30ff97/

UMP-Divide - This one doesn't really have a theme to it yet. It's the first of my maps where I took a "functionality before beauty" approach to it, where I spent about a week refining the layout before I even began modelling it, then I tweaked it according to testing feedback. So far I think it's my favorite map in terms of layout.


^^Like I said, functionality before beauty ._.

Weapons:
The weapon set I'm using is modified stock weapons with a couple new additions. The new additions help specialize the stock weapons more into their original roles and hopefully can create a more fun experience overall.

Assault Rifle - Medium range, damage, ROF, everything. All around good weapon.

Pistol - It's a cross between H2 and H3. Faster than H3, but also less damaging. I also removed the scope.
Shotgun - Almost no changes here, except I powered it up a bit and made the lights orange :p

Sniper Rifle - I made the firing sound a lot louder and more obvious, it can be heard farther away now.
SMG - Faster than the AR, less accurate, less damage. Basically a mini-AR
Battle Rifle - With the pistol toned down, I needed a mid/long range semi-automatic weapon. Same BR you all know and love (or hate).
Rocket Launcher - I made the ROF faster.
EMP Grenade Launcher - It doesn't actually EMP vehicles since I couldn't do that, but it'll strip your shields in a second. I'll probably style it after the Reach GL/Thumper
Plasma Shotgun - Covenant shotgun. Better against shields, weak versus flesh. Might be removed because it doesn't really do anything special.
Plasma Rifle - Less accurate than the AR, but better against shields.

Spiker - Basically like an anti-plasma rifle.
Carbine - Covenant medium ranged weapon. Might be removed, dunno, I'll have to see how it plays out.
Plasma Cannon (Fuel Rod) - Fires faster than the Rocket Launcher, overheats quickly and has a slow cooldown though, plus the shots are less damaging.

Plasma Pistol - Not as useless as it used to be, the main shots are more damaging now and the homing on the charged shot has been increased.

Needler - Increased the fire rate, oh and it's more purple now instead of pink.

Impaler - Brute weapon that can fire highly damaging spikes slowly, or overcharge and shoot twelve to supercombine and explode.



Vehicles:
Warthog - 3 variants; normal, troop, and grenade launcher.
Scorpion - completely default.
Ghost - I lowered the hover height so you can actually run people over now.
Banshee - No change except the secondary cannon fires Myth's FRG which doesn't arc, just a heads up.
H3 Human Turret - It's basically just a stationary Warthog.

Misc:
Outdated powerups (shaders are better now)

New "Flag"
http://www.youtube.com/watch?v=OpGM_FN1JTk


Any comments or criticism is welcome but please be constructive (ex. I don't like this part, but you could improve it by...)
Edited by UnevenElefant5 on Jul 19, 2010 at 03:37 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 02:39 AM    Msg. 2 of 118       
I don't like how you listed the pistol without aesthetics, but you could improve it by posting a render of my new animations tomorrow once I finish them :D


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 19, 2010 02:41 AM    Msg. 3 of 118       
I likes, but you could improve it by re animating everything :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 02:42 AM    Msg. 4 of 118       
As long as elefant doesn't animate it :c


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jul 19, 2010 02:43 AM    Msg. 5 of 118       
sweet ur still working on this. this make s me happy :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 02:49 AM    Msg. 6 of 118       
I also dislike the lighting in several of the maps, as well as several untextured maps, but you could improve it by running lightmaps on all the levels instead of running tool lightmaps with 0.9 quality and saying that you're gonna delay it until the final version and never doing it.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 19, 2010 02:57 AM    Msg. 7 of 118       
you can improve UMP by adding a UMP.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 19, 2010 03:19 AM    Msg. 8 of 118       
I enjoyed Chamber, but you could improve it by fixing that damn spawn.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 03:22 AM    Msg. 9 of 118       
I dislike how some of the weapons are OP whereas others are worthless, but you could improve it by making every weapon OP. I love games with faster kill times.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 19, 2010 03:27 AM    Msg. 10 of 118       
The map ideas overall are interesting, especially Boneyard, but you could improve it by giving credit where credit is due.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Jul 19, 2010 04:26 AM    Msg. 11 of 118       
When will it be released, it looks awesome! (Even though no one else likes your animations I do.)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 19, 2010 08:22 AM    Msg. 12 of 118       
I like Sanctity, looks like a lot of work was put into that BSP.
Overall, very nice! Also, are those new particles?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jul 19, 2010 10:36 AM    Msg. 13 of 118       
I like this. I approve.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 19, 2010 11:09 AM    Msg. 14 of 118       
cool cupcakes


weres innie


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Jul 19, 2010 11:38 AM    Msg. 15 of 118       
Looks awesome!


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 19, 2010 11:48 AM    Msg. 16 of 118       
Me likes assult rifles and fuel rod cannon. I can't wait for this come out.


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Jul 19, 2010 11:49 AM    Msg. 17 of 118       
This thread is meh but you could improve it by by getting rid of all of the bold messages
Edited by KappaLocust on Jul 19, 2010 at 11:49 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 11:54 AM    Msg. 18 of 118       
Several of the maps are extremely meh, but you could improve it by fixing existing maps instead of continuously adding new maps >:[

And you could also log onto xfire.


leyuen
Joined: Apr 3, 2010


Posted: Jul 19, 2010 12:07 PM    Msg. 19 of 118       
wait so are these mp maps or sp maps?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jul 19, 2010 12:09 PM    Msg. 20 of 118       
mp


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Jul 19, 2010 12:10 PM    Msg. 21 of 118       
mp
Edit: God freaking mehjkghjakhgkjahfija!
Edited by KappaLocust on Jul 19, 2010 at 12:10 PM


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 19, 2010 12:11 PM    Msg. 22 of 118       
Quote: --- Original message by: KappaLocust

mp
Edit: God freaking mehjkghjakhgkjahfija!
Edited by KappaLocust on Jul 19, 2010 at 12:10 PM


Multiplayer maps.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 19, 2010 12:24 PM    Msg. 23 of 118       
Quote: --- Original message by: RevolutionaryCaptain
Quote: --- Original message by: KappaLocust

mp
Edit: God freaking mehjkghjakhgkjahfija!
Edited by KappaLocust on Jul 19, 2010 at 12:10 PM


Multiplayer maps.
HUH?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jul 19, 2010 12:37 PM    Msg. 24 of 118       
I beat him by 1 minute. that's why he went wild hahha.
e/ idk whats up with revolutionary, lol
Edited by Newbkilla on Jul 19, 2010 at 12:38 PM


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 19, 2010 01:07 PM    Msg. 25 of 118       
I still partly sleep. I though it was question but instead it was statement. lol. My bad.


Ninjadude
Joined: Jun 22, 2008


Posted: Jul 19, 2010 03:23 PM    Msg. 26 of 118       
I like it all tbh, but you could improve purity by making it lighter, or giving out unlimited flash light.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 05:36 PM    Msg. 27 of 118       
ODX, Jesse, Higuy, talk to me or elefant when you get online if you want to take part in the UMP beta test.


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Jul 19, 2010 05:38 PM    Msg. 28 of 118       
Quote: --- Original message by: Gamma927
Everyone bug me or elefant when you get online if you want to take part in the UMP beta test.

ftfy
Edited by KappaLocust on Jul 19, 2010 at 05:38 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 19, 2010 06:36 PM    Msg. 29 of 118       
Lazer hog r back by pop demand.


UMP Chamber.

http://www.xfire.com/video/31126c/

I like it. So does slayer. Everyone else hates it (cuz they suck at it :D)
You can decide.
Edited by Gamma927 on Jul 19, 2010 at 06:54 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 19, 2010 06:54 PM    Msg. 30 of 118       
Lol, fell out of the map by using a turret.



Lateksi
Joined: Jan 1, 2010


Posted: Jul 19, 2010 07:02 PM    Msg. 31 of 118       
Chamber looks like fun. I'm looking forward to see Legend, I like Construct.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jul 19, 2010 07:08 PM    Msg. 32 of 118       
I see your server, but you could improve it by givings meh teh betaz.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 19, 2010 07:09 PM    Msg. 33 of 118       
i shud leak the maps cuz i got banned from the server.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jul 19, 2010 07:11 PM    Msg. 34 of 118       
Dun bot.
/problem :P


Advancebo
Joined: Jan 14, 2008


Posted: Jul 19, 2010 07:13 PM    Msg. 35 of 118       
take off server auto ban.
/solved

 
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