
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 28, 2010 11:19 PM
Msg. 106 of 161
Ok slayer, I think you completely missed the point of Dwood's post. Getting a team together and making quality content are two completely different things. Just because you achieve one doesn't mean you can achieve the other.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 28, 2010 11:33 PM
Msg. 107 of 161
I know. I doubt we will. But You gotta Try first. You don't know anything untill you try it first.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 28, 2010 11:38 PM
Msg. 108 of 161
The other part of Dwood's post states that you should try something easier first. Once you're confident about your abilities, THEN should you attempt a much higher goal.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 28, 2010 11:43 PM
Msg. 109 of 161
I and We have. We've looked at each others work. and thought it was Great. I've been Animating for a while now and think its pretty simple. I know Dratt is skilled w/ it And Skid is just a camera angle guy. i haven't realy seen his animations. i just know he can get camera angles in the right place. And of course G the Flea is also an expert at animations. and our other Member Geard (Red Plague) is our modeler.
so I think were set.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 29, 2010 02:34 PM
Msg. 110 of 161
Quote: --- Original message by: Slayer117 I and We have. We've looked at each others work. and thought it was Great. I've been Animating for a while now and think its pretty simple. I know Dratt is skilled w/ it And Skid is just a camera angle guy. i haven't realy seen his animations. i just know he can get camera angles in the right place. And of course G the Flea is also an expert at animations. and our other Member Geard (Red Plague) is our modeler.
so I think were set. If I can find a way to successfully upload one of mah cinematics I will. I have been havin trouble uploading them though
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 29, 2010 04:18 PM
Msg. 111 of 161
Quote: --- Original message by: Slayer117 I and We have. We've looked at each others work. and thought it was Great. I've been Animating for a while now and think its pretty simple. I know Dratt is skilled w/ it And Skid is just a camera angle guy. i haven't realy seen his animations. i just know he can get camera angles in the right place. And of course G the Flea is also an expert at animations. and our other Member Geard (Red Plague) is our modeler.
so I think were set. Ok #1 thats wrong with this post. Because you think your, and your friends work is great, dosent count. No one has seen it, so it hasn't really been criticized by the public, so it could just be completley horrible. #2, Dratt did show us one of his animations and it was bad, which shows us that must be the quality of his work. Maybe not his finest, but I dont think your going to be doing fantastic on every little detail in you "epic movie". #3 Camera angles aren't hard, you can press the space bar while editing to make them go where you want, not to mention, its even easier is you PLAN OUT THE CINEMATIC so you know how it rolls. Edited by Higuy on Apr 29, 2010 at 04:18 PM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Apr 29, 2010 05:11 PM
Msg. 112 of 161
See, Now everyone sees my point. Also, If this is going to be a full CGI film, This shouldnt be in this forum, This isnt a CGI forum, Its a Halo modding forum.
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KingNick220
Joined: Jul 14, 2008
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Posted: Apr 29, 2010 05:20 PM
Msg. 113 of 161
I can see that everyone is repeating shade, And HCMT wasn't willing to listen to him, until someone with high status comes in and reinforces his post
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Apr 29, 2010 05:27 PM
Msg. 114 of 161
Quote: --- Original message by: KingNick220 I can see that everyone is repeating shade, And HCMT wasn't willing to listen to him, until someone with high status comes in and reinforces his post They (hcmt) cant even understand them, They (hcmt) dont even listen well.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 29, 2010 11:00 PM
Msg. 115 of 161
Can we just get back onto topic people. this thread was for finding People. if your not gonna join dont post.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 30, 2010 02:03 AM
Msg. 116 of 161
Yes I agree
Off topic: I know doing the cams is not hard. Doing it well is kinda hard. makinging the script; easy but takes a lot of time cause most of he stuff I have done has on avrage about 100 camera points. I like Pizza and hawt dawgs On topic: ummm... I forgot was I was gonna post... meh
OH the bunker is going ok-ish. I have to change a bunch of stuff to be like teh book is
BTW I have been reading the book latily. sry for the mesed up speel in on this posat\\ Edit 1: I remeberd what I had Edit 2: Fized speeling The ''v'' key on this laptop don't work so weel Edited by Skidrow925 on Apr 30, 2010 at 02:05 AM Edited by Skidrow925 on Apr 30, 2010 at 02:07 AM Edited by Skidrow925 on Apr 30, 2010 at 02:08 AM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 30, 2010 02:41 AM
Msg. 117 of 161
Quote: --- Original message by: Mythril Stop being so hostile
i lol'd at the irony
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Apr 30, 2010 05:55 AM
Msg. 118 of 161
Quote: --- Original message by: doompig444Quote: --- Original message by: Mythril Stop being so hostile
i lol'd at the irony lol so true, The irony, Oh the irony...
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Apr 30, 2010 08:58 AM
Msg. 119 of 161
Quote: --- Original message by: Shade117 proQuote: --- Original message by: doompig444Quote: --- Original message by: Mythril Stop being so hostile
i lol'd at the irony lol so true, The irony, Oh the irony... Whats so special about the irony hmm?
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Apr 30, 2010 02:00 PM
Msg. 120 of 161
Want to create a CG movie? Get some experience in modeling and practice animating. all I can say
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Apr 30, 2010 03:51 PM
Msg. 121 of 161
well they got me for help on modeling lawl....:P
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 2, 2010 01:20 PM
Msg. 122 of 161
Quote: --- Original message by: KillerKip1 Want to create a CG movie? Get some experience in modeling and practice animating. all I can say Thats pretty much what we have been doin. I have been modeling and the others are animeting. Think so anyway Why are fries called French fries? Did they come from France?
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: May 2, 2010 06:41 PM
Msg. 123 of 161
guys y render it in max/halo? y not do it in the udk. MUCH better quality faster render output, and faster work space. and since its about halo right? so its still belongs here, even if its not using the halo engine or halo or w/e. if im not mistaken.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 2, 2010 07:34 PM
Msg. 124 of 161
Quote: --- Original message by: Geared guys y render it in max/halo? y not do it in the udk. MUCH better quality faster render output, and faster work space. and since its about halo right? so its still belongs here, even if its not using the halo engine or halo or w/e. if im not mistaken. Whats UDK?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 2, 2010 07:38 PM
Msg. 125 of 161
The Unreal Engine.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 3, 2010 02:25 PM
Msg. 126 of 161
Hmm I wonder how the polish sausage got its name...
DID I KILL THE TOPIC OR SOMETHING? Edited by Skidrow925 on May 5, 2010 at 01:51 AM
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vmt
Joined: Jan 29, 2008
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Posted: May 6, 2010 05:28 PM
Msg. 127 of 161
Any progress? Im hoping to see some good come from the team. And maybe you might get a cookie. :D
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 6, 2010 05:32 PM
Msg. 128 of 161
working on models currently right now. What we really need is someone who can biped model really well. all i know are weapon and level modelers. so a biped modeler would be nice to have on the team.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 6, 2010 05:45 PM
Msg. 129 of 161
Quote: --- Original message by: Slayer117 working on models currently right now. What we really need is someone who can biped model really well. all i know are weapon and level modelers. so a biped modeler would be nice to have on the team. and i am the weapon and lvl modeler  whats mattdratt and gtheflea do? I luv choc chip cookies xDHEY VMT! wanna help!? also how do I change the size of a trigger volume? Edited by Skidrow925 on May 6, 2010 at 05:46 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 6, 2010 06:36 PM
Msg. 130 of 161
Click and drag the walls.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 6, 2010 07:46 PM
Msg. 131 of 161
Quote: --- Original message by: Gamma927 Click and drag the walls. in sapien? cause that didnt work when i tried it in sapien I wanna pizza
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 6, 2010 10:05 PM
Msg. 132 of 161
Well, that's how you're supposed to do it. Unless you're somehow dragging it incorrectly, there is no other way that I can help.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 6, 2010 10:26 PM
Msg. 133 of 161
Quote: --- Original message by: Gamma927 you're doing it wrong ftfy
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 7, 2010 12:17 AM
Msg. 134 of 161
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Slayer117 working on models currently right now. What we really need is someone who can biped model really well. all i know are weapon and level modelers. so a biped modeler would be nice to have on the team. and i am the weapon and lvl modeler  whats mattdratt and gtheflea do? I luv choc chip cookies xDHEY VMT! wanna help!? also how do I change the size of a trigger volume? Edited by Skidrow925 on May 6, 2010 at 05:46 PM Well not really our full time modeler. i havent even seen your models yet, so Red is our full time modeler.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 7, 2010 08:27 AM
Msg. 135 of 161
Quote: --- Original message by: Slayer117Quote: --- Original message by: Skidrow925Quote: --- Original message by: Slayer117 working on models currently right now. What we really need is someone who can biped model really well. all i know are weapon and level modelers. so a biped modeler would be nice to have on the team. and i am the weapon and lvl modeler  whats mattdratt and gtheflea do? I luv choc chip cookies xDHEY VMT! wanna help!? also how do I change the size of a trigger volume? Edited by Skidrow925 on May 6, 2010 at 05:46 PM Well not really our full time modeler. i havent even seen your models yet, so Red is our full time modeler. what... whos red? also .......... we need to find a way to file trans... that WORKS... Email might work...
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: May 7, 2010 10:32 AM
Msg. 136 of 161
im red(aka REDPlague/REDHaze) and y not use megaupload?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 7, 2010 03:43 PM
Msg. 137 of 161
Quote: --- Original message by: Geared im red(aka REDPlague/REDHaze) and y not use megaupload? #1 if your in HCMT why you not in teh xfire group? #2 my bandwith sucks to bad to upload to megaupload Steam sucksAnd I still need to know how to change the size of a trigger cause if I try to drag it just maks a select box. I dont know I will just mess around till womeone shows me how to do it. EDIT: ya know GAMMA ya really coulda told meh to click CUSTOM in the tool window... Edited by Skidrow925 on May 7, 2010 at 03:48 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 7, 2010 07:25 PM
Msg. 138 of 161
There's a checkbox for "custom" in the tool window? I don't even use that thing. By default, it should be allowed to be moved, unless you unallowed it to be moved.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 7, 2010 07:43 PM
Msg. 139 of 161
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Geared im red(aka REDPlague/REDHaze) and y not use megaupload? #1 if your in HCMT why you not in teh xfire group? #2 my bandwith sucks to bad to upload to megaupload Steam sucksAnd I still need to know how to change the size of a trigger cause if I try to drag it just maks a select box. I dont know I will just mess around till womeone shows me how to do it. EDIT: ya know GAMMA ya really coulda told meh to click CUSTOM in the tool window... Edited by Skidrow925 on May 7, 2010 at 03:48 PM Some people dont join the xfire group skid. i have more then you know working on this project right now.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 9, 2010 02:59 PM
Msg. 140 of 161
Quote: --- Original message by: Slayer117Quote: --- Original message by: Skidrow925Quote: --- Original message by: Geared im red(aka REDPlague/REDHaze) and y not use megaupload? #1 if your in HCMT why you not in teh xfire group? #2 my bandwith sucks to bad to upload to megaupload Steam sucksAnd I still need to know how to change the size of a trigger cause if I try to drag it just maks a select box. I dont know I will just mess around till womeone shows me how to do it. EDIT: ya know GAMMA ya really coulda told meh to click CUSTOM in the tool window... Edited by Skidrow925 on May 7, 2010 at 03:48 PM Some people dont join the xfire group skid. i have more then you know working on this project right now. hmm also i need some script 'elp my script is (script dormant finalwave (sleep 90) (ai_place finalwave) (ai_magically_see_players finalwave) (sleep_until (= (ai_living_count finalwave) 0) 15) (game_save) ) (script dormant wave3 (sleep 90) (ai_place wave3) (ai_magically_see_players wave3) (sleep_until (= (ai_living_count wave3) 0) 15) (wake finalwave) ) (script dormant wave2 (sleep 90) (ai_place wave2) (ai_magically_see_players wave2) (sleep_until (= (ai_living_count wave2) 0) 15) (wake wave3) ) (script startup wave1 (sleep 90) (ai_place wave1) (ai_magically_see_players wave1) (sleep_until (= (ai_living_count wave1) 0) 15) (wake wave2) ) what i need is to have a game save after everywave and a hud messege that says like ''ur on wave 1'' I have a HMT file but I am not sure how the script should go. I luv xheez-itz!just edit that to be whatever its supposewd to be. i ken edit the HMT to be whatever it needs to say. Edit 1: The HMT file says... obj_1=>> Survive the first wave of enemys. obj_2=>> Survive the second wave of enemys. obj_3=>> Survive the third wave of enemys. obj_4=>> Get to the extraction pelican. Edited by Skidrow925 on May 9, 2010 at 03:04 PM
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