
LocustKappa
Joined: Jul 11, 2010
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Posted: Jul 12, 2010 09:34 PM
Msg. 316 of 1242
Quote: --- Original message by: Wrath They should make the Armour Upgrades actually work like increase the shield capacity, increase the health, make armor abilities last longer, some things like that. It would make everything unbalanced. Say if they did the same thing with the weapons, were you could upgrade you're weapons. It would be completely unbalanced *COUGH* MODERN WARFARE 2 *COUGH* Edited by LocustKappa on Jul 12, 2010 at 09:34 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 12, 2010 09:50 PM
Msg. 317 of 1242
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: ODX Gameplay purposes, HURR DEEERRRR Doesn't mean the Flamethrower should way that much. I think the player should go on a rampage by burning everything at normal speed. Just out of curiosity, are you purposely spelling "weigh" as "way"?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 12, 2010 10:27 PM
Msg. 318 of 1242
Quote: --- Original message by: MythrilQuote: --- Original message by: DarkHalo003Quote: --- Original message by: ODX Gameplay purposes, HURR DEEERRRR Doesn't mean the Flamethrower should way that much. I think the player should go on a rampage by burning everything at normal speed. Just out of curiosity, are you purposely spelling "weigh" as "way"? Yeah, I was typing fast because I was on XBL. Thanks for the spell check.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 13, 2010 03:50 AM
Msg. 319 of 1242
Spall Cheque. <3
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 13, 2010 06:14 AM
Msg. 320 of 1242
lol rvb
griff: i dont remember it bieng this wet simmons: i think i might have left the sprinklers on sarge isnt going to like the bill
but did u guys see how far away the scorpion shot at the end?
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jul 13, 2010 08:36 AM
Msg. 321 of 1242
Well the armor idea aside, do you think they'll make some sort of rival armor against the armor lock? Like an EMP blast to deactivate the armor lock? This is for the Elites btw.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 13, 2010 09:35 AM
Msg. 322 of 1242
Quote: --- Original message by: IcePhoenix didn't see a scorpion.
All players will NOT be on the same playing level in Reach. Here's the reasons: 1. Elites are bigger than spartans by quite a bit. 2. Elites have stronger shields and possibly more health. 3. Different Armour Abilities make players take different roles on the battlefield. I would imagine an Evade elite would find it easier to take down a Medic spartan. 4. Elites (from current knowledge) do not have access to the (I presume) massively abusable and annoying Armour Lock.
They should change the durability for each class. Other games like Team Fortress 2 made all the classes completely different. If you're gonna make a class system, make it more pronounced rather than only have a small effect on gameplay, toherwise you waste the effort implementing the system in the first place. Durability shouldn't differ too much, not like in TF2, since in Halo Reach the main difference is Spartans and Elites, and imo no Spartans should outlive Elites. Not only would this make gameplay for fun, it also fits because campaign Elites have different shields and stuff. Sword-wielding Elite classes should have either overshields or more health, depending on what the campaign Zealots will boast, and ditto for Rangers. Medic Spartans should have slightly less shields because they can conpensate by fleeing into their Bubble Shields. Blah you won't be able to use elites in all game types. Certain ones bungie pick you can.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 13, 2010 10:13 AM
Msg. 323 of 1242
Quote: --- Original message by: Wrath Well the armor idea aside, do you think they'll make some sort of rival armor against the armor lock? Like an EMP blast to deactivate the armor lock? This is for the Elites btw. armour lock is so easy to beat though, I remember every time a guy was low health he'd used armour lock, so I'd wait three seconds and throw a plasma grenade so he'd be seein blue when he came out :p
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 13, 2010 10:18 AM
Msg. 324 of 1242
Quote: --- Original message by: IcePhoenix didn't see a scorpion.
All players will NOT be on the same playing level in Reach. Here's the reasons: 1. Elites are bigger than spartans by quite a bit. 2. Elites have stronger shields and possibly more health. 3. Different Armour Abilities make players take different roles on the battlefield. I would imagine an Evade elite would find it easier to take down a Medic spartan. 4. Elites (from current knowledge) do not have access to the (I presume) massively abusable and annoying Armour Lock.
They should change the durability for each class. Other games like Team Fortress 2 made all the classes completely different. If you're gonna make a class system, make it more pronounced rather than only have a small effect on gameplay, toherwise you waste the effort implementing the system in the first place. Durability shouldn't differ too much, not like in TF2, since in Halo Reach the main difference is Spartans and Elites, and imo no Spartans should outlive Elites. Not only would this make gameplay for fun, it also fits because campaign Elites have different shields and stuff. Sword-wielding Elite classes should have either overshields or more health, depending on what the campaign Zealots will boast, and ditto for Rangers. Medic Spartans should have slightly less shields because they can conpensate by fleeing into their Bubble Shields. Have you been under a freaking rock? Did you even play the beta? - The elites are only used in CERTAIN PLAYLISTS AND GAMETYPES. If you played Invasion, you'd know that the Elites and Spartans are balanced in many ways and at the same time retain a nice Halo feel to the game. - Elites DON'T really have more health than spartans; it just regenerates faster when NOT UNDER FIRE. - What makes a medic Spartan different from a Sprint spartan against an dodge Elite? Medic ones just drop the regenerating shield and Sprint Spartans can only move faster in one direction. I saw Sprint Spartans get sacked by Dodge Elites a lot in Invasion, so I don't know where you're pulling your info from (especially considering you're 2 months late to the party with your rant). -Yes, they do. But Elites are also easier targets to hit and I find them easier to snipe or headshot than spartans. By the sounds of it, you didn't even try to look up, research, or play the beta. Until you actually experience and try something, don't even write about it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 13, 2010 03:39 PM
Msg. 325 of 1242
Also Bungie said you would be able to choose between Elites or Spartans in the custom games lobby.
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jul 13, 2010 03:42 PM
Msg. 326 of 1242
Quote: --- Original message by: Advancebo Also Bungie said you would be able to choose between Elites or Spartans in the custom games lobby. gametype-specific, or in any game?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 13, 2010 04:11 PM
Msg. 327 of 1242
Quote: --- Original message by: ThetianSoldierQuote: --- Original message by: Advancebo Also Bungie said you would be able to choose between Elites or Spartans in the custom games lobby. gametype-specific, or in any game? Any game dude. Edited by Spartan_094 on Jul 13, 2010 at 04:12 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 13, 2010 05:55 PM
Msg. 328 of 1242
Quote: --- Original message by: IcePhoenix didn't see a scorpion.
All players will NOT be on the same playing level in Reach. Here's the reasons: 1. Elites are bigger than spartans by quite a bit. 2. Elites have stronger shields and possibly more health. 3. Different Armour Abilities make players take different roles on the battlefield. I would imagine an Evade elite would find it easier to take down a Medic spartan. 4. Elites (from current knowledge) do not have access to the (I presume) massively abusable and annoying Armour Lock.
They should change the durability for each class. Other games like Team Fortress 2 made all the classes completely different. If you're gonna make a class system, make it more pronounced rather than only have a small effect on gameplay, toherwise you waste the effort implementing the system in the first place. Durability shouldn't differ too much, not like in TF2, since in Halo Reach the main difference is Spartans and Elites, and imo no Spartans should outlive Elites. Not only would this make gameplay for fun, it also fits because campaign Elites have different shields and stuff. Sword-wielding Elite classes should have either overshields or more health, depending on what the campaign Zealots will boast, and ditto for Rangers. Medic Spartans should have slightly less shields because they can conpensate by fleeing into their Bubble Shields. 4:48 to the end watch for the flash in the background then watch how far the bullet gos
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Alder250
Joined: Jul 11, 2010
The last enemy that shall be destroyed is Death.
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Posted: Jul 13, 2010 06:43 PM
Msg. 329 of 1242
The scorpion tank is really far away into the distance of the video. The map seems to be bigger than what I have expected.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 13, 2010 06:46 PM
Msg. 330 of 1242
i think that its more then one map :D think of it bungie could make u spawn in blood gulch or a diffrent map seperated by player clipping...
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Jul 13, 2010 09:22 PM
Msg. 331 of 1242
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 13, 2010 09:23 PM
Msg. 332 of 1242
yep in the beta they had that abillity to... if u got on a glitched invasion and spartans can roll to...
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Jul 13, 2010 09:26 PM
Msg. 333 of 1242
Oh thats right I remember those glitches now. I remember one game we had all the elites sprinting and all the spartans rolling it was hilarious.
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Jul 13, 2010 09:34 PM
Msg. 334 of 1242
Spartans didn't have proper animations for evade though
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jul 13, 2010 10:14 PM
Msg. 335 of 1242
omg guise i no y spertons have no ahnomashuns gud 4 evade there not sposed too do it
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Jul 13, 2010 10:38 PM
Msg. 336 of 1242
Quote: --- Original message by: ThetianSoldier omg guise i no y spertons have no ahnomashuns gud 4 evade there not sposed too do it omg really. I thought they just didn't finish it yet /obvious
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 13, 2010 10:59 PM
Msg. 337 of 1242
Quote: --- Original message by: KappaLocust Spartans didn't have proper animations for evade though yes they did...
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Jul 14, 2010 02:27 AM
Msg. 338 of 1242
Quote: --- Original message by: Wrath They should make the Armour Upgrades actually work like increase the shield capacity, increase the health, make armor abilities last longer, some things like that. They arent Upgrades, they are abilities that the Armour already has.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 14, 2010 08:53 AM
Msg. 339 of 1242
To your recent post, understand that I was not making the statement because you didn't have the Xbox. I was making the statement that while the Reach beta happened two months ago and since then there has been tons of talk regarding the changes in the game, you have been "under a rock." I apologize if I insulted you, but understand you kind of were the person to walk into a room full of veterans and you just joined the army.
-What set me off was that you were writing as if you knew what you were talking about, when in reality you didn't. Your list, for example, states that no player is equal on the battlefield because of Elite Characteristics. The problem with this is that when I played the Beta under Invasion, Elites vs. Spartans Slayer, and Generator Defense the teams were both very even on the field. Spartans are smaller and aren't as easy to hit (by both aim and melee) and Elites are big and very fast (but can be killed as easily as a Spartan with Headshots and heavies). Elites really don't have more health when it gets down to it because the weapons on the field make it so that it's not an issue of who has more health. For the most part, Elites' health just recharges two tallies faster. Draw an inference to the aforementioned statement I just made whether it's effective or not on the battlefield.
-The problem with this is that you exclude a TON of variables at first, which I'm glad you mention in the second. The Medic vs. Evade thing depends on too many things for you to say that one has an advantage over the other. For one, the weaponry the players have incredulously effects the battle. Second, which I'm glad you mentioned, it ultimately comes down to skill and you should not limit one to another. You keep confining the Loadouts into classes, both terms very different. A class restricts you to multiple, but confined attributes, while a Loadout allows you a plethora of options (if you played Reach you'd understand a big difference between TF2 and Reach's features). IF the Medic has a shotgun, then wouldn't the Medic win over the Elite (without skill thrown in)? The weapons part defines whether a Loadout's ability can be backed up, which is why you see the Operator Loadout have Armor Lock and a Shotgun.
-What? How did I just agree with you? I was saying that you were wrong and I was right about the Elites having Armor Lock. Look at the Bungie E3 trailer (not the Live one, the studio one) and you'll see an elite in red all locked up taking an explosion. Now what makes it different from a Spartan Armor Lock is that it's a lot easier to hit once the Lock is over, especially for a Sniper.
-How is researching something common sense? You looked at the surface and called it by cover. That, for a critic, is a very stupid and pointless thing to do. Edited by DarkHalo003 on Jul 14, 2010 at 08:53 AM
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jul 14, 2010 10:06 AM
Msg. 340 of 1242
Drama bomb go 
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Jul 14, 2010 05:18 PM
Msg. 341 of 1242
spartan_094 I agree. Now about previous posts, yes the spartans did have evade animations but they were of course imperfect and looked pretty weird this is why like I said before it was pretty funny to watch. I think that spartans and elites may have access to all armor abilities in the final game meaning spartans and elites could both use all the armor abilities. Except for elites using sprint because in the game I was in when the Elites could sprint they were way too fast.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 14, 2010 05:39 PM
Msg. 342 of 1242
Quote: --- Original message by: SwordMa5ster spartan_094 I agree. Now about previous posts, yes the spartans did have evade animations but they were of course imperfect and looked pretty weird this is why like I said before it was pretty funny to watch. I think that spartans and elites may have access to all armor abilities in the final game meaning spartans and elites could both use all the armor abilities. Except for elites using sprint because in the game I was in when the Elites could sprint they were way too fast. its a beta for a reason.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 14, 2010 09:02 PM
Msg. 343 of 1242
i made this wallpaper while watching it again today its in 720 P :D 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 14, 2010 09:06 PM
Msg. 344 of 1242
I love the obvious clipping in the arm and just the terrible pose overall.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Jul 14, 2010 09:10 PM
Msg. 345 of 1242
If you have followed the Halo series from the beginning you would know this is a great improvement in the Halo series. The fact Bungie is making the game matching the realism player want today whilst still keeping the Halo feel to it is a great achievement. Bungie definitely made the gameplay more realistic and whilst keeping their gameplay "balance". The game has definitely improved, those of you who do not see that really don't understand how different players are on the XBox compared to the PC. If you play XBox you would see this as a great improvement, if you play PC and don't play console much then you really have no point because Halo Reach has nothing to do with PC gaming and never will.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 14, 2010 09:11 PM
Msg. 346 of 1242
i love how i dont look at the Flaws and negative things about games and play them for what they are meant to be, Fun
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 14, 2010 09:12 PM
Msg. 347 of 1242
look in the picture anyone else notice the canyon thing next to griff?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Jul 14, 2010 09:40 PM
Msg. 348 of 1242
Quote: --- Original message by: Hydrogen look in the picture anyone else notice the canyon thing next to griff? look to the left and you see Halo. OMGWTF.... but its probably to keep the Halo "touch". EDIT: btw, bloodgulch is heaps bigger than before, you still have the main layout of the map but with alot of new implementations which should make the gameplay a bit more interesting on the new map... Edited by Shade117 pro on Jul 14, 2010 at 09:42 PM
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Alder250
Joined: Jul 11, 2010
The last enemy that shall be destroyed is Death.
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Posted: Jul 14, 2010 09:52 PM
Msg. 349 of 1242
Quote: --- Original message by: ODX I love the obvious clipping in the arm and just the terrible pose overall. Me too.
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yayaplols
Joined: Nov 29, 2009
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Posted: Jul 14, 2010 09:55 PM
Msg. 350 of 1242
Quote: --- Original message by: Hydrogen look in the picture anyone else notice the canyon thing next to Griff? OMG it's the canyon from Valhalla? It looks like it... or maybe it's a different canyon... yeah.. a different canyon...
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