Smmt has contributed to 81 posts out of 465278 total posts
(.02%) in 5,110 days (.02 posts per day).
20 Most recent posts:
Looks nice! Can't wait to see this in Halo 3 with updated lighting.
remove the deltaruins map and run?
What Sean said ^ Edited by Smmt on Apr 19, 2012 at 09:11 PM
Did you buy the game?
No link? D:
Did you happen to change your monitor or screen resolutions? Any changes to halo? like what maps you dled
How to solve the issue with the chat bar
http://hce.halomaps.org/index.cfm?nid=268
Or you can get http://hce.halomaps.org/index.cfm?fid=4995 devmode in order to enable cheats even in multiplayer. But cheats dont really work over multiplayer... Edited by Smmt on Oct 15, 2011 at 01:37 AM Edited by Smmt on Oct 15, 2011 at 01:37 AM
Thanks Dennis! Its going to take me time to get over the fact i can download more than one file at a time.
That would be nice if you can release it.
Pretty cool! downloading now!
Geared beat me to it. Edited by Smmt on Oct 30, 2010 at 09:13 PM
Hey thanks for these!
Has anyone seen this? http://www.modhalo.net/index.php?/topic/27237-maxplayers-mod/page__gopid__251687#entry251687 According to the creator the app allows you to go over the max limit of 16 players. Can anyone verify it? Edited by Smmt on Sep 18, 2010 at 01:25 PM
I would love to beta test this map. :P
:O i was just thinking of doing something like this in the future. More pics if you can. XD
just hover over the place where you want to spawn the object in sapien and press the space bar.
if you guys really wanted a realistic shooter go play ARMA II
Quote: Quote: ---Original message by: UnevenElefant5 For the ammo counter, here is what you do: Make 2 planes where you want the ammo counter find and extract this bitmap with one of the bitmap extractors on this site: tags\weapons\assault rifle\fp\bitmaps\numbers_plate Make 2 new materials. One names numbers0 and another named numbers1 apply numbers1 to the tens place (ex, the 6 in 60) and numbers 0 to the one's place(the 0 in 60) I'm about 80% sure that's how it is. If it doesn't work, like the numbers count wrong ingame, flip the placement. then modifier list -> UVW map Go to planar, fiddle with the alignment, sorta towards the bottom, so that it lines up with your plane (your plane should be placed straight up and down) Now you can move the planes into position on the gun model, and attach them to the rest of the gun. Re-export like normal and you should be ready to go.
Umm, do you mean the hud or the ammo counter on the gun? If you mean the hud you can check out this tutorial. http://hce.halomaps.org/index.cfm?fid=1214
Quote: ---Original message by: UnevenElefant5 For the ammo counter, here is what you do: Make 2 planes where you want the ammo counter find and extract this bitmap with one of the bitmap extractors on this site: tags\weapons\assault rifle\fp\bitmaps\numbers_plate Make 2 new materials. One names numbers0 and another named numbers1 apply numbers1 to the tens place (ex, the 6 in 60) and numbers 0 to the one's place(the 0 in 60) I'm about 80% sure that's how it is. If it doesn't work, like the numbers count wrong ingame, flip the placement. then modifier list -> UVW map Go to planar, fiddle with the alignment, sorta towards the bottom, so that it lines up with your plane (your plane should be placed straight up and down) Now you can move the planes into position on the gun model, and attach them to the rest of the gun. Re-export like normal and you should be ready to go.
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