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Author Topic: REEEEALY good map protection (90 messages, Page 1 of 3)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 24, 2010 05:33 PM    Msg. 1 of 90       
I wonder how I protect my map as good as revelations.

Quessing:
Revelatios is non loadeble in hex because of some hexadicimal offset I think. It reads past the stream and cannot open the .map file.

How to make this protection?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 24, 2010 05:36 PM    Msg. 2 of 90       
Why would you want to protect a map?
How much of what is in the map is hand made by you?
Why wouldn't you want others to be able to use assets that are in your map?

Map protection is always reversible, its selfish and its just old.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 25, 2010 12:17 PM    Msg. 3 of 90       
I understand your point of vieuw and share it accept for this map. I'm working on a map whit things like mancanos, new bipeds and well a lot of thing I want to keep for myself.

The map is 98% made by me. Meaning the tag set. From vehicles to textures.

I want to protect it since I want to make a much played map. The map contains tecnics I made up myself (they seem to work :D) and I'm afrait people will rip it, whitch makes my map 'one of those'. ( It comes to the point that sais 'I want to keep all credit for my own work').

Also (much better reason) I want to have good protection for that other 2 % of stuff others gave me. Most of them don't want me to give it to the comunity because of their own reasons. This means I may only use it if I protect the map well.

I agree this map protection should not be used often. We simply need the tgs of otheres to make new art. Zteam and the guy that made the protection program that makes all tag names the same messed the freedom up. I understand that creating such an powerfull map protection as I am about to make may never be spreat all over this place.


However:
If this topic was about cracking the protection of revelations, would you guys have respected the protection or would you help me do it?
Most of you would respect the protection. Then why not letting me protect my map?

In order to keep tags open I advise anyone who is willing to help to send me a PM about it. I will keep the technic for me only and I promise to use it on 1 map only. Also if noone wants to help I respect that and understand it, however I will eventually protect my map anyway. Just this map. Because the art isn't ready to be used in other maps yet. After some time having my maps published I will release the tags. Just like they did whit the sky of revelations.

I hope you guys understand the why now. I understand your concern...


btw Hr3shy zTeam protect all their maps and their protection is eassy breakable. I can explain how but I think zTeam would hate me if I did. I'm not sure who made revelations but if that was zTeam their protection for revelations was probebly to alter some hex value to make an unimportand part of the stream incorrect... In that case it will only take time to restore the tags.
Edited by Niels on May 25, 2010 at 12:21 PM


ThetianSoldier
Joined: May 15, 2010

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Posted: May 25, 2010 01:41 PM    Msg. 4 of 90       
The best map protection is fairly easy:
don't release.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 25, 2010 02:30 PM    Msg. 5 of 90       
No, you should just release it. Use map protection if you want. Those who can break it at least know what they are doing.
EDIT: By the way, let's no go there. Just not go there. The question was about the map protection itself, NOT whether maps should be protected/released. Let's not bump heads.
Edited by SlappyThePirate on May 25, 2010 at 02:31 PM


Dark
Joined: Nov 10, 2008


Posted: May 25, 2010 03:59 PM    Msg. 6 of 90       
If you dont mind me asking how many models did you make? also pics of new bipeds vehicles and textures please :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 25, 2010 04:17 PM    Msg. 7 of 90       
Yea, i was not badgering you Niels.
I was just wondering.
I honestly dont know the best way to protect a map, srry.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 25, 2010 04:43 PM    Msg. 8 of 90       
I'm not angry guys don't worry :). Just explaining myself. As for the pics; the map is far from finished far enoug to release whats there. I keep it a suprise. However I need the protection for a restricted beta release to let guys I trust test the map. However to be sure they don't walk away whit my map during beta testing I need some protection that acctually works. like revelations has.


Dark
Joined: Nov 10, 2008


Posted: May 25, 2010 08:43 PM    Msg. 9 of 90       
Quote: --- Original message by: R Blaze
Niels- I hate you and hope you die. Map protection is only useful for beta/source control. Using it on a final only makes you a douche bag.

lol


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 25, 2010 10:09 PM    Msg. 10 of 90       
Quote: --- Original message by: R Blaze
Niels- I hate you and hope you die. Map protection is only useful for beta/source control. Using it on a final only makes you a douche bag.


Wow, your really going to convince him that protection is a bad idea with statements like that.

You should try to persuade him into thinking that protection is bad, with rational reasoning and wicked cunning.

All people will take from what you wrote is the fact that you cant think before you type.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 26, 2010 11:20 AM    Msg. 11 of 90       
WOW WOW WOW!!!! Dennis please clean up this topic! R blase I don't know why you respond this agressive I clearly stated why I want to protect my map and I fully understand that it should not be used often since it's bad for the map making comunity. I wouldn't advise anyone to protect just any map but I need to test my map whit other people and I am worryed they post my map on the site whit their names on it. Please express yourself less agrasive.

Also this protection is only needed for 1 map. That's all. And I will publish the tags a few moths later. This way seems reasoneble to me.

SO THE FINAL DOES HAVE PROTECTION BUT ONLY FOR A FEW MOTHS SO I CAN MAKE AN IMPROVED VERSION BEFORE I RELEASE THE TAGS!


Edited by Niels on May 26, 2010 at 11:23 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 26, 2010 10:01 PM    Msg. 12 of 90       
Well you just continue harassing him, and ill watch as you "go away"


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 26, 2010 10:06 PM    Msg. 13 of 90       
blaze, GTFO of this thread. all i have to say is he has every right to keep his work to himself and not wanting anyone else to use it. hell, i would do the same thing.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 27, 2010 06:52 PM    Msg. 14 of 90       
Quote: --- Original message by: R Blaze
The only thing we can hope to do is harass them until they go away.
You will be long gone before that happens. If People want to use some type of protection scheme on their maps for whatever reason they are free to do so.

You can like or dislike map protection schemes but you can't harass someone because they use or don't use one.

The simple fact that always remains is that you don't own this stuff and anything made for or from the Halo game is legally owned by Microsoft/Bungie and not you, no matter who made it. Therefore once you release a map with or without a protection scheme you have no control over what is done with it and all protection schemes can and have been broken because the game engine still has to read the map file to work so it can't be "encrypted" in such a manner that it can't be broken.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 28, 2010 12:25 PM    Msg. 15 of 90       
So the only thing remaining now is to make this protection just for this map. How do I do it?

I'll simply see who want's to help me do this and who not. I expect most of you won't. Once again I point to the fact that this way of protection should NOT be public if you ask me. This may only be used for beta's! Not for the finals.

Please people who agree whit this terms of use and can help PM me. Ofcourse posting is still welcome but I advise not to post the solucion to prevent this protection from getting out of control.

I do not say I'm the only one whit right to use this, but I think that people only need to know how to make this protection if they can be trusted only to use it on a beta map.

Also I adjust my plan to this: I will not protect my final map.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 28, 2010 01:15 PM    Msg. 16 of 90       
Ok, instead of protecting a map, why dont you only give it to people who can be trusted.

I can suggest a bunch of people who can test things for you, and can be trusted.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 28, 2010 01:21 PM    Msg. 17 of 90       
but then whats the point of that? if not all users have access to the map, the less people that play, the lamer the map becomes.

just saying.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 28, 2010 02:19 PM    Msg. 18 of 90       
I am talking about for testing purposes.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 28, 2010 02:28 PM    Msg. 19 of 90       
for testing? OF COURSE he could just give it to trusted people! thats what i would do.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 28, 2010 05:49 PM    Msg. 20 of 90       
Well I don't know who to trust. The map isn't near testing yet btw. But when it is I need good testers and many too. Mostly people who listen aswell. ^^

Well selecting those persons is for later. The map is still under creation. But if you know a lot of trusteble people... well maybe but I'm not sure. I need many people on-line same time.

But that is for later care... I'm still interested in the beta map protection. Just because that makes me more in control.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 28, 2010 06:00 PM    Msg. 21 of 90       
i could give you a list of maybe 14-20 people who i would trust with a map (thats people i KNOW i can trust)
whether they would be willing to help you test might be another matter.

also i wouldnt be interested myself, so dont think i am just looking for a beta.
Edited by Maniac1000 on May 28, 2010 at 06:01 PM


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 2, 2010 11:18 AM    Msg. 22 of 90       
I'm still wondering if there is any good protection out there btw. Not that manica's help isn't good enough but whit the protection I can ask whoever I like to test the map whitout worrying about it beïng published by someone else first. Ofcorse he could simply publish the beta still protected but I will have my name all over the map in my beta whicht can't be removed when protected.

I case you guys wonder why this is needed, my map contains stuff that others are still doing rechearce at. I don't wnat them to simply take mine and publische it like it's their work. How would you feel if say your butifull hud (whitch was uniek) was published in 4 other maps before your final comes out 0.o.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 2, 2010 11:31 AM    Msg. 23 of 90       
A while ago i was given a beta from duce, it was converted to halo pc and i think i remember someone saying that it couldnt be ripped, without a lot of effort.
I think it might have been seclusion or something, i can ask and find out if i am correct or not if you want.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 2, 2010 11:45 AM    Msg. 24 of 90       
that doesn't sound like mutch of a protection... I know a map called seclusion redux but it isn't protected well since I riped it some time ago when I tested my hek+ ^.^. But converting like that would do the trick It would be good if it wasn't so damn easy to convert back to ce.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 2, 2010 11:56 AM    Msg. 25 of 90       
If its done right, you cant convert it back.
Maybe im talking crap but im sure i remember this right.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 2, 2010 12:04 PM    Msg. 26 of 90       
Sound like what I mean. Any change you tell me how to do it? If you don't like publicity releasing that detail, PM me plz.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 2, 2010 12:09 PM    Msg. 27 of 90       
I dont know anything about protection myself, ill ask someone if i am right and how its done.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 2, 2010 12:21 PM    Msg. 28 of 90       
Quote: --- Original message by: Niels
I wonder how I protect my map as good as revelations.

Quessing:
Revelatios is non loadeble in hex because of some hexadicimal offset I think. It reads past the stream and cannot open the .map file.

How to make this protection?


Cool story bro. Go right head with that. uh use Hek+ to protect or Halo map Protector.

@anyone wants this map unprotected: Keep in mind this is not your map. You can keep on harass all you want but will not change anything. It his map and his choice.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 2, 2010 12:28 PM    Msg. 29 of 90       
hek+ and map protector have been cracked for a long time. If you really want to rip you can. So I need the good stuff ^.^


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 2, 2010 12:28 PM    Msg. 30 of 90       
He is not harassing anyone about anything.
Maybe you should re-read the thread.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 2, 2010 12:57 PM    Msg. 31 of 90       
Ok. I only have a few questions really. Any of this that may sound harsh it isn't meant to be. It is just meant to get you thinking about this.

1) Is stuff in this map available to other people in a better version either through ripping or halomaps?
2) if this map is really 98% made up of your stuff, what has a halo tagging god been doing sitting on his ass in the shadows? In short I don't believe 98% is yours; cmon give me the REAL figure.
3) If you do find a good protection, what's going to stop people from having your protection system debunked in 5 minutes like most people do anyway?
4) Will this really be worth it in the long run? People will soon have new stuff that everyone will be ogling and your tags will be a thing of the past.

I think before you ask about protection, it may be better to post some pics and actually show us why you think it needs protection.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jun 2, 2010 01:12 PM    Msg. 32 of 90       
Quote: --- Original message by: ThetianSoldier
The best map protection is fairly easy:
don't release.

This still stands.
And...
Quote: --- Original message by: Niels
hek+ and map protector have been cracked for a long time. If you really want to rip you can. So I need the good stuff ^.^

There isn't "good stuff." You can't find a perfect map protector. There will always be a way around it.
There will always be a way to rip tags from maps, regardless of how "well-protected."


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 2, 2010 01:16 PM    Msg. 33 of 90       
Sure you can get around it. You can also get around the firewalls of the CIA. But would you even try it?

Ok so the 98% - all stuff bungie did ^.^. I did not calculated but it's close beleve me. The map is far far far from done but the test maps for vehicles eapons and senery are ready to be used multiplayer and that means releasing.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jun 2, 2010 02:56 PM    Msg. 34 of 90       
I don’t expect you or most people here to understand or really “get” this but: None of the tags, models or assets you use in a Halo CE map are yours regardless of who made them. You can’t legally own this stuff you can only possess it.

By the nature of copyright law anything made for or from the Halo game, anything that looks or sounds like Halo, or any copyrighted material for that matter, is legally controlled by the copyright holder; in this case Microsoft/Bungie.

Microsoft/Bungie hold the intellectual property rights to all things pertaining to the Halo game which means if you or I make a tag, model or map for the Halo CE game that tag, model or map is actually the legal intellectual property of the copyright holder. We can’t sell it and once given away we can’t control it and even though you may have made it you still don’t own it. We have no legally enforceable rights to it. We can only possess it. This is how copyright law works to protect the copyright holders right to his concept and idea.

Sure you can attempt to do something to prevent people from using it, but why? It’s not yours after all. You have no rights to it (even though you may have made it), you can’t own it and you can’t control it once it leaves your possession. So why bother? Really… why?

In one sense it is like hogging the basketball or playing field at school or the playground so others can’t play with it. Or maybe a better analogy is like not letting others play your made up secret agent game but telling then they can watch. Microsoft/Bungie allowed the Halo CE game and editing kit so we can play with their toys. THEIR toys! Is it so much to ask that you play fair and share?

The truth is that you can do what you wish protect or unprotect but which kids do you like better the ones who let you play or the ones that exclude you?
Edited by Dennis on Jun 2, 2010 at 02:58 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 2, 2010 03:44 PM    Msg. 35 of 90       
The teams are still gonna protect their tags and stuff. I HOPE NOT though.

 
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