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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »open edges

Author Topic: open edges (8 messages, Page 1 of 1)
Moderators: Dennis

Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jun 28, 2010 06:57 AM    Msg. 1 of 8       
These are my annoying errors, that i get from fixing just three open edges, and they are no way connected to each other. Is there an easy fix without deleting all the faces and remaking them ? also if a make it a mesh i get a bunch of open edges at different edges

building intermediate geometry...

building collision geometry...
### ERROR edge #4 is open (red).
### ERROR edge #6 is open (red).
### ERROR edge #15 is open (red).
### ERROR edge #20 is open (red).
### ERROR edge #27 is open (red).
### ERROR edge #35 is open (red).
### ERROR edge #37 is open (red).
### ERROR edge #43 is open (red).
### ERROR edge #56 is open (red).
### ERROR edge #61 is open (red).
### ERROR edge #62 is open (red).
### ERROR edge #65 is open (red).
### ERROR edge #76 is open (red).
### ERROR edge #79 is open (red).
### ERROR edge #80 is open (red).
### ERROR edge #82 is open (red).
### ERROR edge #84 is open (red).
### ERROR edge #87 is open (red).
### ERROR edge #88 is open (red).
### ERROR edge #90 is open (red).
### ERROR edge #94 is open (red).
### ERROR edge #97 is open (red).
### ERROR edge #99 is open (red).
### ERROR edge #107 is open (red).
### ERROR edge #112 is open (red).
### ERROR edge #119 is open (red).
### ERROR edge #127 is open (red).
### ERROR edge #135 is open (red).
### ERROR edge #140 is open (red).
### ERROR edge #145 is open (red).
### ERROR edge #151 is open (red).
### ERROR edge #160 is open (red).
### ERROR edge #164 is open (red).
### ERROR edge #169 is open (red).
### ERROR edge #174 is open (red).
### ERROR edge #175 is open (red).
### ERROR edge #212 is open (red).
### ERROR edge #221 is open (red).
### ERROR edge #224 is open (red).
### ERROR edge #225 is open (red).
### ERROR edge #226 is open (red).
### ERROR edge #231 is open (red).
### ERROR edge #247 is open (red).
### ERROR edge #255 is open (red).
### ERROR edge #256 is open (red).
### ERROR edge #263 is open (red).
### ERROR edge #276 is open (red).
### ERROR edge #301 is open (red).
### ERROR edge #302 is open (red).
### ERROR edge #303 is open (red).
### ERROR edge #335 is open (red).
### ERROR edge #339 is open (red).
### ERROR edge #340 is open (red).
### ERROR edge #348 is open (red).
### ERROR edge #351 is open (red).
### ERROR edge #360 is open (red).
### ERROR edge #378 is open (red).
### ERROR edge #379 is open (red).
### ERROR edge #382 is open (red).
### ERROR edge #383 is open (red).
### ERROR edge #393 is open (red).
### ERROR edge #404 is open (red).
### ERROR edge #406 is open (red).
### ERROR edge #409 is open (red).
### ERROR edge #413 is open (red).
### ERROR edge #416 is open (red).
### ERROR edge #428 is open (red).
### ERROR edge #430 is open (red).
### ERROR edge #437 is open (red).
### ERROR edge #438 is open (red).
### ERROR edge #441 is open (red).
### ERROR edge #443 is open (red).
### ERROR edge #444 is open (red).
### ERROR edge #462 is open (red).
### ERROR edge #464 is open (red).
### ERROR edge #466 is open (red).
### ERROR edge #467 is open (red).
### ERROR edge #469 is open (red).
### ERROR edge #471 is open (red).
### ERROR edge #473 is open (red).
### ERROR edge #476 is open (red).
### ERROR edge #477 is open (red).
### ERROR edge #478 is open (red).
### ERROR edge #479 is open (red).
### ERROR edge #494 is open (red).
### ERROR edge #505 is open (red).
### ERROR edge #530 is open (red).
### ERROR edge #533 is open (red).
### ERROR edge #535 is open (red).
### ERROR edge #555 is open (red).
### ERROR edge #556 is open (red).
### ERROR edge #579 is open (red).
### ERROR edge #585 is open (red).
### ERROR edge #621 is open (red).
### ERROR edge #684 is open (red).
### ERROR edge #686 is open (red).
### ERROR edge #691 is open (red).
### ERROR edge #693 is open (red).
### ERROR edge #694 is open (red).
### ERROR edge #728 is open (red).
### ERROR edge #738 is open (red).
### ERROR edge #739 is open (red).
### ERROR edge #740 is open (red).
### ERROR edge #746 is open (red).
### ERROR edge #747 is open (red).
### ERROR edge #794 is open (red).
### ERROR edge #796 is open (red).
### ERROR edge #798 is open (red).
### ERROR edge #799 is open (red).
### ERROR edge #801 is open (red).
### ERROR edge #823 is open (red).
### ERROR edge #837 is open (red).
### ERROR edge #846 is open (red).
### ERROR edge #854 is open (red).
### ERROR edge #859 is open (red).
### ERROR edge #863 is open (red).
### ERROR edge #865 is open (red).
### ERROR edge #870 is open (red).
### ERROR edge #874 is open (red).
### ERROR edge #875 is open (red).
### ERROR edge #884 is open (red).
### ERROR edge #901 is open (red).
### ERROR edge #903 is open (red).
### ERROR edge #910 is open (red).
### ERROR edge #911 is open (red).
### ERROR edge #917 is open (red).
### ERROR edge #918 is open (red).
### ERROR edge #920 is open (red).
### ERROR edge #949 is open (red).
### ERROR edge #987 is open (red).
### ERROR edge #990 is open (red).
### ERROR edge #991 is open (red).
### ERROR edge #993 is open (red).
### ERROR edge #1024 is open (red).
### ERROR edge #1050 is open (red).
### ERROR edge #1083 is open (red).
### ERROR edge #1113 is open (red).
### ERROR edge #1114 is open (red).
### ERROR edge #1130 is open (red).
### ERROR edge #1146 is open (red).
### ERROR edge #1150 is open (red).
### ERROR edge #1156 is open (red).
### ERROR edge #1251 is open (red).
### ERROR edge #1261 is open (red).
### ERROR edge #1282 is open (red).
### ERROR edge #1283 is open (red).
### ERROR edge #1284 is open (red).
### ERROR edge #1296 is open (red).
### ERROR edge #1297 is open (red).
### ERROR edge #1299 is open (red).
### ERROR edge #1306 is open (red).
### ERROR edge #1320 is open (red).
### ERROR edge #1340 is open (red).
### ERROR edge #1396 is open (red).
### ERROR edge #1500 is open (red).
### ERROR edge #1993 is open (red).
### ERROR edge #2138 is open (red).
### ERROR edge #2304 is open (red).
### ERROR edge #2481 is open (red).
### ERROR edge #2599 is open (red).
### ERROR edge #2605 is open (red).
### ERROR edge #2806 is open (red).
### ERROR edge #2807 is open (red).
### ERROR edge #2808 is open (red).
### ERROR edge #3120 is open (red).
### ERROR edge #3123 is open (red).
### ERROR edge #3350 is open (red).
### ERROR edge #3351 is open (red).
### ERROR edge #3352 is open (red).
### ERROR edge #3353 is open (red).
### ERROR edge #3380 is open (red).
### ERROR edge #3381 is open (red).
### ERROR edge #3382 is open (red).
### ERROR edge #3383 is open (red).
### ERROR edge #3819 is open (red).
### ERROR edge #3821 is open (red).
### ERROR edge #3823 is open (red).
### ERROR edge #3824 is open (red).
### ERROR edge #3845 is open (red).
### ERROR edge #3847 is open (red).
### ERROR edge #3850 is open (red).
### ERROR edge #3852 is open (red).
### ERROR edge #3939 is open (red).
### ERROR edge #3941 is open (red).
### ERROR edge #3942 is open (red).
### ERROR edge #3944 is open (red).
### ERROR edge #4181 is open (red).
### ERROR edge #4182 is open (red).
### ERROR edge #4183 is open (red).
### ERROR edge #4184 is open (red).
### ERROR edge #4209 is open (red).
### ERROR edge #4210 is open (red).
### ERROR edge #4211 is open (red).
### ERROR edge #4212 is open (red).
### ERROR edge #4400 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
Couldn't read map file './toolbeta.map'


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 28, 2010 07:12 AM    Msg. 2 of 8       
Select all vertecies and select weld on some value idk what value but try it whit 0,01 first and if it didn't help higher it up until it does. DON'T FORGET TO BACKUP THE FILE FIRST!


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jun 28, 2010 07:49 AM    Msg. 3 of 8       
The thing is there are no open edges on STL check, also i added a structure and a bunch of the "open edges" weren't errors anymore


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 28, 2010 11:47 AM    Msg. 4 of 8       
Are you compiling with Chimp? It likes to create random errors. See if Blitzgrieg (or however it's spelled) is available for you version.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jun 28, 2010 11:59 AM    Msg. 5 of 8       
What the first post told you to do should work, just make sure you don't weld small areas together by accident.

And do you have any geometry which is not attached to the rest of it and just left open?

Take some screenshots of the open edge areas, also don't trust STL Check.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 28, 2010 02:36 PM    Msg. 6 of 8       
not attached right or hidden?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 28, 2010 05:00 PM    Msg. 7 of 8       
Quote: --- Original message by: colter13
Are you compiling with Chimp? It likes to create random errors. See if Blitzgrieg (or however it's spelled) is available for you version.

No u. Exporter does not matter. Blitzkrieg is not for gmax, while chimp is.
Either way,
If you've got glass, make sure your glass material has the correct shader symbols. (!, %)
If not, you probably have hidden faces. But STL check has an option to check those, I think.
If not that, you've got errors mai friend. Holes in your map. Select edges in editable mesh, and press "select open edges."


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jun 29, 2010 02:13 AM    Msg. 8 of 8       
If i export with the 3ds max plugin i get a bunch of errors, but with the bluestreak script i get allot less or none, so yeah that means its fixed
Edited by Scorp on Jun 29, 2010 at 02:13 AM

 

 
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