
inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: Apr 29, 2010 01:39 AM
Msg. 1 of 12
Here is an assault rifle I modified out of Advancebo's *Crappy* MA5C model. Quote: UNSC Advanced Combat Assault Rifle *name given by me* Right-click > View Image; To view it in it's actual HD size. (1280x720) Vette19 said to remove the display & add a display thing similar to the Battle Rifle's HUD Display thing, but i want more people's opinions on whether the current display is fine or if I should replace it with a HUD thing similar to the Battle Rifle's. GIVE ME THE OPINIONS! && No, I don't want people's opinions on the model of it "having too much unneeded details in the mesh itself." etc. but any other opinions that are not related to that are welcomed. Thanks. FYI. Only reason I included "*Crappy*" in it was because he made a model that isn't even UVW Unwrap-able. But other than that, thanks to Advancebo for making the model anyways. Edited by inkscape13 on Apr 29, 2010 at 01:42 AM
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Smmt
Joined: Jan 22, 2009
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Posted: Apr 29, 2010 01:46 AM
Msg. 2 of 12
I like it even though its almost like my custom AR :O. I think you should leave it, otherwise it would be just like a BR. Edited by Smmt on Apr 29, 2010 at 01:55 AM Edited by Smmt on Apr 29, 2010 at 01:55 AM
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: Apr 29, 2010 01:52 AM
Msg. 3 of 12
lol here's a link to it with improper shader modifiers & yet still unwrap-able because he made it out of nothing but polys & not faces like a wrap-able weapon is supposed to be made. http://hce.halomaps.org/index.cfm?fid=4701 Edited by inkscape13 on Apr 29, 2010 at 01:52 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 29, 2010 10:39 AM
Msg. 4 of 12
Quote: --- Original message by: inkscape13lol here's a link to it with improper shader modifiers & yet still unwrap-able because he made it out of nothing but polys & not faces like a wrap-able weapon is supposed to be made. http://hce.halomaps.org/index.cfm?fid=4701 What? It's completely unwrappable, I just think you don't know how ._. Also, just like your last model, the tips of the guns are unnecessarily high poly. You don't need to hollow out the barrels like that, you can leave them solid since nobody will see it, and modelling the bolts on there is pretty ridiculous. The insets on the body of the gun don't really serve a purpose either and could easily be put in through texturing. Also, there's a really ugly face on the butt of the gun, near the magazine, and a nonplanar right below the sight. Also, protip: don't call other people's stuff crappy until you can make stuff that's better than the people you are calling crappy can make.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Apr 29, 2010 11:27 AM
Msg. 5 of 12
You added some rails and a red dot sight?
I don't like, it's not very creative
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: Apr 29, 2010 02:48 PM
Msg. 6 of 12
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: inkscape13lol here's a link to it with improper shader modifiers & yet still unwrap-able because he made it out of nothing but polys & not faces like a wrap-able weapon is supposed to be made. http://hce.halomaps.org/index.cfm?fid=4701 What? It's completely unwrappable, I just think you don't know how ._. Also, just like your last model, the tips of the guns are unnecessarily high poly. You don't need to hollow out the barrels like that, you can leave them solid since nobody will see it, and modelling the bolts on there is pretty ridiculous. The insets on the body of the gun don't really serve a purpose either and could easily be put in through texturing. Also, there's a really ugly face on the butt of the gun, near the magazine, and a nonplanar right below the sight. Also, protip: don't call other people's stuff crappy until you can make stuff that's better than the people you are calling crappy can make. Uneven... what part of this did you not understand? "&& No, I don't want people's opinions on the model of it "having too much unneeded details in the mesh itself." etc."
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 29, 2010 06:35 PM
Msg. 7 of 12
You don't have to listen, you can stay a mediocre modeller if you want, it's none of my concern.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 29, 2010 06:39 PM
Msg. 8 of 12
Not paying any attention to the crit here, but Unevenelefant is correct about the unwrapping. How it was made really has no influence on whether it can be uvw unwrapped or not, it only makes some difference to how you might go about it, and only sometimes.
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: Apr 30, 2010 05:15 PM
Msg. 9 of 12
lol k. Well since I dunno if i can uvw unwrap properly, i guess i'll look for someone to uvw unwrap it for me. Edited by inkscape13 on Apr 30, 2010 at 05:45 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 30, 2010 07:55 PM
Msg. 10 of 12
if its crappy, then why'd you use it? Edited by Advancebo on Apr 30, 2010 at 08:20 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 30, 2010 09:16 PM
Msg. 11 of 12
Quote: --- Original message by: inkscape13
lol k. Well since I dunno if i can uvw unwrap properly, i guess i'll look for someone to uvw unwrap it for me. Edited by inkscape13 on Apr 30, 2010 at 05:45 PM I would be willing to show you how i would do it, if you would like or you could watch rooster's tutorial, its not how i would do it but its good.
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: May 2, 2010 12:31 PM
Msg. 12 of 12
that would be nice if you could.
to advancebo: i used it because i liked it. just said it's "crappy" because can't unwrap it without it having errors in rendering the uvw template.
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