
dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Sep 18, 2010 09:05 AM
Msg. 526 of 575
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 18, 2010 12:21 PM
Msg. 527 of 575
the first one was brokes really old animations his new ones own.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 18, 2010 01:00 PM
Msg. 528 of 575
Quote: --- Original message by: d4rfnader the first one was brokes really old animations his new ones own. ^ Why is this guy so smart D:
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 18, 2010 01:06 PM
Msg. 529 of 575
lolz i love brokes newer animations. Edited by d4rfnader on Sep 18, 2010 at 01:07 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 18, 2010 02:29 PM
Msg. 530 of 575
So, um, how far has this come in general? And, when is the projected wrap up time? Speaking of that, is there any way I could pitch in to speed this up? Cuz this project has been going on for quite a while now...
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 18, 2010 02:40 PM
Msg. 531 of 575
I love brokes animations in general.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 18, 2010 02:51 PM
Msg. 532 of 575
Both those animations are from 2009, and have been revised and redone multiple times by their makers.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Sep 18, 2010 09:51 PM
Msg. 533 of 575
Quote: --- Original message by: Gamma927Quote: --- Original message by: d4rfnader the first one was brokes really old animations his new ones own. ^ Why is this guy so smart D: ^ Why is this guy so smart D:
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Sep 19, 2010 02:42 AM
Msg. 534 of 575
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 19, 2010 03:39 AM
Msg. 535 of 575
sad part is that cad doesn't release anything lol. Edited by d4rfnader on Sep 19, 2010 at 03:39 AM
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Sep 19, 2010 08:26 AM
Msg. 536 of 575
they was never done =_=
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 19, 2010 01:22 PM
Msg. 537 of 575
You realize most of CAD's animations are ripped from the actual game, right?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 19, 2010 03:38 PM
Msg. 538 of 575
yeah i know that but its still cool that he's able to rip them.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 19, 2010 06:19 PM
Msg. 539 of 575
Quote: --- Original message by: d4rfnader sad part is that cad doesn't release anything What's sadder is that we can't do anything about it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 19, 2010 09:36 PM
Msg. 540 of 575
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: d4rfnader sad part is that cad doesn't release anything What's sadder is that we can't do anything about it. whats saddest is that you guys are complaining about it.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 19, 2010 10:06 PM
Msg. 541 of 575
Quote: --- Original message by: AdvanceboQuote: --- Original message by: SlappyThePirateQuote: --- Original message by: d4rfnader sad part is that cad doesn't release anything What's sadder is that we can't do anything about it. whats saddest is that you guys are complaining about it. lol i wasn't trying to complain just stating that cad doesn't release stuff, but on topic: is jesse still working on sandtrap?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 19, 2010 10:22 PM
Msg. 542 of 575
I heard he dead bro
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yayaplols
Joined: Nov 29, 2009
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Posted: Sep 19, 2010 10:31 PM
Msg. 543 of 575
He's dead? wow... sad... D:
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Sep 20, 2010 04:01 AM
Msg. 544 of 575
run over by taxi after he forgot to pay the bills
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 20, 2010 05:32 AM
Msg. 545 of 575
Is Sandtrap dead yet?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 20, 2010 02:28 PM
Msg. 546 of 575
they should release it unfinshed =O jk.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 20, 2010 02:51 PM
Msg. 547 of 575
Quote: --- Original message by: d4rfnader they should release it unfinshed =O jk. Well, that already happened once.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 20, 2010 03:29 PM
Msg. 548 of 575
yeah lol they really rushed v1 didn't they?
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pwner5889
Joined: Jun 13, 2008
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Posted: Sep 20, 2010 11:54 PM
Msg. 549 of 575
If anyone wants the updated BSP. I still have it. You just need to get the textures and you will need to get it textured. I only have the 3ds max file for it though. Contact me if you guys still want it.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 21, 2010 12:16 AM
Msg. 550 of 575
Quote: --- Original message by: pwner5889 If anyone wants the updated BSP. I still have it. You just need to get the textures and you will need to get it textured. I only have the 3ds max file for it though. Contact me if you guys still want it. I'd be willing to work on UV errors and other such issues. I have the textures from when Jesse asked me to fix some stuffs. Problem as of now is that BSP's collision, unless it has been changed, is a nightmare to say the least. No matter what I ever did even using toolio or anything else, I could not get it to export. BTW, just a question, does toolio even work at all? I downloaded it and there seem to be only CERTAIN errors it is willing to ignore. Maybe I was mislead in it's abilities.
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pwner5889
Joined: Jun 13, 2008
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Posted: Sep 21, 2010 12:49 AM
Msg. 551 of 575
Quote: --- Original message by: eliteslasherQuote: --- Original message by: pwner5889 If anyone wants the updated BSP. I still have it. You just need to get the textures and you will need to get it textured. I only have the 3ds max file for it though. Contact me if you guys still want it. I'd be willing to work on UV errors and other such issues. I have the textures from when Jesse asked me to fix some stuffs. Problem as of now is that BSP's collision, unless it has been changed, is a nightmare to say the least. No matter what I ever did even using toolio or anything else, I could not get it to export. BTW, just a question, does toolio even work at all? I downloaded it and there seem to be only CERTAIN errors it is willing to ignore. Maybe I was mislead in it's abilities. I have no idea about Toolio. I don't think he changed the collision yet. The one he gave me was quite a while ago. I made SOME changes to it. Like adding variations of hills and what not. I'm actually planning on doing a mod of sandtrap though. Summertrap, same thing as sandtrap but with different textures and changing the ruins to forerunner buildings.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 21, 2010 12:54 AM
Msg. 552 of 575
wait wait. In my and everyone elses world, I think that is what is known as a completely different map. 
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pwner5889
Joined: Jun 13, 2008
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Posted: Sep 21, 2010 01:01 AM
Msg. 553 of 575
Quote: --- Original message by: eliteslasherwait wait. In my and everyone elses world, I think that is what is known as a completely different map.  lol, not really. But if you have the textures. I can give you the BSP so you can texture it. Then fix the collision. I'm not great at doing collision for BSPs so I can't really do crap about that though. For the Halo 3 weapons someone would have to get The entire tagset. Not a crappy one either, but a decent one. Then sandtrap will be finished I guess.
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Hayabusa12
Joined: Jan 4, 2008
loljesse
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Posted: Sep 25, 2010 08:18 AM
Msg. 554 of 575
Quote: --- Original message by: jesse
Ok. Now i know there are like 2 other threads already made about this, but i actually plan on releasing this ASAP.
There is only one thing i need.
VEEX TO RESKIN THE H3R sniper model :D
then you will all get sandtrap.
A few questions you guys may have.
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Q "Will it be protected?"
A Of course it will, but the BSP itself will be left unprotected so you guys can rip it.
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Q" Will you be using Retail, or beta assets?"
A I will use both to achieve maximum h3ness :D
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Q "When will this be released?"
A Hopefully this month, as long as it takes InvaderVeex to texture a sniper rifle.
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Q "Does Veex know he has this job?"
A No he does not :P
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Q "Will this actually be released, and not be for showing off?"
A I fully plan to release this soon.
Edited by jesse on Mar 25, 2010 at 06:33 PM JESSEEE!!! NO MORE BURGERS.. JUST STRAIGHT TO LUBLESS SEX..-blank expression-
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 9, 2011 04:33 PM
Msg. 555 of 575
okay so i know the other threads are lock so hopefully we may use this one? for those who still want to talk about sandtrapv2
jesse can you do an atmospheric effect for your map? similar to fog but a light sandstorm or low sand being blown away effect i think it would bring the map alive its just an idea like how clouds would move in the sky
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 9, 2011 11:30 PM
Msg. 556 of 575
I think I can do the sand blown effect.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 10, 2011 02:05 AM
Msg. 557 of 575
lol jesse, you said soon, but that was over a year ago! XD
E: Page 17, my bad. It's Friday, and I'm tired. Edited by spartan314 on Jun 10, 2011 at 05:05 AM
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jun 10, 2011 05:01 AM
Msg. 558 of 575
no it's 17.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 10, 2011 09:16 AM
Msg. 559 of 575
I understand that it's hard to work on a project without motivation so I'll give you a reason to work harder: CE3 Are you motivated yet  Can you feel your heart igniting into a glorious flame of passion and...youth  -Zekilk
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 10, 2011 02:33 PM
Msg. 560 of 575
Hey I forgot this even existed lol...
Aka I thought Jesse was dead but now that it's summer I guess it's time to do stuff.
Except that I'm busy actually doing CMT stuff so I'm not at your beck-n'-call right now Jesse.
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