Sup guys, here we go again. If you remember this project from last summer, you'll know that it's basically a bunch of maps that I made and threw together because I thought they would be fun to play on. I've tried to design the maps so that they have a lot of variety. I've got a wide selection of maps in a variety of settings that work well in a number of different gametypes. From a UNSC waste treatment plant to a zero gravity Forerunner power chamber :0
Gonna run down all the content now:
Maps:UMP-Sewage - Earth waste processing facility. Complete with canal full of excrements. Lots of different levels and the height variation creates some interesting FFA matches.
UMP-Assault - Large, vaguely U shaped canyon with narrow landbridges connecting bases, works well on CTF and other team-based gametypes.

UMP-Purity - Covenant space station. It's 4 way symmetrical and the gameplay has a bit of an "arena" feel to it. Also the weapon set is entirely Covenant, so that makes for some interesting gameplay.

UMP-Advantage - Abandoned UNSC base in a misty canyon. This map is designed for 1 Flag CTF or other gametypes where one team has an advantage.

UMP-Sanctity - Giant Forerunner bridge spanning across a lake. It's inspired by Narrows from Halo 3, but I've put my own touches in there as well. Also it features working man-cannons :0

UMP-Magma - This map takes place actually
inside an active volcano. The concept I have drawn up of this map really only looks like it will work in KOTH or Oddball and maybe FFA Slayer. I'll be working on redesigning it to better support other gametypes.
UMP-Seasick - The layout of this map is pretty vague at this point, but the basic idea is to have 2 UNSC cruisers docked at opposite sides of a small island. The docks will provide the main battle area, while the cruisers are the bases. Hopefully I can get a nice looking boat vehicle as well.
UMP-Ghetto - This map is pretty iffy right now. The general idea is to have a map based on an Earth slum divided in the center by a 4 way intersection with a huge pile-up in the center.
UMP-Boneyard - This map I think has real potential to be fun. The setting is a damaged UNSC ship that's drifting through space. There will be zero gravity (it's possible, I've tested it). I need to draw up an actual level plan for this one though, the partial model I have going is pretty bad in layout terms.
UMP-Monument - This one is based around a gigantic statue of Spartan 117. It's basically a giant war memorial, with a cemetary and a mini-museum with real weapons and equipment used in the war.
UMP-Legend - This one is almost a cut and paste of Construct from Halo 3. As usual I've added my own touches too it, and I'm trying to make the atmosphere different so it's not a carbon copy, but yeah, right now it's basically a remake.
UMP-Chamber - This one is an experiment of mine, it's a giant sphere, with a bunch of launcher tubes with grav lifts at the end, when you spawn you'll immediately be shot out of one of the grav lifts. There is no gravity in the sphere, and everyone is equipped with instagib rifles (1sk) because normal weapons are a pain to kill with, they take forever and it's no fun.
http://www.xfire.com/video/30ff97/UMP-Divide - This one doesn't really have a theme to it yet. It's the first of my maps where I took a "functionality before beauty" approach to it, where I spent about a week refining the layout before I even began modelling it, then I tweaked it according to testing feedback. So far I think it's my favorite map in terms of layout.


^^Like I said, functionality before beauty ._.
Weapons:The weapon set I'm using is modified stock weapons with a couple new additions. The new additions help specialize the stock weapons more into their original roles and hopefully can create a more fun experience overall.
Assault Rifle - Medium range, damage, ROF, everything. All around good weapon.

Pistol - It's a cross between H2 and H3. Faster than H3, but also less damaging. I also removed the scope.
Shotgun - Almost no changes here, except I powered it up a bit and made the lights orange :p

Sniper Rifle - I made the firing sound a lot louder and more obvious, it can be heard farther away now.
SMG - Faster than the AR, less accurate, less damage. Basically a mini-AR
Battle Rifle - With the pistol toned down, I needed a mid/long range semi-automatic weapon. Same BR you all know and love (or hate).
Rocket Launcher - I made the ROF faster.
EMP Grenade Launcher - It doesn't actually EMP vehicles since I couldn't do that, but it'll strip your shields in a second. I'll probably style it after the Reach GL/Thumper
Plasma Shotgun - Covenant shotgun. Better against shields, weak versus flesh. Might be removed because it doesn't really do anything special.
Plasma Rifle - Less accurate than the AR, but better against shields.

Spiker - Basically like an anti-plasma rifle.
Carbine - Covenant medium ranged weapon. Might be removed, dunno, I'll have to see how it plays out.
Plasma Cannon (Fuel Rod) - Fires faster than the Rocket Launcher, overheats quickly and has a slow cooldown though, plus the shots are less damaging.

Plasma Pistol - Not as useless as it used to be, the main shots are more damaging now and the homing on the charged shot has been increased.

Needler - Increased the fire rate, oh and it's more purple now instead of pink.

Impaler - Brute weapon that can fire highly damaging spikes slowly, or overcharge and shoot twelve to supercombine and explode.
Vehicles:Warthog - 3 variants; normal, troop, and grenade launcher.
Scorpion - completely default.
Ghost - I lowered the hover height so you can actually run people over now.
Banshee - No change except the secondary cannon fires Myth's FRG which doesn't arc, just a heads up.
H3 Human Turret - It's basically just a stationary Warthog.
Misc:Outdated powerups (shaders are better now)
New "Flag"
http://www.youtube.com/watch?v=OpGM_FN1JTkAny comments or criticism is welcome but please be constructive (ex. I don't like this part,
but you could improve it by...)
Edited by UnevenElefant5 on Jul 19, 2010 at 03:37 AM