
ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 19, 2010 11:51 PM
Msg. 1 of 42
Since I haven't made anything good for a long time, and I got Halo 2, I decided to make this map. Thing is, I couldn't get it to work right in Halo 2, so i'm making it for CE for now. The map is located in a cave long since forgotten, and it used to be a mining facility for the forerunners. The covenant used it as a base for one of their operations, until the humans learned of it and took it over. It is now used as a training facility for new Spartan recruits. Everything is subject to change right now, I just wanted to post this to see if anyone's interested in it. If enough people want to, i'll release a beta for game-play testing. Here's some candy, though not completely sweet, it's good enough to eat:            Textures from Bungie, snow wall shaders/textures by inferno, spike grenades by Sigmaleet, model by me, halo 2 teleporters by lightning, everything else by Bungie. Betas: -Beta1 http://johnflasser.scifi-frontier.com/wp-content/uploads/2010/ce_maps/St%20Caverns%20Beta1.zip Edited by ThePlague on Mar 21, 2010 at 12:39 AMEdited by ThePlague on Mar 21, 2010 at 12:53 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 19, 2010 11:54 PM
Msg. 2 of 42
awesome
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 20, 2010 01:58 AM
Msg. 3 of 42
What are the white planes at the very top center? Other than those it looks really nice.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 20, 2010 02:04 AM
Msg. 4 of 42
Quote: --- Original message by: UnevenElefant5 What are the white planes at the very top center? Other than those it looks really nice. Those are the lights for the map. Other than using devmode you won't be seeing them at all.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 20, 2010 02:30 AM
Msg. 5 of 42
Looks like a fun map. Nice one man.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 20, 2010 02:40 AM
Msg. 6 of 42
Quote: --- Original message by: Maniac1000 Looks like a fun map. Nice one man. Thanks. Took a whole two days to make :p If anyone wants to beta, xfire me at church897. i'll be up for a few hours :) I have a problem though, for some reason it isn't working on CTF. I have spawn points set but when the map loads it says waiting for space to clear.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 20, 2010 02:45 AM
Msg. 7 of 42
Are the spawns too close together? Do you have spawns for red and blue? Is there something covering the spawn point?
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 20, 2010 02:50 AM
Msg. 8 of 42
Quote: --- Original message by: Maniac1000 Are the spawns too close together? How close is close? Quote: --- Original message by: Maniac1000 Do you have spawns for red and blue? Yes, and flags for both teams. Quote: --- Original message by: Maniac1000 Is there something covering the spawn point? Made sure there wasn't. I'm thinking the level got raised or something, but none of the spawn points have that red circle next to them. I also just made the race gametype possible so :) E: After moving and deleting spawn points, and also moving ctf spawn points, it still does the same thing. I'm stumped :\ Edited by ThePlague on Mar 20, 2010 at 03:13 AM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Mar 20, 2010 03:54 AM
Msg. 9 of 42
Looks abit bland. Produce more cover along walls. Make sure those ontop don't have a camp advantage.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Mar 20, 2010 05:17 AM
Msg. 10 of 42
The layout looks interesting.
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Lateksi
Joined: Jan 1, 2010
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Posted: Mar 20, 2010 06:08 AM
Msg. 11 of 42
What Cocaine said. Like Derelict, it seems people on higher levels will dominate. The map looks good, but it lacks cover. If you played Delta Lake, you know what I mean. 
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 20, 2010 06:45 AM
Msg. 12 of 42
Looks ok, I'm hoping the modeling/texturing is just for gameplay testing, right?
Like others said; theres definitely not enough cover and the people on the top are always going to dominate.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 20, 2010 10:11 AM
Msg. 13 of 42
I think it looks good and classic. The only advice would be to make it not as barren.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Mar 20, 2010 11:59 AM
Msg. 14 of 42
Quote: --- Original message by: ThePlagueAfter moving and deleting spawn points, and also moving ctf spawn points, it still does the same thing. I'm stumped did you set gametypes or all games?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 20, 2010 12:37 PM
Msg. 15 of 42
Quote: --- Original message by: Raptor 302
GREAT Can u put some ai bots Edited by Raptor 302 on Mar 20, 2010 at 11:59 AM huh... Ai doesn't work in MP
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 20, 2010 12:43 PM
Msg. 16 of 42
Quote: --- Original message by: Raptor 302 It does stop. do not trole.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 20, 2010 01:09 PM
Msg. 17 of 42
what weapon set is this? custom or classic?
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chuckluck
Joined: Dec 27, 2008
"It's like Democracy, but with fists..."
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Posted: Mar 20, 2010 02:04 PM
Msg. 18 of 42
This level in Halo 2 Vista on Legendary always pissed me off.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Mar 20, 2010 02:24 PM
Msg. 19 of 42
Quote: --- Original message by: chuckluck This level in Halo 2 Vista on Legendary always pissed me off. As far as I'm aware this wasn't a level....?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 20, 2010 03:08 PM
Msg. 20 of 42
Quote: --- Original message by: Delicon20 what weapon set is this? custom or classic? If you look, and read what he says, you'd know it shall contain the all-mighty default tag set.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 20, 2010 04:10 PM
Msg. 21 of 42
Quote: --- Original message by: LateksiWhat Cocaine said. Like Derelict, it seems people on higher levels will dominate. The map looks good, but it lacks cover. If you played Delta Lake, you know what I mean.  I actually added a lot of cover for you, you just need to use what is there to your advantage. Quote: --- Original message by: Higuy Looks ok, I'm hoping the modeling/texturing is just for gameplay testing, right? Yes. Everything isn't final. Quote: --- Original message by: DarkHalo003 I think it looks good and classic. The only advice would be to make it not as barren. Barren as in how? Quote: --- Original message by: Raptor 302 GREAT Can u put some ai bots No. This is a multiplayer map, not singleplayer. Once the final is released you can do whatever you want with it. Quote: --- Original message by: sleepy1212 did you set gametypes or all games? I tried both with no success. Quote: --- Original message by: DwoodQuote: --- Original message by: chuckluck This level in Halo 2 Vista on Legendary always pissed me off. As far as I'm aware this wasn't a level....? True. I modeled this with no references or levels in mind. Quote: --- Original message by: ODXQuote: --- Original message by: Delicon20 what weapon set is this? custom or classic? If you look, and read what he says, you'd know it shall contain the all-mighty default tag set. Also true. Edited by ThePlague on Mar 20, 2010 at 04:11 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 20, 2010 08:10 PM
Msg. 22 of 42
PLAGUE can you upload that song i sent you yesterday to any file site and send a pm with the link kthxbai
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 20, 2010 09:10 PM
Msg. 23 of 42
I think it needs SOMETHING on the bottom most floor and on the platform area you are standing on in the pic above.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 20, 2010 10:09 PM
Msg. 24 of 42
Looks cool, like a Lockout type map. If this were for something other than H1, I'd totally play it.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 20, 2010 10:12 PM
Msg. 25 of 42
Quote: --- Original message by: Masters1337 Looks cool, like a Lockout type map. If this were for something other than H1, I'd totally play it. Hopefully once I figure more out for Halo 2 it'll be in there.
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Mar 20, 2010 10:24 PM
Msg. 26 of 42
I got go with master. But I'll will play it. About the Lockout type map of course.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 21, 2010 12:38 AM
Msg. 27 of 42
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 21, 2010 12:43 AM
Msg. 28 of 42
Page cannot be found.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 21, 2010 12:46 AM
Msg. 29 of 42
Now you don't :) Edited by ThePlague on Mar 21, 2010 at 12:53 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 21, 2010 01:24 AM
Msg. 30 of 42
Ill start a server if you want to play.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 21, 2010 01:40 AM
Msg. 31 of 42
Sure. Get on Xfire too :)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 21, 2010 05:41 AM
Msg. 32 of 42
Quote: --- Original message by: Masters1337 Looks cool, like a Lockout type map. If this were for something other than H1, I'd totally play it. do you mean the h1 tagset? ___________________________ and dude u need bug testers that are super good at finding glitches. look what Hr3shy found.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 21, 2010 02:46 PM
Msg. 33 of 42
Quote: --- Original message by: Hydrogen and dude u need bug testers that are super good at finding glitches. look what Hr3shy found. That's why I released the beta... I knew about the UVW error, but not about the getting on top of the level one. nice find.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 21, 2010 03:26 PM
Msg. 34 of 42
Tell me if my server is showing please. Name St Caverns sv_mapcycle_add st_caverns_beta1 shottiesnoshieldsodball sv_mapcycle_add st_caverns_beta1 slayer sv_mapcycle_add st_caverns_beta1 shottiesnoshieldskoth sv_mapcycle_add st_caverns_beta1 oddball sv_mapcycle_add st_caverns_beta1 shottiesnoshieldsts sv_mapcycle_add st_caverns_beta1 team_slayer
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 21, 2010 06:28 PM
Msg. 35 of 42
I didn't see it.
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