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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Weapon ammo counter

Author Topic: Weapon ammo counter (3 messages, Page 1 of 1)
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Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Aug 4, 2010 03:29 PM    Msg. 1 of 3       
i have a model of a halo reach AR (MA37) and i have it colored n stuff but i cant seem to figure out how to make the ammo counter work please help!


Smmt
Joined: Jan 22, 2009


Posted: Aug 4, 2010 04:00 PM    Msg. 2 of 3       
Quote: ---Original message by: UnevenElefant5
For the ammo counter, here is what you do:
Make 2 planes where you want the ammo counter
find and extract this bitmap with one of the bitmap extractors on this site:
tags\weapons\assault rifle\fp\bitmaps\numbers_plate
Make 2 new materials. One names numbers0 and another named numbers1
apply numbers1 to the tens place (ex, the 6 in 60) and numbers 0 to the one's place(the 0 in 60)
I'm about 80% sure that's how it is. If it doesn't work, like the numbers count wrong ingame, flip the placement.
then modifier list -> UVW map
Go to planar, fiddle with the alignment, sorta towards the bottom, so that it lines up with your plane (your plane should be placed straight up and down)
Now you can move the planes into position on the gun model, and attach them to the rest of the gun. Re-export like normal and you should be ready to go.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Aug 4, 2010 06:24 PM    Msg. 3 of 3       
Thank you for that, it worked quite well :D

 

 
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